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Star Wars Roleplaying Game: Revised, Expanded and Updated PDF

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Preview Star Wars Roleplaying Game: Revised, Expanded and Updated

THE STAR WARS ROLEPLAYING GAME : REVISED, EXPANDED AND UPDATED DESIGN: The “REUP Team” PREVIOUS EDITION DESIGNERS Greg Costikayn, Steven Crane, Greg Farshtey, Greg Gorden, Bill Smith, Peter Schweighofer, Bill Slavicsek, Ed Stark, George R. Strayton, Paul Sudlow, Eris S. Trautmann. PLAYTESTING Cliff Adams, Dennis F. Belanger, John Beyer, Kathy Burdette, Craig Robert Carey, Kevin M. Carroll, Chris Doyle, Tony Frederico, Richard Hawran, Gary Haynes, Harry Heckel, Sterling Hershey, Pablo Hildago, Robert Hodurski, Wayne Humfleet, Jason S. Kinzley, Michael Kogge, Tim Kogge, Stephen Marinaccio, Patrick M. McLaughlin, Tim O'Brian, John B. Owens, Daniel Scott Palter, Christopher John Parks, Jean Rabe, Kevin Schiman, Steven Schuman, Amy Thomas, Chuck Truett, Floyd C. Wesel. ...and the thousands of fans who have played and commented upon the game over the past decades. Thank you all and may the Force be with you! SECOND PRINTING: FEBRUARY 2015 All references to the Star Wars, Expanded Universe, or any of the Star Wars films, characters, creatures, vehicles, droids, or other related content are ®, TM & © Lucasfilm Ltd. (LFL) and Walt Disney Corporation respectively. All Rights Reserved, Trademarks of LFL and Disney are not used with any express permission of the holder. In no way does the Star Wars Roleplaying Game: Revised, Expanded, and Updated intend to represent itself (as an entity) as licensed propriety of the license holder or trademark owner. This document is a “fan work” and is provided as a free exchange of information under a Creative Commons license. Open D6 System is a copyright/license free, “open” system, no copyright is asserted on the system mechanics, text, graphic design, art, or any other aspect of this document. Reproduction of this document is at the user's discretion and in no way do the authors/designers of this work condone the distribution, sale, or promotion of this game. Any such distribution is done without the knowledge of any party who worked on this document, which is intended as a “private” and “personal” copy. FOREWARD... Welcome to the fourth, and likely the final iteration of the So what you are holding in your hands, or reading on your D6 system Star Wars Roleplaying Game. For many decades this tablet, is the result of that project. A project that spanned over game has brought players and gamemasters many adventures two years, and several talented individuals. A labor of love that and stories. The D6 system has a unique way of bringing the cin­ we now present to you, the prospective player, gamemaster, or ematic nature of the Star Wars movies to life in a roleplaying simply an intrigued Star Wars aficionado. environment. We also want to make it clear, that we harbor no ill will The Second Edition was the second roleplaying game I ever toward other versions of Star Wars roleplaying games. Quite the owned, and the first I ever ventured to gamemaster. It was truly opposite, we celebrate the fact that there is so much interest in a small step into a larger world. The D6 system is so very simple gaming. We also have no desire to offend any license holder or and easy to learn, almost anyone can step up to run or play the copyright holder. We are merely keeping our favorite licensed game. However, one must not consider the system to be “basic” Star Wars product alive forever, if possible. or a beginner game. It is so elegantly intertwined with expan­ So did we change anything? Well honestly not much. The siveness, that the game remains fresh and relevant for decades game — at its core — is Second Edition, Revised and Expanded. after one rolls his first D6. The Updated bit refers to the various “expansion rules” from In short, that is why the team behind this fan project sacri­ West End Game sourcebooks and supplements, and the new sta­ ficed thousands of hours of time to bring this “legacy game” tistics for various prequel vehicles, aliens, starships etc... back from oblivion. It is a game that is fantastically fun to play, You will not find every stat block in this book. We hope to even without the amazing Star Wars setting. It is a game that so write more books, revising fan statistics from many various Star many people cite as one of their favorites. But, before this book, Wars sources, both Canon and Legends. Time will only tell if we the game was a relic, and