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Beyond Reality: A Guide to Alternate Reality Gaming PDF

344 Pages·2005·42.07 MB·English
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m r o y fw. ed in anright la cy up do oc eprble ra e c ot bppli y nor a MaS. erved. nder U. su ghts remitted All ris per d. se eu ratair rpopt f oe cc nx gy, Ier, e oh nolblis hu Tece p rse m th ouro 05. Csion f 0s © 2rmi ht pe yrigout ph Cowit Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p (1). http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=1 m r o y fw. ed in anright la cy up do oc eprble ra e c ot bppli Beyond Reality y nor a MaS. erved. nder U. su ghts remitted A Guide to Alternate d. All rises per Reality Gaming eu ratair rpopt f oe cc nx gy, Ier, e oh John W. Gosney nolblis hu Tece p rse m th ouro 05. Csion f 0s © 2rmi ht pe yrigout ph Cowit ,.. THOMSON COURSE TECHNOLOGY Professional _ Te<:hnical • Referel1(e Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p i. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=2 © 2005 by Thomson Course Technology PTR. All rights reserved. No I~ublishcr and Ceneml Manager, part of this book may be reproduced or transmilled in any form or by Thomson Course Technology PTR: any means. electronic or mechanical. including photocopying. Stacy L. Hiquet recording. or by any infom13tion storage or retrieval system without Associate Dircdor of Marketing: wrillen pennission from Thomson Course Technology PTR. except for Sarah O'Donnell the inclusion of brief quotations in a review. Manager of Editorial Services: The Thomson Course Technology PTR logo and related trade dress are Heather Talbot m trademarks of Thonlson Course Technology and may not be used y forw. without wrillen pennission. HMeaartkheetri Hngu r1l\e'1y:m ager: ed in anright la IAIIl/lp torartdael!m(: aTrkhso marsco tnh eC poruorpsee rTtye cohfn toheloigr yre PspTeRc tcivaen noowt nperrosv. ide software SEemni ioSmr Aitchq uisitions Editor: ucpy support. Please contact the appropriate software manufacturer's do !\'1:1rkeling Coordinator: oc technical support line or Web site for assistance. reprable Thomson Course Technology PTR and the author have a!tempted Jordan Casey May not be S. or applic dmtherasoncuurigfpahtciovtuuetr ettehr.ni sll Sb oboyk ftool ldoiwstiinngg uthiseh c parpoiptarliieztaatriyo ntr astdyelem aurskesd fbroym th e TMPeracorhtjaln'C iJttu 'uaslnt adRk eCvoiepwy eEr:d itor: served. under U. CIHnoofouwrremsveea Ttri.eo cbnhe ccnaoounlostage iyon efP dtTh Rien pftrhooissms ib bsoioloiutkry ch oeasfs hbbueelmeienav noe bdot rat oimn beeecd hrbeaylni iaTcbahlleo .em rrsoorn by TEDdahkiotimon rsiBoaunl r SdCeicorkvu ircsees T Ceochonrdoilnogayto Pr:T R ghts remitted oPuurb lsiosuhreere dso. cTsh onomt sgouna rCaonuterese I hTee cahccnourlaocgyy. PadTeRq.u oarc yo,t hoerr cso. mthpel eteness IEnlitzearbioerth LFauyrobuisth T ech: All ris per oorf athney riensfuolntsn o:llbitoanin aendd f riso mno ut srce sopfo snuscibh lein ffoorm a1n3yt ieornr.o Rrse oadr eorms isshsoiounlds William HaTlman ed. use be particularly aware of the fact that the Internet is an e\'er-changing Cover Designer: ratair entity. Some facts may have changed since this book went to press. Mike Tanamachi orpoept f Educational facilities. companies. and organizations interested in I.ndexer: cc Sharon Shock nx multiple copies or licensing of this book should contact the publisher gy, Ier, e for quantity discount infonnalion. Training manuals. CD-ROMs. and Proofreader: hnoloublish pfoorn sipoencsi foicf tnheies dbso. ok are also available individually orcan be tailored Sara Gullion Tece p ISBN: 1-59200-737-6 rse m th Library of Congress Catalog Card Number: 2005924933 ouro 05. Csion f 0P5ri0nt6ed0 7in0 C8 a0n9adWa C 1098765432 I 0s © 2rmi ht pe yrigout ph Cowit THOrvlSON • - Thomson Course Technology PTR, a division of Thomson Course Technology COURSE TECHNOLOGY 25 Thomson Place . Boston. MA 02210 • http://wNw.courseptr.com Prolflsional. ledlnicil. ~e Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p ii. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=3 m r o y fw. For MDG and the beautiful reality we share together. ed in anright la I love you very much. cy up do oc eprble ra e c ot bppli y nor a MaS. erved. nder U. su ghts remitted All ris per d. se eu ratair rpopt f oe cc nx gy, Ier, e oh nolblis hu Tece p rse m th ouro 05. Csion f 0s © 2rmi ht pe yrigout ph Cowit Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p iii. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=4 I--- '" I m r o y fw. ed in anright la ACKNOWLEDGMENTS cy up do oc eprble ra e c ot bppli y nor a MaS. erved. nder U. W riting a book is similar in many ways to slipping into an alternate real su ity, as you must rearrange your otherwise happy, carefree life and focus ghts remitted circumstanceosn, b guett tcinang tbhee dboouobkl yw sroit twenh.e Tn hyios uc aanre b we ostrrkeisnsgfu ol nen ao tuigghht udnedaedrl itnhee, baensdt All ris per other little things like your family, your job, and life in general need to be addressed. ed. use So when things get crazy, you need a great editing team to pull you through and I was ratair fortunate enough to have just that with this book. All of these individuals are absolute orpoept f professionals, and even though I'm acknowledging their efforts directly, r really can't cc gy, Iner, ex Ith wanillk g tihvee mit emnyo ubgehst. sBhuott, .i n an attempt to express my sincere and heartfelt gratitude, oh nolblis First, I'd like to thank Emi Smith, acquisitions editor, for believing in the crazy idea hu Tece p of a book on alternate reality gaming in the first place, and for supporting it (and by rse m th default, supporting me), as it was written during a sometimes very stressful period. ouro I have worked with Emi before, and her professionalism and "cool nature" can make 05. Csion f all the difference in helping to ensure a project turns out right. Thanks, Emi, for being 0s so great to work with. © 2rmi ht pe Next, I'd like to express my thanks to my technical editor, Dakin Burdick. Like myself, yrigout Dakin works and has an active interest in emerging higher education concepts, and ph Cowit his ideas and suggestions for improving this book's content have been innumerable. And like everyone else I am thanking here, Dakin agreed to work under some very tight deadlines but came through with flying colors. Thank you, Dakin! iv Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p iv. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=5 Acknowledgments v Next on the list is my project and copy editor, Marta Justak. What can I say about Marta, other than she is simply terrific. Marta's ideas and suggestions for content were also innumerable, and her skill in editing has made this book far, far better than it otherwise would have been without her involvement. Marta also gave me a tremen m dous amount of encouragement as the book moved to its completion, and her sense r o y fw. of humor and dedication to the project helped to make even the more stressful points ed in anright la iIn'd thales ow lriiktien tgo pgriovcee sssp eecasiaiel rt htoa ndkesa lt ow iCtha.t hleen Snyder who, while she didn't get to cy up do work with me directly on this project, nevertheless encouraged me to go forward and oc eprble "stay the course" to its completion. Cathleen, good luck in that Ph.D. program, and e rca I hope we can work together again sometime soon. y not bor appli Finally, I'd like to give some very special thanks to my family- Melissa, Genna, MaS. Jackson, and George-for giving me the support, encouragement, and love to finish erved. nder U. Jthoihsn a Gndo sontehye r projects. su ghts remitted May 2005 All ris per d. se eu ratair rpopt f oe cc nx gy, Ier, e oh nolblis hu Tece p rse m th ouro 05. Csion f 0s © 2rmi ht pe yrigout ph Cowit Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p v. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=6 I--- '" I m r o y fw. ed in anright la ABOUT THE AUTHOR cy up do oc eprble ra e c ot bppli y nor a MaS. erved. nder U. IOhn w. Gosney is currently the director of information technology for the su Indiana University School of Dentistry. John has worked in both the publishing ghts remitted rainainngd cpohnasrumltaacnetu, taincadl hien dwursittreise esx atse annsi vaeplpyl oicna tailol nfa dceevtse loofp tehre, tIeTc hanreicnaal, wfrroimte rm, aanrd All ris per ket analysis and forecasts to guidebooks on a variety of topics. John is also associate d. se faculty for the Indiana University School of Liberal Arts (Indianapolis campus), where eu ratair he teaches a variety of literature and American Studies courses. Through the use of rpopt f novel pedagogies and the integration of various technologies including blagging, Web oe cc design, and computer gaming, John encourages his students to consider and explore nx gy, Ier, e the larger inter-textual relationships found within everything they read. Through his oh teaching and research, John is also interested in how technology-especially Web hnolublis based technologies-can further enhance the delivery of curriculum to both sec Tece p ondary and post-secondary students, across a broad spectrum of subjects and issues. rse m th John received his B.A. in technical writing and psychobiology from Purdue University. ouro In 1996, he was awarded an M.A. in English from Butler University. When not work 05. Csion f ing, he enjoys spending time with his family and furthering his reputation as an expert 0s in all things popular culture. © 2rmi ht pe yrigout ph Cowit vi Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p vi. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=7 rf-$ :i I m r o y fw. ed in anright la CONTENTS cy up do oc eprble ra e c ot bppli y nor a MaS. Introduction ..................... •..... •.....x ii erved. nder U. chapter 1 Unreality: A Brief History of ARG ..... .. .. .. •...... 1 su ghts remitted BARegGi nDneinfignse: dP a.g.in.g. .J.e.an.i.n.e. .S.al.la. ...................................•.•. ............24 All ris per From Turkish Newspaper to Iowa Dinner Table .... .. ... .. .. .8 d. se But ... ls It All Just a Marketing Trick? ..................... 10 eu ratair From Witches to Mind Control: The Immersive Marketing rpopt f Connection . .... .. .. .. .. .. .. .. .. .. .. . ..... .. . .12 oe cc Benefits (and Drawbacks?) of Immersive Marketing . . .16 nx gy, Ier, e A Heist, a City, and a Bunch of Bees .24 hnoloublish ARGT Aaknicnegs tAoRrsG: A"on nE xthteen Rdoead dH"i sto.r.y. ...........................................22 86 Tece p Using ARG to Develop Critical Thinking Skills ...........3 0 rse m th A Novel ARG Concept ...................... .......3 1 05. Cousion fro FSuumtumrea AryR G. .D.ir.e.c.ti.o.n.s. ............................................•....................33 24 0s ht © 2permi chapter 2 Beyond Reality: Approaching an ARG .... •. . •. ....3 5 yrigout Finding an ARG ...........................•......... .36 ph Cowit Introducing "The Art of the Heist" . .. .. .. . .. .. ••. .. . .. .. .3 7 Discovering the Heist .. ... .. .. .. . ..•.•.... . .. .. .4 1 Mixing the Virtual with the Physical .... . ..• .. ... .....4 9 Moving Ahead with the Heist .53 Summary . .. ... .. . .. .. .. .. .. .. .. .. .. . .. ..• .. .. . .. .. .5 4 vii Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p vii. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=8 viii Contents chapter 3 Past Reality: An Annotated ARG. Part I ............5 5 The Evolving Mystery of Evan Chan ..................... .56 Connections: Visiting the Salla Family Homepage ........6 1 The Deepening Mystery of Evan Chan .. .. ...... .. .. ... .. .6 6 m or The Anti-Robot Militia ................................6 7 y fw. Solving the "Chemistry Elements" Puzzle ...... •..........7 0 ed in anright la TRhided Mlesys atnedry Mofa rKteinn tS Wwihnittomna Dne s.ig.n.s. . ..772' cy up do Summary . .. ... ... .. .. .. ...... . .78 oc eprble e rca chapter 4 Past Reality: An Annotated ARG, Part II ..... . , ... . . 79 ot bppli The Game Enters the Real World .. .. .. .. ... ... .. .. .. . .. .8 0 y nor a An Escape, a Temple, and a Tearoom .....................8 2 MaS. served. under U. TMNheoewr esD eUMapatdhrat iotnef sE .n..r..ic..o.. .B..a.s..t..a. .a..n..d.. ..C..y..b..e..r.t.r..o..n..ic..s.. C....o..rp..o...r.a..t.i.o..n.. .................889 174 ghts remitted CMloinviqinuge Tdoew lailrldes aMnad nWn aAtccth ItIo w.e.r. S.e.c.u.r.it.y. ...........