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International Journal of Environmental Research and Public Health Article An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren ManuelCastro-Sánchez1 ID,RamónChacón-Cuberos2,* ID,JoséLuisUbago-Jiménez3 ID, EdsonZafra-Santos4andFélixZurita-Ortega3 ID 1 DepartmentofEducation,UniversityofAlmería,04120Almería,Spain;[email protected] 2 DepartmentofIntegratedDidactics,UniversityofHuelva,21007Huelva,Spain 3 DepartmentofDidacticsofMusical,PlasticandCorporalExpression,UniversityofGranada, 18071Granada,Spain;[email protected](J.L.U.-J.);[email protected](F.Z.-O.) 4 KinesiologySchool,UniversitySantoTomas,837003Santiago,Chile;[email protected] * Correspondence:[email protected];Tel.:+34-958-248-949 (cid:1)(cid:2)(cid:3)(cid:1)(cid:4)(cid:5)(cid:6)(cid:7)(cid:8)(cid:1) (cid:1)(cid:2)(cid:3)(cid:4)(cid:5)(cid:6)(cid:7) Received:4August2018;Accepted:24August2018;Published:29August2018 Abstract: (1)Background: Societyischangingamazinglyfast,andthisisbringingaboutchangesin thewaythatpeoplespendtheirfreetime. Inthe21stcentury,freetimeisincreasinglyspentusing technologicaldevicessuchasvideogames,thusincreasinglevelsofsedentariness. Theaimofthe presentstudywastodefineanexplanatorymodelfortheproblematicuseofvideogames,physical activity, motivational climate in sports, and victimization in schoolchildren, and to analyze the relationshipsbetweenthesevariablesaccordingtogender;(2)Methods: Atotalof734schoolchildren, of both sexes, participated in this research study. They were aged from 10 to 12 and lived in the provinceofGranada(Spain). ThemaininstrumentsusedwerethequestionnairesPMCSQ-2,PAQ-C, QERV, and SVS. A multigroup structural equation model was used, which had an excellent fit (χ2 =319.472;df=72;p<0.001;CFI=0.962;NFI=0.952;IFI=0.962;RMSEA=0.048);(3)Results: Thepracticeofphysicalactivitywasrelatednegativelyandindirectlytotheproblematicuseofvideo games((r=−0.085,boys);(r=−0.081,girls)),andthisinturnwasrelatedpositivelyanddirectlyto victimization((r=0.094,boys);(r=0.174,girls)). Additionally,taskclimatewasinverselyrelated totheproblematicuseofvideogamesforgirls(r=−0.133),andegoclimatewasdirectlyrelatedto theuseofthesedevicesonlywithregardtoboys(r=0.250). (4)Conclusions: Itmustbenotedthat schoolchildren’spathologicaluseofvideogamesiscloselyrelatedtolowerlevelsofphysicalactivity. Inaddition,thosemotivationalclimatesinsportsthatareorientedtowardsperformanceexacerbate thispathologicalbehavior,whichaccentuatestheimportanceofpromotingmotivationalclimates thatareorientedtowardstasksinschoolchildren. Keywords: motivational climate in sport; physical activity; bullying; problematic use of video games;children 1. Introduction Society is changing at an unprecedented rate, which is affecting the way in which people spendtheirfreetime. Theyoungestinsocietywereborninthemiddleofthe“technologicalera”, their growing up coinciding with an unstoppable surge in technological advancement and the developmentofelectronicentertainmentdevicesneverseenbefore[1,2]. Therefore,inthe21stcentury, societyisfacingtheproblemofthepathologicaluseofdigitalentertainmentdevices,whichisespecially prevalentintheyoungestsectorsofthepopulation,suchasschoolchildren[3]. Int.J.Environ.Res.PublicHealth2018,15,1866;doi:10.3390/ijerph15091866 www.mdpi.com/journal/ijerph Int.J.Environ.Res.PublicHealth2018,15,1866 2of15 Authors such as Chacón-Cuberos et al. [4] or Verheijen et al. [5], indicate that parents have littlecontrolovertheirchildren’suseofthiskindoftechnology,duetoitsrapidspreadthroughout society. Theproblematicuseofvideogamesinschoolchildrenisalsoariskfactorfordiversehealth problemsatthecognitive,social,andphysicallevels[6–8]. Agreatdealofresearchhasanalyzedthe negativeconsequencesoftheproblematicuseofvideogames. Someofthesearephysical,suchas hormonal changes and various eye problems; some are social, such as the deterioration and loss of socio-emotional skills; and others are cognitive, such as increasing anxiety, which can lead to depressioninseriouscases[9,10]. Inthisregard,agreatdealofresearchhasanalyzedthenegative behavioralconsequencesthatstemfromtheabuseofthiskindoftechnology,revealingareductionin physicalactivitythatleadstoariseinsedentarylifestylesandobesity[11],allofwhichareassociated withpoorerhealthingeneral[12]. Anotherofthenegativeconsequencesofvideogamesabuseis increasedaggressiveness,adirectlinkhavingbeenidentifiedbetweenthesetwofactors[13,14]. Thisis attributedtotheviolentnatureofmanyvideogames,whoseuseisconsideredariskfactorforviolent behavior[15,16]. In this sense, schoolchildren are very easily influenced and readily modify their behavior patterns. Videogamesareseenastheultimateaudiovisualmedium,buttheydisseminateimitable negativebehaviorsthatadverselyaffectanyonewhohasnotundergoneanappropriatesocialization process[17,18]. Byplayingvideogameswithahighcontentofaggressiveness,youngpeoplecometo associateviolencewithpositiveemotionssuchastheenjoymentthegameprovides,whichresultsin theyoungpersonbecomingdesensitizedtosuchviolentbehavior[19,20]. Forthatreason,asindicated by Ditrrick et al. [21] and Kimmig et al. [22], constant use of these kind of video games by young peoplecausesafallintheirlevelsofanxietyandfearinthefaceofviolentsituations,whichinsome cases causes them to lose their ability to feel empathy for victims and to identify instead with the aggressors,whichinturnmaybringaboutagreatertoleranceofaggressionandevenengenderviolent behaviortowardspeers. Accordingtothisbasis,recentstudiessuchasthosebyBoxeretal.