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Doors to Elsewhere: A Heart Sourcebook PDF

28 Pages·2020·4.197 MB·English
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DOORS TO ELSEWHERE GRANT HOWITT & CHRISTOPHER TAYLOR ILLUSTRATED BY FELIX MIALL D•oorstoElsewhere WrittenbyGrantHowittandChristopherTaylor IllustratedbyFelixMiall Editedby HelenGouldandMaryHamilton LayoutanddesignbyMinervaMcJanda ProducedbyMaryHamilton Copyright©2020byGrantHowittandChristopherTaylor. PublishedbyRowan,RookandDecardLtd. FirstEdition(2020) Allrightsreserved.Nopartofthispublicationmaybe reproduced,distributed,ortransmittedinanyformorby anymeans,includingphotocopying,recording,orother electronicormechanicalmethods,withouttheprior writtenpermissionofthepublisher,exceptinthecaseof briefquotationsembodiedincriticalreviewsandcertain othernoncommercialusespermittedbycopyrightlaw. Forpermissionrequests,writetothepublisheratthe addressbelow. Rowan,RookandDecard 15TufnellCourt,OldFordRoad E35JJ,UnitedKingdom www.rowanrookanddecard.com Contentwarnings:Heartisahorrorgame,andassuch, therearesomeunpleasantthingsinthetext.These includebutarenotlimitedto:violence,druguse, addiction,ghosts,unwantedbodilytransformation,and monstersthatusedtobepeople.Wecanassureyouthat thereisnorapeorsexualassaultinthisgame. 2 DOORS TO ELSEWHERE 2 Life in the city Elsewhere 5 LANDMARKSINELSEWHERE 8 FACTIONS 12 THELIVINGCITY 12 THEGUILDOFCARTOGRAPHERS 13 THEGENTLEMEN 14 THEVERMISSIANCOLLECTIVE 15 THEHOUNDS 15 THESPIRALCOUNCIL(ANDTHEMINISTRYOFOURHIDDENMISTRESS) 16 UNALIGNED 16 DIMENSIONAL THEORY 17 Appendices 22 BeatsandMinorAdvances 22 RUNNINGDOORSTOELSEWHERE 23 ElsewhereRandomTables 24 DoorstoElsewhere is a campaign frame for the Heart RPG.You’ll learn about the strange living city of Elsewhere (a dimensional crux between other‐ worlds), the inhabitants within, the worlds connected to it and the danger lurkingintheshadowsatnight. Tousethisbook,you’llneedacopyofHeart:TheCityBeneath.Giventhatthe DoorstoElsewherescenariofocusesontheappearanceofmysteriousdoors,you candropitinthemiddleofanongoinggametoaddalevelofcomplication(and maybetiesomeofthefactionstoexistinggroupsinyourstory).Or,youcanset itupasafree-standingadventurewheretheplayercharactersholdthefateof boththeCityElsewhereandtheCityBeneathintheirhands. 1 D o o r s t o E It’sbeensixweekssincethefirstdooropened. WHERE ARE THE DOORS? l s InacrumblingwalloftheTempleoftheMoon e w Beneath, a nondescript door appeared and Anywhere you want them to be! They’re concen‐ h opened of its own volition, revealing a street trated around Tier 1, because if a load of them e r beneathastrangesky,thesmellofrichfoodand openeduponTier3itwouldn’tbeweirdenough e thecriesofmarkettraders.Beyondthosestreets to justify writing an entire adventure about it. lay portals to other dimensions.It was a door to Herearesomeideasforlocations: Elsewhere: a crossroad between worlds, a great • Put one in a landmark where the characters andancientandinscrutablecity. have bonds or regular haunts; it appears, Sincethen,peoplehavefounddozensmore,and someone goes through and they don’t come the whispers have spread throughout the Cities back. Pretty soon, one or more organisations Beneath and Above. Power blocs are doing what listed in the factions section below will they can to control these valuable resources and approachtheplayercharacterswithanofferof limit the damage while the Interstitial – darkling workintheworld(orworlds)beyond. predatorsfromElsewhere–creepintotheHeart. • Onadelve,theplayercharactersfindadoorin Why all the doors? What secrets hide behind awallofrockwhichleadstoElsewhere.Oneof thebright,cleanwallsofElsewhere?Andhowcan thefactionshaveusedittotravelthroughand the player characters make some cash and fur‐ there’s evidence of their passing. If the group thertheirownobsessionsbytakingadvantage? follows them,they’ll spot agents disappearing intothecitystreets. • An Interstitial arrives in the landmark where WHAT’S REALLY GOING ON? the player characters are and starts eating TheCityElsewhereispanicking,andallitknows people.It’seasyenoughtodriveoff(ifnotkill) is doors. The crystals that support its galvanic once they work out its aversion to