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Dark Nova Role-Playing Game - Main Manual PDF

495 Pages·2011·21.147 MB·English
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DARK NOVA GAMES ® DARK NOVA ROLE-PLAYING GAME Written By: Breandán Ó Ciarraí Developed By: Breandán Ó Ciarraí Orren Fansler Martin Fox Editors: Tiffaní Uí Ciarraide Kiera Knapp Cover: Jeff Agussoekarno Breandán Ó Ciarraí Back Cover: Erica Parks Roman Kochnev Interior Artists: Jeff Agussoekarno Erica Parks Roman Kochnev Breandán Ó Ciarraí Woody Hearn 1 | Dark Nova In loving memory of Wendy Natkong, who encouraged me to dream lofty dreams, and encouraged me to reach the highest potential of my imagination. Special thanks to Woody Hearn for getting the word out like nothing I’ve ever seen, and to Adam Easterday, Jim "JM" Cargill, Bradly Billingsley, Justin Shepard, Michael Shumate, and Jeff Brister for making this all come together. We’d also like to thank Andrew and the staff and regulars at Fat Ogre Games for helping us playtest Dark Nova into a functioning RPG we are all proud of. Upcoming Books From Dark Nova Games  Dark Nova: Fortune and Glory (2012)  Dark Nova: WAR! (2012)  Dark Nova Mission Pack (2012)  Dark Nova: Dirtside Miniature Rules (2013)  Rise of Legends RPG (2013)  Dark Nova: Starfire Fleet Battle Rules (2014)  Empires of Anterion RPG (2014) Future expansions planned for 2012 and beyond include miniature wargaming and fleet battle rules, expansions on the Dark Nova universe as a whole, and a compendium of alien races throughout the known galaxy. These will be announced on our website and in the above-mentioned expansions as release dates are set. And be sure to check our website for downloadable missions and other content at www.darknovagames.net! Dark Nova Role-Playing Game Copyright © 2006 by Dark Nova Games Revised Edition © 2011 All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means without written permission from the author. ISBN (978-0-9834064-0-2) Published by Dark Nova Games, 8310 Woodsong Lane, Suite 47, Spring, TX 77389 Printed in the United States of America 2 | Dark N ova ROLE-PLAYING GAME MANUAL Table of Contents- Player’s Section Setting ...................................................................................................................................... 6 A History of the Human Sphere .............................................................................................. 6 A Guide to Known Space ...................................................................................................... 34 Nations and Factions ............................................................................................................ 39 Life in the 24th Century .......................................................................................................... 68 Character Generation ............................................................................................................ 81 Attributes and Ability Scores ................................................................................................. 81 Races ................................................................................................................................. 102 Psionics .............................................................................................................................. 127 Archetypes and Occupations .............................................................................................. 133 Affiliations and Backgrounds .............................................................................................. 176 Skills ..................................................................................................................................... 177 Skill Checks ........................................................................................................................ 176 Skill Check Modifiers .......................................................................................................... 177 Gaining and Improving Skills .............................................................................................. 177 Skill List .............................................................................................................................. 179 Weapon Proficiencies ......................................................................................................... 197 Skill Packages .................................................................................................................... 199 Combat ................................................................................................................................. 214 Initiative .............................................................................................................................. 215 Attack Roll .......................................................................................................................... 215 Damage .............................................................................................................................. 219 Special Rules ..................................................................................................................... 220 Movement in Combat ......................................................................................................... 232 Vehicular Combat ............................................................................................................... 233 Ship-to-Ship Combat .......................................................................................................... 236 Electronic and Network Warfare ......................................................................................... 239 3 | Dark N ova Omninet ................................................................................................................................ 243 Structure ............................................................................................................................. 