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308 Pages·2011·3.232 MB·English
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digital art and meaning electronic mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors 35 digital art and meaning: reading kinetic poetry, text machines, mapping art, and interactive installations Roberto Simanowski 34 vilém flusser: an introduction Anke Finger, Rainer Guldin, and Gustavo Bernardo 33 does writing have a future? Vilém Flusser 32 into the universe of technical images Vilém Flusser 31 hypertext and the female imaginary Jaishree K. Odin 30 screens: viewing media installation art Kate Mondloch 29 games of empire: global capitalism and video games Nick Dyer-Witheford and Greig de Peuter 28 tactical media Rita Raley 27 reticulations: jean-luc nancy and the networks of the political Philip Armstrong 26 digital baroque: new media art and cinematic folds Timothy Murray 25 ex-foliations: reading machines and the upgrade path Terry Harpold 24 digitize this book! the politics of new media, or why we need open access now Gary Hall 23 digitizing race: visual cultures of the internet Lisa Nakamura 22 small tech: the culture of digital tools Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors 21 the exploit: a theory of networks Alexander R. Galloway and Eugene Thacker 20 database aesthetics: art in the age of information overflow Victoria Vesna, Editor 19 cyberspaces of everyday life Mark Nunes (continued on page 292) DIGITAL ART AND MEANING Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations roberto simanowski Electronic Mediations 35 University of Minnesota Press Minneapolis London Chapter 1 was previously published as “Holopoetry, Biopoetry, and Digital Literatures: Close Reading and Terminological Debates,” in The Aesthetics of Net Literature: Writing, Reading, and Playing in Programmable Media,edited by Peter Gendolla and Jörgen Schäfer, 43–66 (Bielefeld: Transcript, 2007). “A Fine View” is reprinted by permission of the poet, David Knoebel. “Talk, You” from Dead, Dinner, or Naked(Chicago: TriQuarterly Books/Northwestern University Press, 1993) is reprinted by permission of the poet, Evan Zimroth. Copyright 2011 by the Regents of the University of Minnesota All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photo- copying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401-2520 http://www.upress.umn.edu Library of Congress Cataloging-in-Publication Data Simanowski, Roberto. Digital art and meaning : reading kinetic poetry, text machines, mapping art, and interactive installations / Roberto Simanowski. p. cm. — (Electronic mediations ; v. 35) Includes bibliographical references and index. ISBN 978-0-8166-6737-6 (hc : alk. paper) — ISBN 978-0-8166-6738-3 (pbk. : alk. paper) 1. Digital art. 2. Interactive art. I. Title. II. Title: Reading kinetic poetry, text machines, mapping art, and interactive installations. N7433.8.S56 2011 776—dc22 2010033909 Printed in the United States of America on acid-free paper The University of Minnesota is an equal-opportunity educator and employer. 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 CONTENTS Preface Against the Embrace vii Introduction Close Reading 1 1 Digital Literature 27 2 Kinetic Concrete Poetry 58 3 Text Machines 90 4 Interactive Installations 120 5 Mapping Art 158 6 Real-Time Web Sculpture 187 Epilogue Code, Interpretation, Avant-Garde 208 Notes 231 Bibliography 259 Index 275 This page intentionally left blank Preface AGAINST THE EMBRACE in 1990, British artist and self-proclaimed visionary theorist Roy Ascott wrote, in his essay Is There Love in the Telematic Embrace, “The past decade has seen the two powerful technologies of computing and telecommunications converge into one field of operations, which has drawn into its embrace other electronic media, including video, sound synthesis, remote sensing, and a variety of cybernetic systems” (2003, 232). Ascott’s statement updated his concept of behaviorist art, which he had proposed more than twenty years before at the high time of the search for art forms in which the artist is no longer in complete control of what is happening, or what is presented with or to the audience. In the meantime, this version of participatory or interactive art had successfully allied with technology and transformed itself from an aesthetic (and ide- ological) concept to a common feature of art within new media. As Ascott explains, the “telematic embrace” implies that “meaning is the product of interaction between the observer and the system, the content of which is in a state of flux, of endless change and transformation” (233). Such a state of flux, Ascott continues, is in opposition to the traditional artwork, which “requires, for its completion, the viewer as, at best, a skilled decoder or interpreter of the artist’s ‘meaning’” (234). As Ascott adds, the traditional artwork “gives rise to the industry of criticism and exegesis, in which those who ‘understand’ this or that work of art explain it to those who are too stupid or uneducated to receive its meaning unaided” (234). As this passage reveals, what is at stake in the embrace that he and oth- ers are promoting is not only the work of the artist but also that of the critic. This democratization of the art system seems to want to leave every- thing to the audience—the production of meaning as well as its analysis. There is clearly a lot of affection for the audience in the telematic embrace. • vii Although the disempowerment of the artist needs further