[23]orDeCamp&Ferguson[24] connect the abuse of screen-based entertainment such as video games and TV with an increase in victimization,adeteriorationofacademicperformance,andtheproliferationofsymptomsrelated todepressionthatcanleadtointrafamilialviolence. Inthefaceofallthis,physicalactivitybecomes afundamentaltoolforcounteractingthespreadofunhealthyhabitsinducedbygreatersedentariness relatedtotheuseofvideogames. Itcanalsopreventaddictionproblems;perhapseventheuseof harmfulsubstancessuchasalcohol,tobaccoandotherdrugs[25–27]. Forthesereasons,studyingtheprocessofmotivatingschoolchildrentotakeupphysicalactivity isconsideredessential,giventhatthisisultimatelywhatwilldeterminewhethertheycontinuewith sportingactivities,oreitherabandonthemorreplacethemwithsedentaryhabitsrelatedtotheuse ofdigitalentertainmentandtheconsumptionofharmfulsubstances[28]. Thestudyofmotivation towardssportisvitalsince,dependingonthetypeofsportpracticed,itcanactbothasariskfactor andasafactorpreventingtheadoptionofunhealthybehaviors[29,30]. Withregardtothestudyof motivation,inthecontextofphysicalactivityandsport,theAchievementGoalTheoryconstitutes oneofthemostpopulartheoreticalframeworks. Thistheoryisbasedonthefundamentalideathat motivationtowardsthepracticeofphysicalactivitydependsontheobjectivesthatthepersonwantsto achieve,whichareknownasachievementgoals[31,32]. Onthebasisoftheirworkonmotivationalorientations, authorssuchasLochbaumetal.[33] indicatetheexistenceoftwodifferentmotivationalclimates: oneisorientedtowardsthetaskandis characterizedbymoreself-determinedorintrinsicmotivations,wherethepersonpracticesphysical activityforpleasureorfun,whichpromotesgreateradherencetothepracticeofsport;theotheris orientedtowardsegoandischaracterizedbyalessself-determinedorextrinsictypeofmotivation, usually associated with competition and external rewards, and thus promoting rivalry between peers because of their fear of failure, which is associated more with the abandonment of physical activity[34,35]. Inthisline,ego-orientedclimatescouldberelatedtonon-adaptivebehaviorssuch Int.J.Environ.Res.PublicHealth2018,15,1866 3of15 as aggressiveness and the problematic use of video games, while task-oriented climates could be associatedwithadaptivebehaviorsandhealthyhabits. Therefore, the present research study has the following objectives: (a) to define and contrast an explanatory model for the motivational climate, the practice of physical activity, the use of videogames,andvictimizationamongschoolchildren,and(b)toanalyzetherelationshipsbetween motivationalclimate,thepracticeofphysicalactivity,theuseofvideogames,andvictimizationby gender(boys/girls),bythemeansofamultigroupstructuralequationanalysis. 2. MaterialsandMethods 2.1. SubjectsandDesign Thisdescriptiveandcross-sectionalstudywasconductedonasampleof734schoolchildren,both boysandgirls(45.2%boysand54.8%girls),agedbetween10and12(M=10.88;SD=0.69),infifthand sixthprimarygradeinthecityofGranada. Thesamplewaschosenbyconveniencesampling,withthe requirementbeingthattheparticipantsbeatthethirdstageofprimaryeducation. Thechildreninthe samplewerefrom11elevendifferentschoolsinthecityofGranada,andalltheschoolsthatagreedto participatewereaskedtodosoonavoluntarybasis. Itshouldbepointedoutthatinordertoavoid dataduplication,thenon-repetitionofsubjectswasguaranteedbyindividualizedmonitoringduring datacollection. 2.2. Measures Problematicuseofvideogames: theinstrumentCERV(QuestionnaireofExperiencesRelatedto VideoGames)originallydevelopedbyChamarroetal.[36]wasused. Thisinstrument,whichwas validated on a sample of 7168 Spanish adolescents by Chamarro et al. [36], is made up of 17negativelyformulateditems,gradedbythemeansofaLikertscalewithfouroptions(1=Never; 2=Sometimes;3=Often;4=Always). Theitemsaretotaleduptodescribetheperson’sbehavior in relation to the use of video games, classifying them in tertiles to categorize the variables into: “Noproblems”,“Potentialproblems”and“Seriousproblems”.Thereliabilityoftheoriginalinstrument byChamarroetal.[36]wasα=0.87,andinthepresentstudyitisα=0.91. Practiceofphysicalactivity:thequestionnaire“PhysicalActivityQuestionnaireforolderChildren (PAQ-C)”wasusedinitsvalidatedandadaptedversioninSpanish[37]. Thequestionnaireassesses moderate to vigorous physical activity practiced during the last seven days, by the means of 10questionsaboutthetypeandfrequencyoftheactivitiescarriedout. Thescoresforeachquestion ranged from 1 to 5, and calculation of the final score indicated a higher or lower frequency of the practiceofphysicalactivity. Thisinstrumentachievedaconsistencyofα=0.77,whichwasacceptable andverysimilartothevalueobtainedbyKowalskietal.[37]intheoriginalstudy(α=0.79). Motivationalclimateinsport(PMCSQ-2). Thisquestionnairederivesfromtheoriginalversion by Newton et al. [38], adapted to Spanish by González-Cutre et al. [39]. It is made up of 33 items gradedbymeansofaLikertscalewithfiveoptionsrangingfrom1=TotallyDisagreeto5=Totally Agree. Thequestionnaireestablishestwocategories: TaskClimate,withitscategoriesCooperative Learning,Effort/ImprovementandImportantRole,andEgoClimate,withitscategoriesPunishment forMistakes,UnequalRecognitionandTeamMemberRivalry. Theinternalconsistency(Cronbach’s alpha)oftheinstrumentobtainedbyGonzález-Cutreetal.