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AGENTS, GAMES, AND EVOLUTION Strategies at Work and Play Steven Orla Kimbrough The Wharton School University of Pennsylvania Philadelphia, USA K11564_FM.indd 1 11/15/11 2:51:58 PM CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2012 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20111026 International Standard Book Number-13: 978-1-4398-3471-8 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmit- ted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright. com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Contents List of Figures xi List of Tables xvii Preface xxiii I Starters 1 1 Contexts of Strategic Interaction 3 1.1 Two Kinds of Decisions . . . . . . . . . . . . . . . . . . . . 4 1.2 Categorizing Games . . . . . . . . . . . . . . . . . . . . . . 5 1.3 Game Theory and the Theory of Games . . . . . . . . . . . 8 1.4 Why Study Games? . . . . . . . . . . . . . . . . . . . . . . 12 1.5 Methods of Study . . . . . . . . . . . . . . . . . . . . . . . 12 1.6 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 16 1.7 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 18 2 Games in the Wild and the Problems of Play 21 2.1 War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 2.2 Trading and Investing . . . . . . . . . . . . . . . . . . . . . 24 2.3 Athletic Contests . . . . . . . . . . . . . . . . . . . . . . . . 25 2.4 Gambling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 2.5 Business Strategy . . . . . . . . . . . . . . . . . . . . . . . . 29 2.6 Negotiation . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2.7 Coordination, Symbiosis, Mutualism, Cooperation . . . . . 31 2.8 Conversation . . . . . . . . . . . . . . . . . . . . . . . . . . 32 2.9 Games against Yourself . . . . . . . . . . . . . . . . . . . . 33 2.10 Confidence Games . . . . . . . . . . . . . . . . . . . . . . . 33 2.11 Statesmanship . . . . . . . . . . . . . . . . . . . . . . . . . 34 2.12 Problems of Play . . . . . . . . . . . . . . . . . . . . . . . . 35 2.13 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 36 2.14 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 41 iii iv Agents, Games, and Evolution: Strategies at Work and Play II Mixed Motives 43 3 Playing Prisoner’s Dilemma 45 3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 3.2 Iterated Prisoner’s Dilemma . . . . . . . . . . . . . . . . . . 45 3.3 Pragmatic Strategic Rationality . . . . . . . . . . . . . . . . 48 3.4 Axelrod’s Tournaments . . . . . . . . . . . . . . . . . . . . 51 3.5 Further IPD Tournaments . . . . . . . . . . . . . . . . . . . 52 3.6 Other 2 2 Social Dilemma Games . . . . . . . . . . . . . . 57 × 3.7 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 3.8 Strategy Selection Criteria . . . . . . . . . . . . . . . . . . . 62 3.8.1 Do Well Overall . . . . . . . . . . . . . . . . . . . . . 62 3.8.2 Do Well against Itself . . . . . . . . . . . . . . . . . . 62 3.8.3 DoWellWhenPlayedwithOthersThatDoWellwith Themselves . . . . . . . . . . . . . . . . . . . . . . . 62 3.8.4 Do Well against Other High-Quality Strategies . . . 63 3.8.5 Be Robust to Starting Conditions . . . . . . . . . . . 63 3.8.6 Be Robust to Conditions of Play . . . . . . . . . . . 63 3.8.7 Not Be Exploitable . . . . . . . . . . . . . . . . . . . 63 3.8.8 Avoid Self-Destructive Behavior . . . . . . . . . . . . 63 3.8.9 Be Viable in Small Numbers . . . . . . . . . . . . . . 64 3.8.10 Be an Effective Signaler . . . . . . . . . . . . . . . . 64 3.9 Comments on the Strategy Selection Criteria . . . . . . . . 64 3.10 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 66 3.11 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 68 4 Fanning out: 2 2 Games and Models 69 × 4.1 Fanning out . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 4.2 A Simple Gridscape Model . . . . . . . . . . . . . . . . . . 72 4.3 A Richer Gridscape Model . . . . . . . . . . . . . . . . . . . 77 4.4 An Evolutionary Model . . . . . . . . . . . . . . . . . . . . 82 4.5 Game #9 (Deadlock) . . . . . . . . . . . . . . . . . . . . . . 86 4.6 Game #68 . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 4.7 Game #69 . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 4.8 Game #7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 4.9 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 90 4.10 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 91 5 Stag Hunt 93 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 5.2 Stag Hunt and a Framing of the Program . . . . . . . . . . 