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Springer Series on Cultural Computing Vladimir Geroimenko Editor Augmented Reality Art From an Emerging Technology to a Novel Creative Medium Second Edition Springer Series on Cultural Computing Editor-in-chief Ernest Edmonds, University of Technology, Sydney, Australia Series editors Sam Ferguson, University of Technology, Sydney, Australia Frieder Nake, University of Bremen, Bremen, Germany Nick Bryan-Kinns, Queen Mary University of London, London, UK Linda Candy, University of Technology, Ultimo, Australia David England, Liverpool John Moores University, Liverpool, UK Andrew Hugill, De Montfort University, Leicester, UK Shigeki Amitani, Adobe Systems Inc., Shinagawa-ku, Tokyo, Japan Doug Riecken, Columbia University, New York, USA Jonas Lowgren, Linköping University, Malmö, Sweden Ellen Yi-Luen Do, University of Colorado Boulder, Boulder, USA CulturalComputingisanexciting,emergingfieldofHumanComputerInteraction, whichcoverstheculturalimpactofcomputingandthetechnologicalinfluencesand requirements for the support of cultural innovation. Using support technologies such as location-based systems, augmented reality, cloud computing and ambient interaction researchers can explore the differences across a variety of cultures and providetheknowledgeandskillsnecessarytoovercomeculturalissuesandexpand human creativity. This series presents the current research and knowledge of a broadrangeoftopicsincludingcreativitysupportsystems,digitalcommunities,the interactive arts, cultural heritage, digital museums and intercultural collaboration. More information about this series at http://www.springer.com/series/10481 Vladimir Geroimenko Editor Augmented Reality Art From an Emerging Technology to a Novel Creative Medium Second Edition 123 Editor Vladimir Geroimenko Faculty of Informatics andComputer Science TheBritish University in Egypt(BUE) Sherouk City,Cairo Egypt ISSN 2195-9056 ISSN 2195-9064 (electronic) SpringerSeries onCultural Computing ISBN978-3-319-69931-8 ISBN978-3-319-69932-5 (eBook) https://doi.org/10.1007/978-3-319-69932-5 LibraryofCongressControlNumber:2017963005 1stedition:©SpringerInternationalPublishingSwitzerland2014 2ndedition:©SpringerInternationalPublishingAG2018 Thisworkissubjecttocopyright.AllrightsarereservedbythePublisher,whetherthewholeorpart of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission orinformationstorageandretrieval,electronicadaptation,computersoftware,orbysimilarordissimilar methodologynowknownorhereafterdeveloped. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publicationdoesnotimply,evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfrom therelevantprotectivelawsandregulationsandthereforefreeforgeneraluse. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authorsortheeditorsgiveawarranty,expressorimplied,withrespecttothematerialcontainedhereinor for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictionalclaimsinpublishedmapsandinstitutionalaffiliations. Printedonacid-freepaper ThisSpringerimprintispublishedbySpringerNature TheregisteredcompanyisSpringerInternationalPublishingAG Theregisteredcompanyaddressis:Gewerbestrasse11,6330Cham,Switzerland This pioneering book is dedicated to the future generations of augmented reality artists. Many thanks to the British University in Egypt (BUE) for the support, without which this new edition would not have been possible. Preface Thebookyouareholdinginyourhandsinapaper,ormorelikelydigitalformat,is auniqueone.Thisisthesecond editionofthefirstevermonographonaugmented reality art. Itiswrittenbyateam ofworld-leading artists andresearchers,pioneers intheuseofaugmentedrealityasanovelartisticmedium,andisbeingdedicatedto the future generations of augmented reality artists. Thebookexploresawiderangeofmajoraspectsofaugmentedrealityartandits enabling technology. It is intended to be a starting point and essential reading not only for artists, researchers, and technology developers, but also for students and everyone who is interested in emerging augmented reality technology and its current and future applications in art. Itwas very difficult to make this book happen, because augmented reality art is stillinitsinfancyatpresent,andtherearethereforerelativelyfewresearchmaterials available. We owe a debt to our contributors who have managed to produce this monograph in the face of these difficulties. The team includes 30 researchers and artists from 12 countries (Australia, Canada, Egypt, Germany, Ireland, Italy, Netherlands, Romania, Slovenia, UAE, UK, and USA). Many of the authors are members of the Manifest.AR group (www.manifestar.info). Manifest.AR was the first artist collective that started using augmented reality (AR)tocreateartandactivistworks.ThegroupwasformedwhenARcreationfirst becamepossibleonsmartphones.Manifest.ARexploreswhatmakesARuniqueas amedium,separatingitfromotherformsofnewmedia,suchasvirtualreality,Web art, video, and physical computing. The collective found its roots in the groundbreaking 