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Clockwork Goblin Miniatures Konflikt '47 Force Lists FORCE SELECTION Players should generate ... PDF

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Preview Clockwork Goblin Miniatures Konflikt '47 Force Lists FORCE SELECTION Players should generate ...

FORCE SELECTION Players should generate their forces using these rules unless specifically modified in the Scenario description. The core of a force is its infantry, supported by specialist platoons to produce a combined arms battlegroup. A Force will be chosen to an agreed number of points per player, the points cost of each platoon are added to determine the Force total. Many platoons have optional upgrades or add-ons that will alter their core points cost, as will the chosen experience level of the platoon. Force Table Support Platoons Number Number allowed Description Allowed Description Remarks 1 Company Command Platoon 0-2 Artillery Support 0-2 Company Support Platoon 1 Infantry Platoon Not available if 2 Company 0-1 Battalion Support Platoon Support platoons chosen above, 0-1 Company Support Platoon 1 Infantry Platoon 0-1 Battalion Support Platoon Support platoons only 0-1 Company Support Platoon available if Infantry platoon 0-1 Infantry Platoon selected. 0-1 Battalion Support Platoon 0-1 Battalion Support Platoon 0-1 Brigade Support Platoon To use the Force Table work down the left hand column line by line and select from your nation’s options under the platoon type available. Each choice of platoon then allows a number of support platoons to be chosen if desired. For example, starting from the top left, a Company Command platoon is required, but a maximum of 1 is allowed. The Command Platoon allows the option of selecting artillery support. Once a player has decided on what type of Command platoon he will use and whether he will take any artillery, he moves to the next line if the table. This is a mandatory infantry platoon that then allows the option of company or battalion support platoons. A maximum of 2 support platoons are permitted at this point. The next line is again a mandatory infantry platoon with the option of up to 2 support platoons. Continuing down the table, an optional third infantry platoon must be taken to unlock additional support platoons, or can be skipped. Finally, a player may choose a Battalion or Brigade support platoon if desired. The exact nature of platoons available to a player is detailed in the appropriate National Force Lists. Selecting Platoons A player can select any line from the relevant type of platoon as his choice. For example a US player selecting an Infantry Platoon can choose from the options listed as Infantry platoons. There is a limit to how many of each platoon may be included in a force, this is referred to as a platoon’s Force Limit. As an example, US Grizzly Mech platoons have a force limit of 0-2. Regardless of whether a platoon of Grizzly’s is selected as a Battalion or Brigade support choice, there can still only be a maximum of two in the Force. A very few platoons may have different upgrades or options depending on which level they are chosen from, in this case the Force Limit still applies. When buying additional options and upgrades as part of a platoon choice, the added elements must be bought at the same experience level as the platoon they belong to. © Clockwork Goblin Miniatures 1 Konflikt ’47 Force Lists UNITED STATES OF AMERICA The US remains the industrial powerhouse of the Allies and provides a huge contribution of manpower and military power to the European theatre. With excellent communications and employing Rift Tech to deliver advanced weapon systems to the battlefield, US forces are agile and can deliver concentrated firepower decisively. A US force for Konflikt 47 can take on a number of appearances, from light agile recce forces to armour heavy combat forces. Company Command Platoon. The Company Commander can conduct the battle from a number of platforms, but