light, but lightshavebeenstolenonebyone;nowtheplace following the trail of fading liquid darkness it is growing dim, and some districts are entirely left behind reveals a door to Elsewhere in the withoutpower. dirt.Itswingsopenintotheground,revealing The Interstitial, which are unable to move in arooftop. patchesoflight,aretakingmoreandmorepeople • Amysterioustravellerandtheirfamily(rollon everynight.Bythrowingopendozensofportalsto the “THIS PERSON IS….” table in the the Heart, Elsewhere is hoping to attract motiv‐ appendix,p.25)arriveinalandmarkviaoneof ated individuals to solve the mystery of who or the doors. They speak of Elsewhere: a once- what stole the crystals (and maybe distract some great city between worlds, brought low by oftheInterstitialbygivingthemafoodsource). darkness. They’re looking for a place to stay Ifno-onereturnsthecrystalstotheCity,thedoors untiltheyfindtheirfeet,andtheymightbeable willstayopen–buttheInterstitialwilleateveryone toserveasaguideinElsewhereduringtheday. inElsewhere,breedlikerabbitsandtheninvadethe Heart.Iftheplayercharacterscareaboutanyoneat all,they’reatrisk,whethertheyknowitornot. 2 EXAMPLEDOORSTOELSEWHERE HOW DO THE DELVERS FIND D o • AnunfinishedpaintingoftheElsewheresky‐ OUT ABOUT THE THEFTS? o r line–thespiresandgantriesaresketchedin s t pencilandthecoloursareallroughblocks.As Have an NPC tell them – any faction powerful o time passes an unseen hand completes the enough to hire them will have an inkling as to E l paintingtoaphoto-realisticlevel,andwhen what’s really going on. Bear in mind that the s e it’sfinished,itbecomesafunctioningportal. lower-ranked an NPC is, the less solid an idea w • A corpse, slumped in a seated position they’ll have.For example,the head of the Carto‐ h e againstawall,hasblossomedintocoral-like graphers will know all about the thefts, but an r e growthsthatformadoorway.Observerscan inquisitive Vermissian clerk who pokes their stillmakeouttheskull,aswildandfragmen‐ nose where it doesn’t belong only suspects that tedasitis;it’sasthoughthecorpsescreamed someoneistakingsomethingfromthevaults. thecalcifiedportalintoexistence. • A door that opens onto another door, and WHO TOOK THE POWER that onto another, and that onto another, untiluntolddoorsdeepitopensintoaback- CRYSTALS? roominElsewhere. • A swarm of insects – flies, some iridescent Whoeveryouwant!Therearereasonsformostof beetles, some glow-bugs, some fat and wrig‐ thefactionsactiveinElsewheretostealthecrys‐ glingmoths–flutterandbuzzintheairinsuch tals, so pick one of the groups that your players awayastodescribetheshapeofadoor.When haveinteractedwithanddropsomecluesthatit they’redispersed,thedoorceasestofunction. wasthemallalong.Youcanlearnmoreaboutthe • An iron door with a brass plaque on it that factionsonp.12. reads“ELSEWHERE”inalavishfont.It’sbeen knockedoffitshinges;ifyoufixittoanother THE INTERSTITIAL definitely seem like they surfaceandopenit,itfunctionsasaportalto should be stealing the power crystals, but it Elsewhere.It’saboutasportableasanyother wasn’tthem–theycan’teveninteractwiththe irondooris,whichistosay:notvery. crystals, since they emit light. However, you • Apropdooronstageinanabandonedtheatre canandshouldmakeitseemasthoughthey’re fromamoreprosperoustime;itseemslike,by responsibleforthethefts,becauseitmakesfor changing the set-dressing, you can modify agoodtwist. where the door leads to in the city of Else‐ where.Butit’snotanexactscience,andyou’re THECARTOGRAPHERShavestolentheminan notsureallthedestinationsarefriendly. efforttoholdElsewherehostage.Theywantto • Acentralpressurisedcylinderthatrotatesin waituntiltheinhabitantsarereallydesperate placetorevealanopeningthatallowsaccess andthenclaimtheyaloneknowthesecretsof for one person at a time; climb in, activate understanding the city, raising themselves thepressureplateonthefloorandtheentire fromlogisticalexpertstoarulingtheocracy. thing spins to face the opposite direction and,conveniently,Elsewhere. THELIVINGCITYdidn’tstealthem–it’stheone who lost them in the first place. However, if the players try to return the crystals,it’ll help as best it can. Usually that means opening beneficial routes or closing off passages to delaypursuit,butitmightsendoutaTicker(p. 12)toassistthemonaparticularlydangerous mission. 