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Dungeon Fantasy. Dungeon Planner PDF

51 Pages·2020·9.673 MB·English
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Black Dotted Line = Trim Size This isD wehelrve eyorusr baoorke w icll oben custt tao nprtodlyuc es tehee fiknainl trgim nsizeew. dungeons TM Paperback Book to explore – and the best dungeons take Blue Dotted Line = Spine Fold Fold pplalcaemnennt imnagy !v aBry esl igthhtley.y simple caves, twisting Cover Template Whitsee Awreear = s yLisvtee Amresa, or sprawling Position logos, text, and essential images in this area. multi-level mega-dungeons, they Red Area = Out of Live/Bleed need maps annotated with notes on Your background artwork must fill the red area. Do not place logos, text, or essential images in the red area. 8” X 10” Book If youmr arotwnorsk tdeoerss n,o tt mraeept tshe, sae rneqdui rtermeenatss, uit rmeays b.e rejected. (203.2mm X 254mm) ® Where do you find your nctyoooone uuxewtl cy drdioo tuwuuen alradgsi te enw lofeforn!wir?t es bY oo omouke b–o odry SSSMNMNMNDDDIHIHIHDDDAAAT__SAAAT__SAAAT__SQQQ______TTTkkkrrrtttttttttXXXooooooTTTooo______tttttttttaaa:::iii:::dddaaaaaaaaattt :::______lll::: nnniii eee lll cccccccccgggttt____________ sssssssssssskkkkkkkkkeee__________________::: ttt::: ::::::::::::(((____________ ____ ____ ____eee WWW____________________________________rrr____________________________________ eeeNNN____________________________________aaa____________________________________aaappp____________________________________mmm____________________________________ooo____________________________________nnneee____________________________________sss:::____________________________________ ,,, _______________________________________AAA_______________________________________rrr_______________________________________mmm_______________________________________________________________ooo ________________________rrrHHHWWWPPPFFFPPP________________________,,,________________________ eeePPPaaaPPPeeeiii________________________rrrrrr:::lllttt:::________________________ :::rrrlllccc ::: yyy______________________________ ...)))____________________________________::: :::_______________________________________ ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ _______________________________________dCCC___u________________________llln _____________________aaaE E I N O g___SSSMMMSSSDDD_____________________nesss___nnabo_____________________ hpppMMMsssRRR___nct ooosAs_____________________:::areeef___ ott:::avvv________________________a:::bpyeeea ___ n•ueee___n________________________p iddd c t___ntSe:::a___4___________________________cla: : : ___as te_________________________________e u1ynre___ .s___s_________________________________asp rt___ •jn/____________________________________sg (rE___cTa Ei____________________________________e(sm___xy____________________________________s/xe___Deip____________________________________estps___ee____________________________________es. cl___s( ____________________________________ooc(ME(___m____________________________________ErEi___itx____________________________________posxx_______________________________________pt,nip___p ____________________________________olpso___lln____________________________________oo.t___i:____________________________________ e tii8___strts3s,s ,,),p :ppMp ft(hrMpp.rh3e .ao.e2 ”ao eTFn8n8q 3idnoo2dr5 su-¥ys r t-2-yems te 8 8f e4cntrt5o36raar,osts ”r))etl k8 : :s2yha(i e 3 m,cMati u)uinaav:tspo nrr e ee“dernd daiao s nsi sD m dbtmdyeweou eprtaoxnxoostsn u ,gr f,c ksu k pesaeet lo.eenrle nwe6drpocs 1 ”ofC eF,t ) ludrfr.rlaoae)naen.arccnt mttkeogaiIr nrteoass’dgysrtf! Companion 2 books for stats): Room 0.1W1”h( 2iS.t8pe6i nmPeam pW)eirdth S pecial Features (Exploits, pp. 83-84): T reasure (Exploits, pp. 72-79): dungeonfan•ta 7sy .s•jgames.com dungeonfan•ta 8sy .s•jgames.com This book is yours to write. It’s a journal that lets you record your fiendish ideas as they occur, and then or- ganize all the rooms and passages, with all their notes, into a dungeon. Game Design by Sean Punch • Cover by Denis Loubet, Brandon Moore, and Dean Spencer Illustrations by Denis Loubet and William McAusland D P 1st Edition, 1st Printing Published May 2020 