Table of Contents Cover Acknowledgments About the Authors Introduction Introduction Who Should Read This Book What Is Covered in This Book The Essentials Series Chapter 1: The 3ds Max Interface The Workspace Transforming Objects Using Gizmos Graphite Modeling Tools Set Command Panel Time Slider and Track Bar File Management Chapter 2: Your First 3ds Max Project Setting Up a Project Workflow Time to Model a Clock! In Splines We Trust Bringing It All Together Chapter 3: Modeling in 3ds Max: Architectural Model Part I Units Setup Importing a CAD Drawing Creating the Walls Creating the Doors Creating the Window Adding a Floor and Ceiling Chapter 4: Modeling in 3ds Max: Architectural Model Part II Modeling the Couch Modeling the Lounge Chair Chapter 5: Introduction to Animation Animating the Ball Refining the Animation Chapter 6: Animation Principles Anticipation and Momentum in Knife Throwing Chapter 7: Character Poly Modeling: Part I Setting Up the Scene Beginning the Soldier Model Chapter 8: Character Poly Modeling: Part II Completing the Main Body Creating the Accessories Putting on the Boots Creating the Hands Chapter 9: Character Poly Modeling: Part III Creating the Head Merging and Attaching the Head’s Accessories Chapter 10: Introduction to Materials: Interiors and Furniture The Slate Material Editor Material Types mental ray Material Types Shaders Mapping the Couch and Chair Mapping the Window and Doors Chapter 11: Textures and UV Workflow: The Soldier UV Unwrapping Seaming the Rest of the Body Applying the Color Map Applying the Bump Map Applying the Specular Map Chapter 12: Character Studio: Rigging Character Studio Workflow Associating a Biped with the Soldier Model Chapter 13: Character Studio: Animation Animating the Soldier Chapter 14: Introduction to Lighting: Interior Lighting Three-Point Lighting 3ds Max Lights Lighting a Still Life in the Interior Space Selecting a Shadow Type Atmospheres and Effects Light Lister Chapter 15: 3ds Max Rendering Rendering Setup Cameras Safe Frames Raytraced Reflections and Refractions Rendering the Interior and Furniture Chapter 16: mental ray mental ray Renderer Final Gather with mental ray mental ray Materials Appendix: Autodesk® 3ds Max® Certification Acquisitions Editor: Mariann Barsolo Development Editor: Tom Cirtin Technical Editor: Jon McFarland Production Editor: Rachel Gunn Copy Editor: Judy Flynn Editorial Manager: Pete Gaughan Production Manager: Tim Tate Vice President and Executive Group Publisher: Richard Swadley Vice President and Publisher: Neil Edde Book Designer: Happenstance Type-O- Rama Compositor: Craig W. Johnson, Happenstance Type-O-Rama Proofreader: Candace Cunningham Indexer: Nancy Guenther Project Coordinator, Cover: Katherine Crocker Cover Designer: Ryan Sneed Cover Image: Randi L. Derakhshani Copyright © 2013 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-1-118-57514-7 ISBN: 978-1-118-72366-1 (ebk.) ISBN: 978-1-118-75025-4 (ebk.) ISBN: 978-1-1187-2364-7 (ebk.) No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. 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If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com. Library of Congress Control Number: 2013933624 TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. Autodesk and 3ds Max are registered trademarks of Autodesk, Inc. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book. 10 9 8 7 6 5 4 3 2 1 Dear Reader, Thank you for choosing Autodesk® 3ds Max® 2014 Essentials. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching. Sybex was founded in 1976. More than 30 years later, we’re still committed to producing consistently exceptional books. With each of our titles, we’re working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available. I hope you see all that reflected in these pages. I’d be very interested to hear your comments and get your feedback on how we’re doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at [email protected]. If you think you’ve found a technical error in this book, please visit http://sybex.custhelp.com. Customer feedback is critical to our efforts at Sybex. Best regards, Neil Edde Vice President and Publisher Sybex, an Imprint of Wiley To Max Henry Acknowledgments We are thrilled to be a part of the team working to publish Autodesk® 3ds Max® 2014 Essentials, a complete update and style change to our previous Introducing Autodesk® 3ds Max® series. Education is an all-important goal in life and should always be approached with eagerness and earnestness. We would like to show appreciation to the teachers who inspired us; you can always remember the teachers who touched your life, and to them we say thanks. We would also like to thank all of our students, who taught us a lot during the course of our many combined academic years. Special thanks go to Mariann Barsolo, Thomas Cirtin, Rachel Gunn, and Pete Gaughan, our editors at Sybex who have been professional, courteous, and ever patient. Our appreciation also goes to technical editor Jon McFarland, who worked hard to make sure this book is of the utmost quality. We could not have done this revision without their help. In addition, thanks to Dariush’s mother and brother for their love and support, not to mention the life-saving babysitting services. Writing on the HP EliteBook Having a good computer system is important with this type of work, so a special thank you goes to HP for keeping us on the cutting edge of workstation hardware by providing us with a fully decked-out EliteBook 8760w, which was our primary computer in writing this book. What struck us about the laptop was that it was not only portable, making it easy for a writing team to collaborate; it was also powerful enough to run truly demanding tasks. It takes a special machine to run graphics-intensive applications, such as Autodesk 3ds Max, and we were thrilled to write this book on the HP EliteBook. Running an Intel i7 CPU alongside 16 GB of RAM and an Nvidia Quadro 5010M (with a whopping 6 GB of memory) gave us the muscle we needed to run multiple applications alongside 3ds Max splendidly. Dual 320 GB hard drives gave us plenty of space for Windows 7 Professional and its applications and still left lots of room for renders. We opted out of the RAID option to mirror the drives (you can also stripe them for performance), but that doesn’t mean we
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