94 5.3 The Gridscape: A Simple Society . . . . . . . . . . . . . . . 97 5.4 A Model for Exploring Rationality . . . . . . . . . . . . . . 103 5.5 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 5.6 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 110 Contents v 5.7 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 110 6 Pareto versus Nash 111 6.1 Background . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 6.2 Reinforcement Learning . . . . . . . . . . . . . . . . . . . . 114 6.2.1 Simple Q-Learning . . . . . . . . . . . . . . . . . . . 114 6.2.2 Implementation of Q-Learning for 2 2 Games . . . . 115 × 6.3 Experiments . . . . . . . . . . . . . . . . . . . . . . . . . . 115 6.3.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . 115 6.3.2 The Games and the Parameterization . . . . . . . . . 116 6.3.3 Settings for the Experiments . . . . . . . . . . . . . . 117 6.3.4 Results . . . . . . . . . . . . . . . . . . . . . . . . . . 119 6.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 6.5 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 130 6.6 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 130 7 Affording Cooperation 133 7.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 7.1.1 Definitions . . . . . . . . . . . . . . . . . . . . . . . . 134 7.1.2 Existing Proposals . . . . . . . . . . . . . . . . . . . 135 7.2 A Game That Affords Cooperation . . . . . . . . . . . . . . 137 7.3 What’s That Technology? . . . . . . . . . . . . . . . . . . . 142 7.3.1 Hi-Lo . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 7.3.2 Pro-Social Framing . . . . . . . . . . . . . . . . . . . 145 7.4 What about Evidence? . . . . . . . . . . . . . . . . . . . . . 147 7.5 Ramifications beyond Cooperation? . . . . . . . . . . . . . 151 7.6 Summary and Conclusion . . . . . . . . . . . . . . . . . . . 153 7.7 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 155 7.8 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 157 III Markets and Applications 159 8 Competitive Markets 161 8.1 Competitive Markets . . . . . . . . . . . . . . . . . . . . . . 161 8.2 Competitive Story 1: The Standard Account . . . . . . . . 163 8.3 Competitive Story 2: Random, Bargaining . . . . . . . . . . 170 8.4 Competitive Story 3: ZI-C Agents . . . . . . . . . . . . . . 173 8.5 Competitive Story 4: Trade on the Sugarscape . . . . . . . 177 8.6 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 8.7 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 180 8.8 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 184 vi Agents, Games, and Evolution: Strategies at Work and Play 9 Monopoly Stories 185 9.1 Monopoly Story 1: The Standard Account . . . . . . . . . . 185 9.2 Monopoly Story 2: Quantity Adjustment . . . . . . . . . . . 187 9.3 Monopoly Story 3: Randomly Varying Demand . . . . . . . 193 9.4 Monopoly Story 4: Demand as a Random Walk . . . . . . . 194 9.5 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 9.6 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 198 9.7 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 199 10 Oligopoly: Cournot Competition 201 10.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 10.2 Overview of the Literature . . . . . . . . . . . . . . . . . . . 202 10.3 Experimental Setup . . . . . . . . . . . . . . . . . . . . . . 206 10.4 Reference Model . . . . . . . . . . . . . . . . . . . . . . . . 207 10.5 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 10.5.1 Profit Maximization . . . . . . . . . . . . . . . . . . 212 10.5.1.1 Detailed Statistical Analysis of the Model Results . . . . . . . . . . . . . . . . . . . . 214 10.5.2 Maximizing Total Market Profits . . . . . . . . . . . 222 10.5.2.1 Detailed Statistical Analysis of the Model Results . . . . . . . . . . . . . . . . . . . . 225 10.5.3 Mixed Maximizing of Market and Own Returns . . . 227 10.5.4 Market Returns, Constrained by Own Returns . . . . 229 10.5.4.1 Detailed Statistical Analysis of the Model Results . . . . . . . . . . . . . . . . . . . . 230 10.5.5 Number Effects . . . . . . . . . . . . . . . . . . . . . 231 10.5.6 Differential Costs . . . . . . . . . . . . . . . . . . . . 