[39]initsSpanishversionwasα=0.90for Ego Climate (α = 0.77 for punishment for mistakes, α = 0.87 for unequal recognition, α = 0.61 for teammemberrivalry)andα=0.84forTaskClimate(α=0.65forcooperativelearning,α=0.70for effort/improvement,α=0.70forimportantrole). Thepresentresearchstudyobtainedα=0.89for Ego Climate (α = 0.92 for punishment for mistakes, α = 0.91 for unequal recognition, α = 0.68 for member rivalry) and α = 0.93 for Task Climate (α = 0.83 for cooperative learning, α = 0.84 for effort/improvement,α=0.86forimportantrole). Int.J.Environ.Res.PublicHealth2018,15,1866 4of15 SchoolVictimizationScale: ThisquestionnairewascreatedbyMynard&Joseph[40]andadapted toSpanishbyCavaetal.[41].Itismadeupof20itemsgradedbythemeansofaLikertscale(1=Never; 4=Always), addressingthreetypesofvictimization; PhysicalVictimization, VerbalVictimization, and Relational Victimization. In the original study, Mynard & Joseph [40] obtained an internal consistency (Cronbach’s alpha) of α = 0.77. In this study, the coefficient was higher, at α = 0.93 (α = 0.88 for Relational Victimization; α = 0.86 for Physical Victimization; α = 0.84 for Verbal Victimization). 2.3. Procedure First,throughtheFacultyofEducationoftheUniversityofGranada,withthecooperationofthe DepartmentofEducationoftheregionalgovernmentofAndalucia,arequestforcollaborationwas madetotheparticipatingschoolsinthecityofGranada, whichhadbeenselectedbyconvenience sampling. Theseschoolswereinformedofthenatureoftheresearchstudy,andcollaborationofthe studentswasrequested. Secondly,aconsentformwassenttothelegalguardiansoftheteenagers requestingtheirinformedconsent,sincetheparticipantswereminors. Theanonymityofthedatacollectedwasguaranteedthroughouttheprocess,itbeingmadeclear thattheinformationwouldbeusedforscientificpurposesonly. Theresearchteamwasconstantly availableinordertosolveanydoubts. Thequestionnaireswereallcompletedwithoutanyproblemsor abnormalitiestoreport.Finally,teachers,schoolcounselors,andresponsiblestaffwerethankedfortheir collaborationandtoldthattheywouldsoonbesentareportonthedataobtained,withconfidentiality preservedatalltimes. Afterdatacollection,atotalof52questionnaireshadtoberejectedbecausetheywerenotcorrectly completed. ThepresentresearchstudyfollowedtheguidelinessetoutintheDeclarationofHelsinki (WorldMedicalAssociation,2008)forresearchprojects,aswellasthenationallegislationregulating clinicaldrugtrials(RoyalDecree223/2004of6February),biomedicalresearch(Law14/2007of3July), andtheprotectionofpersonaldata(OrganicLaw15/1999of13December). 2.4. DataAnalysis The statistical software used was IBM SPSS® version 22.0 (IBM Corp, Armonk, NY, USA) for Windows,fortheanalysisofbasicdescriptors. TheprogramIBMAMOS® 23(IBMCorp,Armonk, NY, USA) was used for analysis of the relationships between constructs in the structural model. Oncethetheoreticalmodelhadbeendeveloped,apathanalysiswascarriedout,consideringmatrix relationshipsderivedfromamultigroupanalysisclassifyingparticipantsbygenderasagrouping variable. Therefore, two different structural models were established in order to check whether relationshipsbetweenvariablesvaryaccordingtogender. Path routes are created using 11 observable variables and three latent variables in order to determine indicators (Figure 1). These indicators give causal explanations of the latent variables byobservingrelationshipsbetweentheindicators,consideringthereliabilityofthemeasurements. Additionally,measurementerrorsareincludedintheobservablevariablesinordertocontrolthem directly. One-wayarrowsareinfluencelinesbetweenlatentandobservablevariables,andtheyare interpretedasmultivariateregressioncoefficients. Two-wayarrowsshowtherelationshipbetween latentvariables,alsorepresentingtheregressioncoefficients. Motivational climate oriented towards task (TC) and motivational climate oriented towards ego (EC) act as exogenous variables, and each of them is inferred by three indicators. For task climate, the indicators are IR (Important Role), E/I (Effort/Improvement), and CL (Cooperative Learning). For ego climate, they are PM (Punishment for Mistakes), UR (Unequal Recognition), andMR(TeamMemberRivalry). Theuseofvideogames(VIDEOGAMES)actsasanendogenous variable, receiving the effect of task climate (TC) and ego climate (EC). The practice of physical activity (PHYSICAL ACTIVITY) also acts as an endogenous variable, receiving the effect of task climate(TC),egoclimate(EC),andtheuseofvideogames(VIDEOGAMES).Likewise,victimization Int.J.Environ.Res.PublicHealth2018,15,1866 5of15 (VICTIMIZATION) acts as an endogenous variable, receiving the effect of the use of video games (VIDEOGAMES),thepracticeofphysicalactivity(PHYSICALACTIVITY),taskclimate(TC),andego Int. J. Environ. Res. Public Health 2018, 15, x FOR PEER REVIEW 5 of 15 climate(EC). FFiigguurree1 .M1. odMelotdheeol rietsh.eNoroitees1. :TNCo,Ttea1s:k CTliCm, ateT;aCsLk, CCoolipmearateti;v eCLLea, rnCinogo;pEe/rIa,tEivffeo rt/LIemarpnrionvge;m eEn/tI;, IERf,foImrt/pImorptarnovteRmoelen;t;E ICR,, IEmgpooCrtlainmt aRteo;leM; ERC,, MEgeom