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Beginner's Guide to Create Models in 3ds Max 2016 PDF

356 Pages·2015·58.46 MB·English
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Beginner’s Guide to Create Models in 3ds Max® 2016 Raavi O’Connor Beginner’s Guide to Create Models in 3ds Max® 2016 Copyright © 2015 Raavi Design All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. No patent liability is assumed with respect to the use of information contained herein. Although every precaution has been taken in the preparation of this book, neither the author, nor Raavi Design, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Raavi Design cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark. 3ds Max is the registered trademarks of Autodesk Inc. Book Code: V007C http://raavidesign.blogspot.co.uk Acknowledgements Thanks to: Sarah O’Connor for the cover art and other promotional material. Alex for formatting the book. Everyone at Autodesk [www.autodesk.com]. Thanks to all great digital artists who inspire us with their innovative VFX, gaming, animation, and motion graphics content. And a very special thanks to everyone who helped me along the way in my life and carrier. Finally, thank you for picking up the book. About the Author Raavi Design, founded by Raavi O’Connor, is a group of like-minded professionals and freelancers who are specialized in advertising, graphic design, web design/development, digital marketing, multimedia, exhibition, print design, branding, and CG content creation. At Raavi Design we strive to share the enthusiasm and ideas with other digital artists and provide quality CG content to the aspiring artists and students. Our books are written in an easy to understand language so that the users learn the complex concepts quickly. The main features of our books are as follows: • Nicely formatted content in books • Less theory more practical approach saves you hours of struggle and pain • Content written in easy to understand language • Exercises/Labs for practice • Free updates and exclusive bonus content • Video tutorials • Free textures, background design, and 3D files Here’s the list of training books that Raavi has put together: • The Tutorial Bank: 3D, VFX, & Motion Graphics • Build Studio Light Setup using 3ds Max and VRay • Exploring Standard Materials in 3ds Max 2015 • Exploring Standard Materials in 3ds Max 2016 • Exploring Utilities Nodes In Maya 2016 [Coming Soon] • Create Backgrounds, Textures, and Maps in Photoshop: Using Photoshop CC 2014 • Beginner’s Guide To Mental Ray and Autodesk Materials In 3ds Max 2016 • Beginner’s Guide For Creating 3D Models In 3ds Max 2016 You can follow Raavi O’Conner on Twitter @raavidesign. Preface Why this Book? The Beginner’s Guide to Create Models in 3ds Max® 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. What You Will Learn? • Navigating the workspace • Customizing the interface and understanding various UI components • Working with the file management commands • Understanding workspaces • Understanding the enhanced menu system • Using the navigational gizmos • Polygon modeling techniques • Modeling and painting processes using the Ribbon • Spline modeling techniques • Effecting use of modifiers • Working with the useful but less talked about tools What you need? To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about these products from Autodesk, visit the following links: 3ds Max: http://www.autodesk.com/products/3ds-max/overview If you are an educator or student, you access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry. What are the main features of the book? • The book is written using 3ds Max 2016 in an easy to understand language. • Polygon and Spline modeling techniques covered. • Modeling processes explained using the Ribbon. • All modifiers explained. • 18 Hands-on exercises and many practical tests to hone your skills. • Detailed coverage of tools and features. • Additional tips, guidance, and advice are provided. • Important terms are in bold face so that you never miss them. • Support for technical aspect of the book. • 3ds Max files and textures used are available for download from the accompanying website. How This Book Is Structured? This book is divided into following units: Unit M1 - Introduction to 3ds Max - I • Navigating the workspace • Customizing the interface • Understanding various UI components • Working with the file management commands • Setting preferences for 3ds Max • Understanding workspaces • Understanding the enhanced menu system • Working with viewports • Setting preferences for the viewports • Creating objects in the scene • Selecting objects • Using the navigational gizmos • Moving, rotating, and scaling objects • Getting help Unit M2 - Introduction to 3ds Max - II • Working with templates • Creating clones and