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After Effects apprentice : real-world skills for the aspiring motion graphics artist PDF

319 Pages·2009·18.636 MB·English
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Preview After Effects apprentice : real-world skills for the aspiring motion graphics artist

A F T E R E F FECTS Real-World Skills for the Aspiring Motion Graphics Artist TRISH & CHRIS MEYER Amsterdam • Boston • Heidelberg • London New York • Oxford • Paris • San Diego San Francisco • Singapore • Sydney • Tokyo Focal Press is an imprint of Elsevier DEDICATED to the After Effects team, past and present: from those hearty pioneers at the Company of Science and Art (CoSA) who revolutionized our industry, to the current innovators at Adobe who keep this vital program fresh. Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK Copyright © 2007, Trish and Chris Meyer. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333, E-mail: [email protected]. You may also complete your request on-line via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” Recognizing the importance of preserving what has been written, Elsevier prints its books on acid-free paper whenever possible. Library of Congress Cataloging-in-Publication Data Application submitted British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN 13: 978-0-240-80938-0 ISBN 10: 0-240-80938-6 For information on all Focal Press publications visit our website at www.books.elsevier.com 07 08 09 10 11 5 4 3 2 1 Printed in the Canada TABLE OF CONTENTS iii Table of Contents ix Introduction x Getting Started (cid:1) Pre-Roll 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploring the After Effects landscape 1 project structure 6 Timeline panel 2 main application window 7 Layer panel 3 Tools panel 8 Info, Time Controls, Audio panels 3 Project panel 9 Effects & Presets, Effect Controls, 4 importing footage and other panels 5 Composition panel 10 Workspaces (cid:1) Lesson 1 – Basic Animation 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Building your first animation while you learn a typical After Effects workflow 14 creating folders in the Project panel 21 dragging footage to the Timeline panel 15 creating a new composition 22 animating Opacity, Scale, and Rotation 15 importing files and folders 24 aligning and distributing layers 16 interpreting alpha channels 26 editing spatial keyframes, motion paths 17 adding layers to the Comp panel 27 auto orientation 18 changing the Background Color 28 adding solids 18 scrubbing parameter values 29 adding effects 18 interactively transforming layers 29 copying and pasting effects 19 animating Position 30 importing layered Photoshop and 20 navigating between keyframes Illustrator files 20 editing a keyframe’s Bezier handles 32 rendering TABLE OF CONTENTS iv (cid:1) Lesson 2 – Advanced Animation 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manipulating keyframes to create more refined animations 36 Adobe Bridge 45 The Smoother 38 Template Projects 46 Auto-Orient 38 viewing animated properties 47 Motion Blur 39 Graph Editor overview 48 Roving Keyframes 40 panning and zooming time 49 Time-Reverse Keyframes 40 editing graph curves 50 Anchor Point overview 40 easing animations 51 Pan Behind Tool 41 editing multiple keyframes 52 motion control moves 41 the Work Area 54 Hold keyframes 42 Speed versus Value Graphs 55 copying and pasting keyframes 44 Motion Sketch 56 time display and timecode (cid:1) Lesson 3 – Layer Control 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Learning how to trim layers and enhance them using Blending Modes and effects 58 layers and stacking order 68 Blending Modes 59 moving layers in time 70 effects and solids 60 trimming layers 71 effect motion path 61 trimming in the Layer and Footage panels 73 Effects & Presets panel 62 slip editing 73 searching for effects 63 Sequence Layers assistant 74 Animation Presets 65 looping footage 77 Behavior presets 66 image sequences 78 Adjustment Layers 67 changing the frame rate 79 “Instant Sex” 67 Time Stretch 80 non-square pixels (cid:1) Lesson 4 – Creating Transparency 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using masks, mattes, and stencils to cut out portions of a layer 84 Rectangular Mask tool 86 animating a Mask Shape 84 Free Transform Points 87 creating a vignette; Mask Expansion 85 masking in the Layer panel 88 masking with the Pen tool 85 Mask Feather 88 creating and editing Bezier masks TABLE OF CONTENTS v Lesson 4 continued: 89 effecting a masked area 96 Alpha Track Matte 90 controlling Mask Shape interpolation 97 nesting a track matte composite 91 using effects with the mask path 99 effects and track mattes 92 Mask Modes and multiple masks 100 Luma Track Matte 93 Mask Opacity 101 animating matte layers 94 creating and editing RotoBezier masks 102 Stencil Alpha and Stencil Luma 95 Audio Spectrum effect 104 mask shapes in CS3 (cid:1) Lesson 5 – Type and Music 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Animating text and working with music are essential to motion graphics design 107 creating basic text 120 separating fields 109 creating Text Animators, Range Selectors 121 adding the Wiggly Selector 111 animating text properties 122 rendering with an alpha channel 113 randomizing the order of characters 123 field rendering 113 creating cascading text 124 adding sound to a comp 114 working with selection Shapes 125 add comp and layer markers 115 setting the text Anchor Point 126 applying Text Animation Presets 116 animating by words 127 customizing presets 117 