often considered archaic in light of will be able to meet these lofty goals, but keep looking to the several other publishers attempting to mirror the brilliance of Rim, and one day you may see them. the D6 system. So as you begin your journey into the Star Wars universe, we So what did we want to do about it? Well, the small group of wish you the best. We sincerely hope our fan project meets your designers, amateurs, writers, and gamers that eventually became expectations. There is a lot of “fluff” in this book about how to the “REUP Team” (REUP meaning Revised, Expanded, and UPdat­ run a game. We included this information, not just to make a ed, the title of this edition) had a wish to bring the most cele­ big thick book, but rather to give all of the tools necessairy to brated version of the game (the Second Edition, Revised and the beginner, and expert, to run a successful Star Wars game. It Expanded) back into a digital format for easier distribution is you, the gamemaster and player, who will keep this game among those in their gaming groups. Since the material was alive. going to be digitized anyway, it was a great opportunity to Above all, keep fun at the center of your game... and the import many of the great expansion rules, gamemaster advice, Force will be with you... always! and material from the prequel movies into the game. — The REUP Team TABLE OF CONTENTS PLAYER SECTION Chapter 1: Introduction....................................5 Escape Pod Down........................................8 Player Handout..........................................14 Chapter 2: Characters....................................18 Chapter 3: Attributes & Skills........................32 GAMEMASTER SECTION Chapter 4: How to Gamemaster....................67 Chapter 5: The Rules......................................72 Chapter 6: Combat & Injuries.........................88 Chapter 7: Movement & Chases..................106 Chapter 8: Space Travel & Combat..............119 Chapter 9: Running Battles.........................140 Chapter 10: The Force..................................146 ADVENTURE SECTION Chapter 11: Running Adventures................180 Chapter 12: Designing Adventures..............196 Chapter 13: The Pirates of Prexiar..............231 UNIVERSE SECTION Chapter 14: The Galaxy................................243 Chapter 15: Gamemaster Characters..........263 Chapter 16: Aliens........................................277 Chapter 17: Creatures..................................318 Chapter 18: Equipment & Weapons............333 Chapter 19: Droids.......................................367 Chapter 20: Vehicles....................................401 Chapter 21: Starships..................................415 Chapter 22: Planets.....................................453 Templates.....................................................475 Character Sheet...........................................501 Index.............................................................503 CHAPTER ONE INTRODUCTION “So you want to play Star Wars? “Then pull up a chair and listen good. The name’s 1 Shae, and I’m a bounty hunter. That means I’ll take most any job, if the risks are worth the money. Some­ body slipped me enough credits to be your guide to the galaxy and the game... but not to hold your hand, get me? I’m only gonna tell you once so pay attention. “You’ve seen the Star Wars movies. You’ve read the novels and the comics. You’ve played the video games. In the roleplaying game, you’ll get a chance to explore the galaxy I call home, to go anywhere, do any­ thing... as long as the bad guys don’t catch you, that is. “Before you can adventure in the galaxy, you better know something about it. First off, it’s big — the galaxy includes billions of worlds. Me, I’ve never seen a billion of anything, and you probably haven’t either. So you’ll just have to take my word that you’ve got a vast galaxy out there, waiting for you. “Who are the bad guys? The rulers — the Empire, the Separatists — the guys with all the power, and they’ll be glad to use it on anyone who gets in their way. Some planet’s govern­ ment gets out of line, an Imperial or Separatist fleet will show up and blast’em until they’re... more agreeable. The bad guys call it “pacifica­ tion”... but I’ve heard nastier words for it. Could be some places — like Alderaan — just gotta learn things the hard way. “The Empire’s troops are thugs with blasters. The Separatists’ are mindless droids. You want to learn to say, “Yes, sir,” “No, sir” and “Whatever you say, sir!” Mouth off and you’ll wind up