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digital theremins: interactive musical experiences for amateurs using electric field sensing by david PDF

98 Pages·2011·5.99 MB·English
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DIGITAL THEREMINS: INTERACTIVE MUSICAL EXPERIENCES FOR AMATEURS USING ELECTRIC FIELD SENSING BY DAVID MICHAEL WAXMAN A.B. Music Univeristy of California at Berkeley June 1990 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, In Partial Fulfillment for the degree of MASTER OF SCIENCE IN MEDIA ARTS AND SCIENCES at the Massachusetts Institute of Technology September 1995 @ Massachusetts Institute of Technology, 1995 All Rights Reserved Signature of Author Program in Media Arts and Sciences 9 August 1995 Certified By Tod Machover Associate P ofesso of Music and Media Progr i edia Arts and Scinces Accepted By "f/V Stephen A. Benton Chairperson Departmental Committee on Graduate Students Program in Media Arts and Sciences OF TECHNOLOGY OCT 2 6 1995 LIBRARiES 2 DIGITAL THEREMINS: INTERACTIVE MUSICAL EXPERIENCES FOR AMATEURS USING ELECTRIC FIELD SENSING BY DAVID MICHAEL WAXMAN Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning on 11 August 1995 inp artial fulfillment of the requirements for the degree of Master of Science inM edia Arts and Sciences Abstract Interactive computer music systems can allow amateur users to participate in facets of the musical experiences that would otherwise be inaccessible to them, such as performing, improvising, and playing with others. In this thesis, we state why we think this new access to music is worth persuit, and begin to explore how to make such interactive experiences sucessful. Eight example projects, called Digital Theremins because of their common electric field sensing user input, serve as a proving ground for ideas about interactivity for amateurs as well as a concrete framework in which to discuss them. Video examples of the projects and a diskette of the software accompany this document to aid the reader. Thesis Supervisor: Tod Machover Title: Associate Professor of Music and Media 4 DIGITAL THEREMINS: INTERACTIVE MUSICAL EXPERIENCES FOR AMATEURS USING ELECTRIC FIELD SENSING BY DAVID MICHAEL WAXMAN The following people served as readers for this thesis: Reader Neil Gershenfeld Assistant Professor of Media Arts and Sciences Program in Media Arts and Sciences r # Reader Michael Hawley Assist t Professor of Media Arts and Sciences Program in Media Arts and Sciences 6 Table of Contents List of Figures and Tables 9 Acknowledgments 11 Introduction 13 M otivations .............................. ......................... ...... 13 D igital T herem ins ................... ......... .............................. 14 Novel Interfaces............................... ........ 15 T he Process......................................................................... 17 Background 19 Professional System s ........................................................ 19 Traditional M usic for Amateurs......................................... 23 Interactive Music Systems For Amateurs........ ...... 25 The Projects 31 T oolbox ........................................................................... . . 3 1 Prehistory: Hand Gesture M usic......................................... 37 Collaboration: The Gesture Cube ............... . ................... 41 Combining Inputs: The Clappatron .................................... 45 Sound Design or Music Game?: MPONG.........................46 Timbre Control: The AFKAP Frame ...... ........... 46 V isual A ids: B arbie.pat ......................... .......................... 49 Conducting: The Bach-O-Matic ........................................ 51 Collaboration Revisited: The Sensor Frames .................... 53 Other Projects Using This Technology ............................... 57 Summary .............................. 59 Analysis 61 E valuations ........................................................................ 61 O bservations ....... ....................... ....................... 68 M usical Generalizations ... .......................................... 70 Future Work 73 G esture Sensing .................................................................. 73 Getting to Know the User ...... .......... ......... ..... 75 Integrated Public Spaces.................................................... 75 Conclusions..................................76 Appendices 81 A : Video Exam ples ............................................................. 81 B: Example M ax Patches.................. ................ ...... 81 LIST OF FIGURES AND TABLES FIGURE 1. Clara Rockmore performing the Theremin at New York's Carnegie Hall........................ .20 FIGURE 2. The two modes of Fish sensor operation......... .32 FIGURE 3. Hand Gesture Music: Sensor Layout............ .38 FIGURE 4. Hand Gesture Music: Diagram ................ .39 FIGURE 5. The Gesture Cube .......................... .42 FIGURE 6. The Clappatron: interface diagram ............. .45 FIGURE 7. The AFKAP frame ......................... .47 FIGURE 8. Barbie.pat: visual representation (diagram)....... .50 FIGURE 9. The Sensor Frames: rehearsal at Roy Thomson Ha11 in Toronto, 1995 ............................. .54 FIGURE 10. The Sensor Frames: configuration ............. .54 10

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tantly, he has been a good mentor, giving excellent advice, treating me with respect . described above, confronting both specific design challenges and duce other kinds of noise by encountering some object in the course of .. Like Drum-Boy, DBX 11 allows novice users to 'direct' musical textures.
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