duplicates • Understanding hierarchies • Working with the Scene and Layer Explorers • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool • Working with the Align tool and the Array tool • Working with precision and drawing aids • Understanding modifiers, and normals Unit M3 - Working with Geometric Primitives and Architectural Objects Creating and modifying Standard Primitives Creating and modifying Extended Primitives Working with the Architectural objects Setting the project folder Using the Align and Mirror tools Creating clones Using the Scene Explorer Creating a group Setting grid spacings Using Transform Type-In dialog Using Array dialog Specifying units for the scene Unit M4: Working with Polygons • Working with the polygon modeling tools • Using the polygon modeling techniques • Selecting polygon sub-object • Transforming sub-objects • Soft selecting sub-objects Unit M5: Graphite Modeling Tools • Working with the Graphite Modeling Tools • Selecting sub-objects • Creating models using the tools available in the Ribbon Unit M6: Working with Shapes • Generate planar and 3d surfaces • Paths and shapes for the loft components • Generate extrusions • Generate revolved surfaces • Define motion path for animations Unit M7: Modifiers • Using modifiers • Stack display • Object-space modifiers vs World-space modifiers • How transform affects modifiers Unit MH1: Hands-on Exercises [Modeling] This unit contains 18 hands-on exercises that allow you to enhance the knowledge that you gained from Unit M1 to Unit M7. Resources This book is sold via multiple sales channels. If you don’t have access to the resources used in this book, you can place a request for the resources by visiting the following link: http://bit.ly/rd-contact. Please mention “Resources - V007C” in the subject line. Customer Support At Raavi Design we believe support is personal. Our technical team is always ready to take care of your technical queries. If you have any problem with the technical aspect of the book, navigate to http://bit.ly/rd-contact and let us know about your query. Please mention “Technical Query - V007C” in the subject line. We will do our best to resolve your queries. Reader Feedback Your feedback is always welcome. Your feedback is critical to our efforts at Raavi Design and it will help us in developing quality titles in the future. To send the feedback, visit http://bit.ly/rd-contact. Please mention “Feedback - V007C” in the subject line. Errata We take every precaution while preparing the content of the book but mistakes do happen. If you face a mistake in this book general or technical, we would be happy that you report it to us so that we can mention it in the errata section of the book’s online page. If you find any errata, please report them by visiting the following link: http://bit.ly/rd-contact. Please mention “Errata - V007C” in the subject line. This will help the other readers from frustration. Once your errata is verified, it will appear in the errata section of the book’s online page. Stay Connected Stay connected with us through Twitter (@raavidesign) to know the latest updates about our products, information about books, and other related information. Unit M1: Introducing 3ds Max - I Welcome to the latest version of 3ds Max. In any 3D computer graphics application, the first thing you encounter is interface. Interface is where you view and work with your scene. The 3ds Max’s interface is intuitive and highly customizable. You can make changes to the interface and then save multiple 3ds Max User Interface [UI] settings using the Workspaces feature. You can create multiple workspaces and switch between them easily. In this unit, I’ll describe the following: • Navigating the workspace • Customizing the interface • Understanding various UI components • Working with the file management commands • Setting preferences for 3ds Max • Understanding workspaces • Understanding the enhanced menu system • Working with viewports • Setting preferences for the viewports • Creating objects in the scene • Selecting objects • Using the navigational gizmos • Moving, rotating, and scaling objects • Getting help Note: Interface Customization By default, 3ds Max starts with a dark theme [white text on the dark gray background]. This is good for those digital artists who spend hours working on 3ds Max, however, the default theme is not good for printing. I have customized the theme so that the captures appear fine when book is printed. You can easily switch between the custom color themes from the Choose initial settings for tool options and UI layout dialog. To open this dialog, choose Custom UI and Default Switcher from the Customize menu. If you are coming from a previous version of 3ds Max, most of the interface is same.

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.