3 D THE SPIRAL COUNCIL don’t much care about o HOW DOES IT END? o the citizens of Elsewhere and need power to r s sustainIncursion42.Iftheystolethecrystals, If the crystals aren’t returned to their housings t they’re using them to build a path of light andthetheftscontinue,Elsewheredescendsinto o E across the city from their access routes to the a desperate, dark place. The Interstitial run l s Incursion point,reinforcing them and bring‐ rampant and most people move out; those who e w ingdownsquadsoftroopstoinvadeNujab. stay are scared, violent and unwelcoming. The h doors stay open and Interstitial creep through e r THE MINISTRY OF OUR HIDDEN MISTRESS everynightuntilthey’reclosed. e arecollectingpowercrystalstobuildamassive Ifthetheftsarestoppedbutthecrystalsaren’t psychic explosive, which they will detonate returned, Elsewhere turns to the Cartographers underneath Amaranth – the aelfir district in forguidanceonhowtopleasetheCity.Elsewhere theupperlevelsofSpire.Theybelieveitwould becomesatheocracyruledbytheCartographers, leave the structure intact but kill everyone and great fires are built with fuel forcibly taken inside. It’s more of a bargaining chip than a fromotherdimensionstokeeptheInterstitialat realsolution. bay.Asabove,thedoorsstayopen. If the thefts are stopped and the crystals are THE VERMISSIAN COLLECTIVE are stealing returned, everything goes back to normal – as the crystals to restart the Vermissian, or at normalasitwasbefore,anyway–andtheplayer least force it to occupy only one dimension at characters have probably earned the favour of once.Theorganisationasawholewouldnever one faction and the ire of at least one more.The admit this, and most operatives aren’t even doors close,but the characters know the trick of awareoftheplan.ThesacrificeofElsewhereis gettingbackhere:theCitygivesthemkeyswhich consideredafairpriceforprogress. turnanydoorintoanaccesspointatacostofD8 stresstoFortune. THE HOUNDS, or a rogue faction within the Hounds,arestealingthecrystalstosellformoney ontheblackmarket.Theythenspendthemoney toreinforcedefences,buygunsandarmourand livelikegoddamnundergroundkings. THE GENTLEMEN are stealing the crystals to powertheshowtoendallshowsatL’EnferNoir; acosmicburlesquewheretheheadlineactwill beanuclearstriptease.Thefactthattheircous‐ insinElsewherewillbeabletooverrunthecity withoutthepresenceofthecrystalsisnothing morethananafterthoughttothem. 4 L i f e i ELSEWHERE BY DAY ELSEWHERE BY NIGHT n t h Elsewhere is in between worlds. It is a vast city The streets are deserted because the Interstitial e filledwithpeopleandlightandcolourandnoise; have arrived: insidious, maddening, ravenous C i awarrenofpathwaysandalleys;ahundredmar‐ thingsofpatchworkdarknessandliquidshadow. t y ketsandathousandworkshopsallbuiltatopone They cannot step into the light. Within the E l another. The buildings rise four or five storeys boundaries of Elsewhere, light doesn’t have a s e high, and bridges are built between them from penumbra – the shadows are razor-sharp and w wroughtironandstoneorwoodandrope. ink-black,becausetheInterstitialarepushingas h e There is a sun overhead,as you would expect; closeastheycanget. r itrainsintherainyseasonandit’shotinthehot Therearen’tmanytheoriesonwhattheIntersti‐ e season. But the boundaries of the city are the tialactuallyare.Peopletrynottothinkaboutthem, boundaries of the plane it resides on: there’s otherthanavoidingthem,andit’sperfectlysafeas nothing beyond the city limits that can be per‐ longasthelightsstayon.Commonwisdomstates: ceivedbytheeyesofmortals.It’sjustnot.There’s not a blankness, a void, a wall or anything like • Don’t look at them: you go mad, and they can that.There’sjustnothingthere. smellattention. Uniquetoallplacesyetdiscoveredinthemul‐ • Don’tletashadowtouchyourbed. tiverse,Elsewherenaturallycreatespassageways • Shinealamponyourkeyholebeforeyougotobed. tonearbydimensionswithinitself(thoughmost • Never be more than three feet from a lantern dimensionsaresolitarycreatures,andavoidcon‐ oncethesungoesdown. tact with others in case they’re absorbed) and forms a nexus for interdimensional travel. You