2010 We AR in MoMA intervention.MarkSkwarekandSander Veenhofrealizedtheycould challenge the Museum of Modern Art’s extreme exclusivity by placing artworks inside and around the museum and invited selected artists to participate. Finding talented and accomplishedARartistsfortheshowwasverydifficult—atthetimeoftheMoMA intervention, very few people even knew what AR was. The group of invited participants included most of those who became core founders of Manifest.AR: Sander Veenhof, Mark Skwarek, Tamiko Thiel, Will Pappenheimer, Christopher Manzione, and John Craig Freeman. After the We AR in MoMA intervention, it vii viii Preface was time to put down in words the thoughts, goals, and future visions of the first artistsworkingwiththisnewtechnology.TamikoThielproposedchoosingagroup name to give an identity to future collaborations. Sander Veenhof suggested the name Manifest.AR and that the group should write a manifesto to document this historic moment, the birth of mobile AR as an art form. Mark Skwarek brought togetherwhatbecametheoriginalfounder’sgroup(theaboveartists,plusGeoffrey Alan Rhodes) and was the driving force behind getting the group to write and publishthe“ARArtManifesto,”Manifest.AR’sdebutasagroupentity,onJanuary 25, 2011. Here is the manifesto in full: “All that is Visible must grow beyond itself and extend into the Realm of the Invisible” (Tron, 1982). AugmentedReality(AR)createsCoexistentSpacialRealities,inwhichAnything is possible—Anywhere! The AR Future is without boundaries between the Real and the Virtual. In the AR Future we become the Media. Freeing the Virtual from a Stagnant Screen we transform Data into physical, Real-Time Space. The Safety Glass of the Display is shattered and the Physical and Virtual are united in a new In-Between Space. In this Space is where we choose to Create. WearebreakingdownthemysteriousDoorsoftheImpossible!TimeandSpace died yesterday. We already live in the Absolute, because we have created eternal, omnipresent Geolocative Presence. In the 21st Century, Screens are no longer Borders. Cameras are no longer Memories. With AR the Virtual augments and enhances the Real, setting the Material World in a dialogue with Space and Time. In the Age of the Instantaneous Virtual Collective, AR Activists aggravate and relievetheSurfaceTensionandOsmoticPressurebetweentheso-calledNetworked Virtual and the so-called Physical Real. Now hordes of Networked AR Creatives deploy Viral Virtual Media to overlay, thenoverwhelmclosedSocialSystemslodgedinPhysicalHierarchies.Theycreate subliminal, aesthetic and political AR Provocations, triggering Techno- Disturbances in a substratosphere of Online and Offline Experience. Standing firmly in the Real, we expand the influence of the Virtual, integrating and mapping it onto the World around us. Objects, banal By-Products, Ghost Imagery and Radical Events will co-exist in our Private Homes and in our Public Spaces. With AR we install, revise, permeate, simulate, expose, decorate, crack, infest and unmask Public Institutions, Identities and Objects previously held by Elite Purveyors of Public and Artistic Policy in the so-called Physical Real. ThemobilephoneandfutureVisualizationDevicesarematerialwitnesstothese Ephemeral Dimensional Objects, Post-Sculptural Events and Inventive Architectures. We invade Reality with our Viral Virtual Spirit. ARisnotanAvant-GardeMartialPlanofDisplacement,itisanAdditiveAccess MovementthatLayersandRelatesandMerges.ItembracesallModalities.Against the Spectacle, the Realized Augmented Culture introduces Total Participation. Preface ix AugmentedRealityisanewFormofArt,butitisAnti-Art.ItisPrimitive,which amplifies its Viral Potency. It is Bad Painting challenging the definition of Good Painting.ItshowsupintheWrongPlaces.ItTakestheStagewithoutpermission.It is Relational Conceptual Art that Self-Actualizes. AR Art is Anti-Gravity, it is Hidden and must be Found. It is Unstable and Inconstant.ItisBeingandBecoming,RealandImmaterial.ItisThereandcanbe Found —if you Seek It. The first edition of this book captured a special moment in time, the birth of augmented reality as a new medium. It showed the first efforts of the artist’s pioneeringinthisoncevirginmedium.Newmediumsrequireaperiodofdiscovery. Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium was a snapshot of that incredible moment of discovery. The progression that took place in the first few years was truly impressive. During this time, the leadingartiststookeveryopportunitytocreateworkthattheycould.Attimes,some oftheartistsweredoing3–4showsinoneweek.Thisallowedthemtoexperiment at a rapid pace. In this period, they explored what makes the medium unique and differentfromitspredecessors.Oneareathathadgreatpromisewastheabilitytotie an idea to a physical location or object. It is worth to remember that the first works in cinema were basically mirror copies of the theater stage. Actors would perform a narrative on a theatrical stage whilethefilmcrewrecordedit.Ittook50yearstogetfromtheinventionoffilmto