238 10.6 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 10.7 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 10.8 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 242 10.9 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 242 11 Oligopoly: Bertrand Competition 243 11.1 Price Competition . . . . . . . . . . . . . . . . . . . . . . . 243 11.2 Probing and Adjusting on Price in an Oligopoly . . . . . . 244 11.3 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 249 11.4 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 249 12 Supply Curve Bidding 251 12.1 Introduction and Setup . . . . . . . . . . . . . . . . . . . . 251 12.2 Computational Model . . . . . . . . . . . . . . . . . . . . . 252 12.3 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 12.3.1 Monopolist. . . . . . . . . . . . . . . . . . . . . . . . 257 12.3.2 One and Two Firms, Zero Cost . . . . . . . . . . . . 260 12.3.3 Six Firms . . . . . . . . . . . . . . . . . . . . . . . . 265 Contents vii 12.4 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 265 12.5 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 268 13 Two-Sided Matching 269 13.1 Introduction: Matching in Centralized Markets . . . . . . . 269 13.2 Background . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 13.3 Matching with Agents . . . . . . . . . . . . . . . . . . . . . 273 13.4 Evolutionary Matching . . . . . . . . . . . . . . . . . . . . . 275 13.5 Agent Model Comparison . . . . . . . . . . . . . . . . . . . 277 13.6 Nearly Stable Matches . . . . . . . . . . . . . . . . . . . . . 279 13.7 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . 279 13.8 Summary and Discussion . . . . . . . . . . . . . . . . . . . 282 13.9 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 285 13.10 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 286 14 IDS Games 287 14.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 14.2 Comparing Strategies in Iterated Play . . . . . . . . . . . . 289 14.2.1 Description of the Strategies . . . . . . . . . . . . . . 291 14.2.2 Setup for the Experiments . . . . . . . . . . . . . . . 298 14.3 Full Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . 298 14.4 Partial Feedback . . . . . . . . . . . . . . . . . . . . . . . . 302 14.5 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305 14.6 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 308 14.7 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 309 15 Organizational Ambidexterity 311 15.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 311 15.2 The Basic Story . . . . . . . . . . . . . . . . . . . . . . . . 312 15.3 Description of the Agent Model . . . . . . . . . . . . . . . . 318 15.4 Explorations with the Model . . . . . . . . . . . . . . . . . 321 15.4.1 Strategies . . . . . . . . . . . . . . . . . . . . . . . . 322 15.4.2 Results . . . . . . . . . . . . . . . . . . . . . . . . . . 325 15.4.3 Tournament with the Base Case Scenario . . . . . . . 331 15.5 Robustness Tests . . . . . . . . . . . . . . . . . . . . . . . . 331 15.5.1 Second Scenario . . . . . . . . . . . . . . . . . . . . . 331 15.5.2 Hypotheses . . . . . . . . . . . . . . . . . . . . . . . 333 15.6 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 15.7 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 337 15.8 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 338 16 Bargaining 341 16.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 16.2 Coalition Formation . . . . . . . . . . . . . . . . . . . . . . 342 16.2.1 Description . . . . . . . . . . . . . . . . . . . . . . . 342 16.2.2 An Experimental Study . . . . . . . . . . . . . . . . 343 viii Agents, Games, and Evolution: Strategies at Work and Play 16.2.3 Quota Values . . . . . . . . . . . . . . . . . . . . . . 344 16.3 The Model . . . . . . . . . . . . . . . . . . . . . . . . . . . 345 16.4 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346 16.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 16.6 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 353 16.7 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 353 IV Topics in Strategic Analysis 355 17 Lying and Related Abuses 357 17.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 17.2 Concept Concepts . . . . . . . . . . . . . . . . . . . . . . . 358 17.3 Two Kinds of Ought . . . . . . . . . . . . . . . . . . . . . . 362 17.4 Lying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363 17.5 Spin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366 17.6 Misdirection . . . . . . . . . . . . . . . . . . . . . . . . . . . 