Cbleimr Ratiev; aMlrRy;, MPMem,bPeurn Risivhamlreyn; tPfMor, PMunisitsahkmese;nUt fRo,r UMniesqtaukaelsR; eUcoRg, nUitnioenq;uValI DREeOcogGnAitMioEnS; ,VUIDseEoOf vGidAeMogEaSm, Uess;eP oAf, Pvihdyesoic aglaAmcetsi;v iPtyA;,V PIhCyTsIiMcaIlZ AAcTtIiOviNty,; VVicICtimTIiMzaItZioAnT;IORNV,, VRiecltaimtioiznaatlioVn;i cRtiVm, iRzaetliaotnio;naOl PVVic,tiOmvizearttioPnh; yOsPicVal, OVvicetritm Pizhaytsiiocna;l VOicVtiVm,izOavtieornt; VOerVbVal, OVivcetirmt Vizeartbioanl .Victimization. The model fit was checked in order to verify its compatibility and the empirical information The model fit was checked in order to verify its compatibility and the empirical information obtained. Fit reliability was based on the fit indexes established by Marsh [42]. In relation to Chi- obtained.FitreliabilitywasbasedonthefitindexesestablishedbyMarsh[42].InrelationtoChi-square, square, non-significant values associated with p denote a good model fit. The Comparative Fit Index non-significantvaluesassociatedwithpdenoteagoodmodelfit. TheComparativeFitIndex(CFI) (CFI) will be acceptable if it is higher than 0.90, and excellent if it is higher than 0.95. The Normed Fit willbeacceptableifitishigherthan0.90,andexcellentifitishigherthan0.95. TheNormedFitIndex Index (NFI) will be acceptable if it is higher than 0.90. The Incremental Fit Index (IFI) will be (NFI)willbeacceptableifitishigherthan0.90. TheIncrementalFitIndex(IFI)willbeacceptableif acceptable if it is higher than 0.90, and excellent if it is higher than 0.95. Finally, the Root Mean Square itishigherthan0.90,andexcellentifitishigherthan0.95. Finally,theRootMeanSquareErrorof Error of Approximation (RMSEA) will be excellent if it is lower than 0.05 and acceptable if it is lower Approximation(RMSEA)willbeexcellentifitislowerthan0.05andacceptableifitislowerthan0.08. than 0.08. 3. Results 3. Results Theproposedstructuralequationmodelaccordingtoschoolchildren’sgenderobtainedagoodfit inallTashsee spsrmopenotseindd sitcreusc.tTuhrealC ehqiu-saqtiuoanr emhoaddeal ascigcnoirfidcianngt tvoa slucheoooflcph(iχld2r=en3’1s9 g,4e7n2d;eDrF o=bt7a2in;ped< a0 .g0o0o1d). Nfiet viner tahlle laesssse,stshmisenint dienxdiccaens.n oTthbe eCihnit-esrqpuraerteed hiand aa sstaignndiafircdainzte dvawluaey ,owf hpi c(hχ2p =o s3e1s9,a4n72a;d DdFit io= n7a2l; ppr o<b 0le.0m01b)y. Nitsevseenrtshiteilveistsy, ttohissa minpdleexs iczaen[n4o2t] .bTeh ienrteefroprree,toetdh einr sat asntdanarddairzdeidzefidt iwndayic, ewsthhicaht wpeorseelse sasn saedndsiittiivoenatol psraombplelmes bizye itws eserensuistievdit.yT thoe scaommpplea rsaiztiev [e42fi]t. iTnhdeerxef(oCrFeI, )ohthaedr astvaanlduaerdofiz0e.d96 f2it, iwndhiicchesw thaast ewxceerlel elnest.s Tshenesnitoirvme etod sfiatminpdlee xsi(zNeF wI)ehrae duasevda. luTeheo fco0.m95p2a,raantidveth feit inincdreemx e(CntFaIl) fihtaidn dae vxa(lIuFeI )oaf v0a.9lu62e, owfh0i.c9h62 w, baso tehxcaellsloenbte. iTnhgea ncocermpteadb lfei.t iTnhdeexr o(NotFmI) ehaand saq uvaalrueee orrfo 0r.9o5f2a, papndro txhime iantciorenm(RenMtaSlE fAit )inhdaedx a(nIFeI)x cae lvleanlutve aoluf e0o.9f602.,0 4b8o.th also being acceptable. The root mean square error of approximation (RMFSiEgAu)r eha2da annd eTxacbellele1nts hvaolwuet hoef 0e.s0t4im8. atedvaluesoftheparametersinthestructuralmodelfor schooFlibgouyres .2T ahnedse Tmabulset 1b eshoofwa stuhiet aebstleimmaategdn ivtualduee,sa onfd ththee peafrfeacmtsetmeruss itnb tehsei gstnriuficctaunrtally mdoifdfeerle fnotr fsrcohmoozle rboo.yNs.o Tihmepsero mpeurset sbteim oaf taio snusistaubclhe amsangengiattuivdee,v aanrida nthcees esfhfeocutlsd mbuesfto uben ds.ignificantly different from zero. No improper estimations such as negative variances should be found. Int.J.Environ.Res.PublicHealth2018,15,1866 6of15 Int. J. Environ. Res. Public Health 2018, 15, x FOR PEER REVIEW 6 of 15 FiguFrieg u2r.e S2t.ruSctrtuucrtaulr aelqeuqautaiotino nmmooddeel lffoorr bbooyyss.. NNoottee::T TCC,,T aTsaksCk lCimliamtea;tCeL; ,CCLo, oCpoeroaptievreatLievaer nLienagr;nEi/nIg,; E/I, Effort/Improvement;IR,ImportantRole;EC,EgoClimate;MR,MemberRivalry;PM,Punishment Effort/Improvement; IR, Important Role; EC, Ego Climate; MR, Member Rivalry; PM, Punishment for forMistakes;UR,UnequalRecognition;VIDEOGAMES,Useofvideogames;PA,PhysicalActivity; Mistakes; UR, Unequal Recognition; VIDEO GAMES, Use of video games; PA, Physical Activity; VICTIMIZATION,Victimization;RV,RelationalVictimization;OPV,OvertPhysicalVictimization;OVV, VICTIMIZATION, Victimization; RV, Relational Victimization; OPV, Overt Physical Victimization; OvertVerbalVictimization. OVV, Overt Verbal Victimization. Table1.Weightsandstandardizedregressionweightsforboys. Table 1. Weights and standardized regression weights for boys. R.W. S.R.W. RelationshipsbetweenVariables R.W. S.R.W Relationships between Variables Estimates E.E. C.R. P Estimates Estimates E.E. C.R. P Estimates VIDEOGAMES ← TC −0.561 0.430 −1.304 0.192 −0.056 VIDEO GAMES ← TC −0.561 0.430 −1.304 0.192 −0.056 VIDEOGAMES ← EC 2.778 0.523 5.313 *** 0.250 VIDEO GPAAMES ←← ECTC 0.3012.778 0.044 0.5236 .880 5.313 *** *** 0.294 0.250 PAP A ←← TCEC −0.0309.301 0.053 0.04−4 0.7406.8800 .459 *** −0.034 0.294 PA ← VIDEOGAMES −0.009 0.004 −2.208 * −0.085 PA ← EC −0.039 0.053 −0.740 0.459 −0.034 VICTIMIZATION ← TC 