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Digital Narrative Spaces: An Interdisciplinary Examination PDF

187 Pages·2021·4.259 MB·English
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DIGITAL NARRATIVE SPACES There is a broad consensus that digital narrative is “spatial,” but what this crit- ical term means and how it is used varies greatly depending on the discipline from which it is approached. Digital Narrative Spaces brings together essays by prominent scholars in electronic literature and other forms of digital authorship to explore the relationship between story and space across these disciplines. This volume includes an introduction with Marie-Laure Ryan’s typology of space, followed by thought-provoking individual chapters which explore inno- vative explorations of electronic literature, locative media, literary tourism, and the mapping of real-world literary spaces. The collection closes with an essay analyzing continuities and discontinuities in theory of space across the chapters. This volume will provide an important framework for establishing a dialogue across disciplines and future scholarship in these fields. Daniel Punday received his PhD in English at The Pennsylvania State University. He is currently Head of the Department of English at Mississippi State University. He has published on contemporary literature, digital narrative, and narrative theory. He has recently completed his term as the president of the International Society for the Study of Narrative. His previous publications include Computing as Writing (2015) and Writing at the Limit: Searching for the Vocation of the Novel in the Contemporary Media Ecology (2012). DIGITAL NARRATIVE SPACES An Interdisciplinary Examination Edited by Daniel Punday Cover image: © Getty Images First published 2022 by Routledge 605 Third Avenue, New York, NY 10158 and by Routledge 4 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2022 selection and editorial matter, Daniel Punday; individual chapters, the contributors The right of Daniel Punday to be identified as the author of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data A catalog record for this title has been requested ISBN: 978-0-367-51444-0 (hbk) ISBN: 978-0-367-51443-3 (pbk) ISBN: 978-1-003-05388-0 (ebk) DOI: 10.4324/9781003053880 Typeset in Bembo by codeMantra CONTENTS Notes on Contributors vii Introduction: Four Types of Textual Space and their Manifestations in Digital Narrative 1 Marie-Laure Ryan 1 Transmedial Unnatural Spatiality and Postdigital Dystopicalization in The Pickle Index 20 Astrid Ensslin 2 Tailing Rebus: Plotting a Consipiracy in Digital Space 36 Brian L. Greenspan 3 Virtual Wandering: Embodied Spatial Narrativity in Walking Simulators 49 Gregory Whistance-Smith 4 Mapping Imaginary Spaces: From Database to Folk Cartography 70 Paul Wake 5 From Screen to Silicon: Reverse Engineering the Computational Infrastructure of Nick Montfort’s Round 88 Lai-Tze Fan vi Contents 6 The Digital Terrain of the Literary Anecdote 109 David Ciccoricco 7 Footprints in Spatial Narratives: Wearable Technology, Active Reading, and a New Digital Literary Mapping of Dorothy Wordsworth’s Scafell Pike Excursion 125 Joanna E. Taylor and Christopher Donaldson 8 Archival Interface and Nationalist Memorializations of 9/11 143 Dhanashree Thorat Conclusion: Digital Space and the Keyword 160 Daniel Punday Index 173 NOTES ON CONTRIBUTORS David Ciccoricco, Department of English and Linguistics, University of Otago. He is the author of two books on contemporary literature, cognitive theory, and digital media: Reading Network Fiction (Alabama, 2007) and Refigur- ing Minds in Narrative Media (Nebraska, 2015). Christopher Donaldson is Lecturer in Cultural History at Lancaster Univer- sity. He works on 18th- and 19th-century cultural history, especially changing perceptions of the value of landscape and the environment. He has co-edited Literary Mapping in the Digital Age (Routledge, 2016), and has published exten- sively in journals such as International Journal of Humanities and Arts Computing, Digital Humanities Quarterly, Journal of Victorian Culture, and Review of English Studies. Astrid Ensslin is Professor of Digital Culture at the University of Bergen. She is the author or editor of eight books, including Literary Gaming (2014), A nalyzing Digital Fiction (2013), and The Language of Gaming (2011). Lai-Tze Fan is an Assistant Professor of Sociology and Legal Studies at the University of Waterloo, Canada, and a Faculty Researcher of the Games In- stitute. She researches digital storytelling, media theory and infrastructure, research-creation or critical making, and systemic inequalities in the techno- logical design and labor. Fan is an editor and the Director of Communications of Electronic Book Review and an editor of The Digital Review. She is co-editor of the collection Post-Digital: Dialogues and Debates from Electronic Book Review (Bloomsbury 2020), and is the Editor of special journal issues on “Canadian Digital Poetics” and “Critical Making, Critical Design.” viii Notes on Contributors Brian L. Greenspan, Department of English Language and Literature, Car- leton College. He has published essays on digital humanities in the influential Debates in the Digital Humanities collection and in journals such as Digital Studies/ Le champ numérique and MediaTropes. Marie-Laure Ryan is an Independent Scholar. She is the author or editor of more than a dozen books, including Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (2003), Avatars of Story (2006), and the influential collection Narrative Across Media; The Languages of Storytelling (2005). Joanna E. Taylor is Research Associate in the Data Science Institute at Lan- caster University. She works on literature and culture of the long nineteenth century, particularly Romantic poetry and environmental history. She has published in journals such as International Journal of Geographic Information Science, International Journal of Humanities and Arts Computing, and Essays in Romanticism. Dhanashree Thorat is Assistant Professor of English at Mississippi State University. Her research is situated at the intersection of Asian American Studies, Postcolonial Studies, and Digital Humanities. Broadly, she examines how colonial and racial ideologies shape the technological imagination, specif- ically in technical infrastructures, platforms, and policies. She has published in journals such as the South Asian Review and Asian Quarterly. Paul Wake is Reader at Manchester Metropolitan University. He is the author and editor of four books, including The Routledge Companion to Cultural and Critical Theory (2013) and Conrad’s Marlow: Narrative and Death in “Youth”, Heart of Darkness, Lord Jim, and Chance (2007). Gregory Whistance-Smith  holds graduate degrees in Architecture and Digital Humanities from Dalhousie University and the University of Alberta. His research explores the interplay of design, technology, and culture in the built environment, and he practices architecture in Edmonton, Canada. INTRODUCTION Four Types of Textual Space and their Manifestations in Digital Narrative Marie-Laure Ryan The first thing that comes to mind, when we think about the relations of space to narrative, is the space in which characters live, act, and move—the space of the storyworld. Let’s call it mimetic space (mimetic being taken here as synon- ymous with representational without implying that this representation must be faithful to reality). But the space of the storyworld is not the only kind of space that artistic and more particularly narrative texts can make significant. In Ryan, Foote and Azaryahu (2016), four types of textual space are defined: 1. The spatial form of the text 2. The space materially occupied by the text 3. The spatial context of the text 4. Mimetic space, or space of the storyworld In this chapter, I will explore these four kinds of space, first in terms of their manifestations in print-based literature and second in terms of the digital narra- tive applications they have inspired, and of how these applications put into play the distinctive affordances of computer technology. For type 4, however, I will skip discussion of non-digital manifestations because they are too well known. Spatial Form The concept of spatial form was introduced in 1945 by the critic Joseph Frank to describe a type of literary meaning that emphasizes internal relations be- tween parts of the text at the expense of temporal progression and of the tra- ditional narrative effects of suspense, curiosity, and surprise (Sternberg 1992). While Frank envisioned spatial form as a mode of organization typical of DOI: 10.4324/9781003053880-1

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