Theydon’tseemtohaveagrandscheme;theyjust can get to pretty much anywhere from here, if eatpeoplewhogointothedark,andthey’revery you know the route or can compel the Carto‐ goodatit.They’reinvisibleintheirnaturalhabitat, graphersintorevealingit. andtheonlywayyou’llbeabletotellthey’vefound During the day, Elsewhere whips up into a you is the sound of too many feet clicking on the flurry of activity as traders, craftspeople and cobblestones as you’re surrounded. Even people map-makers spread through the streets. At whocanseeinthedarkcan’tregistertheIntersti‐ night,itislitupfirework-brightbythousandsof tialonanysensiblewavelength;atbest,theyshow colouredbulbsfizzingwithelectriclight,andthe upastexturedshadoworglisteningdark. streetsaredeserted. Sincethetheftofthepowercrystals,wholedis‐ tricts have been plunged into darkness. People huddlearoundwhatlightsourcestheycanmuster – candles, lanterns, galvanic lights running from experimentalhand-crankedgeneratorsandsoon. DrowandSunlight Thecityisevenmoredangerousthanusual. Drow have an ancestral trait where sunlight causes them pain and physical harm; in Spire, MOVINGTHROUGHTHECITYATNIGHT theymarkstressifthey’reevercaughtoutinthe If you’re outside when the sun goes down, you’ll sun. Elsewhere’s sun has a similar effect on need to dash between islands of light (many of drow,butfortheeaseofplay,it’snotworthusing whicharedyingasthecitystrugglestopowerthem) mechanics to represent the threat of sunlight to reach your destination. As such, moving from damage. Assume that drow characters take onepointtoanotherinElsewhereduringthenight sensible precautions against it and are able to functionsasadelve:Resistance5forthelengthofa avoid getting anything worse than minor sun‐ highstreet,Resistance10tomovebetweendistricts 5 burnwithnoin-gameeffect. andResistance15or20totraversetheentirecity. L INTERSTITIAL i f e NAMES:None i n DESCRIPTORS: The smell of curdled milk; The t sound of mandibles inexpertly but tirelessly h e picking open the lock on your door; The sensa‐ C tionofgreasyliquidshadowbeneathyourboots i t MOTIVATION:Tostayoutofthelight;toeatyou y E DIFFICULTY: Standard in well lit-areas, Risky in l s dimly-litareas,Dangerousinabsolutedarkness e RESISTANCE:6 w h PROTECTION:2 e RESOURCES: Liquid darkness (D6, Harmful, r e Occult) EQUIPMENT: Claws, spines, teeth, etc. (D6, Piercing) SPECIAL: Interstitial cannot exist in light. In theirhomedimensionthere’snosuchthingas penumbras,and the shadows are shorter and clean-edged. In the Heart, things are a bit looser – brave Interstitial can try to lunge at lightsandsnuffthemout.Inaperfectlywell- lit area with a minimum of shadows, you’re safe;butsettingsomethinglikethatupinthe Heartisnearlyimpossible. DOMAINS:Occult,Warren. FALLOUT: SHADOWED. [Minor, Fortune] The Interstitial put out one or more of the lights in the area, increasing their difficulty to Risky unlessyoure-lightthemorrelocate. FALLOUT: BLACKOUT. [Major, Fortune] As SHADOWED,but the Interstitial increase their difficultytoDangerous. 6 L ELSEWHERE AS IT STANDS THE POWER CRYSTALS if e i The city is in turmoil. People are abandoning Each of these is about the size of a drow’s head n their homes and workshops to flee to areas that andirregularlyshaped.Theyemitlight,butmore t h still have access to electric light. They’re setting importantly, they wirelessly transmit energy to e up makeshift camps in town squares,sheltering resonant bulbs when connected to the city’s C i around flickering lamp posts, sharing candles metallicsuperstructure.Theknackofmakingthe t y andscavengingfuelforexperimentalgenerators. bulbsisuniquetoElsewhere,althoughthereare E l In the abandoned areas, looters are stealing ahandfulofpeopleintheHeartortheCityAbove s e whatevervaluablestheycanfindbeforefleeingto smartenoughtofigureouthowtodoit. w litislandsofsafety. They’restoredinsecretbeneaththecitystreets, h e Tensionsarehigh;toomanypeoplehavebeen and the City doesn’t especially want people to r forced into too small a space. Some people have know where they are.But there are clues: certain e fledtootherdimensions–afewhavecomeinto patternsofroads,glyphscarvedintoancientstone the Heart, and many have fled to Quinn and