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Beginning Game Programming PDF

414 Pages·2006·8.493 MB·English
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by Jonathan S. Harbour| 2006| 414 pages| 8.493| English

About Beginning Game Programming

This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game programming, paving the way for more advanced books on the subject. Readers will develop a working knowledge of the terminology and basics of game programming that will enable them to progress to more advanced game programming topics.

Detailed Information

Author:Jonathan S. Harbour
Publication Year:2006
ISBN:9781598632880
Pages:414
Language:English
File Size:8.493
Format:PDF
Price:FREE
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