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A Journey Through Cultures: Metaphors for Guiding the Design of Cross-Cultural Interactive Systems PDF

140 Pages·2013·3.212 MB·English
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Human–Computer Interaction Series Editors-in-chief John Karat Jean Vanderdonckt, Université Catholique de Louvain, Belgium Editorial Board Simone Barbosa, PUC-Rio, Brazil Gaëlle Calvary, LIG-University of Grenoble 1, France John Carroll, The Pennsylvania State University, USA Gilbert Cockton, Northumbria University, UK Larry Constantine, University of Madeira, Portugal Steven Feiner, Columbia University, USA Peter Forbrig, Universität Rostock, Germany Elizabeth Furtado, University of Fortaleza, Brazil Hans Gellersen, Lancaster University, UK Robert Jacob, Tufts University, USA Hilary Johnson, University of Bath, UK Gerrit Meixner, DFKI, Germany Dianne Murray, Putting People Before Computers, UK Kumiyo Nakakoji, University of Tokyo, Japan Philippe Palanque, Université Paul Sabatier, France Oscar Pastor, University of Valencia, Spain Costin Pribeanu, National Institute for Research & Development in Informatics, Romania Gerd Szwillus, Universität Paderborn, Germany Manfred Tscheligi, Center for Usability Research and Engineering, Austria Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands Shumin Zhai, IBM Almaden Research Center, USA Thomas Ziegert, SAP Research CEC Darmstadt, Germany Human-Computer Interaction is a multidisciplinary fi eld focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive - not just in developed countries, but worldwide - the need to take a human- centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that in fl uences the direction of these technologies, and this diverse work makes up the fi eld of human–computer interaction. Broadly speak- ing it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human–computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system develop- ment), and social issues (such as the determinants of utility, usability and acceptability). For further volumes: http://www.springer.com/series/6033 Luciana Cardoso de Castro Salgado Carla Faria Leitão (cid:129) Clarisse Sieckenius de Souza A Journey Through Cultures Metaphors for Guiding the Design of Cross-Cultural Interactive Systems Luciana Cardoso de Castro Salgado Carla Faria Leitão Department of Informatics Department of Informatics Semiotic Engineering Research Group Semiotic Engineering Research Group PUC-Rio PUC-Rio Rio de Janeiro, Brazil Rio de Janeiro, Brazil Clarisse Sieckenius de Souza Department of Informatics Semiotic Engineering Research Group PUC-Rio Rio de Janeiro, Brazil ISSN 1571-5035 ISBN 978-1-4471-4113-6 ISBN 978-1-4471-4114-3 (eBook) DOI 10.1007/978-1-4471-4114-3 Springer London Heidelberg New York Dordrecht Library of Congress Control Number: 2012945382 © Springer-Verlag London 2013 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, speci fi cally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on micro fi lms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied speci fi cally for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a speci fi c statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com) To Ricardo, Daniel and Rafael Luciana Cardoso de Castro Salgado To So fi a and Nelson Carla Faria Leitão To Ingrid and Altair Clarisse Sieckenius de Souza Preface This book has been written thanks to various kinds of collaboration among a number of people. The fi rst one is the collaboration among the authors themselves. Luciana Salgado and Clarisse de Souza started working together in 2005, when Luciana began her M.Sc. program under Clarisse’s supervision. Carla Leitão had been work- ing with Clarisse since 2002 and, when Luciana decided to continue her graduate studies as a Ph.D. candidate, in 2007, Carla and Clarisse supervised her research together. Carla, Clarisse and Luciana then formed a very special interdisciplinary trio that already foreshadowed the path that would eventually lead to this book. Carla is a psychologist, with a Ph.D. in Psychology and Social Construction of Subjectivity. Clarisse is a translator and linguist, with a Ph.D. in Computational Linguistics. Luciana has a degree in Information Systems and a Ph.D. in Informatics and Computing, specializing in HCI. The three of them are senior members of the Semiotic Engineering Research Group (SERG) of the Department of Informatics at the Ponti fi cal Catholic University of Rio de Janeiro (PUC-Rio). SERG is the home of Semiotic Engineering, a semiotic theory of HCI that has been gaining increased interest in recent years. This is the third book internationally published by SERG authors about Semiotic Engineering. The fi rst, with a compre- hensive introduction to the theory by Clarisse de Souza, was published in 2005 ( The Semiotic Engineering of Human-Computer Interaction , MIT Press). The sec- ond, by Clarisse de Souza and Carla Leitão, focused speci fi cally on Semiotic Engineering methodology and was published in 2009 ( Semiotic Engineering Methods for Scienti fi c Research in HCI, Morgan & Claypool). The present book presents the results of Luciana Salgado’s Ph.D. thesis and constitutes a major leap in the theoretical basis of Semiotic Engineering. The inclusion of the cultural dimen- sion in the scope of our studies has given us a whole new platform to think not only about the design of cross-cultural computer