will normally be mounted in a vehicle to both carry his staff and provide the communications he requires to command. Choose one of the following options for your Company Command Platoon. Points Cost Commander Company 2IC Other Green Regular Veteran SMG Team SMG Team Bazooka Team 0-1 Special: Add 3 Jeeps for the points cost indicated Special: Add AA MG to all 3 Jeeps for the points cost indicated SMG Team SMG Team 0-1 Bazooka Team M5 Halftrack M5 Halftrack SMG Team 0-1 M24 Chaffee Bazooka Team M5 Halftrack 0-1 M26 Pershing M24 Chaffee 0-1 Heavy Infantry Team Heavy Infantry Team Heavy Bazooka Team 0-1 M4A3E8 Sherman M4A3E8 Sherman Then choose up to two from the following: 3 Medium Mortar Bombardments Commander is: 2 Heavy Mortar Bombardments Commander is: 3 Medium Artillery Bombardments Commander is: 2 Heavy Artillery Bombardments Commander is: When choosing bombardments, the same entry can be selected twice, just pay the points indicated twice. Infantry Platoon. The backbone of the battlegroup is its infantry. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. A battlegroup would normally include infantry of the same type, but this is not a mandatory requirement, the only restriction on infantry is the inability to mix jump and heavy infantry in the same force. Force Points Cost Command Troops Other Limit Green Regular Veteran SMG Team 4 x Rifle Teams 3 x Bazooka Teams Special: Add 0-2 Rifle Teams at the cost indicated per team. 0-4 Special: Replace 0-2 Rifle Teams with LMG Teams at cost indicated per team. Special: Upgrade none or all Rifle Teams to Engineers for the cost indicated per team. SMG Team 3 x Rifle Team 0-4 4 x Bazooka Teams M5 Halftrack 3 x M5 Halftrack Jump Infantry Team 4 x Jump Infantry Teams 2 x Flamethrower Teams 0-2 Special: May not be chosen if Heavy Infantry already selected. Heavy Infantry 4 x Heavy Infantry Teams 1 x Heavy Bazooka Team CommandTeam 0-2 Special: May not be chosen if Jump Infantry already selected. Special: Add 0-2 Heavy Infantry Teams at the cost indicated per team. Special: Add 0-2 Heavy Bazooka Teams at the cost indicated per team. Company Support Platoon. Within the battlegroup’s parent battalion a number of heavier weapons exist to support the infantry. The battlegroup commander will be permitted to use a number of these assets to support his mission. In addition, attached lighter elements from other forces will be available to the Company Commander. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. Force Points Cost Command Troops Other Limit Green Regular Veteran SMG Team 2 x LMG Teams - 0-2 Special: Add 0-2 Bazooka Teams at cost indicated per team. Special: Add 0-2 LMG Teams at cost indicated per team. SMG Team 2 x M1 57mm AT Guns - 0-2 Special: Add 0-2 Bazooka Teams at cost indicated per team. Engineer Rifle Team 5 x Engineer Rifle Teams - 0-1 Special: Add 0-2 Bazooka Teams at cost indicated per team. M8 Greyhound 2 x M8 Greyhound - 0-1 Special: Add 0-1 M8 Greyhound at cost indicated. © Clockwork Goblin Miniatures 2 Konflikt ’47 Force Lists M5 Stuart 2 x M5 Stuarts - 0-1 Special: Add 0-2 M5 Stuarts at cost indicated per tank. M5A2 Coyote 2 x M5A2 Coyotes - 0-2 Special: Add 0-2 M5A2 Coyotes at cost indicated per mech. M5A5 Hyena 2 x M5A5 Hyenas - 0-1 Special: Add 0-2 M5A5 Hyenas at cost indicated per mech. Special: Upgrade 0-3 M5A5 Hyenas to M5A6 Hyenas at cost indicated per mech. Truck 2 x Trucks - Special: Add 0-2 Trucks at cost indicated per truck. 0-2 Special: Upgrade none or all Trucks with LMG at cost indicated per truck. Special: Upgrade none or all Trucks to M3 Halftracks at cost indicated per team. Battalion Support Platoon. The Commander of the Battalion will have access to a wider array of support assets and will assigned critical units to support the Company commander in his mission. This will often make heavier armour and artillery available to support the CO’s main effort. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. Force Points Cost Command Troops Other Limit Green Regular Veteran M24 Chaffee 2 x M24 Chafee - 0-2 Special: Add 0-2 M24 Chaffee at cost indicated per tank. M4A3 Sherman 2 x M4A3 Shermans - 0-2 Special: Add 0-2 M4A3 Shermans at the cost indicated per tank. Special: Upgrade any or all Shermans to M4A9 Tesla turrets at cost indicated per tank. M4A3E8 Sherman 2 x M4A3E8 Shermans - 0-2 Special: Add 0-2 M4A3E8 Shermans at the cost indicated per tank. Special: Upgrade any or all Shermans to M4A9 Tesla turrets at cost indicated per tank. M8 Grizzly Walker 2 x M8 Grizzly Walkers - Special: Add 0-2 M8 Grizzly Walkers at cost indicated per mech. 0-2 Special: Upgrade 0-2 Grizzly Mechs to M8A4 Ursus Mechs at cost indicated per mech. Special: Upgrade 0-2 Grizzly Mechs to M8A6 Kodiak Mechs at cost indicated per mech. 2 x M10 Wolverine Tank M8 Greyhound - Destroyers 0-1 Special: Add 0-2 M10 Wolverines at the cost indicated per tank. Special: Upgrade none or all M10s to M18 Hellcats at the cost indicated per tank. SMG Team 2 x HMG Teams - 0-1 Special: Add 0-2 Bazooka Teams at cost indicated per team. Special: Add 0-2 HMG Teams at cost indicated per team. Brigade Support Platoon. Ultimately, if the Company is the spearhead or key battlegroup in the larger Brigade plan, it will find itself supported by assets from the Brigade HQ. These are to ensure mission success and should not be squandered or wasted – or they might just not be available next time you need them. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. Force Points Cost Command Troops Other Limit Green Regular Veteran M26 Pershing 2 x M26 Pershing - 0-1 Special: Add 0-2 M26 Pershings at cost indicated per tank. 2 x M18 Hellcat Tank M8 Greyhound - 0-1 Destroyers Special: Add 0-2 M18 Hellcats at the cost indicated per tank. 2 x M2 Mudskipper M2 Mudskipper Walker - Walkers 0-1 Special: May only be selected if Jump Infantry already in Battlegroup. Special: Add 0-2 M2 Mudskipper Walkers at cost indicated per mech. Special: Upgrade 0-3 M2 Mudskippers to M2A1’s at the cost indicated per mech. M4A3E8 Sherman 2 x M4A3E8 Shermans - 0-2 Special: Add 0-2 M4A3E8 Shermans at the cost indicated per tank. Special: Upgrade any or all Shermans to M4A9 Tesla turrets at cost indicated per tank. M8 Grizzly Walker 2 x M8 Grizzly Walkers - Special: Add 0-2 M8 Grizzly Walkers at cost indicated per mech. 0-2 Special: Upgrade 0-2 Grizzly Mechs to M8A4 Ursus Mechs at cost indicated per mech. Special: Upgrade 0-2 Grizzly Mechs to M8A6 Kodiak Mechs at cost indicated per mech. M24 Chaffee 2 x M24 Chafee - 0-2 Special: Add 0-2 M24 Chaffee at cost indicated per tank. SMG Team 2 x M3 3” AT Guns - 0-1 Special: Add 0-2 M3 3” AT Guns at cost indicated per gun. Special: Add 0-2 Bazooka Teams at cost indicated per team. © Clockwork Goblin Miniatures 3 Konflikt ’47 Force Lists TROOP DESCRIPTIONS HEAVY TANKS M26 Pershing The M26 Pershing Heavy Tank was introduced after long production delays in mid-1945. Initially unreliable and prone to mechanical faults, continued combat operations have led to several improvements and has made the tank a staple of the US Armoured Regiments. With a tank comparable to the German Panther, parity has been restored on the European battlefield. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M26 Pershing AFV L Tracked 12 1 2/VH/32(t) 3/B/8 (t) AA HMG, Smoke, or 2/S/8 (t) Stabilised. 4/S/32 (t) 2/S/8 (ff) MEDIUM TANKS M4A3 and M4A3E8 Sherman Although the Sherman is now largely obsolete, thousands remain in serviceable condition and are used within infantry battlegroups for anti-tank support. The Easy Eight was a popular upgrade to the A3, although its performance in battle was broadly similar. The 76mm gun is a workable anti- tank solution, if more firepower is required the GIs can call on the Armoured Regiments’ Pershing heavy tanks. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Sherman M4A3 AFV M Tracked 10 1 2/H/32 (t) or 3/B/8 (t) AA HMG, Stabilised. (76mm) 4/S/32 (t) 2/S/8 (ff) 2/S/8 (t) Sherman AFV M Tracked 11 1 2/H/32 (t) or 3/B/8 (t) AA HMG, Stabilised. M4A3E8 4/S/32 (t) 2/S/8 (ff) 2/S/8 (t) M4A9 Sherman-T As an easy platform to modify, the Sherman formed the test bed for much of the new weaponry deriving from the rift technologies (RiftTech). The first successful new weapon derived from the new RiftTech was an electrical cannon powered from the vehicle’s enhance electro-diesel powerpack. The weapon provides a short range, flexible capability and is a popular weapon with the infantry it supports. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Sherman M4A9 AFV M Tracked 10 1 2/VH/24 (t) or 3/B/8 (t) AA HMG, Stabilised. 4/M//24 (t) or 2/S/8 (ff) 8/VL/18 (t) LIGHT TANKS M5A1 Stuart Used in the recce role and for infantry fire support as their main cannon could not compete with heavier enemy armoured fighting vehicles. However, the Stuart was still effective in combat in the Pacific Theatre, as Japanese and Chinese tanks were both relatively rare and were lighter in armour than even Allied light tanks Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M5A1 Stuart AFV S Tracked 8 1 2/L/24 (t) 3/S/8 (t) AA MG, Fast. or 2/S/8 (t) Stabilised. 4/S/24 2/S/8 (ff) M24 Chaffee Introduced to replace the M5A1, the M24 Chaffee was an excellent combination of speed, small size and reasonable firepower with a 75mm gun that could at least threaten modern heavier vehicles. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M24 Chaffee AFV S Tracked 9 1 2/M/24(t) 3/B/8 (t) AA HMG, Smoke, or 2/S/8 (t) Stabilised. Fast. 4/S/24 (t) 2/S/8 (ff) M10 Wolverine Tank Destroyer Not really a light tank as much as a fast anti-tank vehicle. US doctrine saw heavily gunned but agile AFVs hunt down enemy tanks without getting into protracted exchanges. The doctrine worked well on occasions but the vehicles were vulnerable when surprised or out manoeuvred themselves. The M10 was built from a Sherman hull and has largely been replaced by either the 76mm Sherman or the M18 Hellcat. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M10 Wolverine AFV M Tracked 8 1 2/H/32 (t) 3/B/8 (t) AA HMG, Open- or topped. Stabilised. 4/S/32 (t) M18 Hellcat Tank Destroyer The Hellcat was a purpose built Tank Destroyer capable of high speeds. It carried an effective main gun but still proved vulnerable when under fire. Tank Destroyer doctrine has all but disappeared from US manuals, the M26 proving capable of fulfilling the roles of most of its predecessors. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M18 Hellcat AFV M Tracked 8 1 2/H/32 (t) 3/B/8 (t) Fast. AA HMG, or Open-topped. 4/S/32 (t) Stabilised. © Clockwork Goblin Miniatures 4 Konflikt ’47 Force Lists ARMOURED CARS M8 Greyhound Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M8 Greyhound AFV S Wheeled 5 1 2/VL/24 (t) 2/S/8 (t) Fast. Protected. Open-topped. MECHANISED WALKERS M8 GRIZZLY Assault Mech The first truly practical mech designed using rift technologies; the Grizzly is the watchword for rugged and practical. Armed with the dated but proven 75mm gun and a .50 HMG, the Grizzly is versatile and adaptable. More useful are perhaps the powerful arms that can smash tanks and clear obstacles. The Grizzly is being eclipsed by newer designs, but remains a true workhorse. The first modification made to the GRIZZLY was the addition of more firepower at the expense of an assault capability. The heavy rockets pack a punch that can kill tank crews even if they don’t penetrate the armour. Supporting the more versatile GRIZZLIES, the URSUS is a welcome addition to Mech companies clearing dug in infantry. As the US deployed more and more mechs into urban or close quarter battle situations, it found a need for rapid firing light weapons rather than a more conventional 75mm gun. The result was the KODIAK, designed to hose down enemy formations or provide close anti-aircraft support as required. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M8 Grizzly Mech L Walker 9 2 2/M/24 (t) or 3/B/8 (t) AA HMG. 4/B/24 (t) Assault(H), Fistx2, Smoke, Stabilised. M8A4 Ursus Mech L Walker 9 2 2/M/24 (t) 3/B/8 (t) 3/L/24 AA HMG. Smoke, or (f) Stabilised. 