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Digital Media and Textuality: From Creation to Archiving PDF

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Daniela Côrtes Maduro (ed.) Digital Media and Textuality The series “Medienumbrüche | Media Upheavals” is edited by Peter Gendolla. Daniela Côrtes Maduro (ed.) Digital Media and Textuality From Creation to Archiving Medienumbrüche | Media Upheavals | Volume 45 This book has been supported by the Institutional Strategy of the University of Bremen, funded by the German Excellence Initiative. BBiibblliiooggrraapphhiicc iinnffoorrmmaattiioonn ppuubblliisshheedd bbyy tthhee DDeeuuttsscchhee NNaattiioonnaallbbiibblliiootthheekk The Deutsche Nationalbibliothek lists this publication in the Deutsche Natio- nalbibliografie; detailed bibliographic data are available in the Internet at http://dnb.d-nb.de ©© 22001177 ttrraannssccrriipptt VVeerrllaagg,, BBiieelleeffeelldd Allrightsreserved.Nopartofthisbookmaybereprintedorreproducedoruti- lizedinanyformorbyanyelectronic,mechanical,orothermeans,nowknown or hereafter invented, including photocopying and recording, or in any infor- mation storage or retrieval system, without permission in writing from the publisher. Cover concept: Kordula Röckenhaus, Bielefeld Cover illustration: Daniela Côrtes Maduro and João Rui: Cootie Catcher theme (2016) Copy editing by Daniela Côrtes Maduro Layout and Typeset by Daniela Côrtes Maduro Printed by Majuskel Medienproduktion GmbH, Wetzlar Print-ISBN 978-3-8376-4091-5 PDF-ISBN 978-3-8394-4091-9 Contents Daniela Côrtes Maduro Preface ........................................................................................................................ 9 Part One: “Nothing Comes of Nothing” Dene Grigar Rhapsodic Textualities ......................................................................................... 15 Jörgen Schäfer Passing the Calvino Test? Writing Machines and Literary Ghosts .................................................................. 23 Part Two: Introspective Texts Otso Huopaniemi Writing Through Contemporary Self-Translation A Constructive Technogenetic Intervention ....................................................... 47 Sandy Baldwin and Gabriel Tremblay-Gaudette Pwning Gamers, One Text at a Time .............................................................. 57 Part Three: Where is Narrative? Carlos Reis Character: A Concept That Does Not Stand Still ......................................... 75 María Goicoechea de Jorge Shelley Jackson’s Grotesque Corpus Notes on my body⎯a Wunderkammer ....................................................................... 87 Daniela Côrtes Maduro Choice and Disbelief: Revisiting Immersion and Interactivity .............. 107 Part Four: Teaching the Digital María Mencía Creative Process: Interweaving Methods, Content and Technology .... 133 Mia Zamora Distilling the Elements of “Networked Narratives” with Digital Alchemy ................................................................................................................. 151 Part Five: Trans-Multi-Inter-Meta (The Medium) Anna Nacher The Creative Process as a “Dance of Agency” Shelley Jackson’s Snow: Performing Literary Text with Elements ................... 169 María Teresa Vilariño Picos Narrative Across Media: Trans-Stories In-Betweeness ........................... 187 Part Six: Tracking and Preserving Texts Devon Schiller Face, a Keyword Story The Archiving Vocabulary for Facial Expression in the German Imaginary from Printed Text to Digital Image ..................................................................... 207 Daniela Côrtes Maduro Curating “Shapeshifting Texts” ...................................................................... 253 Frieder Nake Postscript Loosely Connected to What It’s Coming After ................................................. 271 Contributors .......................................................................................................... 279 Preface Despite the fact that the concept of “text” is unstable and in constant shift, texts have not been able to surpass their root meaning. As we know, the term “text” is linked with the word “to weave” (Ong 13). Whether inscribed on pa- per or displayed in computer screens, texts have remained as fabrics comprised of a set of symbols or formulas, as well as intricate combinations of elements. Even though they are believed to be mostly comprised of words, images and graphic elements are often used as the interweaving thread holding texts to- gether. Digital media seem to reinforce this idea, and to demonstrate that texts are not anchored in verbal language. Since the introduction of computers, we have watched texts being turned into superimposed windows; into chunks of verbal and graphic material; foot- notes interconnected by links (Landow 3); audio and video files; strings of let- ters that become images, or messages popping up on the screen of our mobile devices. We knew already that texts could be read, performed or listened to. However, digital media have provided alternative forms of contact between text and user, as well as further ways to combine semiotic modes. The act of reading is no longer exclusively related to the process of decoding letters or in- terpreting static images, but it is also linked with an invitation (or challenge) to assemble, play, activate, download or install. Besides scrolling up and down and zooming in or out, a reader can experience a text by moving across a room, touching a screen or speaking into a microphone. Sounds and gestures initiated by the reader can morph into words, letters or pictures displayed on a wall or a computer screen. In fact, digital texts need the cooperation of several languages (such as machine or assembly languages) in order to be understood by a human. The