Beginner’s Guide to Shading and Texturing in 3ds Max® 2016 Raavi O’Connor Beginner’s Guide to Shading and Texturing in 3ds Max 2016 Copyright © 2015 Raavi Design All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. No patent liability is assumed with respect to the use of information contained herein. Although every precaution has been taken in the preparation of this book, neither the author, nor Raavi Design, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Raavi Design cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark. 3ds Max is the registered trademarks of Autodesk Inc. Book Code: V009C http://raavidesign.blogspot.co.uk Create Backgrounds, Textures, and Maps in Photoshop - Using Photoshop CC 2014 Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs. This book is written using Photoshop CC 2014. It is aimed at creative professionals who wants to create creative designs, textures, maps, and backgrounds in Photoshop. This book is specifically dedicated to those design and texturing artists who regularly use textures to add realism to their models/artwork. The internet is full of resources that you can use in your 3D project. However, there is every chance that you would like to create custom textures for your models. Photoshop offers endless opportunities when it comes to creating textures (creating unique textures). You will learn how to use the tools and techniques available in Photoshop to create custom textures for your models and designs. The examples in this book show readers step-by- step the key techniques for creating textures, maps, and backgrounds in Photoshop CC 2014, and how to effectively use filters and commands to create cool artwork. Each filter and command is explained so that you can relate them with the outcome you are seeing on the screen. In addition to the creating backgrounds, you will learn techniques to create bump, specular, reflection, displacement, and normal maps that you can use to give life to your 3D models. Also, you will learn to create seamless high-res textures. The commands and tools are explained with examples and related screen captures. Additional tips, guidance, and advice is provided in from of Tips, Notes, and Warnings. You will gain skills by completing the examples provided in the book. More info: http://bit.ly/textures-cc Acknowledgements Thanks to: Sarah O’Connor for the cover art and other promotional material. Alex for formatting the book. Everyone at Autodesk [www.autodesk.com]. Thanks to all great digital artists who inspire us with their innovative VFX, gaming, animation, and motion graphics content. And a very special thanks to everyone who helped me along the way in my life and carrier. Finally, thank you for picking up the book. About the Author Raavi Design, founded by Raavi O’Connor, is a group of like-minded professionals and freelancers who are specialized in advertising, graphic design, web design/development, digital marketing, multimedia, exhibition, print design, branding, and CG content creation. At Raavi Design we strive to share the enthusiasm and ideas with other digital artists and provide quality CG content to the aspiring artists and students. Our books are written in an easy to understand language so that the users learn the complex concepts quickly. The main features of our books are as follows: • Nicely formatted content in books • Less theory more practical approach saves you hours of struggle and pain • Content written in easy to understand language • Exercises/Labs for practice • Free updates and exclusive bonus content • Video tutorials • Free textures, background design, and 3D files Here’s the list of training books that Raavi has put together: • The Tutorial Bank: 3D, VFX, & Motion Graphics • Build Studio Light Setup using 3ds Max and VRay • Exploring Standard Materials in 3ds Max 2015 • Exploring Standard Materials in 3ds Max 2016 • Create Backgrounds, Textures, and Maps in Photoshop: Using Photoshop CC 2014 • Beginner’s Guide To Mental Ray and Autodesk Materials In 3ds Max 2016 • Beginner’s Guide For Creating 3D Models In 3ds Max 2016 • Beginner’s Guide to Shading and Texturing in 3ds Max 2016 • Exploring Utilities Nodes In Maya 2016 [Coming Soon] You can follow Raavi O’Conner on Twitter @raavidesign. Preface Why this Book? The Beginner’s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing. In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces. What You Will Learn? • 3ds Max basics • Efficiently use Compact and Slate material editors • Create shading networks using material editors • Quickly apply shading to models using the Autodesk Materials • Create variety of shading models using mental ray’s Arch & Design material • Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics • Work with UVs using UV Editor. What you need? To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links: http://www.autodesk.com/products/3ds-max/overview If you are an educator or student, you can access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry. What are the main features of the book? • The book is written using 3ds Max 2016 in an easy to understand language • The Compact Material Editor and Slate Material Editor are covered • Standard materials/maps, Autodesk Materials, and the Arch & Design material covered • Global Illumination, Final Gather, and Caustics explained • UVs manipulation using the UV Editor covered • 25 Hands-on exercises to hone your skills • Detailed coverage of tools and features • Additional tips, guidance, and advice are provided • Important terms are in bold face so that you never miss them • Support for technical aspect of the book • 3ds Max files and textures used are available for download from the accompanying website How This Book Is Structured? This book is divided into following units: Unit M1 - Introduction to 3ds Max - I • Navigating the workspace • Customizing the interface • Understanding various UI components • Working with the file management commands • Setting preferences for 3ds Max • Understanding workspaces • Understanding the enhanced menu system • Working with viewports • Setting preferences for the viewports • Creating objects in the scene • Selecting objects • Using the navigational gizmos • Moving, rotating, and scaling objects • Getting help Unit M2 - Introduction to 3ds Max - II • Working with templates • Creating clones and duplicates • Understanding hierarchies • Working with the Scene and Layer Explorers • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool • Working with the Align tool and the Array tool • Working with precision and drawing aids • Understanding modifiers, and normals Unit S1 - Material Editors • Compact Material Editor • Slate Material Editor Unit S2 - Standard Materials and Maps • Standard materials • Standard maps Unit S3 – Mental Ray and Autodesk Materials • Global Illumination • Final Gather • Caustics • Autodesk Materials • Arch & Design Material Unit SH1: Hands-on Exercises [Shading - I] Unit SH2: Hands-on Exercises [Shading - II] Unit SH3: Hands-on Exercises [Shading - III] These three units contain 25 hands-on exercises on texturing and shading in 3ds Max 2016. Resources This book is sold via multiple sales channels. If you don’t have access to the resources used in this book, you can place a request for the resources by visiting the following link: http://bit.ly/rd-contact. Please mention “Resources - V009C” in the subject line. Customer Support At Raavi Design, our technical team is always ready to take care of your technical queries. If you are facing any problem with the technical aspect of the book, navigate to http://bit.ly/rd-contact and let us know about your query. Please mention “Technical Query - V009C” in the subject line. We will do our best to resolve your queries.
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