0.304 0.067 4.522 *** 0.208 VICTPIAM IZATION ←← VIDEO GECAMES 0.64−40.009 0.083 0.0047 .760−2.208 *** * 0.396 −0.085 VICTVIIMCTIIZMAIZTAITOIONN ←← TCPA 0.0090.304 0.058 0.0670 .147 4.5220 .883 *** 0.006 0.208 VICTIMIZATION ← VIDEOGAMES 0.014 0.006 2.330 * 0.094 VICTIMIZAIRTION ←← ECTC 1.0000.644 - 0.083 - 7.760 - *** 0.826 0.396 VICTIMIZEA/ITION ←← PATC 1.1390.009 0.043 0.0582 6.3250.147 *** 0.883 0.919 0.006 VICTIMIZCALTION ←← VIDEO GTCAMES 0.9630.014 0.041 0.0062 3.6622.330 *** * 0.806 0.094 PM ← EC 1.000 - - - 0.809 IRU R ←← TCEC 0.4671.000 0.031 - 15.203 - *** - 0.774 0.826 E/IM R ←← TCEC 0.7261.139 0.062 0.0431 1.73026.325 *** *** 0.516 0.919 CLO VV ←← VICTITMCIZ ATION 1.0000.963 - 0.041 - 23.662 - *** 0.938 0.806 OPV ← VICTIMIZATION 0.679 0.027 25.495 *** 0.775 PMR V ←← VICTIEMCIZ ATION 0.8111.000 0.026 - 30.927 - *** - 0.878 0.809 URE C ←↔ ECTC −0.1800.467 0.026 0.03−1 6.81515.203 *** *** −0.339 0.774 NMoteR1 :TC,TaskClim←ate ;CL,CooperatiEvCeL earning;E/I,Effor0t/.I7m2p6r ovemen0t;.I0R6,2Im por1ta1n.t7R3o0l e;EC,E**g*o Climate;0.516 MORV,VM emberRivalr←y;P M,PVunIiCshTmIMenItZfoArTMIiOstaNk es;UR,U1n.e0q0u0a lRecogniti-o n;VIDEO-G AMES,Us-e ofvideo 0.938 games;PA,PhysicalActivity;VICTIMIZATION,Victimization;RV,RelationalVictimization;OPV,OvertPhysical VOicPtiVm ization;OVV,O←v ertVerVbIaClVTicIMtimIiZzaAtioTnI.ONNot e:R.W.,R0e.g6r7e9ss ionWeig0h.0ts2;7S .R.W.2,5St.a4n9d5a rdized**R*e gression 0.775 WReiVgh ts;E.E.,ErrorE←st imatioVnI;CCT.RI.M,CIrZitiAcaTlIROatNio ;***Statis0ti.c8a1ll1y significa0n.0t2re6l ation3sh0i.p92b7e tween*v*a*r iablesat 0.878 alevelof0.005;*Statisticallysignificantrelationshipbetweenvariablesatalevelof0.05. EC ↔ TC −0.180 0.026 −6.815 *** −0.339 Note 1: TC, Task Climate; CL, Cooperative Learning; E/I, Effort/Improvement; IR, Important Role; EC, Ego Climate; MR, Member Rivalry; PM, Punishment for Mistakes; UR, Unequal Recognition; VIDEO GAMES, Use of video games; PA, Physical Activity; VICTIMIZATION, Victimization; RV, Relational Victimization; OPV, Overt Physical Victimization; OVV, Overt Verbal Victimization. Note: R.W., Regression Weights; S.R.W., Standardized Regression Weights; E.E., Error Estimation; C.R., Critical Ratio; *** Statistically significant relationship between variables at a level of 0.005; * Statistically significant relationship between variables at a level of 0.05. Int.J.Environ.Res.PublicHealth2018,15,1866 7of15 Int. J. Environ. Res. Public Health 2018, 15, x FOR PEER REVIEW 7 of 15 Statistically significant relations were found at the p < 0.005 level in all associations between motivatiSotantaislticclaimllya tseigannifdicaintst dreilmateionnssi ownesr,ea floluonfdt haet steheb epi n< g0.p00o5s ilteivveel ainn dalld airsescotc.iaTtiohnes rbeelatwtioeenns hip betwmeoetinvaTtaiosnkaCl clilmimaattee aanndd Eitgs odCimliemnsaitoensw, aasll soigf nthifiescea nbteiantgt hpeospiti<ve0 .a0n0d5 dleivreeclt,. bTehine grenlaetgioantisvheipa nd indibreetcwte(ren= T−a0s.k3 3C9l)i.mLaitkee awnids eE,gstoa tCislitmicaatlley wsiagsn sifiigcnainfitcarnelta atito tnhse wp e<r e0.f0o0u5n ldevaetl,t hbeeipng< n0.e0g0a5tilveev ealnidn all assoincidaitrieocnt s(rb =e −tw0.3e3e9n).V Liicktiemwiizsea,t isotantiastnicdailltys sinigdniicfaictaonrst ,raellaltoiofnths ewseerbe efionugndp oast itthive ep a<n 0d.0d05ir elecvt.el in all asAsoncaialytizoinnsg bethtweeiennfl Vuiecnticmeizoaftitohne ainndd iitcsa itnodrsicaintortsh, eallla otfe tnhtesvea brieainbgle ps,osititicvoeu alnddb deirseecet.n that all of them haAdnsatlaytziisntgic tahlely insfilgunenificcea onf tthdei fifnedriecnactoerss aint tthhee lpat<en0t .v0a0r5ialbelvese,l i,t acloluoldf tbhee sseeenb ethinagt apllo osfi ttihveema nd had statistically significant differences at the p < 0.005 level, all of these being positive and direct. direct. InTaskClimate,theindicatorwiththehighestcorrelationcoefficientwasEffort/Improvement In Task Climate, the indicator with the highest correlation coefficient was Effort/Improvement (r=0.919),followedbyImportantRole(r=0.826)andCooperativeLearning(r=0.806).InEgoClimate, (r = 0.919), followed by Important Role (r = 0.826) and Cooperative Learning (r = 0.806). In Ego the strongest association was found in Punishment for Mistakes (r = 0.809), followed by Unequal Climate, the strongest association was found in Punishment for Mistakes (r = 0.809), followed by Recognition(r=0.774)andMemberRivalry(r=0.516).WithregardtoVictimization,theindicatorwith Unequal Recognition (r = 0.774) and Member Rivalry (r = 0.516). With regard to Victimization, the thehighestcorrelationwasOvertVerbalVictimization(r=0.938),followedbyRelationalVictimization indicator with the highest correlation was Overt Verbal Victimization (r = 0.938), followed by (r=0.878),andOvertPhysicalVictimization(r=0.775). Relational Victimization (r = 0.878), and Overt Physical Victimization (r = 0.775). LikLeiwkeiswei,se,s igsniginfiicfiacnatnt asassosocciaiattiioonnss ((pp << 00..000055) ) wweerer efofounudn dbebtwetewenee nTaTska skCliCmlaimte ataenda nd VictVimictiizmatizioanti—onb—ebinegingp opsoistiivtievea nandd ddirireecctt ((rr == 00..220088))——aanndd bbetewtweeene nTaTsaks kClCimliamtea taenda nPdhyPshicyasl ical ActAivcittiyv—itya—lsaolsboe ibnegingp opsoitsiivtievea nanddd dirierecctt (r(r == 00..229944)).. SSttaatitsitsitciaclalyll ysisginginfiicfiacnat ndtifdfeifrfeenrceensc weserwe earlesoa lso founfodunadt aatl eav leelvoelf opf <p 0<. 