underlying code allows a text to generate itself and to shapeshift right before our very eyes. Thus, digital texts do not merely remain at the surface: they exist elsewhere, in our devices, or spread across the web. Locating the text⎯or bringing it to the surface⎯has become an intrinsic part of the reading act. Digital media also allow readers to share their texts instantaneously. From self-generated poetry to beguiling bots, digital media have allowed the creation of additional ways to defy the role of the author. In so doing, they pose new challenges concerning publication, copyright, archive and access to infor- mation. The implications of all these changes are analyzed in the essays included in this collection. Thus, the reader of this anthology may find unexpected con- nections between apparently disparate topics. Comprised of six parts, this book aims to offer the reader a broad perspective over the relationship be- tween text and digital media, from creation to archiving of digital texts. The 9 Preface first part, “Nothing Comes of Nothing” presents an essay written by Dene Grigar, where a link between electronic literature and oral tradition is empha- sized. In the same part, we can read Jörgen Schäfer’s text whose title, as the reader may notice, is based on Italo Calvino’s stimulating essay and Alan Tu- ring’s influential test. While reading this first part, we are reminded that elec- tronic literature is not born ex nihilo (Hayles 60). In fact, electronic literature continues a dialog established long before digital computer was created. The second part, “Introspective Texts,” is focused on the way texts can be self-reflexive and mirror the process of their own creation or reading (Portela 25). The essay shared by Otso Huopaniemi explores a link between machine translation and self-translation. In the same part, Sandy Baldwin and Gabriel Tremblay-Gaudette underline a connection between poetry and video games by analyzing a performance which turns a game into an introspection about lit- erature. In the third part (“Where is Narrative?”), the reader will find essays about the way digital media can be used to tell a story or build a narrative. The essay written by Carlos Reis is focused on the survival of characters in (digital and print) fictional worlds. María Goicoechea De Jorge describes Shelley Jackson’s work, my body⎯a Wunderkammer, as an exploration of the grotesque. In an es- say about choice and disbelief in digital fiction, the reader is invited to revisit the debate around the concepts of immersion and interactivity, as suggested by Marie-Laure Ryan. The reader will also find a part focused on digital literacy and the teaching of electronic literature. In “Teaching the Digital,” María Mencía argues for the benefits of adopting a practice-based research inside the classroom. In the same part, Mia Zamora offers us the opportunity to know Networked Narratives, both a course and a project designed to promote digital literacy. The third part, “Trans-Multi-Inter-Meta (The Medium),” aims to describe the role of the medium in the production, transmission and comprehension of texts, as well as to evaluate the conditions of media interaction, convergence, and divergence. Anna Nacher analyses materiality by focusing on the interme- dial component of Shelley Jackson’s work, Snow (2014−). In this part, María Teresa Vilariño Picos shares her reading of several transmedia stories. The final part, “Tracking and Preserving Texts,” presents essays con- cerned with the process of gathering and archiving texts. In this part, the read- er will have the opportunity to know Devon Schiller’s research about vocabu- lary for describing facial expressions. An account of my experience as the cura- tor of the exhibition “Shapeshifting Texts” is also shared with the reader. This collection culminates with an enticing and thought-provoking post- script written by the pioneering artist and professor, Frieder Nake. 10 Preface I would like to thank the authors whose dedication has made this book possible: Sandy Baldwin, Dene Grigar, Otso Huopaniemi, María Goicoechea De Jorge, Anna Nacher, Frieder Nake, Maria Mencía, María Teresa Vilariño Picos, Carlos Reis, Jörgen Schäfer, Devon Schiller, Gabriel Tremblay-Gaudette and Mia Zamora. I would also like to thank the members of the “International Conference on Digital Media and Textuality” (ICDMT) scientific committee, and the following scholars: Joshua Enslen, Monika Górska-Olesi(cid:318)ska, Davin Heckman, Angelica Huízar, John Mock, Søren Pold and Manuel Portela. The “International Conference on Digital Media and Textuality” (ICDMT) was supported by the University of Bremen and by the Excellence Initiative. I am truly grateful to this institution for all the support provided. My sincere thanks to Jörgen Schäfer and Peter Gendolla for including this book in the Media Upheavals series. To João Rui, and to my parents, thank you. Bremen, August 2017 Daniela Côrtes Maduro Works Cited Hayles, N. Katherine. Electronic Literature: New Horizons for the Literary. Notre Dame: University of Notre Dame, 2008. Landow, George P. Hypertext 3.0: Critical Theory and New Media in an Era of Globalization. Baltimore, MD: John Hopkins University Press, 2006. Ong, Walter. Literacy and Orality. New York: Routledge, 1982. Portela, Manuel. Scripting Reading Motions: the Codex and the Computer as Self- reflexive Machines. Cambridge, MA: MIT Press, 2013. 11

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Due to computers' ability to combine different semiotic modes, texts no longer exclusively comprise static images and mute words. How have digital media changed the way we write and read? What methods of textual and data analysis have emerged? How do we rescue digital artifacts from obsolescence? An
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