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Design for How People Think: Using Brain Science to Build Better Products PDF

238 Pages·2019·16.58 MB·English
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Design for How People Think Using Brain Science to Build Better Products John Whalen, PhD Praise for Design for How People Think “This book takes John’s years of research and practice and turns them into an accessible, practical, and enjoyable read with a playful sense of humor. Regardless of the role you play on your team, the Six Minds framework and discovery techniques will help you unlock key insights about your customers and propel your product’s success.” HEATHER WINKLE, MANAGING VICE PRESIDENT OF DESIGN AT CAPITAL ONE “Design for How People Think reads just like a conversation with John—clear, engaging, and always quick to the point. This is a terrific book for people new to UX research or who work with UX and want to better understand its role in the product design process. Even long-time practitioners will find the Six Minds framework new and useful and the summary of key concepts, a helpful refresh. Lots of great examples and concrete, practical advice.” LAURA CUOZZO GUARNOTTA, USER EXPERIENCE RESEARCH LEAD AT GOOGLE “The design industry is changing quickly, and with AI and ML, new tools will replace design asset delivery once crafted with a keyboard and mouse. We have the tools to synthesize research now, but Design for How People Think helps you to understand how to synthesize for design of the future, focusing deeply on how customers think, not on how they use our products.” JASON WISHARD, DIRECTOR, DESIGN PRACTICE MANAGEMENT, AT CAPITAL ONE, CONSUMER BANK DESIGN “The demand for world-class customer experiences is increasing daily. Unfortunately, with new technologies like AR and AI, the rules of customer experience have changed. John’s book provides a way forward to understand how the brain processes these technologies, drawing a scientific road map of how to deliver customer experiences that work.” JASON PAPPAS, INNOVATION AND DIGITAL TRANSFORMATION LEADER, AT EATON Design for How People Think Using Brain Science to Build Better Products John Whalen, PhD Beijing Boston Farnham Sebastopol Tokyo DESIGN FOR HOW PEOPLE THINK by John Whalen, PhD Copyright © 2019 John Whalen. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Development Editor: Angela Rufino Cover Designer: Karen Montgomery Acquisition Editor: Jessica Haberman Interior Designers: Ron Bilodeau and Production Editor: Katherine Tozer Monica Kamsvaag Copyeditor: Jasmine Kwityn Illustrators: Rebecca Demarest Proofreader: Rachel Head Indexer: Lucie Haskins April 2019: First Edition Revision History for the First Edition: 2019-03-20 First Release See https://www.oreilly.com/catalog/errata.csp?isbn=0636920077916 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Design for How People Think and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. Although the publisher and author have used reasonable care in preparing this book, the information it contains is distributed “as is” and without warranties of any kind. This book is not intended as legal or financial advice, and not all of the recommendations may be suitable for your situation. Professional legal and financial advisors should be consulted, as needed. Neither the publisher nor the author shall be liable for any costs, expenses, or damages resulting from use of or reliance on the information contained in this book. 978-1-491-98545-8 [GP] [ contents ] Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi PART I RETHINKING “THE” EXPERIENCE Chapter 1 The Six Minds of Experience ...........................3 Vision, Attention, and Automaticity ....................4 Wayfinding .............................................4 Language ...............................................4 Memory .................................................5 Decision Making .......................................5 Emotion ................................................6 The Six Minds ..........................................6 Activity .................................................7 Chapter 2 In the Blink of an Eye: Vision, Attention, and Automaticity ............................................9 From Representations to Experiences ..................9 Unconscious Behaviors: Caught You Looking .........12 Visual Popout ..........................................14 Oops, You Missed That! ...............................15 Our Visual System Creates Clarity When There Is None ................................................16 Ceci N’est Pas une Pipe: Learning What Someone Understands Something to Be, Not What Might Actually Be There ........................16 Further Reading .......................................17 v Chapter 3 Wayfinding: Where Am I? .............................19 The Ant in the Desert: Computing Euclidean Space ..19 Locating Yourself in