244 Tools of the Omninet .......................................................................................................... 246 Omninet Combat ................................................................................................................ 248 Accessing and Netjacking ................................................................................................... 249 Searching and Downloading ............................................................................................... 250 Programs ............................................................................................................................ 251 Customizing Emulators ....................................................................................................... 256 Omninet Quick Resolution Rules ........................................................................................ 257 Equipment ............................................................................................................................ 258 Weapons ............................................................................................................................ 259 Armor ................................................................................................................................. 275 Augmentations ................................................................................................................... 284 Personal Gear and General Equipment .............................................................................. 290 Vehicles ................................................................................................................................ 312 Customizing Vehicles ......................................................................................................... 313 Personal Vehicles ............................................................................................................... 315 Combat Vehicles ................................................................................................................ 320 Powered Armor .......................................................................................................... 321 Skimmers and Grav Tanks ......................................................................................... 324 Battlewalkers .............................................................................................................. 327 Robots ................................................................................................................................ 330 Small Craft .......................................................................................................................... 333 Fighters .............................................................................................................................. 336 Ships ..................................................................................................................................... 339 Freetraders ......................................................................................................................... 342 Privateers ........................................................................................................................... 352 Warships ............................................................................................................................ 362 Vessel Upgrades and Components .................................................................................... 379 Customizing Ships .............................................................................................................. 379 Ship Components ............................................................................................................... 381 Weapon Systems ............................................................................................................... 392 4 | Dark N ova Table of Contents- Game Master’s Section Running Dark Nova .............................................................................................................. 395 The Proper Campaign ........................................................................................................ 395 Storytelling 101 ................................................................................................................... 396 Dealing With Players .......................................................................................................... 398 NPCs and Interaction ........................................................................................................... 400 Threat Ratings .................................................................................................................... 400 Reactions ........................................................................................................................... 401 Reputation and Notoriety .................................................................................................... 402 Contacts ............................................................................................................................. 403 Sample NPCs ..................................................................................................................... 414 Threats and Critters ............................................................................................................ 420 Behind the Scenes- GM Rules............................................................................................. 442 Resists ............................................................................................................................... 442 Perks and Flaws ................................................................................................................. 446 Tariffs, Restrictions, Licenses and Fees ............................................................................. 457 Star System Design and Generation................................................................................... 