title safe areas 128 saving text animations as presets 118 animating text Blur and Tracking 129 editing Photoshop Text layers 119 text on a path 130 Per-character 3D animators in CS3 (cid:1) Lesson 6 – Parenting and Nesting 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grouping layers to make them easier to coordinate 134 Parenting, Nesting, and Expressions defined 145 sizing precomps 136 assigning a parent 147 locking panels 137 parenting, opacity, and effects 148 precomposing a group of layers 138 parenting with Null Objects 150 precomposing a single layer 140 using guides 152 render order explained 141 nesting comps 153 splitting work between comps 142 editing precomps 154 using precomposing to re-order 144 nesting a common source 156 continuously rasterized layers TABLE OF CONTENTS vi (cid:1) Lesson 7 – Expressions and Time Games 158 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using expressions and playing with time 160 using the pick whip to create expressions 170 creating a master controller 161 altering expressions 171 converting sound to keyframes 162 stabilizing shadows 172 frame blending 164 matching value ranges (the linear expression) 173 Pixel Motion 166 looping keyframes 174 stop motion tricks 167 expression tips 175 Preserve Frame Rate 168 the wiggle expression 176 creating freeze frames 169 expression controllers 177 Time Remapping 169 keyframing the wiggle expression 181 resources for learning more (cid:1) Lesson 8 – 3D Space 182 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding a new dimension to your animations 183 enabling layers for 3D 192 moving and animating cameras 184 moving layers in 3D space 194 layer and camera 184 how layers stack in 3D auto-orientation 185 3D rotation and orientation 196 3D lights 186 multiplaning effects 197 vignettes 188 3D motion paths 197 animating lights 189 multiple views 198 casting shadows 190 camera settings 200 OpenGL and Fast Previews 191 customizing 3D views 202 adding dimension to stills 191 camera track and orbit tools 204 editing stills for 3D (cid:1) Lesson 9 – Track and Key 206 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tackling several essential skills for creating special effects 208 creating track points 211 fixing bad tracks 209 important tracker options 211 tracking interlaced footage 210 applying stabilization 212 motion tracking 211 compensating for stabilized footage 213 applying a motion track TABLE OF CONTENTS vii Lesson 9 continued: 214 Radio Waves effect 222 interpolating obscured tracks 216 applying tracks to effect points 223 working with high-definition footage 217 perspective corner pin tracking 224 keying using the Keylight effect 219 Bezier Warp effect 225 improving keyed composites 220 stabilizing position, rotation, and scale 226 creating garbage mattes (cid:1) Lesson 10 – Paint and Clone 228 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Paint and Vector Paint to make your mark 229 basic painting 236 tablet settings 231 erasing strokes 237 cloning 231 Paint Channels 238 transforming strokes 232 Paint Blending Modes 240 Vector Paint overview 232 Brush duration bar 241 Wiggle Control 233 animating strokes 242 Onion Skin mode 234 revealing a layer 243 Playback modes 235 creating organic textures (cid:1) Lesson 11 – New Features in CS3 244 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploring Brainstorm, the Puppet tool, and Shape layers 245 using Brainstorm 254 multiple shapes 247 Brainstorm with keyframes 255 Even-Odd Fill 248 Puppet Pin tool 256 Shape Effects 249 animating Puppet pins 257 Shape Repeater 250 Puppet Overlap tool 258 Compound Paths 251 Recording Puppet Animation 260 Shape Gradients 251 Puppet Starch tool 261 Shape Pen paths 252 creating a Shape layer 262 advanced Strokes 253 Shape Stroke and Fill settings 264 animating a Stroke 253 editing shapes TABLE OF CONTENTS viii (cid:1) Lesson 12 – Final Project 266 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Putting your newfound skills to work in a fun project 267 importing layered Illustrator files 281 nesting comps 268 setting Anchor Points 282 creating a camera move 268 Parenting 283 extending seamless tiles 269 coloring with Fill and Tint 284 4-Color Gradient effect 270 Ramp and CC Composite effects 285 Illustrator Crop Area 271 copying paths from Illustrator 286 lighting and shadows 272 using Stroke to reveal lines 288 multiple 3D cameras 274 Wiggle Behaviors 289 Continuous Rasterization 275 wiggle expression 290 Accepts Lights toggle 276 Edit Original 291 curing aliasing (shimmering) 280 using Anchor Points to align 3D layers 292 integrating with 3D programs (cid:1) Appendix – Rendering 294 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unleashing your creations on the world 294 The Render Queue (Movie) 296 Rendering Sequences 294 Rendering: Under The Hood 297 Rendering for the Web 295 Render Settings Templates 297 Flash Video 295 Output Module Templates 298 Converting between D1 and DV 296 Rendering Movies 299 3:2 Pulldown (cid:1) back matter 300 Resources, Production Credits 301 Index ix Introduction In January 1993, the Company of Science and Art (CoSA) or if you already specialize in another area such as editing shipped the first version of After Effects – and the video and want to learn “just enough” After Effects to help you and film industries haven’t been the same since. Suddenly, raise the quality of your productions. an artist working on a personal computer could produce This is where After Effects Apprenticecomes in. Our goal realistic visual effects and fanciful