ungeon lanner SJG 01-1011 #PlaySJGames Barcode Printed on Demand dungeonfantasy.sjgames.com Location & Size® Back 2” X 1.2” Front 8” x 10” 8” x 10” (203.2mm x 254mm) (203.2mm x 254mm) Black Dotted Line = Trim Size This isD wehelrve eyorusr baoorke w icll oben custt tao nprtodlyuc es tehee fiknainl trgim nsizeew. dungeons TM Paperback Book to explore – and the best dungeons take Blue Dotted Line = Spine Fold Fold pplalcaemnennt imnagy !v aBry esl igthhtley.y simple caves, twisting Cover Template Whitsee Awreear = s yLisvtee Amresa, or sprawling Position logos, text, and essential images in this area. multi-level mega-dungeons, they Red Area = Out of Live/Bleed need maps annotated with notes on Your background artwork must fill the red area. Do not place logos, text, or essential images in the red area. 8” X 10” Book If youmr arotwnorsk tdeoerss n,o tt mraeept tshe, sae rneqdui rtermeenatss, uit rmeays b.e rejected. (203.2mm X 254mm) ® Where do you find your nctyoooone uuxewtl cy drdioo tuwuuen alradgsi te enw lofeforn!wir?t es bY oo omouke b–o odry SSSMNMNMNDDDIHIHIHDDDAAAT__SAAAT__SAAAT__SQQQ______TTTkkkrrrtttttttttXXXooooooTTTooo______tttttttttaaa:::iii:::dddaaaaaaaaattt :::______lll::: nnniii eee lll cccccccccgggttt____________ sssssssssssskkkkkkkkkeee__________________::: ttt::: ::::::::::::(((____________ ____ ____ ____eee WWW____________________________________rrr____________________________________ eeeNNN____________________________________aaa____________________________________aaappp____________________________________mmm____________________________________ooo____________________________________nnneee____________________________________sss:::____________________________________ ,,, _______________________________________AAA_______________________________________rrr_______________________________________mmm_______________________________________________________________ooo ________________________rrrHHHWWWPPPFFFPPP________________________,,,________________________ eeePPPaaaPPPeeeiii________________________rrrrrr:::lllttt:::________________________ :::rrrlllccc ::: yyy______________________________ ...)))____________________________________::: :::_______________________________________ ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ _______________________________________dCCC___u________________________llln _____________________aaaE E I N O g___SSSMMMSSSDDD_____________________nesss___nnabo_____________________ hpppMMMsssRRR___nct ooosAs_____________________:::areeef___ ott:::avvv________________________a:::bpyeeea ___ n•ueee___n________________________p iddd c t___ntSe:::a___4___________________________cla: : : ___as te_________________________________e u1ynre___ .s___s_________________________________asp rt___ •jn/____________________________________sg (rE___cTa Ei____________________________________e(sm___xy____________________________________s/xe___Deip____________________________________estps___ee____________________________________es. cl___s( ____________________________________ooc(ME(___m____________________________________ErEi___itx____________________________________posxx_______________________________________pt,nip___p ____________________________________olpso___lln____________________________________oo.t___i:____________________________________ e tii8___strts3s,s ,,),p :ppMp ft(hrMpp.rh3e .ao.e2 ”ao eTFn8n8q 3idnoo2dr5 su-¥ys r t-2-yems te 8 8f e4cntrt5o36raar,osts ”r))etl k8 : :s2yha(i e 3 m,cMati u)uinaav:tspo nrr e ee“dernd daiao s nsi sD m dbtmdyeweou eprtaoxnxoostsn u ,gr f,c ksu k pesaeet lo.eenrle nwe6drpocs 1 ”ofC eF,t ) ludrfr.rlaoae)naen.arccnt mttkeogaiIr nrteoass’dgysrtf! Companion 2 books for stats): Room 0.1W1”h( 2iS.t8pe6i nmPeam pW)eirdth S pecial Features (Exploits, pp. 83-84): T reasure (Exploits, pp. 72-79): dungeonfan•ta 7sy .s•jgames.com dungeonfan•ta 8sy .s•jgames.com This book is yours to write. It’s a journal that lets you record your fiendish ideas as they occur, and then or- ganize all the rooms and passages, with all their notes, into a dungeon. Game Design by Sean Punch • Cover by Denis Loubet, Brandon Moore, and Dean Spencer Illustrations by Denis Loubet and William McAusland D P 1st Edition, 1st Printing Published May 