••....................99 74 All ris per The Death of Jeanine Salla . .. .. .. .. .. .. .. . ..•... . .. . .. .9 9 d. se Game Over: The Passing of the Mann Act ....•..•. ....... 100 eu ratair Summary ..........................................1 03 rpopt f oe cc chapter 5 Down the Rabbit Hole: Introducing "Route 66" . .... 105 nx gy, Ier, e Background: What Is Route 66? .. .. .. . · . . 106 oh nolblis Finding the Rabbit Hole · .. 111 ourse Techrom the pu BeatHL Beotaw'sc kRthgoerlol : RuBnoedug:t ieUn n6n6idn eAgrR stGhtae nI sdG Pianrmges eMe nat.ret.din. .B lackford ......·· ...... 111111135 05. Csion f The FBiersat uCtylu oe:f TChoell aMbaorrtainti vBe laPclakyfo rd. .W..e.b. S.i.te. ........................... 11 2127 0s © 2rmi Enter the Fax Machine ......................•........ 124 ht pe In Summary: What Do We Know Now? .........•........ 129 yrigout ph Cowit chapter 6 Route 66 ARG, Part II .. . . . .... . .... , . .• ..• . .... 131 The Adding Machine ..... ••. .... .•.. ..... •.. .. . .. . 132 Of Mugwumps and Beats .... •. ..... •. .......•........ 138 Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p viii. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=9 Contents ix Monday (Monday), Tuesday, Wednesday .........••....... 142 At the Cadillac Ranch ..... .. ................••• ......1 48 It's All About Synchronicity ............... .••••••......1 54 In Summary: What Do We Know Now? . ........ •••......1 58 m r o y fw. chapter 7 Route 66 ARG. Part III (Conclusion) .. . . ..•. .• .....1 59 ed in anright la C1,h2a,r l3ie .'.s. EGasoyo das TAoBnCig (hCt om..p.u.te.r.s.) .......................•.•.•..•••••............ 116670 cy duop The Teachings of Don Juan .............•......•• _ ..... 169 oc eprble First Group Postings ....... ............... •• . ..... 170 e rca Second Group Postings ............. .... .•.•• . .. ... 173 ot bppli Regrouping, and ... a Breakthrough ....•...... , ..... . 174 y nor a ARG Endgame .. .. .. .. .. .. ... ..... .. .. , ... ......... . 179 MaS. served. under U. chapter 8 CAr iPticoaslt -TAhRinGk inAgn aanlyd sCiso ll.ab.o.r.a.ti.ve. .P.la.y. ........•.........•... ._. . ._._. ..1 18812 ghts remitted TRheainl-kWinogr lldik aen da CVliortuudaml aInkteerr ac.t.io.n.s. ...............•••....• ., .•................ 118846 All ris per Taking Route 66 on the (Real) Road ......••.............1 87 d. se Summary ....... .. ... ....... .. .. ...................1 89 eu ratair rpopt f chapter 9 Web Design for Puppetmasters. Part I ...... . . .. . . 191 oe cc Conceptualizing the ARG-Related Web Page .. ............ 192 nx gy, Ier, e Thinking (Critically) About ARG·Related Web Pages ..... 193 oh nolblis Web Design for the Critical Reader ........... .. .. ...... 195 hu Step 1: What's the Point? ................ .. ........ 196 Tece p Step 2: How Is the Point Being Made? ................ 198 rse m th Essentials of Web Design ...... . .......... .. . .••......2 01 05. Cousion fro GPleanceinrga l aHnTdM MLa Pnaigpeu lLaatiynogu Itm Taagges s ..............•.........•..............22 0091 0s © 2rmi Working with the <img> Tag . .. .. ... .. .. ......... . .2 10 ht pe Working with Image Alternate Text ..... .... •....... 213 yrigout Strategies for loading Images Quickly ... ... ..... .....2 15 ph Cowit Image and Text Formatting ......... .. .•...........2 21 Adding Space around an Image ...... .. .•........... 225 Working with Page layout ........••••••.• .• ..... .2 26 Gosney, John W. Beyond Reality : A Guide to Alternate Reality Gaming. Boston, MA, USA: Course Technology, Incorporated, 2005. p ix. http://site.ebrary.com/lib/drexel/Doc?id=10087001&ppg=10

Description:
An average book, the author repeats himself several times (for instance he mentions the guide to The Beast at least 5 times), and two chapters of the book are dedicated to HTML!! That's not precisely a guide to ARG. I found it quite a superficial book, not deepening enough in the capabilities of ARG
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.