in the spice mines of Kessel. THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 5 1 • INTRODUCTION And then there’s the Rebel Alliance and the Old Republic. Every player’s got a “character” — somebody you pre­ They’re trying to bring the bad guys down and bring back tend to be. Maybe it’s a Rebel pilot, a Wookiee, a young or maintain peace and freedom. If you ask me some groups Jedi, or a bounty hunter. In the back of this book, you’ll find like the rebels haven’t got a chance. Fighting the Empire a bunch of “character templates” that you can use to start gets you dead in a hurry, and some of us like breathin’. playing right away. Finally, there’s those of us in the middle. We’re the boun­ Remember back when you were playing “Cops and Rob­ ty hunters, the smugglers, the mercenaries... the Fringe. We bers?” There was always an argument — something like, work for money, and don’t forget it. ‘Bang! You’re dead,’ ‘No! You missed!’” Next thing you know, There’s lots more... the galaxy’s full of aliens and star­ you were doing more fighting than playing. But not here. ships and landspeeders and weapons. Yeah, lots of Star Wars has rules to make sure you and your friends get weapons. You’d better learn about those too, if you want to to enjoy the game. survive. It’s like this. Anytime you want your character to do Now let’s talk about the game. You’ve probably been something — swing across a chasm, blast a stormtrooper, roleplaying a long time, and just didn’t know it. Maybe you whatever — the rules tell you how hard it is to do. Then you called it “Imperials and Rebels,” “Sith and Jedi,” or “Clones roll dice to see how well your character did. Sometimes and Droids”... it all amounts to the same thing, the good you’ll succeed and other times you’ll fail. guys against the bad guys. And they had something else in Got all that? Good. common: you were pretending to be somebody else. Okay, turn the page and keep on reading. You’re about Well, the Star Wars game is a lot like that. Only, instead to meet Rojo Barant, a scout, and she’ll be your character of running around, you and your friends are sitting around in a solitaire adventure called “Escape Pod Down.” All you a table, and all the action takes place in your imaginations. need is a pencil and some six-sided dice (you know, the kind you find in plenty of board games). And when you’re done... we’ll talk some more. IF YOU ALREADY OWN “STAR WARS: SECOND EDITION REVISED AND EXPANDED” Star Wars: Revised, Expanded and Updated (that is this version you are currently reading) is essentially a reorganization of the popular Star Wars: Second Edition Revised and Expanded rules, which in and of itself was an expansion of the Star Wars: Second Edition rules. The goal is to make the game just as easy to learn, but to update the content to account for all of the additions in both the Canon, Legends, and Expanded Star Wars Universe since the last publication... way back in 1996. Only a few rules changes were included to continue following the track of the D6 system evolution. Please note that very, very few actual changes are included in this rulebook. There are mostly “optional” rule additions. These are imported from many other D6 publications, including but not limited to The D6 Toolkit, D6 Space, D6 Fantasy, D6 Adven­ ture, D6 Space Opera, and various other West End Games Star Wars supplements. WHAT’S NEW? Star Wars: Revised, Expanded, and Updated features the following: • Extensive examples and explanations to make learning and understanding the rules easier; • A solitaire adventure “Escape Pod Down,” to let you start playing right away; • An index to this volume; • Expanded Combat Options and Force powers combining information from various supplements. • Expanded Adventuring information, combining all the gems from the original Gamemaster’s Handbook; • A beginning adventure “Pirates of Prexiar”; • Aliens, vehicles, starships, and creatures from the Prequel, The Clone Wars, and the recent “Legends” Expanded Universe; • Numerous character templates. Finally, Star Wars: Revised, Expanded, and Updated concentrates on roleplaying over rules. The game is faster, easier, and more fun... and more like the original Star Wars movies! We hope you enjoy this new iteration of the rules. And above all, we how that this will keep the wonders of the Star Wars D6 system alive for generations to come. 6 ! THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED CHARACTER TEMPLATE • LACONIC SCOUT • Character Name: Rojo Barant Type: Laconic Scout Gender/Species : Female /Human Age: 23 Height: 