andsensesbeyondthestandardfivecanallpoint Hollow(p.18).TheylooktotheCartographersfor totheexistenceofacrystalnearby. aidandassistance,butnoneofthemknowwhat’s Getting inside isn’t easy. There are traps to going on (or they’re not telling). The buildings bypass, and on occasion walls must be entirely where the power crystals are stored are kept destroyedtoallowaccess.What’smore,handling secrettomostofthepopulace,andnotalloftheir the crystals themselves isn’t safe. They thrum locations are known. The Cartographers are with barely-contained energy, which can cause doingtheirbesttokeepaneyeontheknownloc‐ nosebleeds, organ malfunction and hallucina‐ ations,butthey’reoverworkedandunderstaffed. tions. Still, they’re powerful enough that someone’swillingtopitchElsewhereintoafatal blackouttogettheirhandsonthem. 7 L LANDMARKS IN if LANGUAGE e i ELSEWHERE n AlotofdifferentlanguagesarespokeninElsewhere t – far more than in the City Beneath. The city has h e developeditsownpatoisconstructedfromthemost At night, these landmarks will function as out‐ C commonlanguagesneartheentrypointstoaltern‐ linedintheHeartcorerulebook–they’reislands i t atedimensions,andalotofpeopleusepictographic of stability, or at least interest, in an ocean of y E shorthandorelaborategesturingtogettheirpoint flickering dark. During the day, travel between l s across.Folkareusedtohavingtomaketheirinten‐ them is much easier,and won’t require any kind e w tionsknownwithoutrelyingonlanguage. ofdelvemechanicstoresolve(unlessyouthinkit h But: that’s pretty difficult to represent in a wouldbeinterestingtousethem). e roleplaying game, and it isn’t very engaging to r e have a load of NPCs that the player characters CROWDSWALLOWMARKET can’t talk to. If you think it’d be interesting, you DOMAINS:Haven,Occult,Warren canhaveaplayermakeaDiscern+Occultcheckto DEFAULTSTRESS:D4 makeheadwayinconversations–onafailureor HAUNTS: partial success, they get taken advantage of, • Heshbet,amanwhotradesfutures(Fortune,D8) causeoffenceorbuythewrongthing. • Awidevarietyofmarkettraders(Supplies,D12) It’s fun the first couple of times, but when the playerswanttotalktosomeoneimportant,youcan Crowdswallow Market is perpetually busy. Each assumethattheyhavesomekindofworkaroundfor of the seven streets that it encompasses are thelanguageproblem.Belowaresomequickideas: packed with people bartering and yelling at one • A magical hookah in the centre of the table another, and only at night when the darkness allows everyone smoking from it to beginstoencroachontheedgesofthemarketis communicate telepathically (and it only gets iteverseenempty.But:itisanillusion,atrickof youslightlyintoxicated). themarketwhichitissaidusedtobeatravelling • An unremarkable-looking book is handed to merchantcaravanfromunderstrangestars,and the character, which details both sides of the thecrowdsarenotrealpeopleatall. conversation that they’d have with the NPC if Atfirstit’shardtorealisethis;manyvisitorsto theysharedalanguage.TheNPCsmilesquietly Elsewherehavebeenthroughthemarketwithout andwaitsforthedelverstoreadit. noticinganythingoutofplace,especiallyifthey’re • Golden coins of Azur, the god of plenty, allow in a rush. The market’s illusory crowds are made anyone who carries them to speak and up of people that visitors have seen in the past – understand any language. They rust away the no-one who they’d know by name, but people morethey’reused,eventuallybeingreducedto who’ve caught their attention for a moment and aredsmear(whichisweird,butthereyougo). vanishedintothedepthsoftheirmemories. • A listening-trumpet that translates almost all Theseillusionsaresubstantial,inasmuchthey thewordsyouhearintoyournativelanguage. feeljustlikearealcrowd:visitorsbumpandjostle against as they move through a group, for example, rather than simply passing through them like insubstantial ghosts.But observe them forlongenoughandyou’llseethattheyneveractu‐ allybuyanything–alltheirmovementsareapan‐ tomimeofsomeonegoingtomarket,moneynever changeshands,andtheirbagsneverbecomemore full.Theircoinsarefake,theycan’tholdaconver‐ sation, and while they all seem busy they don’t seemtobegoinganywhereinparticular. 8

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.