motion graphics that is to teach you the most important, core features of this rivaled those produced on dedicated machines costing tens wonderful program through a series of practical hands-on or hundreds of thousands of dollars. We were happy to be exercises. Every lesson is grounded in our own real-world one of those very first users; it allowed us to start our own experiences, showing you the right way to use the right successful motion graphics company, CyberMotion. feature for a given task. We start out with simple “But what does After Effects do?” animations to help you over that first step in learning the program, eventually working up to motion tracking, After Effects is not a video editing program; it is not keying greenscreen shots, and working with high-definition a DVD authoring tool; it does not create web pages. footage. By the end, you’ll be creating your own 3D world What it does is help you create graphical elements – either and exploring it with multiple camera moves. Along the composites of real images, or combinations of completely way, we encourage you to develop and use your own original imagery – that you can cut into a video, use in design sense so that you can creatively tackle a wide a DVD menu, incorporate into a web site, play back at a variety of jobs that may come your way in the future. trade show, upload to YouTube, download to a cell phone, or print to film for a major motion picture. Now owned by We hope that you find this introductory book both fun Adobe and a de facto standard in the industry, After Effects and useful and that it will help you in your current career – has evolved into a deep, rich program with countless or perhaps inspire a new one in motion graphics. features for these uses and more. All of which leads to the next question: “How do I start?” This is a particularly daunting issue if you are Trish & Chris Meyer completely new to motion graphics or visual effects, CyberMotion x Getting Started Learning any new piece of software can be as frustrating as www.adobe.com/downloads/. The only shortcoming is it is rewarding – especially if you are unfamiliar with how it that you will not have the additional fonts or effects that works or what a book is trying to tell you to do. Although come with a full version. We rarely use them in this book; we know you’re probably anxious to jump right in, please when we do, we will suggest a workaround. take a few moments to read these introductions – we Everything else you need to re-create the exercises in this promise they will help reduce your stress level: book is contained on the DVD-ROM found in the back. • This Getting Startedsection explains how to use this Each lesson has its own folder; copy the entire folder intact book and its associated files. onto your computer’s hard drive. In addition to the project file and sources, many lessons also come with movies that • The following Pre-Rollsection will help familiarize you demonstrate finished compositions or that feature guided with the lay of the land inside After Effects including the tours of specific features. (QuickTime 7 or higher is required user interface, plus explain how projects are structured. to view these movies.) If you are short on disk space, you In a program as broad as After Effects, there are features can delete lesson folders once you are done with them. you will use almost every day, and those you may use only After opening any lesson project for the first time, you once a year or less. The exercises in this book are designed should use Edit > Save As and give it a new name. This will to familiarize you with the core tools and features in After ensure you can keep the original version intact for future Effects (plus a few important “gotchas”), preparing you for reference. (Indeed, the original project file may be locked – many of the real-world tasks you will encounter. especially if you are accessing it directly off the DVD-ROM.) When you’re ready to move to the next level, we have Adobe prints the minimum and suggested system another book for you: Creating Motion Graphics with After requirements on the After Effects box. In addition to Effects(“CMG” for short). We wrote the first edition of Adobe’s processor and operating system restrictions, we CMG back in 1999 to help our fellow professionals master personally suggest an extended keyboard (or that you learn this incredible program, and we have been updating it ever the special function keys on your laptop), a three-button since (see the back page for details). Features covered in one mouse (a scroll wheel is a nice bonus), at least a 1280×854 or two pages here get their own sections or entire chapters pixel display, and hopefully 1 gigabyte or more of RAM. in CMG – so it’s definitely your next step. Most of the exercises have been created at the North American/Japanese DV video size of 720×480 pixels. The Loading Up first two lessons use a smaller 480×360 square pixel format To use this book, you need to install Adobe After Effects to ease you into working with larger sources and non- version 7 or CS3 (also known as version 8) on either your square pixels; Lesson 9contains a high-definition exercise Macintosh or Windows computer. If you do not have a at its end. The bigger display you have, the more pixels licensed copy, Adobe makes fully functional time-limited you can see, while more RAM allows you to create longer Trial versions available on its website for download at previews to check your results as you work.

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