000.0505b ebtewtweeeennE Eggoo CClliimmaattee aanndd VViiccttimimizizaatitoino,n r,erveevaelianlgin ag dairdeicrte acstsaoscsiaotcioiant i on (r=(0r .=3 90.63)9,6w),i wthitahn aanv aevreargaegec ocorrrerelalatitoionn ssttrreennggtthh.. WWiitthh rreeggaarrdd toto ththe ererlealtaiotinosnhsiph ibpetbwetewene eEngoE CgolimCalitme ate andatnhde tuhsee uosef vofi dveidoegoa gmamese,st,h tehed dififfefreerenncceessw weerree aallssoo ssttaattiissttiiccaallllyy ssigignnifiificacnatn (tr( =r =0.205.205).0 ). The use of video games and the practice of physical activity revealed a negative and indirect The use of video games and the practice of physical activity revealed a negative and indirect relationship (r = 0.085; p = −0.027), the correlation being week. However, the relationship between the relationship(r=0.085;p=−0.027),thecorrelationbeingweek. However,therelationshipbetween use of video games and victimization was positive and direct, but correlation was also week (r = 0.094; the use of video games and victimization was positive and direct, but correlation was also week p = 0.020). Task Climate and the use of video games did not reveal any statistically significant (r=0.094;p=0.020).TaskClimateandtheuseofvideogamesdidnotrevealanystatisticallysignificant associations in school boys. The same occurred in the relationship between Ego Climate and the associationsinschoolboys.ThesameoccurredintherelationshipbetweenEgoClimateandthepractice practice of physical activity, and the relationship between victimization and the practice of physical ofphysicalactivity,andtherelationshipbetweenvictimizationandthepracticeofphysicalactivity. activity. Figure 3 and Table 2 show estimated values of the parameters in the structural model for Figure 3 and Table 2 show estimated values of the parameters in the structural model for school schogoirllsg.i Trlhse.sTeh mesuestm bue sotf bae soufitaabsluei mtaabglenimtuadgen aintudd tehea nefdfetchtes mefufesct tbsem siugsntifbiceasnitglny idfiicfafenrtelnyt dfrioffmer eznertof.r om zeroN.oN iomipmroppreorp eesrtiemstaitmioantsi osuncshs uasc hneagsantievge avtaivrieanvcaersi asnhcoeuslds hboeu foldunbde. found. FiguFrigeu3r.eS 3t.r Sutcrtuucrtaulraelq euqautaiotinonm mododeellf oforrg girirllss.. NNoottee:: TTCC,, TTaasskk CClilmimaatet;e C;CL,L C,Cooopoepreatriavteiv LeeLarenairnngi;n Eg/;I,E /I, EffoErftf/oIrmt/Ipmrporvoevmemenent;t;I RIR,,I Immppoorrttaanntt RRoolele; ;EECC, E,gEog ColCimliamtea; tMe;RM, MRe,mMbeemr RbievralRryiv; aPlMry, ;PPuMnis,hPmuennist hfomr ent forMMiissttaakkeess; ;UURR, ,UUnneeqquuala lRReceocgongintiiotino; nV;IVDIEDOE OGAGMAEMS,E US,sUe soef ovfidveiod egoamgaems; ePsA;P, APh,yPshicyasli cAacltAivcittyiv; ity; VICTIMIZATION, Victimization; RV, Relational Victimization; OPV, Overt Physical Victimization; VICTIMIZATION,Victimization;RV,RelationalVictimization;OPV,OvertPhysicalVictimization;OVV, OVV, Overt Verbal Victimization. OvertVerbalVictimization. Int.J.Environ.Res.PublicHealth2018,15,1866 8of15 Table2.Weightsandstandardizedregressionweightsforgirls. R.W. S.R.W. RelationshipsbetweenVariables Estimates E.E. C.R. P Estimates VIDEOGAMES ← TC −1.406 0.445 −3.159 *** −0.133 VIDEOGAMES ← EC −0.546 0.377 −1.448 0.148 −0.062 PA ← TC 0.480 0.052 9.283 *** 0.393 PA ← EC 0.150 0.042 3.585 *** 0.146 PA ← VIDEOGAMES −0.009 0.004 −2.422 * −0.081 VICTIMIZATION ← TC 0.000 0.078 0.004 0.997 0.000 VICTIMIZATION ← EC 0.379 0.063 6.063 *** 0.265 VICTIMIZATION ← PA 0.005 0.053 0.103 0.918 0.004 VICTIMIZATION ← VIDEOGAMES 0.028 0.006 4.939 *** 0.174 IR ← TC 1.000 - - - 0.731 E/I ← TC 1.211 0.060 20.110 *** 0.871 CL ← TC 1.045 0.056 18.806 *** 0.728 PM ← EC 1.000 - - - 0.786 UR ← EC 0.497 0.026 18.942 *** 0.839 MR ← EC 0.932 0.057 16.428 *** 0.627 OVV ← VICTIMIZATION 1.000 - - - 0.968 OPV ← VICTIMIZATION 0.530 0.023 23.296 *** 0.722 RV ← VICTIMIZATION 0.790 0.030 26.585 *** 0.801 EC ↔ TC −0.173 0.023 −7.581 *** −0.360 Note:TC,TaskClimate;CL,CooperativeLearning;E/I,Effort/Improvement;IR,ImportantRole;EC,EgoClimate; MR,MemberRivalry;PM,PunishmentforMistakes;UR,UnequalRecognition;VIDEOGAMES,Useofvideo games;PA,PhysicalActivity;VICTIMIZATION,Victimization;RV,RelationalVictimization;OPV,OvertPhysical Victimization;OVV,OvertVerbalVictimization;R.W.,RegressionWeights;S.R.W.,StandardizedRegressionWeights; E.E.,ErrorEstimation;C.R.,CriticalRatio;***Statisticallysignificantrelationshipbetweenvariablesatalevelof 0.005;*Statisticallysignificantrelationshipbetweenvariablesatalevelof0.05. Statisticallysignificantrelationshipswerefoundatthep<0.005levelinallassociationsbetween motivational climate and its dimensions, all of these being positive and direct. The relationship between Task Climate and Ego Climate was significant at the p < 0.005 level, being negative and indirect(r=−0.360). Likewise,statisticallysignificantrelationshipsatthep<0.005levelwerefound betweenvictimizationanditsindicators,allofthesebeingpositiveanddirect. Analyzingtheinfluenceoftheindicatorsoneachofthelatentvariables,statisticallysignificant differences were found at the p < 0.005 level in all of them, all relationships being positive