2020 ungeon lanner SJG 01-1011 #PlaySJGames Barcode Printed on Demand dungeonfantasy.sjgames.com Location & Size® Back 2” X 1.2” Front 8” x 10” 8” x 10” (203.2mm x 254mm) (203.2mm x 254mm) D P ungeon lanner I ntroductIon Delvers are constantly seeking new dungeons or Against the Rat-Men. But after you’ve played to explore – and the best dungeons take planning! those, what’s next? You could wait for somebody to Be they simple caves, twisting sewer systems, or write a new book – or you could write one yourself! sprawling multi-level mega-dungeons, they need This book is yours to write. It’s a journal that lets maps annotated with notes on monsters, traps, you record your fiendish ideas as they occur, and and treasures. then organize all the rooms and passages, with all You can get a dungeon like that by using one their notes, into a dungeon. If you get stuck, don’t of the existing official adventures: I Smell a Rat despair – there are plenty of other tools in the box! • Dungeon Fantasy Roleplaying Game. The boxed set includes Exploits, which has a Mastering Dungeons section offering advice on mapping, traps, and encounters, along with an Adventure Planning Form, blank wandering monster and random trap tables, and a Room Record Sheet. The set also includes Monsters, which features not only a horde of creatures, but also a whole chapter on how to construct encounters, plus record cards to help you keep track of monsters, traps, diseases, and poisons. • Dungeon Fantasy Monsters 2. Adds more monsters – these with extensive notes on how to use them, which can inspire rooms or entire dungeons. • Dungeon Fantasy Traps. A collection of ready-to-use traps and tricks to drop into your dungeons. • Dungeon Fantasy Magic Items. Wonderful loot to reward adventurers who survive all the monsters and traps. Dungeon Fantasy Magic Items 2 adds rare and unique artifacts, each with a background story that could inspire some or all of your dungeon. • Dungeon Fantasy Companion 2. Find yourself running out of monsters and items? Here are some more, also with lots of background notes. Once your dungeon design is complete, please share your creation with others! Spread the word using the official Dungeon Fantasy Roleplaying Game forum at forums.sjgames.com. Post photos of your design in the unofficial “Dungeon Fantasy RPG” Facebook group. Game Design by Sean Punch • Cover by Denis Loubet, Brandon Moore, and Dean Spencer Illustrations by Denis Loubet and William McAusland President/Editor-in-Chief: Steve Jackson • Chief Executive Officer: Philip Reed • Chief Operating Officer: Susan Bueno Chief Creative Officer: Sam Mitschke • Production Manager: Sabrina Gonzalez • Production Artist: Alex Fernandez Art Director: Shelli Galey • Project Manager: Darryll Silva • Prepress Checker: Susan Bueno • Page Design: Ben Williams Operations Manager: Randy Scheunemann • Director of Sales: Ross Jepson Dungeon Fantasy, GURPS, Pyramid, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Dungeon Fantasy Dungeon Planner is copyright © 2017, 2020 by Steve Jackson Games Incorporated. Some artwork © 2015 Dean Spencer, used with permission. Some artwork copyright William McAusland, used with permission. All rights reserved. The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated. d ungeon dungeonfantasy.sjgames.com • 2 • A P F dventure lAnnIng orm Adventure Name: __________________________ GM: ______________________ Date: ___________ Quest-Giver: __________________________ Promised Payment: _____________________________ Alternative Rewards to Character Points (Exploits, p. 94): _________________________________ IN TOWN (Exploits, pp. 13-17) Scrounging Critical-Success Results: _____________________________________________________ Dredging and Mud-Larking Critical-Success Results: _____________________________________ Items Available for Sale/Shoplifting: _____________________________________________________ __________________________________________________________________________________________ Black Market Items: _____________________________________________________________________ __________________________________________________________________________________________ Notable Items Not Available: _____________________________________________________________ __________________________________________________________________________________________ Notable People: _________________________________________________________________________ __________________________________________________________________________________________ Other Notes: ____________________________________________________________________________ QUEST RUMORS (Exploits, p. 15) Dungeon Archetype (Exploits, pp. 80-81): _________________________________________________ Obvious Dangers: ________________________________________________________________________ Obvious Monsters: ______________________________________________________________________ Fabled Loot: ____________________________________________________________________________ False Information: ______________________________________________________________________ __________________________________________________________________________________________ QUEST DETAILS (Exploits, p. 15) True Information: _______________________________________________________________________ __________________________________________________________________________________________ False Information: ______________________________________________________________________ __________________________________________________________________________________________ THERE AND BACK AGAIN (Exploits, pp. 17-18) Travel Time: ____________________________ Survival Skill Required: _______________________ Wandering Monsters? Yes / No Weather Challenges: _____________________________________________________________________ Terrain Challenges: ______________________________________________________________________ Other Notes: ____________________________________________________________________________ __________________________________________________________________________________________ IN THE DUNGEON (Exploits, pp. 18-25, 80-86) Key Features (see also Room Record Sheet, Exploits, p. 112): ________________________________ __________________________________________________________________________________________ __________________________________________________________________________________________ Character Point Awards (Exploits, p. 92): __________________________________________________ __________________________________________________________________________________________ Wandering Monsters? Yes / No You may copy or print this form for personal use only. Copyright © 2017, 2020 by Steve Jackson Games Incorporated. All rights reserved. dungeonfantasy.sjgames.com dungeonfantasy.sjgames.com • 2 • • 3 • r ooms Room Name/Number: Overview: See p. 6 Connects to Rooms: Room Name/Number: Overview: See p. 8 Connects to Rooms: Room Name/Number: Overview: See p. 10 Connects to Rooms: Room Name/Number: Overview: See p. 12 Connects to Rooms: Room Name/Number: Overview: See p. 14 Connects to Rooms: Room Name/Number: Overview: See p. 16 Connects to Rooms: Room Name/Number: Overview: See p. 18 Connects to Rooms: Room Name/Number: Overview: See p. 20 Connects to Rooms: Room Name/Number: Overview: See p. 22 Connects to Rooms: Room Name/Number: Overview: See p. 24 Connects to Rooms: Room Name/Number: Overview: See p. 26 Connects to Rooms: Room Name/Number: Overview: See p. 28 Connects to Rooms: Room Name/Number: Overview: See p. 30 Connects to Rooms: Room Name/Number: Overview: See p. 32 Connects to Rooms: Room Name/Number: Overview: See p. 34 Connects to Rooms: Room Name/Number: Overview: See p. 36 Connects to Rooms: dungeonfantasy.sjgames.com • 4 • H Istory Creator: Original purpose: Current Owner: Important NPCs: dungeonfantasy.sjgames.com dungeonfantasy.sjgames.com • 4 • • 5 • R oom dungeonfantasy.sjgames.com • 6 • Appearance/Description: Encounter Type (Exploits, pp. 85-86): Entrances/Exits (Exploits, pp. 82-83): Inhabitants (see Monsters, Monsters 2, and Dungeon Fantasy Companion 2 books for stats): Nasty Suprises (Exploits, pp. 23-24, 83): Obstacles (Exploits, p. 83): Special Features (Exploits, pp. 83-84): Treasure (Exploits, pp. 72-79): dungeonfantasy.sjgames.com dungeonfantasy.sjgames.com • 7 • R oom dungeonfantasy.sjgames.com • 8 •

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.