Physical and Virtual Space ......21 Where Can I Go? How Will I Get There? .............22 Testing Interfaces to Reveal Metaphors for Interaction 25 Thinking to the Future: Is There a “Where” in a Voice Interface? .......................................28 Further Reading .......................................29 Chapter 4 Memory/Semantics ....................................31 Abstracting Away the Detail ...........................31 Stereotypes of Services ................................36 The Value of Understanding Mental Models ..........38 Acknowledging the Diversity of Types of Mental Models .................................................39 Riddle Answer Key! ...................................39 Further Reading .......................................40 Chapter 5 Language: I Told You So ...............................41 Wait, Didn’t We Just Cover This? .....................41 The Language of the Mind ............................42 “What We’ve Got Here Is Failure to Communicate”. . .44 Revealing Words .......................................44 I’m Listening ..........................................46 Chapter 6 Decision Making and Problem Solving: Enter Consciousness, Stage Left .............................47 What Is My Problem (Definition)? .....................48 How Might Problems Be Framed Differently? ........49 Finding the Yellow Brick Road to Problem Resolution 52 When You Get Stuck En Route: Subgoals .............52 Further Reading .......................................53 | vi    CONTENTS Chapter 7 Emotion: Logical Decision Making Meets Its Match ..55 Too Much Information Jamming Up My Brain! Too Much Information Driving Me Insane! ...........56 Spock, I Am Not .......................................57 Competing for Conscious Attention ...................58 Getting to Deep Desires, Goals, and Fears ............59 Further Reading .......................................60 PART II EXPOSING SECRETS Chapter 8 User Research: Contextual Interviews .................63 Why Choose a Contextual Interview? .................63 Empathy Research: Understanding What the User Really Needs .....................................65 Recommended Approach for Contextual Interviews and Their Analysis .........................70 Common Questions ...................................74 From Data to Insights .................................75 Exercise ................................................78 Concrete Recommendations ...........................81 Further Reading .......................................81 Chapter 9 Vision: Are You Looking at Me? .......................83 Where Are Their Eyes? Eye-Tracking Can Tell You Some Things, But Not Everything ................84 Quick, Get a Heat Map… ..............................88 Go with the Flow ......................................89 Real-World Examples ..................................91 Concrete Recommendations ...........................94 Chapter 10 Language: Did They Just Say That? ....................95 Recording Interviews ..................................96 Prepping Raw Data: But, But, But… ...................96 Reading Between the Lines: Sophistication ...........96 Real-World Examples ..................................98 Concrete Recommendations ..........................102 | CONTENTS    vii Chapter 11 Wayfinding: How Do You Get There? ................103 Where Do Users Think They Are? ...................104 How Do They Think They Can Get from Place A to Place B? .........................................105 What Are Those Expectations Based On? ............106 Real-World Examples .................................107 Case Study: Distracted Movie-Watching ..............109 Concrete Recommendations .........................110 Chapter 12 Memory: Expectations and Filling in Gaps ...........111 Meanings in the Mind ................................112 Putting It All Together ...............................113 Real-World Examples .................................114 What You Might Discover ............................117 Concrete Recommendations .........................119 Chapter 13 Decision Making: Following the Breadcrumbs .......121 What Am I Doing? Goals and Journeys ..............122 Gimme Some of That! Just-in-Time Needs ...........122 Chart Me a Course: The Decision-Making Journey ..124 Real-World Examples .................................124 Concrete Recommendations .........................127 Chapter 14 Emotion: The Unspoken Reality ......................129 Live a Little (Finding Reality, Essence) ...............130 Analyzing Dreams (Goals, Life Stages, Fears) ........131 Getting the Zeitgeist (Person versus Persona- Specific) ..............................................133 A Crime of Passion (In the Moment) .................135 Real-World Examples .................................136 Concrete Recommendations .........................138 | viii    CONTENTS

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