systems, but also about HCI itself. We are deeply thankful to Karin Breitman, Assistant Professor in our department at PUC-Rio and Director of Publications for the Brazilian Computer Society. She is the one who encouraged us to publish Luciana’s thesis as a book. She put us in contact with Beverley Ford, at Springer, whom we would also like to thank for lead- ing this project ahead with great professionalism, always encouraging and helping vii viii Preface us carry it through. The end result owes much to the excellent editorial guidance we had from Ben Bishop and his team while preparing this volume. We extend our gratitude to our colleagues at SERG, past and present, whose stimulating questions and unconditional support have brought us this far. We are also deeply grateful to all the volunteers who participated in so many experiments throughout the years of research behind this book. Additionally, we must thank our colleagues, students and staff members in the Department of Informatics at PUC-Rio for providing us the right atmosphere and the means to do our work. We are especially indebted to the sponsors of various sub-projects that contributed to the results reported in this book: the National Council for Scienti fi c and Technological Development (CNPq) and the Carlos Chagas Filho Research Foundation of the State of Rio de Janeiro (FAPERJ). Writing this book has been a major summer project for the three of us. During this time our families and friends have gotten much less of our attention than they deserve. They have loved and supported us all the same. Our dear families have been the source of our strength and inspiration to conclude this book, which we dedicate to them with all our love. Rio de Janeiro Luciana Cardoso de Castro Salgado Carla Faria Leitão Clarisse Sieckenius de Souza Contents 1 Introduction ............................................................................................... 1 1.1 On Design and HCI Design................................................................ 2 1.2 Semiotic Engineering ......................................................................... 4 1.3 Towards the Semiotic Engineering of Cross-Cultural Systems ......... 9 1.4 On the Content and Structure of This Book ....................................... 15 References ................................................................................................... 16 2 Semiotic Engineering and Culture .......................................................... 19 2.1 An Overview of Semiotic Engineering Theory ................................. 20 2.2 Definitions for Culture and Their Influence on Semiotic Engineering .................................................................... 30 2.3 Culture-Sensitive Interaction: How Semiotic Engineering Frames Cross-Cultural Design ........................................................... 36 References ................................................................................................... 40 3 Cultural Viewpoint Metaphors ................................................................ 43 3.1 Cultural Viewpoint Metaphors as a Top Level Frame for Cross-Cultural HCI Design .......................................................... 44 3.1.1 The Domestic Traveler Metaphor .......................................... 47 3.1.2 The Observer at a Distance Metaphor .................................... 48 3.1.3 The Guided Tour Visitor Metaphor ........................................ 52 3.1.4 The Foreigner with Translator Metaphor ............................... 56 3.1.5 The Foreigner Without Translator Metaphor ......................... 60 References ................................................................................................... 66 4 A Case Study: Re-designing the AVIS Website ...................................... 69 4.1 Step One: Cultural Viewpoint Metaphors at Design Time ................ 72 4.1.1 Detailed Results ..................................................................... 74 4.1.2 Summarized Results ............................................................... 86 4.2 Step Two: Cultural Viewpoint Metaphors at Evaluation Time .......... 87 4.2.1 Detailed Results ..................................................................... 91 4.2.2 Summarized Results ............................................................... 99 ix x Contents 4.3 Final Analysis and Synthesis of Results ............................................ 100 4.4 Triangulation ...................................................................................... 101 4.4.1 Evaluating FIFA Website with CVM ..................................... 102 4.4.2 Results .................................................................................... 106 4.5 Contrasting Findings from the Studies with AVIS and FIFA Websites ............................................................................. 111 References ................................................................................................... 113 5 Final Discussion ......................................................................................... 115 References ................................................................................................... 124 Index ................................................................................................................. 127

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