and direct. InTaskClimate,theindicatorwiththehighestcorrelationcoefficientwasEffort/Improvement (r=0.871),followedbyImportantRole(r=0.731)andCooperativeLearning(r=0.728).InEgoClimate, thestrongestassociationwasfoundinUnequalRecognition(r=0.839),followedbyPunishmentfor Mistakes (r = 0.786), and Member Rivalry (r = 0.627). With regard to Victimization, the indicator showingthestrongestcorrelationwasOvertVerbalVictimization(r=0.968),followedbyRelational Victimization(r=0.801),andOvertPhysicalVictimization(r=0.722). In the same way, significant associations (p < 0.005) were found between Ego Climate and Victimization -being positive and direct (r = 0.265)- and between Ego Climate and Physical Activity—being also positive and direct (r = 0.146), both having a weak correlation. Statistically significantdifferenceswerealsofoundatthep<0.005levelbetweenTaskClimateandthepractice ofphysicalactivity,revealingadirectassociation(r=0.393). Withregardtotherelationshipbetween TaskClimateandtheuseofvideogames,anegativeandindirectassociationwasfound(r=−0.133), alsohavingaweakcorrelation. The use of video games and the practice of physical activity revealed a negative and indirect relationship(r=−0.081;p=0.015),havingaweakcorrelation. However,intheassociationbetween theuseofvideogamesandVictimization,therelationshipwaspositiveanddirect,alsohavingaweak correlation,althoughhigherthanthepreviousone(r=0.174;p=0.015). EgoClimateandtheuseofvideogamesdidnotrevealanystatisticallysignificantassociations in school girls. The same occurred in the relationship between Task Climate and victimization, andbetweenthepracticeofphysicalactivityandVictimization. Int.J.Environ.Res.PublicHealth2018,15,1866 9of15 4. Discussion Thisresearchstudyconductedamultigroupstructuralequationanalysisaimedatcontrasting associationsbetweenthemotivationalclimateinsport,victimization,theproblematicuseofvideo games, and the practice of physical activity. The path model developed had excellent fit indices and created a valid explanatory model enabling the understanding of the relationships that exist between motivational factors, victimization, the use of video games, and the practice of physical activitybyschoolchildren,bothboysandgirls,inthesamewayasdoothernationalandinternational studies[43–46]. Analyzingmotivationalclimate,theproposedstructuralmodelrevealsasignificantandinverse relationshipbetweentaskclimateandegoclimateforbothboysandgirls,whichisstrongerandmore differentiatedforgirls. Itseemsevidentthatsubjectsstronglyorientedtowardsthetaskshowlittle motivationtowardsego, andviceversa[47–49]. Thisisbecauseindividualsadoptapredominant orientation, either towards the task, which rewards effort and personal development, or towards ego,whichfostersteammemberrivalryandthedisplayofpersonalskill[50]. Withregardtogirls, thisinverserelationshipisstrongerbecauseboysaremoreego-orientedandlesstask-orientedthan girls,thisbeingexplainedbythefactthatgirlstendtoworktowardsintrinsicgoalswhileboysfocus ontheachievementofextrinsicgoals[51,52]. With regard to the categories that make up task climate dimensions, it can be seen that the influence of the indicators is proportional, with effort/improvement being the indicator with the strongestcorrelation, inbothboysandgirls, followedbyimportantroleandcooperativelearning, the three indicators showing a stronger correlation in boys. In the case of ego climate, the most influentialindicatorforboysispunishmentformistakes,whereasforgirlsitisunequalrecognition. These data are in line with the results of studies by Bandeira et al. [47] and Xiang et al. [53], whichindicatethateffortandimprovementconstitutethefundamentalfactorcharacterizingthetypeof motivationthatismoreself-determinedorintrinsic,itsfocusbeingonimprovinganddevelopingskills ratherthanthinkingaboutexternalrewards.Sinceboysaremoreego-orientedthangirls,theyaremore concernedaboutpunishment,whereasgirlsareinfluencedtoagreaterextentbyunequalrecognition, worryinglessthanboysaboutpunishmentandfocusingmoreonintrinsicgoals[49,51]. Asforvictimization,theinfluenceoftheindicatorsfollowsthesamepatterninbothboysand girls. For girls, however, correlation is slightly stronger in overt verbal victimization, while overt physicalvictimizationandrelationalvictimizationhaveastrongercorrelationforboys. Theresults indicatethatgirlssuffermoreverbalvictimizationthanboys,whileboyssuffermorephysicaland relationalvictimizationthangirls[54,55]. InlinewiththefindingsofDevriesetal.[56],itisclearthat boysaremorelikelytovictimizeorbevictimizedphysically,whereasingirlstheretendstobeagreater biastowardsverbalaggressionandvictimization. Thereasonforthismaybethatboysarelessfearful ofphysicalaggression,asaresultofsocialandculturalfactors[57]. In terms of the relationship between motivational climate and victimization, a positive and directrelationshipwasfoundbetweentaskclimateandvictimizationamongboys, therebeingno suchrelationshipingirls. Thiscanbeexplainedbythefactthattaskclimatepromotescooperation, wherebyindividualsareobligedtoworkinacollectivemanner,interactingwithothers,whichcan easily give rise to incidents of bullying when the coach is absent or in unattended areas such as in hallways and changing rooms [58,59]. In terms of ego climate and victimization, a positive