OrsonWelles’sCitizenKane,whichisconsideredtobethefirstmasterpieceinthe black-and-white film’s golden age displaying mastery over the technology as well ascinematicnarrativetechnique.Theteambehinditscreationhadabsolutemastery of the medium on all levels for that time. Augmented reality art has yet to have its Citizen Kane, a masterpiece truly worthy of the technology. It is not to say that groundbreaking work has not been done,butitwilllookprimitivecomparedtowhatiscominginthenearfuture.This is largely due to the limitations of the current hardware and software. The early years of augmented reality art development were trying times. Complex artworks that worked perfectly during testing would be dead at the gallery opening. Certain wireless providers would work at one event and not at others. Many times, you wouldseethepeople crowdedaround theoneguywho showed upwith anAT&T wirelessplanbecausealltheothercarriersweredead.SDKsandothersoftwarefor AR art development would be in business one day and bought by Apple the next (who would subsequently remove the software from the public market). Work would exist one day and be gone the next. During this ongoing period, docu- mentationwascritical.Mostoftheearlyworkexistsonlyasdocumentation.Sadly, this is still somewhat thecase. But there is hope that comes in the form of AR Kit byAppleandARCorebyGoogle.Thisdevelopmentsoftwareisquitegood,iseasy to work with, and makes AR a hundred times more accessible to the development community than it ever has been. There is a real chance this software might bring AR to the general public. If more people start using the technology, more exciting tools for artists will be developed. x Preface For the ideal experience, the user’s view needs to move from the LCD of the phonetosomethinglikeapair oflightweightARglasses.Theexperienceneedsto be directly in front of the user’s field of view. Rock solid tracking is needed to orienttheARartworkinthephysicalspace.Andontopofthis,thesoftwareneeds to be able to integrate the digital content into the physical space, including color correction, depth offield, shadows, and moving objects. We still have a few years before this, so artists will have to make due with the current smartphones. Inthisupdatedandrevisededitionofthebook,weseethesecondgenerationof AR artworks and new talents joining the AR artist community. The projects have progressed conceptually and technically. The smartphones have improved dra- matically, especially their sensors, speed, and resolution. Next-generation AR headsets like the HoloLens have also become available. These advances have openedupanentirelynewandimprovedsetoftoolsartiststocreatewith.Itisnever been as exciting to create AR as today and the future looks bright! The content of the book is arranged as follows. You can read chapters in sequence or randomly. Chapter 1 “Augmented Reality Activism” narrates the exciting story of the first generation of activists that began working with augmented reality to further their causes.Theseactivists pioneeredthedevelopment ofmobileAR insearch ofwhat madeituniquefromothermediumsandwhattraitscouldbeusedtofurtheractivists agendas.Many ofthese worksarethefirst explorationsof theirtype withthisnew technology and act as a road map for future activists working with AR. What dangers do those working with this technology face? Does AR have the ability to empower the masses? Can it create real social change and can it unite society by turning virtual experiences into physical ones? The activists in this chapter set out to find these answers. Chapter 2 “Critical Interventions into Canonical Spaces” describes augmented realityinterventionsledbytheauthorin2011withtheartistgroupManifest.ARat the Venice Biennale, and in collaboration with the design office PATTU at the Istanbul Biennal. The interventions used the emerging technology of mobile aug- mentedrealitytogeolocatevirtualartworksinsidethenormally,curatoriallyclosed spacesoftheexhibitionsviaGPScoordinates.Unlikephysicalartinterventions,the artworkscannotberemovedorblockedbythecuratorsorotherauthoritiesandwill remain at those locations as long as the artist desires. The artworks exploit the site-specificity as an integral part of the artwork while simultaneously questioning the value of location to canonize works of art, and the power of the curator as gatekeepertocontrolaccesstothespacesthatconsecrateworksofartaspartofthe high art canon. Chapter 3 “ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage”proposesanactivity-basedtaxonomymethodthatisdesignedtoproduce technology adoption insights. The proposed method is evaluated on adoption of augmented reality technology in the context of art and cultural heritage. In this process,anARTaxonomyforArtandCulturalHeritagehasbeenbuilt,whichwas used to classify 86 AR applications in this domain. The results of classification provided a meaningful insight into technology adoption, to name a few: general

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