4/VL/24 (t) M8A6 Kodiak Mech L Walker 9 2 - 4/L/18 (f) Stabilised. 6/VL/24 (f) 3/B/8 (t) M2 MUDSKIPPER Jump Mech The MUDSKIPPER is one of the newest mechs off the production line, a heavier platform to give the Jump Infantry some genuine punch as they range in to enemy territory. With shock absorbers to handle the jumping manoeuvre and stripped down chassis to save weight, the MUDSKIPPER is proving a battle winning addition to Jump Battalions. The A1 variant replaces the arm mounted .50 cals with anti-tank rockets for additional firepower. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M2 Mudskipper Mech L Walker 7 2 - 4/L/18 (f) Assault(M), Fist x2. 6/B/12 (f) Jump. 3/S/8 (ff) M2A1 Mech L Walker 7 2 2/H/18 (f) 4/L/18 (f) Assault(M), Fist x2. Mudskipper 3/S/8 (ff) Jump. M5A2 COYOTE Light Mech Designed to provide firepower and resilience to armoured infantry formations, the Coyote is light enough to keep up with the GIs and tough enough to punch holes in their opponents. The Coyote is agile and has some assault capability and is becoming a common sight on the battlefields of Europe. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M5A2 Coyote Mech S Walker 6 2 - 4/B/16 (f) Assault(L), Fist. 3/S/12 (f) M5 HYENA Light Mech A breakthrough in the power of repulsor pods has led to first the HYENA and then the MUDSKIPPER mechs built to keep up with fast moving Jump Infantry. The M5A5 HYENA has to sacrifice firepower for speed but the A6 version adds a flamethrower to compensate. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M5A5 Hyena Mech S Walker 6 2 - 3/S/12 (f) Jump. Assault (L). Fist. M5A6 Hyena Mech S Walker 6 2 - 3/S/12 (f) Jump. Flamer. AP(5) 6/VL/4 (f) (VL only) GUNS Ani-tank Guns Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules 57mm AT Gun Gun VS Artillery 5 1 2/M/24 (ff) - 3” AT Gun Gun S Artillery 5 1 2/H/32 (ff) - Slow. © Clockwork Goblin Miniatures 5 Konflikt ’47 Force Lists INFANTRY General Infantrymen (GIs) The technology of the day may have made life as GI even tougher, but there is still a role and requirement for infantrymen to seize and hold ground, particularly when it comes to street and urban fighting. Supported by heavier elements, the versatility of the US infantrymen remains a particular strength. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules US Rifle Infantry Inf - Infantry 1 2 - 3/S/12 (t) US Bazooka Inf - Infantry 1 2 2/M/8 (t) 1/S/12 (t) Team US LMG Team Inf - Infantry 1 2 - 5/S/12 (t) US HMG Team Inf - Infantry 1 2 - 4/B/18 (f) US SMG Team Inf - Infantry 1 2 - 4/S/6 (t) Heavy Infantry Armoured and heavily armed the Heavy Infantry are purpose built to take ground for the GIs to dig in behind them. Often at the forefront of any assault, the HIs are tough and versatile. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules US Heavy Infantry Inf - Infantry 4 2 - 4/S/12 (t) US Heavy Infantry Inf - Infantry 4 2 2/M/8 (t) 2/S/12 (t) Command US Heavy Inf - Infantry 4 2 2/H/8 (t) 3/S/12 (t) Bazooka Team Jump Infantry Agile and fast, using new jump pack technology, the US Jump Infantry can cover vast distances on the advance to either rapidly take objectives or mount hit and run raids against the enemy. Rapidly becoming the elite arm of the US Army, they are being reinforced by new mech designs to enhance their capabilities. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules US Jump Infantry Inf - Infantry 1 2 - 4/S/6 (t) Jump. US Jump Inf - Infantry 1 2 4/VL/4 (t) 3/S/6 (t) Jump. Flamethrower Flamer. AP(5) (VL Team only) TRUCKS & TRANSPORTS A vast range of vehicles were used to tow guns and transport infantry, the vehicles below provide a baseline for the various models. Both jeeps and trucks often carried machine guns for self-protection. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Jeep Soft VS Wheeled 3 1 - (3/S/8 (f)) Fast. (AA MG). Transport(1) M3 Halftrack AFV S Tracked 5 1 - 3/B/8 (f) Protected. Transport(2) Truck Soft M Wheeled 3 1 - (3/S/8 (f)) Slow. (AA MG). Transport(4). © Clockwork Goblin Miniatures 6 Konflikt ’47 Force Lists GREAT BRITAIN AND COMMONWEALTH The tired and battered remnants of the British Commonwealth has found itself struggling to maintain an effective force in Europe against a resurgent Axis power. Short of just about everything, only it’s Navy and relationship with the US has kept Britain in the fight. That and its scientists, who’ve taken to elements of the RiftTech in a manner that has made them the envy of their US counterparts. Three years after the invasion of Europe, British forces now hold their own against the might of Germany, but are stretched too thin to make substantial gains. The losses in Italy have allowed a consolidation of resources in Belgium and the Low Countries, but the industrial might of the US is now required to defeat the Axis. Company Command Platoon. The Company Commander can conduct the battle from a number of platforms, but will normally be mounted in a vehicle to both carry his staff and provide the communications he requires to command. Choose one of the following options for your Company Command Platoon. Points Cost Commander Company 2IC Other Green Regular Veteran SMG Team SMG Team PIAT Team 0-1 Special: Add 3 Jeeps for the points cost indicated Special: Add AA MG to all 3 Jeeps for the points cost indicated SMG Team SMG Team 0-1 PIAT Team Halftrack Halftrack 0-1 Churchill Tank Churchill Tank 0-1 Cromwell Tank Cromwell Tank 0-1 Heavy Infantry Team Heavy Infantry Team Heavy Bazooka Team 0-1 Sherman Tank Sherman Firefly Tank Then choose up to two from the following: 3 Medium Mortar Bombardments Commander is: 2 Heavy Mortar Bombardments Commander is: 3 Medium Artillery Bombardments Commander is: 2 Heavy Artillery Bombardments Commander is: When choosing bombardments, the same entry can be selected twice, just pay the points indicated twice. Infantry Platoon. The backbone of the battlegroup is its infantry. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. A battlegroup would normally include infantry of the same type, but this is not a mandatory requirement. Force Points Cost Command Troops Other Limit Green Regular Veteran 2 x Rifle Teams SMG Team 3 x PIAT Teams 2 x LMG Teams 0-4 Special: Add 0-2 Rifle Teams at the cost indicated per team. Special: Upgrade none or all Rifle Teams to Engineers for the cost indicated per team. SMG Team 3 x LMG Teams 0-4 4 x PIAT Teams Halftrack 3 x Halftrack Heavy Infantry Team 4 x Heavy Infantry Team 1 x Heavy Bazooka Team 0-2 Special: Add 0-2 Heavy Infantry Teams at the cost indicated per team. Special: Add 0-2 Heavy Bazooka Teams at the cost indicated per team. 2 x Automated Infantry Heavy Infantry Team - 0-2 Teams Special: Add 0-2 Automated Infantry Teams at the cost indicated per team. Company Support Platoon. Within the battlegroup’s parent battalion a number of heavier weapons exist to support the infantry. The battlegroup commander will be permitted to use a number of these assets to support his mission. In addition, attached lighter elements from other forces will be available to the Company Commander. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. Force Points Cost Command Troops Other Limit Green Regular Veteran SMG Team 2 x HMG Teams - 0-2 Special: Add 0-2 PIAT Teams at cost indicated per team. Special: Add 0-2 HMG Teams at cost indicated per team. SMG Team 2 x 6pdr AT Guns - 0-2 Special: Add 0-2 6pdr AT Guns at cost indicated per team. Engineer Rifle Team 5 x Engineer Rifle Teams - 0-1 Special: Add 0-2 PIAT Teams at cost indicated per team. Universal Carier 2 x Universal Carriers - Special: Add 0-1 Universal Carrier at cost indicated. 0-3 Special: Arm 0-2 Carriers with PIATs at cost indicated per carrier Special: Arm 0-2 Carriers with HMGs at cost indicated per carrier M5 Stuart 2 x M5 Stuarts - 0-1 Special: Add 0-2 M5 Stuarts at cost indicated per tank. Guardian Light Walker 2 x Guardian Walkers - 0-2 Special: Add 0-2 Guardians at cost indicated per walker. © Clockwork Goblin Miniatures 7 Konflikt ’47 Force Lists Truck 2 x Trucks - Special: Add 0-2 Trucks at cost indicated per truck. 