367 17.7 Humbug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368 17.8 Bullshit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 17.9 Mindfucking . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 17.10 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376 17.11 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 378 17.12 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 378 18 Evolutionary Models 381 18.1 Biological Evolution . . . . . . . . . . . . . . . . . . . . . . 381 18.2 Representations . . . . . . . . . . . . . . . . . . . . . . . . . 383 18.3 Evolutionary Programming . . . . . . . . . . . . . . . . . . 387 18.4 Genetic Algorithms . . . . . . . . . . . . . . . . . . . . . . . 389 18.5 Coevolution . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 18.6 Examples of Applications to Games . . . . . . . . . . . . . 391 18.6.1 Discovering Strategies for IIPD . . . . . . . . . . . . 391 18.6.2 Bidding in Auctions. . . . . . . . . . . . . . . . . . . 394 18.6.3 Blondie24 and Friends . . . . . . . . . . . . . . . . . 395 18.7 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 395 18.8 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 396 19 Backward Induction 399 19.1 Three Problems . . . . . . . . . . . . . . . . . . . . . . . . . 399 19.1.1 The Surprise Examination . . . . . . . . . . . . . . . 399 19.1.2 Backward Induction in Games . . . . . . . . . . . . . 400 19.1.3 Dynamic Programming . . . . . . . . . . . . . . . . . 401 19.1.4 What to Make of All This?. . . . . . . . . . . . . . . 402 19.2 Revisiting the Surprise Examination . . . . . . . . . . . . . 403 19.3 Revisiting Definitely Iterated PD . . . . . . . . . . . . . . . 409 19.4 Revisiting Dynamic Programming . . . . . . . . . . . . . . 412 19.5 Rationality Redux . . . . . . . . . . . . . . . . . . . . . . . 414 Contents ix 19.6 For Exploration . . . . . . . . . . . . . . . . . . . . . . . . . 415 19.7 Concluding Notes . . . . . . . . . . . . . . . . . . . . . . . . 416 20 Summing up 417 20.1 Taking Stock . . . . . . . . . . . . . . . . . . . . . . . . . . 417 20.2 Problems of Play . . . . . . . . . . . . . . . . . . . . . . . . 417 20.2.1 Agent Questions. . . . . . . . . . . . . . . . . . . . . 419 20.2.1.1 Strategy Selection . . . . . . . . . . . . . . 419 20.2.1.2 Learning and Strategy Discovery . . . . . . 420 20.2.2 Institutional Questions . . . . . . . . . . . . . . . . . 421 20.2.2.1 Efficiency . . . . . . . . . . . . . . . . . . . 421 20.2.2.2 Cooperation and Collusion. . . . . . . . . . 422 20.2.2.3 Multiple Objectives. . . . . . . . . . . . . . 422 20.3 In a Nutshell . . . . . . . . . . . . . . . . . . . . . . . . . . 423 V Appendices 425 A Game Concepts 427 A.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427 A.2 Concepts and Characterizations . . . . . . . . . . . . . . . . 427 A.2.1 Game. . . . . . . . . . . . . . . . . . . . . . . . . . . 427 A.2.2 Cooperative and Noncooperative Games . . . . . . . 428 A.2.3 Strategy, Policy . . . . . . . . . . . . . . . . . . . . . 428 A.2.4 Games in Strategic Form . . . . . . . . . . . . . . . . 428 A.2.5 Games in Extensive Form . . . . . . . . . . . . . . . 429 A.2.6 Games in Characteristic Function Form. . . . . . . . 430 A.2.7 Risk and Uncertainty . . . . . . . . . . . . . . . . . . 431 A.2.8 Game Payoffs . . . . . . . . . . . . . . . . . . . . . . 431 A.2.9 Pareto Optimal . . . . . . . . . . . . . . . . . . . . . 432 A.2.10 Resource or Hicks Optimality . . . . . . . . . . . . . 432 A.2.11 Equilibrium . . . . . . . . . . . . . . . . . . . . . . . 432 A.2.12 Utility . . . . . . . . . . . . . . . . . . . . . . . . . . 433 A.2.13 Rational Choice Theory . . . . . . . . . . . . . . . . 433 A.2.14 Mutual and Common Knowledge . . . . . . . . . . . 434 A.2.15 The Folk Theorem . . . . . . . . . . . . . . . . . . . 434 A.2.16 Counting Strategies in Repeated Play . . . . . . . . . 434 A.2.17 Repeated Play, Iterated Play. . . . . . . . . . . . . . 435 B Useful Mathematical Results 437 B.1 Geometric Series . . . . . . . . . . . . . . . . . . . . . . . . 437 B.2 Present Value Factor . . . . . . . . . . . . . . . . . . . . . . 438 B.3 Solving for Mixed Equilibria in 2 2 Games . . . . . . . . . 438 × B.4 Boltzman Function . . . . . . . . . . . . . . . . . . . . . . . 439 B.5 Invasion Inequalities on the Gridscape . . . . . . . . . . . . 440 C Further Arguments on the Surprise Exam 447

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