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Adobe Animate CC Classroom in a Book PDF

577 Pages·2017·32.53 MB·English
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Adobe Animate CC 2017 release Russell Chun ® CLASSROOM IN A BOOK The official training workbook from Adobe Adobe Animate CC Classroom in a Book® (2017 release) © 2017 Adobe. All rights reserved. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibiitiy or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Adobe Animate, Flash, Flash Player, ActionScript, AIR, Dreamweaver, Illustrator, Adobe Media Encoder, Photoshop, Typekit, and Classroom in a Book are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Apple, iOS, iPad, iPhone, iPod, Mac OS, Macintosh, Safari, and Xcode are trademarks of Apple, registered in the U.S. and other countries. Amazon, Kindle, Fire and all related logos are trademarks of Amazon.com, Inc. or its affiliates. NOOK® is a trademark of Barnes & Noble, Inc. Android, Chrome, Google, and YouTube are registered trademarks of Google Inc. Microsoft, Windows, and Internet Explorer are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All other trademarks are the property of their respective owners. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110-2704, USA. Notice to U.S. Government End Users. The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Adobe Press books are published by Peachpit, a division of Pearson Education located in San Francisco, California. For the latest on Adobe Press books, go to www.adobepress.com. To report errors, please send a note to [email protected]. For information on getting permission for reprints and excerpts, contact [email protected]. Executive Editor: Nancy Davis Senior Production Editor: Tracey Croom Development Editor: Victor Gavenda Project Editor: Happenstance Type-O-Rama Copy Editor and Proofreader: Elizabeth Welch Technical Reviewer: Joseph Labrecque Keystroker: David L. Smith Compositor: Happenstance Type-O-Rama Indexer: Jack Lewis Cover Designer: Eddie Yuen Cover Illustration: Daniele De Nigris (Italy), behance.net/DNDesign Interior Designer: Mimi Heft Printed and bound in the United States of America ISBN-13: 978-0-134-66523-8 ISBN-10: 0-134-66523-6 9 8 7 6 5 4 3 2 1 Where are the Lesson Files? Purchase of this Classroom in a Book in any format gives you access to the lesson files you’ll need to complete the exercises in the book. You’ll find the files you need on your Account page at peachpit.com on the Registered Products tab. 1. Go to www.peachpit.com/register. 2. Sign in or create a new account. 3. Enter the ISBN: 9780134665238. 4. Answer the questions as proof of purchase. 5. Access the lesson files through the Registered Products tab on your Account page. 6. Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer. Contents GETTING STARTED 1 GETTING ACQUAINTED Starting Adobe Animate CC and Opening a File Understanding Document Types Getting to Know the Workspace Working with the Library Panel Understanding the Timeline Organizing Layers in a Timeline Using the Properties Panel Using the Tools Panel Undoing Steps in Animate Previewing Your Movie Modifying the Content and Stage Saving Your Movie 2 CREATING GRAPHICS AND TEXT Getting Started Understanding Strokes and Fills Creating Shapes Making Selections Editing Shapes Using Gradient and Bitmap Fills Using Variable-Width Strokes Using Swatches and Tagged Swatches Creating Curves Using Transparency to Create Depth Being Expressive with the Paint Brush Creating and Editing Text Aligning and Distributing Objects Converting and Exporting Art 3 CREATING AND EDITING SYMBOLS Getting Started Importing Adobe Illustrator Files About Symbols Creating Symbols Importing Adobe Photoshop Files Editing and Managing Symbols Changing the Size and Position of Instances Changing the Color Effect of an Instance Understanding Display Options Applying Filters for Special Effects Positioning in 3D Space 4 ANIMATING SYMBOLS Getting Started About Animation Understanding the Project File Animating Position Changing the Pacing and Timing Animating Transparency Animating Filters Animating Transformations Changing the Path of the Motion Swapping Tween Targets Creating Nested Animations Graphic Symbols Easing Frame-by-Frame Animation Animating 3D Motion Animating Camera Moves Testing Your Movie 5 ADVANCED MOTION TWEENING Getting Started About the Motion Editor Understanding the Project File Adding Motion Tweens Editing Property Curves Viewing Options for the Motion Editor Copying and Pasting Curves Adding Complex Eases 6 ANIMATING SHAPES AND USING MASKS Getting Started Animating Shapes Understanding the Project File Creating a Shape Tween Changing the Pace Adding More Shape Tweens Creating a Looping Animation Using Shape Hints Previewing Animations with Onion Skinning Animating Color Creating and Using Masks Animating the Mask and Masked Layers Easing a Shape Tween 7 NATURAL AND CHARACTER ANIMATION Getting Started Natural Motion and Character Animation with Inverse Kinematics Creating a Walk Cycle Disabling and Constraining Joints Inverse Kinematics with Shapes Simulating Physics with Springiness 8 CREATING INTERACTIVE NAVIGATION Getting Started About Interactive Movies Creating Buttons Understanding ActionScript 3.0 Preparing the Timeline Adding a Stop Action Creating Event Handlers for Buttons Creating Destination Keyframes Creating a Home Button Using Code Snippets Code Snippets Options Playing Animation at the Destination Animated Buttons 9 WORKING WITH SOUND AND VIDEO Getting Started Understanding the Project File Using Sounds Understanding Video Using Adobe Media Encoder CC Playback of External Video in Your Project Working with Video and Transparency Embedding Video 9 WORKING WITH SOUND AND VIDEO—SUPPLEMENT 10 PUBLISHING Understanding Publishing Publishing for Flash Player Publishing for HTML5 Using Classic Tweens Exporting to HTML5 Inserting JavaScript Converting to HTML5 Canvas Publishing a Desktop Application Publishing to Mobile Devices Next Steps 10 PUBLISHING—SUPPLEMENT INDEX

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