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3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics PDF

586 Pages·2000·69.566 MB·English
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by Eberly D.H.| 2000| 586 pages| 69.566| English

About 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.

Detailed Information

Author:Eberly D.H.
Publication Year:2000
Pages:586
Language:English
File Size:69.566
Format:PDF
Price:FREE
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