Acquisitions Editor: Paul Temme Publishing Services Manager: George Morrison Project Manager: Kathryn Liston Associate Acquisitions Editor: Dennis McGonagle Assistant Editor: Chris Simpson Marketing Manager: Rebecca Pease Cover Image: Liam Kemp Cover Design: Marco Lindenbeck, webwo GmbH, [email protected] Translation: Frank Wagenknecht Composition: Multiscience Press, Inc. Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK Copyright © 2007, Elsevier Inc. All English language rights reserved. Copyright © 2006 by Pearson Education Deutschland GmbH. All rights reserved. First published in the German language under the title "Femme digitale" by Addison-Wesley, an imprint of Pearson Education Deutschland GmbH, München. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Recognizing the importance of preserving what has been written, Elsevier prints its books on acid-free paper whenever possible. Library of Congress Cataloging-in-Publication Data Koenigsmarck, Arndt von. [Femme Digitale. English] Virtual vixens : 3D character modeling and scene placement / Arndt von Koenigsmarck. p. cm. ISBN-13: 978-0-240-80980-9 (pbk.) 1. Computer animation. 2. Computer graphics. 3. Three-dimensional display systems. I. Title. TR897.7.K63 2007 006.6'96--dc22 2007014120 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN: 978-0-240-80980-9 For information on all Focal Press publications visit our website at www.books.elsevier.com 07 08 09 10 11 10 9 8 7 6 5 4 3 2 1 Printed in China This page intentionally left blank Virtual Vixens 3D Character Modeling and Scene Placement Arndt von Koenigsmarck AMSTERDAM (cid:129) BOSTON (cid:129) HEIDELBERG (cid:129) LONDON NEW YORK (cid:129) OXFORD (cid:129) PARIS (cid:129) SAN DIEGO SAN FRANCISCO (cid:129) SINGAPORE (cid:129) SYDNEY (cid:129) TOKYO Focal Press is an imprint of Elsevier Renowned 3D Artists Present their Work Steven Stahlberg ........................... 5 Marco Patrito ............................... 21 Daniel Moreno Diáz ...................... 35 Andrea Bertaccini ......................... 53 Sze Jones ..................................... 77 Liam Kemp ................................... 85 Francois de Swardt ....................... 99 Max Edwin Wahyudi .....................113 K. C. Lee ......................................129 From Head to Toe: Continuous Workshops for Modeling Virtual Characters Workshop 1: Creating and Preparing Templates ................ 136 Workshop 2: The Human Eye .......................................... 150 Workshop 3: Modeling the Head .................................... 164 Workshop 4: Modeling the Hands ................................... 204 Workshop 5: Texturing and Lighting ................................. 226 Workshop 6: Clothing and Hair ...................................... 246 Workshop 7: Modeling the Female Body .......................... 266 Glossary ....................................................................... 306 Appendix 1: Weblinks .................................................... 310 Introduction Reproducing real or fictional figures has Structure of the Book always been a main interest in the art world(cid:3) Modern computer graphics continue with In order to give you the widest possible this tradition and enable the creation of range of tips and inspiration to create 3D more and more realistic three(cid:4)dimensional characters(cid:2) I split this book into two parts(cid:3) (3D) representations(cid:3) These characters can In the first half I present the worlds best even be brought to life in animations(cid:2) which 3D character artists(cid:3) Names like Steven has resulted in virtual stars having admirers Stahlberg(cid:2) Liam Kemp(cid:2) and Marco Patrito and fans alike(cid:3) Characters such as Lara Croft are well known on the scene(cid:2) but artists from the computer game “Tomb Raider” who are not as visible(cid:2) such as Sze Jones or the scientist Aki Ross from the movie from the special effects firm Blur Studio(cid:2) Final Fantasy are known even to those are also represented(cid:3) This way you can learn who normally don’t get involved with 3D about different ways of constructing a 3D graphics(cid:3) It is noticeable that the majority character and become inspired in your own of these characters are female(cid:3) The main work(cid:3) I also give every artist space to talk reason for this could be the fact that the about themselves(cid:3) You will not only get typical computer gamer is mainly of the valuable tips about how these professionals male gender(cid:3) work(cid:2) but also hear about their education(cid:2) preferred software(cid:2) and social and work For many years I dealt professionally with environments(cid:3) For this reason I am very the subject of 3D graphics(cid:3) Some readers grateful for their openness and proud to might know me from my other articles and be able to present some of their exclusive books about the 3D software Cinema 4D(cid:3) material in this book(cid:3) Even though the work I do at my company Vreel 3D Entertainment (www(cid:3)vreel3D(cid:3) The second part of the book invites you to de) is mainly about the visualization of bring 3D characters to life(cid:3) There I present architectural projects(cid:2) products(cid:2) and work two extensive workshops that describe processes(cid:2) I have not lost interest in working the complete work cycle of modeling 3D with 3D characters(cid:3) characters(cid:3) This includes all necessary Introduction 3 steps(cid:2) beginning with the first sketch and Downloading Work Material preparation of the template to modeling and texturing of the characters(cid:2) and finishing I have provided the files that are necessary with lighting and rendering(cid:3) After you have to follow all of the workshops(cid:3) You can completed the workshops you should be able download the images and references (case to develop and pose your own 3D character(cid:3) sensitive) at http://www(cid:3)vreel(cid:4)3D(cid:3)de/ Since we won’t use any previously made 3DCharacter/Referenzen(cid:3)zip objects in these workshops(cid:2) it will be up to you to use your imagination when creating In this regard I would like to thank Dania your own virtual character(cid:3) Dobslaf for acting as my model(cid:2) and Richard Polak and Peter Levius(cid:2) from the website www(cid:3)3d(cid:3)sk(cid:2) who provided me with additional Which Software Do I Need? reference material(cid:3) It does not matter which 3D software I hope you have lots of fun reading this book you work with as long as it is possible to and wish you success with completing the construct objects from polygons and smooth workshops(cid:3) them with subdivision surfaces(cid:3) This can be achieved with all common programs like 3ds Arndt von Koenigsmarck Max(cid:2) Maya(cid:2) Softimage XSI(cid:2) Lightwave 3D(cid:2) or Cinema 4D(cid:3)