discussion, any dismissal of the critic simply calls for a rejection. Why should an interac- tive work not be the subject of criticism and exegesis? Does interaction automatically supply its viewers with education, rendering the assistance of critical and pedagogical professionals dispensable in any attempt to understand the meaning of a work? Ascott is not really acknowledged as a theoretician in the field of digital aesthetics—which may not come as a surprise, given his obvious opposi- tion to the industry of criticism. However, he nonetheless represents a particular point of view that is manifest in many approaches to digital art, one that is marked by the unconditional embrace of the audience and the resulting rejection of the critic. This book rejects such an embrace and embraces the advances of the critic. It reformulates the questions raised in the title of Ascott’s essay and asks whether there is meaning in the tele - matic embrace. To answer this question, the book addresses three other embraces that occur in the discussion of digital arts: code, body, and pres- ence. I discuss them in turn. Code is without doubt an indispensable element in every discussion of digital arts because everything happening on the screen or on the scene is first and foremost subject to the grammar and politics of code. In many cases and in many different ways, it is important to understand what has been done and what can be done on the level of code to under- stand and assess the semantics of a digital artifact. However, a preoccupa - tion with code threatens to divert our attention from the actual meaning of an artifact. It encourages claims such as the notion that everything in digital media is actually literature because everything is represented as alphanumeric code, or that digital spaces represent a strong desire for control over the messiness of bodies and unruliness of the physical world because everything in digital media is coded and computed.1Although such claims are not entirely unsubstantiated, they are hardly helpful. If we take, for instance, an interactive installation such as David Rokeby’s Very Nervous System(1986–1990)—where the physical action of the interactor2 alters the acoustic information output by the system—we quickly recog- nize that this closed-circuit installation is not literature; nor does it intend to control the messiness of the body. It is an interactive performance that encourages the interactor to generate a body completely different from the controlled body of everyday life. An abstract embrace of the code with no regard to its materialization on the screen or on site, the formalistic viii • PREFACE focus on technologies behind the interface neglects the actual experience of the audience and impedes access to the artwork’s aesthetics. No doubt the body is an important element in any analysis of inter - active installations. Theorists generally have no problem acknowledging that the specificities of the lived body (gender, race, age, weight, health) contribute to the way a painting, text, or performance is perceived. If the audience is physically engaged in the art and the interactor’s body be - comes the central focus of the aesthetic experience, the body’s importance increases significantly. In such a context, we “think” much more directly through the body and somehow feel the meaning of the work at hand. However, direct bodily sensation and experience must not be our final point of consideration. We must also think the body and reflect, as we will see, even on those experiences that the body does not have during an installation. The body may be our general medium for “having a world,” as Maurice Merleau-Ponty (2002, 169) puts it; our mind is the indispens - able means of understanding the mediated world. We must analyze and interpret the body’s action in the context of the specific framework that the author provides, and with respect to the implications that this may have for the interactor beyond the actual aesthetic experience. The im - mersed interactor eventually has to emerge from the spontaneous, intu- itive embrace of the given situation and regain reflective distance. Even in an interactive performance, the phenomenal body can finally be treated as a semiotic body—indeed, it must do so in the context of critical reading. Any shift from phenomenal to semiotic appreciation is obstructed by altered consciousness and participation in dialogue with the work, such as is enthusiastically advocated by many theorists of interactive art. Inter- active art is often conceived as a turn from content to event, from the communication of a message to the production of a space that inaugu- rates dialogue, or from the private symbolic space that traditional art pro- vides to a period of experiential time that asks to be lived through.3Yet such an approach often neglects the fact that the inaugurated dialogue embodies a symbolic space on which we may reflect, as does the fact of living through experiential time itself. Meanwhile, the abandonment of reflection is in line with certain statements of aesthetic theory, which object to an overemphasis on content or to the exclusive role of hermeneutics in Western culture, favoring an attention to the materiality of the signifier over any examination of its deeper meaning. Such a move against interpre - tation,such a farewell to interpretation—to invoke the titles of two rele vant essays by Susan Sontag and Hans Ulrich Gumbrecht—can be understood PREFACE • ix

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