461 Mission Design and Mission Generator Tables ................................................................... 467 Salvage and Loot................................................................................................................ 470 Omninet System Design and Sample Systems ................................................................... 473 Buildings and Stations ........................................................................................................ 474 Tech Levels ........................................................................................................................ 475 Movement and Encumbrance ............................................................................................. 476 Experience Points ................................................................................................................ 477 Earning Experience Points ................................................................................................. 479 Applying Experience Points ................................................................................................ 480 Level Advancement Experience Table ................................................................................ 480 Starter Mission ..................................................................................................................... 481 Mickey’s Bar & Grill ............................................................................................................ 481 Character and Ship Record Sheets .................................................................................... 485 5 | Dark N ova AN EVERYMAN’S HISTORY OF THE HUMAN SPHERE OMNINET ACCESS GRANTED > IDENT 0977632: Freeport Acheron Stellarcom Relay 10927 > Unless you aren’t human, have been hiding under a rock all your life, or are a product of the Fringe Colonies’ craptacular public school system, you know the history of the freakin’ human sphere. However, since curious aliens and the willfully ignorant are in no short supply, I took the time to cobble together the down-and-dirty of human history of the past three centuries. Everything before that was dirt-bound history, before humanity left mamma Earth (that’s the old-school name for Terra, for the target audience of this post) and became the wonderfully annoying pain in the Universe’s rump that they have become. I’m a human, and a Freetrader, and I do deep runs into territories I won’t name. What that means is that I know my race, I’ve been a lot of places, and I get bored and read a lot of flexi-books on history and such. In other words, I know what I am talking about here. So sit back, relax, and enjoy the show. > Cap'n Sally 2318-22Jan-0230GST The Early Years (9000 BCE to 2016CE) There were three known eras of civilization, the Emergent Epoch (48,000 BCE - 34,000 BCE), the Atlantean Epoch (25,000 BCE - 10,000 BCE), and the Golden Epoch (9,000 BCE - Present), the first two ending with a massive global disaster that ended the existing civilizations and pretty much wiped out most of the evidence of their existence. Each epoch marked a greater and greater complexity of technology and civilization, though some could argue that we’ve been seriously increasing the former and backsliding on the latter these days. Political commentary aside, it basically boiled down to ten thousand years of slow, plodding development of civilization, a big waffle stomping disaster, and thousands of years of recovery before the next period of stability and civilization. Around 10,000 BCE, sea levels rose dramatically in a very short time, drowning the mostly-coastal early civilizations of the Atlantean Epoch under up to four hundred feet of water. They would not be re- discovered until the end of the 20th Century CE (though most scientists had no idea what they were looking at), and not fully understood until the first half of the 22nd Century CE. After that, civilization had to start all over again. The Golden Epoch began with the first re-emerging civilizations in what is now Persia around 9,000 BCE. Rapidly advancing agriculture, metalworking, city- building, and political complexity eventually created the first empires of Sumeria and other Mesopotamian civilizations. The successive Egyptian, Qin, Roman, Frankish, Angevin, Incan, Khmer, and Aztec empires rose and fell, and many nations explored and colonized every scrap of land on the planet. For the first time in Terran history, a global interconnectivity between civilizations evolved. Summing up the years between then and the 20th Century- Humanity had a lot of wars, stabbed a lot of things, blew a lot of things up, and was largely ignored by every race out there as a backward planet with no resources of note. 6 | Dark N ova Then things got interesting. Some say that the development of nuclear power or the dropping of the atomic bombs during the Second World War marked humanity’s accelerated expansion into the cosmos, no one knows for sure. One thing is certain, after Dubya Dubya Deux and the subsequent development of a lot of nukes and nuclear power, we got someone’s attention out there. The race called Daikrytum by the Arelli- actually little more than organic drones created by some as-yet unknown race- began to study humanity in earnest. Not the brightest candles in the Galactic menorah, the Daikrytum lawn-darted a few ships, thus giving humans in the old United States and the Soviet Union lots of new toys to play with. Nothing major came out of it that wasn’t already in development, to be frank, but it gave humanity a thirty year jump in certain technologies. The existence of these aliens was hidden from the public until the early 22nd century when we first encountered the Arelli, and by then everyone in the various governments that did know were long dead and couldn’t be held accountable for hiding the truth. With these new technologies- chiefly more advanced computers, since the ones prior to this were a step above an abacus in complexity, and three steps below in efficiency- mankind managed to reach out into