1.6m Weight: 49 kg Physical Description: DEXTERITY 2D+2 PERCEPTION 2D Blaster 4D+1 Bargain Brawling parry Con Dodge 3D+2 Hide Melee combat Search 3D Melee parry Sneak 3D EquipmeTwnot m: edpacs, blaster pistol (4D), backpack, one week’s KNOWLEDGE 4D STRENGTH 3D concentrated rations, knife (STR+1D), 1,000 credits Alien species Brawling Background: Never talked much. Never seen much reason to. Fact Bureaucracy Climbing/Jumping 4D is, most of the time you don’t have anyone to talk to. You’re out under Cultures Stamina the high, wide skies of a virgin planet, pitting yourself against the Languages Swimming wilderness. After you come the settlers, the big corporations and the Planetary systems traders — civilization. But you’re the one to open planets. You find out Streetwise what the dangers are and deal with them. You find out how to survive Value the strange weather, the dangerous beasts and the rugged terrain of a whole new world. You’d be doing that still. But they won’t let you. The Empire has cut back on exploration; says it’s too expensive. You know the truth, MECHANICAL 3D TECHNICAL 3D+1 though; freedom is part of the frontier. You can’t control people when Astrogation Computer prgm./repair they can always up and move. If, say, one wanted to impose tyranny on Beast Riding First aid a galaxy, there’s only one way to do it; stop them from upping and Repulsorlift operation 4D Repulsorlift repair moving. Close the frontier. Space transports Security The Emperor wants to destroy your livelihood. He doesn’t leave you with any alternative but joining the Rebellion, does he? You’ll be an Starship gunnery Space transports repair asset, you hand, and you know how to survive — in comfort — any­ Starship shields where. Need to set up a base on, say, an ice planet? You know how. Personality: You’re laconic. Close-mouthed. You have a strong sense of humor, which shows through frequently. You’re tough. Proud of your abilities. You take a perverse delight in tormenting “greenies.” SPECIAL ABILITIES Move: 10 Objectives: To blaze trails and open worlds from here to the end of None. Force Sensitive? No space. Force Points: 1 A Quote: “You call these bugs? Back on Danos V, they got sting-in­ Dark Side Points: sects the size of a house.” Character Points: 5 Connection With Characters: Anyone from a recently-settled planet (like a brash pilot) might know you as the scout who opened his WOUND STATUS or her world for settlement. You might have met and made friends with Stunned ☐ any of the fringe characters — gambler, merc, smuggler, pirate, or boun­ Wound☐ed ☐ ty hunter, for example. Incapacita☐ted Mortally Wou☐nded THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 7 SOLO ADVENTURE ESCAPE POD DOWN Got those dice? Now read over the character tem­ plate for Rojo Barant. She’s who you’ll be playing during this adventure, “Escape Pod Down.” ! “Escape Pod Down” is a solitaire adventure — you play it just by reading and following the direc­ tions at the end of each entry. Along the way, you’ll be learning how to play the Star Wars Roleplaying Game. And it won’t hurt a bit. Below is a quick summary of how you use the dice and your template to figure out when Rojo succeeds and when he fails. Read it over — yeah, the examples, too — and then start playing. Oh, and one more thing... good luck. You’re gonna need it. YOUR CHARACTER Your character in this adventure is Rojo Barant, a Rebel scout sta­ tioned at Edan Base. Rojo’s template is on page 7. The right side of the template explains her background, personality and objectives — it’s a good way to get an understanding of the charac­ ter you’re playing. All of Rojo’s game statistics are on the left side of the template. Rojo has six attributes, which are his basic qualities. They are Dexterity, Knowledge, Mechanical, Perception, Strength and Technical. Every char­ acter in the game has those attributes. Rojo’s skills are listed under each attribute. Skills are abilities you learn, and include things like blaster, dodge and brawling. Rojo has a die code for every attribute and skill. The die code is the number of six-sided dice you roll when you use the attribute or skill (for example, one die is 1D, two dice is 2D, three dice is 3D, and so on). Example: Rojo’s Perception is 2D, so if she tries to notice some­ thing out of the ordinary in a crowd, her player rolls two dice and adds the rolls together. If the player rolled a 4 and 5, Rojo’s Percep­ tion total would be 9. 8 ! THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED

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