0-2 Special: Upgrade none or all Trucks with LMG at cost indicated per truck. Special: Upgrade none or all Trucks to M3 Halftracks at cost indicated per team. Battalion Support Platoon. The Commander of the Battalion will have access to a wider array of support assets and will assigned critical units to support the Company commander in his mission. This will often make heavier armour and artillery available to support the CO’s main effort. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. Force Points Cost Command Troops Other Limit Green Regular Veteran A34 Comet 2 x A34 Comets - 0-2 Special: Add 0-2 A34 Comets at cost indicated per tank. M4A3 Sherman 2 x M4A3 Shermans - Special: Add 0-2 M4A3 Shermans at the cost indicated per tank. 0-2 Special: Upgrade 0-2 Shermans to Shield turrets at cost indicated per tank. Special: Upgrade 0-2 Shermans to Fireflys at cost indicated per tank Cromwell 2 x Cromwells - Special: Add 0-2 Cromwells at the cost indicated per tank. 0-2 Special: Upgrade 0-2 Cromwells to A30 Challngers at cost indicated per tank. Special: Upgrade 0-2 Cromwells to Shield turrets at cost indicated per tank Gladiator Walker 2 x Gladiator Walkers - 0-2 Special: Add 0-2 Gladiator Walkers at cost indicated per mech. Humber Mk IV 2 x Humber Mk IVs - 0-1 Special: Add 0-2 Humber Mk IVs at the cost indicated per tank. SMG Team 2 x HMG Teams - 0-1 Special: Add 0-2 PIAT Teams at cost indicated per team. Special: Add 0-2 HMG Teams at cost indicated per team. Gladiator Walker 2 x Goliath Automatons 0-2 Special: Add 0-2 Goliath Automatons at cost indicated per walker. Brigade Support Platoon. Ultimately, if the Company is the spearhead or key battlegroup in the larger Brigade plan, it will find itself supported by assets from the Brigade HQ. These are to ensure mission success and should not be squandered or wasted – or they might just not be available next time you need them. The number in the left hand column is the maximum number of platoons of that type that can be included in the battlegroup. Force Points Cost Command Troops Other Limit Green Regular Veteran Centurion 2 x Centurions - 0-1 Special: Add 0-2 Centurions at cost indicated per tank. Cromwell 2 x Cromwells - Special: Add 0-2 Cromwells at the cost indicated per tank. 0-2 Special: Upgrade 0-2 Cromwells to A30 Challngers at cost indicated per tank. Special: Upgrade 0-2 Cromwells to Shield turrets at cost indicated per tank M4A3 Sherman 2 x M4A3 Shermans Special: Add 0-2 M4A3 Shermans at the cost indicated per tank. 0-2 Special: Upgrade 0-2 Shermans to Shield turrets at cost indicated per tank. Special: Upgrade 0-2 Shermans to Fireflys at cost indicated per tank Churchill Mk IV 2 x Churchill Mk IVs - Special: Add 0-2 Churchill Mk IVs at the cost indicated per tank. 0-2 Special: Upgrade 0-2 Churchill Mk IVs to Crocodiles at cost indicated per tank. Special: Upgrade 0-5 Churchills Mk IVs to Mk VIIs at cost indicated per tank. Gladiator Walker 2 x Gladiator Walkers - 0-2 Special: Add 0-2 Gladiator Walkers at cost indicated per mech. SMG Team 2 x 17 pdr AT Guns - 0-1 Special: Add 0-2 17 pdr AT Guns at cost indicated per gun. © Clockwork Goblin Miniatures 8 Konflikt ’47 Force Lists TROOP DESCRIPTIONS HEAVY TANKS Churchill Infantry Tank Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Churchill AFV L Tracked 11 1 2/M/32(t) 2/S/8 (t) Slow. Smoke. Mk IV or 2/S/8 (ff) 4/S/32 (t) Churchill AFV L Tracked 15 1 2/M/32(t) 2/S/8 (t) Slow. Smoke. Mk VII or 2/S/8 (ff) 4/S/32 (t) Churchill AFV L Tracked 11 1 2/M/32(t) 2/S/8 (t) Slow. Smoke. Crocodile or 4/VL/6 (ff) Flamer. AP(5) (VL 4/S/32 (t) only) Centurion MkII Tank Introduced in late 1945, the Centurion has become the go-to tank for taking on the Axis war machine. Nicknamed the ‘universal tank’ it was well protected, well-armed and mobile, the tank meets all the modern commander’s requirements. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Centurion MkII AFV VL Tracked 13 1 2/VH/32(t) 3/VL/12 (t) or 4/S/32 (t) MEDIUM TANKS Cromwell IV Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Cromwell IV AFV M Tracked 10 1 2/M/32 (t) 2/S/8 (ff) or 2/S/8 (t) 4/S/32 (t) Cromwell IV CS AFV M Tracked 10 1 3/L/24 (t) 2/S/8 (ff) Main Wpn: Indirect or 2/S/8 (t) (B damage only) 4/B/40 (t) Challenger A30 Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Challenger A30 AFV L Tracked 10 1 3/VH/32(t) 2/S/8 (t) or 4/S/32 (t) Sherman Medium Tank Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Sherman AFV M Tracked 10 1 2/M/32 (t) 2/S/8 (ff) or 2/S/8 (t) 4/S/32 (t) Sherman Firefly AFV M Tracked 10 1 2/VH/32 (t) 2/S/8 (ff) 2/S/8 (t) Comet A34 It was originally designed to provide greater anti-tank capability to Cromwell tank squadrons. It was armed with a 77mm HV, a derivative of the 17 pounder, with the result that it was one of the few British tanks with the firepower to challenge late war German designs. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Comet A34 AFV M Tracked 10 1 2/H/32(t) 2/S/8 (ff) Tank or 2/S/8 (t) 3/S/32 (t) LIGHT TANKS M5 Honey Used in the recce role and for infantry fire support as their main cannon could not compete with heavier enemy armoured fighting vehicles. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules M5 Honey AFV S Tracked 8 1 2/L/24 (t) 3/S/8 (t) AA MG, Fast. or 2/S/8 (t) Stabilised. 4/S/24 2/S/8 (ff) © Clockwork Goblin Miniatures 9 Konflikt ’47 Force Lists GUNS 6 pdr AT Gun Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules 6 pdr AT Gun Gun S Artillery 5 1 2/M/32 (ff) - 17 pdr AT Gun Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules 17 pdr AT Gun Gun M Artillery 5 1 2/VH/32 (ff) - ARMOURED CARS Humber Mk IV Armoured Car Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Humber Mk IV AFV S Wheeled 5 1 2/L/24 (t) 3/B/8 (t) Fast. or 3/S/24 (t) MECHANISED WALKERS GLADIATOR Medium Walker The British continue to receive the US Grizzly mechs in support of their war effort, which they’ve renamed the GLADIATOR. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Gladiator Mech L Walker 9 2 2/M/24 (t) 3/B/8 (t) AA HMG. or Assault(H), Fistx2, 4/B/24 (t) Smoke, Stabilised. GUARDIAN Light Mech Like, the GRIZZLY, the US supplied COYOTE entered British service in large numbers, being renamed GUARDIANS by the British due to their role in protecting Infantry. This variant of the Coyote uses a flamethrower in place of the arm mounted machine gun. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Guardian Mech S Walker 6 2 - 4/B/16 (t) Assault (L). Fist 4/VL/4 (f) Flamer. AP(5) (VL only) GOLIATH Automaton The British scientists’ ability to expand on the RiftTech supplied to them by the US is the envy of other scientsts. One of the most significant advances they have made is in the area of automated intellects – semi-controlled automatons that can be co-ordinated by a small number of controllers. Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Goliath Mech S Walker 5 2 2/H/12 (f) 4/B/16 (f) Automaton. Assault(L), Fist. INFANTRY Infantry Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Rifle Team Inf - Infantry 1 2 - 2/S/12 (t) PIAT Team Inf - Infantry 1 2 2/M/8 (t) 1/S/12 (t) LMG Team Inf - Infantry 1 2 - 5/S/12 (t) HMG Team Inf - Infantry 1 2 - 4/B/18 (f) SMG Team Inf - Infantry 1 2 - 4/S/6 (t) Armoured Infantry Name Type Size Mobility Def Hits Main Wpn 2nd Wpns Spec Rules Armoured Infantry Inf - Infantry 4 2 - 4/S/12 (t) Armoured Inf - Infantry 4 2 2/H/8 (t) 3/S/12 (t) Bazooka Team © Clockwork Goblin Miniatures 10 Konflikt ’47 Force Lists

Description:
manpower and military power to the European theatre Def. Hits. Main Wpn. 2nd Wpns. Spec Rules. Sherman M4A3. (76mm). AFV. M was an electrical cannon powered from the vehicle's enhance electro-diesel powerpack 4/B/18 (f). US SMG Team. Inf. -. Infantry. 1. 2. -. 4/S/6 (t). Heavy Infantry.
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