space. In 1957, the Ruskies (oh how I love that ancient term, it just rolls off the tongue) launched Sputniks 1 and 2, the Great-Grandpappy of satellites. The first one just orbited and beeped a lot, the other carried the first pooch into space, Laika, before killing her with a cyanide pill and burning up four months later. Not to be outdone, the Americans (the United States of America, this was before the North American Union) put Explorer 1 in orbit, and it actually did something other than beep. This was the tin-can that found the Van-Allen Radiation Belt that is an integral part of Terra’s planetary defense shields these days (back then, it was just a neat and poorly understood phenomenon.) The Russians, always enjoying a good game of chess (trust me, I’ve played against a Ruskie Freetrader, and damn near lost my ship), put Yuri Gagarin into space, followed by the Americans putting Alan Sheppard up the next month, one after t’other, in 1961. The pissing contest continued. The Russians put the first woman up (yay double-X chromosomes!), but the Americans topped the tater- wagon, as my grandpappy used to say, in 1969 by putting a man on the moon. I’ve seen the Armstrong Museum in Tranquility City on Luna, and even though I have been places that those astronauts couldn’t even imagine, it still gives me shivers of pride seeing those footprints preserved in the soil. Three and a half centuries later, and they still look like they were made yesterday. Granted, encasing the landing site and the lander module in a vacuum dome, and later in a stasis field, helped keep it pristine. Point being, the Americans made it to another celestial body first, and set up the franchise. Politics, however, took a big steaming crap in the cereal bowl of space exploration. Throughout the 70’s and 80’s, space exploration played second-fiddle to the confrontation between the United States and the Soviet Union, another chess-match played out with smaller countries and peoples’ lives, and not much got done of any significance. Eventually, the Russians figured out that Communism didn’t work, and they collapsed into borderline anarchy for nearly twenty years before discovering the wonders of Nazi-esque fascism. Without the threat of the Soviet Union, the United States shifted its focus to other issues, but still paid little attention to large-scale space exploration, focusing mostly on near-Earth things like the early space stations, one of which had fallen out of orbit by the time of The Fall, and the other one getting turned into confetti during it. By the end of the 20th century, with Dubya Dubya Trois (WWIII for you uneducated social reprobates in the Kalindra corridor) revving up, a lot of talk was espoused about going back to the moon and such, but nothing happened. Now, you’re probably asking yourself why any of this matters. The answer is simple- as bad as The Fall was, if it hadn’t happened, we might not be here, floatin’ around in space thousands of light years from Terra, because everyone back then had their heads up their asses. 7 | Dark N ova World War Three flared up and was done by the second decade of the 21st century. It was more like fifteen wars at once, frankly, but largely between the Russian Federation under the neo-Fascist Putinist regime and the rapidly-fragmenting NATO alliance, led by the waning United States. Most of the action took place in the Middle East and Asia as Jihadist hardliner governments swept into power throughout both regions from 2010 into 2012. These governments allied with Iran which, in turn, allied with Russia. As a full-blown depression and the Mexican Civil War between US-allied government forces and drug-cartel- backed rebels drained the resources of the United States back home, they began withdrawing from the international stage. Meanwhile, the hyper-corrupt United Nations began fast-tracking its own irrelevancy and collapse. This emboldened Russia and its allies, who soon began asserting themselves. Russia invaded former Soviet territories in Ukraine and Georgia- the former through political manipulation and the latter by force- and began threatening to invade Eastern Europe. NATO moved in to defend its allies, and a whole lotta SpecOps skirmishes, political posturing, and tank-division-level saber-rattling began. Eventually, it came to blows, but I’m getting ahead of myself. With the overthrow of the “moderate” government and rise to power of the Jihadists, Pakistan launched a lightning strike into Kashmir along with rather sloppy nuclear strikes against India in an attempt to blitzkrieg their hated neighbor. Didn’t work out the way they planned, and India- no longer restrained by a beleaguered US and rapidly-collapsing UN- retaliated in kind. India won by default of having more territory to absorb the hits and more nukes to hit back with. It spread like wildfire- the Fourth Arab-Israeli War in 2015, sparked by Iran and the alliance of hardliner Arab nations, the Russian-allied state of Venezuela staging assaults into neighboring pro-US nations, etc. Other than a bunch skirmishes and two major battles in Ukraine as US-led NATO forces pushed the Russians out, the Americans and Russians didn’t let their direct conflict expand, using their proxies instead. This was due to the former still recovering from their economic crash and the latter having bitten off more than they could chew, so they used the rest of the world as their damned chess pieces in their little game. Neither side really gained any leverage, just got a lot of people killed. Despite everyone’s predictions, however, China pulled a Switzerland and- other than peacekeeping and humanitarian efforts in what was left of Pakistan- stayed out of the mess. As Israel was making significant headway against the united Arab armies, some dimwitted Jihadist managed to slip into Tel Aviv with a rogue 5 kiloton Pakistani nuke and pop it. Israel… well, since the whole world was going to shit anyway, I guess they figured why not rain a little nuclear hellfire down on all of the countries trying to wipe them out? The war ended with the Amtar al-Nar, the “Rain of Fire”- Israel hammering Syria, Saudi Arabia, Egypt and Iran with tactical nukes- the Second Iranian Revolution (seems the people were pretty pissed at their government, which went POOF! In a nuke blast), and the overthrow of the Putinist regime by moderates within the Russian Federation in rapid succession. While it was nasty, and millions died, it has largely been deflated in history’s eyes by what came next. The Fall (2016 to 2039) The Mini-Dark-Age is how one historian described The Fall. While I agree that the results were similar- the near total collapse of civilization in many regions of the world, massive waves of death and disease, and the radical shift in social and philosophical views- the causes were completely different. The original Dark Ages were caused by the slow decay and eventual collapse of the Roman Empire, and primarily only affected those areas that had been part of, or repressed by, the Empire. The Fall was caused by a nexus of really bad things happening all at once, ending with a really big rock smacking into the Earth at hyper-mach velocities. 8 | Dark N ova It was, as a result, sudden and affected the entire planet. Regardless, it had resounding effects that echo into our time today, and caused the 21st century to be one of the most fundamentally important centuries of modern history. Hence why I am talking about it so damned much. At the end of 2016, an asteroid- Toutatis, which had been expected to pass a safe distance from Earth after two near-misses in 2004 and 2012- was knocked off of its projected path by an unknown event. Some scientists today theorize that it was a gravitic flux or influence from a passing body or the alignment with the center of the galaxy, others have different theories ranging from the critical (human error in calculating Toutatis’ notoriously erratic rotation and orbit) to the conspiratorial (the asteroid was moved by [insert alien race that the conspiracy theorist hates here] to wipe humanity out), but the results are not in doubt. 2001-2015: Third World War- a largely proxy Since it zipped in behind Luna, no one saw the change in war fought between the United States and her orbital path until it was too late, so Earth only had a couple of allies and various nations backed and supplied weeks’ warning. The gravitational tug of Luna broke the by the Russian Federation and Iran. Starts with the terrorist attacks of 11 September 2001 on binary asteroid apart, and it went from being a big bullet to a the United States, and escalates in 2011-12 shotgun blast. Toutatis A slammed into the North Atlantic off with brushfire wars in the Middle East. Goes the coast of Morocco, with smaller shards hitting in Louisiana into full swing with Russian incursans into and in the mountains north of Mexico City. Toutatis B, the Ukraine and Georgia in 2015. Ends with the Second Iranian Revolution and the collapse of smaller of the two halves, shattered as it hit the atmosphere, the Putinist regime in Russia by the end of with pieces hitting in the Pacific and Indian oceans, the Sea 2015. of Japan, and China. Fragmentary shards from the breakup of the asteroid rained down on the planet for days, along with 2016-2039: The Fall- impact of the asteroid Toutatis and the subsequent climatic effects ejecta from the larger impacts. collapse much of civilization and lead to the deaths of over two billion people. Origins of the Between the impact-caused tsunamis, tectonic activity Order of the Harp, who will become the Ahruga caused by the shock along the Pacific Rim, the impacts a century later, and the Restored Templars. themselves, and the rain of debris and fire across most of the Private military contractors, often referred to pejoratively as “mercenaries”, aid law Northern Hemisphere, hundreds of millions died in the first enforcement and local communities in bringing three days alone. Known as the Week-Long Night, the first order and security to many regions, leading to a seven days after the impacts were like something from an redemption of the profession in the public eye apocalyptic passage- no sun could get through the dust cloud and leading to the term “mercenary” losing its negative connotation. Centuries later, these and debris field in the upper atmosphere and orbit, the sky PMCs will evolve into powerful and prosperous seemed to rain fire as particles and ejecta burned up on re- mercenary corporations. Origins of the political entry, and choking, poisonous clouds of ash swept the areas philosophy that leads to the foundation of the downwind from the impact sites. Then came the rain, again of Free Systems Alliance centuries later. biblical proportions, as the billions of tons of vaporized water 2031-2039: The Restoration- civilizations condensed and fell back to earth. Thankfully, it bonded with rebuild and recover, cities are rebuilt, order and the particulate matter in the atmosphere, and after weeks of control re-asserted. Emergence of a new nonstop rain the sun shone through, albeit dimly. sociopolitical map, with many old nations disappearing, and new nations being born. Birth of the North American Union, Australio-Pacifica I have seen the videos from that time in the archives, and I Coalition, Han-Zhou Empire, Nippon Empire, can say that it was a worse time for humanity than even the and other new or expanded nations. Rise of Capellan War sixty years ago. Imagine panicked populations, neo-traditionalism in culture and government. riots, civil services being overwhelmed and collapsing Development of early genetic engineering allows for removal of certain genetic defects, overnight, governments overthrown in the chaos, entire ends cancer and allows for the treatment of nations drowned in the waves, darkness, death, despair, and many other illnesses ranging from Multiple no end of religious zealots screaming that the End Times Sclerosis to Alzheimer’s. were upon them, all the while seeing nothing but black sooty skies for a week followed by non-stop muddy rain for days before it began to clear up. 9 | Dark N ova

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.