and direct relationship is found between them, for both boys and girls, but it is stronger for boys. Thereasonforthisisthatboysaremorestronglyorientedtowardstasksthanaregirls. Therefore, when schoolchildren engage in physical activity, whether collectively or not, if that an activity is centeredaroundcompetition,theymayfindthemselvesfacedwithdefeatordisappointingresultsthat causethemtoexperiencefrustration,whichmayleadtoviolentsituationswithinthepeergroup[59,60]. A positive and direct relationship was found between the two motivational climates and the practiceofphysicalactivity,thisbeingstrongerinthecaseoftaskclimate. Analyzedresearchindicates thattheintentiontobephysicallyactiveisdirectlyrelatedtointrinsicmotivation,whichisconnectedto Int.J.Environ.Res.PublicHealth2018,15,1866 10of15 themoreself-determinedtypeofmotivation,focusingonenjoymentandpersonaldevelopment[61,62]. Thetwotypesofmotivationalclimatearenotmutuallyexclusive;theyarecomplementaryandthus positivelyanddirectlyrelatedtothepracticeofsports. However,taskclimateismorebeneficialin termsofcommitmenttoparticipatinginsports,egoclimatebeingmoreorientedtowardsachieving resultsandshowingoffone’sskills[63,64]. Analyzingtheconnectionbetweentaskclimateandtheproblematicuseofvideogames,anegative andindirectrelationshipwasfoundforgirls,showinganaveragestrengthofcorrelation,whereasthis association is not significant for boys. In the case of ego climate and the problematic use of video games, they are directly and positively related for boys, but there is no such association for girls. StudiescarriedoutbyGentileetal.[12]andChacónetal.[65]showsimilarrelationships,attributing themtotheneedforrivalryandtheexternalreinforcement,providedbymotivationalclimatesoriented towardsego,thisapplyinginvirtuallythesamewaytobothsportingcompetitionsandvideogames. Incontrast, taskclimatecanactasaprotectivefactoragainstthepathologicaluseofvideogames, sinceitpromotesintrinsicmotivationtoengageinphysicalactivity,increasingadherencetoitand reducingsedentaryuseofdigitalentertainment[66,67]. The relationship between the problematic use of video games and the practice of physical activity is negative and indirect for boys and girls alike, its correlation being slightly stronger for boys. CoincidingwiththeresultsofresearchbyStubblefieldetal.[68]andKrossbakkenetal.[69], thesefindingsareexplainablebythefactthatschoolchildren’sfreetimeisusuallydevotedmainlyto physicalactivity;however,sinceacoupleofdecadesago,thisfreetimehasbeendevotedincreasingly todigitalmediasuchasvideogames.Therefore,theseresultsindicatetheneedtoencourageadherence tothepracticeofphysicalactivity,tothedetrimentofsedentarinessrelatedtodigitalentertainment, inordertoimprovechildren’shealthingeneral[70–73]. Additionally,boystendtousevideogame consolesandvideogamesmorethangirls,sotheircorrelationisstronger[74]. Apositiveanddirectrelationshipwasfoundbetweentheproblematicuseofvideogamesand victimizationinschoolchildren,thecorrelationbeingstrongeringirlsthanboys. Thesedataagree withotherresearchstudiesconsulted[75–77]infindingthatyoungpeoplewhoplayvideogameswith violentcontenttendtosuffermorevictimizationthanthosewhodonotexhibitproblematicuseof videogames[78–80]. Sincemostcurrentvideogamesdohaveviolentcontent,constantexposureto themcanaffectchildren’scognitiveprocesses,leadingtotheirperceivingviolentbehaviorasnormal andlosingtheirsensitivityandempathyinthefaceofviolentacts[23]. Fromthisitcanbededuced thattheproblematicuseofvideogamesbecomesariskfactorintermsofschoolharassmentorbullying andlevelsofsedentariness,negativelyinfluencingbothfactors[81,82]. Thepresentresearchstudyhassomelimitations, oneofthembeingitscross-sectionalnature, whichprecludestheestablishmentofcauseandeffectrelationships. Forsuchreasons, andinline withthedataderivedfromthestudy,thereisaneedtoimplementinterventionprogramsaimedat promotingadherencetothepracticeofphysicalactivityinsteadofsedentarydigitalentertainment, inanattempttoreplacetimedevotedtovideogameswithhealthybehaviorrelatedtothepractice ofphysicalactivityandsport. Itwouldalsobeinterestingtopromotemotivationalclimatesoriented towardstaskintheschoolcontext,inviewoftheinverserelationshipthathasbeenfoundwiththe problematicuseofvideogames. 5. Conclusions The findings reveal a positive relationship between task climate and the practice of physical activityforbothgenders,butitisstrongerforgirls. Theassociationbetweentaskclimateandtheuse ofvideogamesisnegativeandindirectforgirls,whereasforboysitisnotsignificant. Additionally, taskclimateandvictimizationispositivelyrelatedforboys. Furthermore,egoclimateandtheuse ofvideogamesarepositivelyrelatedforboys,butnoassociationisfoundforgirls. Therelationship betweentheuseofvideogamesandthepracticeofphysicalactivityisnegativeforbothboysand girls, being stronger in the case of boys. The same tendency is followed between ego climate and

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Abstract: (1) Background: Society is changing amazingly fast, and this is to the problematic use of video games for girls (r = −0.133), and ego climate was behavioral consequences that stem from the abuse of this kind of schoolchildren are very easily influenced and readily modify their behavi
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