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Introduction to C++ Programming and Graphics Introduction to C++ Programming and Graphics C. Pozrikidis 1 3 Constantine Pozrikidis Department of Mechanical and Aerospace Engineering (MAE) University of California, San Diego 9500 Gilman Drive La Jolla, CA 92093-0411 [email protected] Cover illustration: The illustration on the front cover shows a twisted nanoring consisting of a warped hexagonal lattice of carbon atoms. Library of Congress Control Number: 2007921582 ISBN-10: 0-387-68992-3 e-ISBN-10: 0-387-68993-1 ISBN-13: 978-0-387-68992-0 e-ISBN-13: 978-0-387-68993-7 Printed on acid-free paper. © 2007 Springer Science+Business Media, LLC All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science+Business Media, LLC, 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. 9 8 7 6 5 4 3 2 1 springer.com Preface The C++ programming language was introduced by Bjarne Stroustrup of the AT&T laboratories in 1985 as an extension of C, with additional features bor- rowed from the esoteric language Simula. Since then, C++ has grown rapidly in response to the practical need for a programming language that is able to efficientlyhandlecompositeanddiversedatatypes. Thelanguageimplementa- tionispivotedontheingeniousconceptofobject oriented programming (OOP). Today, C++ dominates the commercial market and is favored among system programmers and application developers. Object oriented programming Toillustratetheadvantagesofanobjectorientedprogramminglanguage compared to a structured language such as Matlab, Fortran 77, or C, we assume that an international sports competition has been entered by runners from many countries around the globe. The record of each runner consists of several fields including name, country of origin, city of birth, date of birth, and best performance time. In a structured language, each one of these fields is normally registered inaseparatedatavector. InanOOPlanguage, eachrunnerbecomesanobject defined as a member of the class of runners, and each member is described by the collection of these fields. This formalism allows us to record, recall, and manipulate in any desired way the personal data of each runner using simple symbolicoperators. Sub-classesconsisting,forexample,ofrunnersofaparticu- lar nationality can be readily defined to facilitate more detailed manipulations. AnOOPlanguageallowsustointroduceadatatypeofourchoiceviewed as an object in a defined class, and then use the class as a building block for further development. This flexibility essentially allows us to build a language without building a compiler. In this sense, an OOP language is an ultimate language. C and C++ C++isageneralizationofC,butaccomplishesmuchmorethanC,tothe extent that it should be regarded, studied, and taught as a separate language. It is neither necessary nor recommended to study C as a prerequisite of C++, though knowledge of C can be helpful. vi Preface This book This book is a brief and basic introduction to C++ for everyone and especially for scientists and engineers. The text offers a venue for effectively teaching and rapidly learning the language at the level of an undergraduate course in any discipline of the physical sciences and computer science and en- gineering. The discussion illustrates step-by-step the grammar, syntax, and main features of the language, and explains the basic premise of OOP with an emphasis on scientific computing. Chapter 1 reviews basic concepts of computer hardware software and programming. Chapters 2 and 3 outline the general features of C++ and the basic implementation of the language. Chapter 4 discusses user-defined functions with an emphasis on scientific computing. In Chapter 5 introduces pointers to memory addresses and demonstrates their applications. Chapter 6 explains the basic principles of object oriented programming (OOP) and the implementation of classes. Chapters 7 and 8 discuss graphics and graphical user interface (GUI) programming based on the fabulous Vogle library for the X11 server, and on the GLUT, GLUI, and GTK+ utility toolboxes. Chapter 9 demonstrates the use of Matlab functions from C++ code for numerics and graphics. Transition to C++ Many students, scientists, engineers, and other professionals are familiar with the general concepts of computer programming, are proficient in an easy programming language, such as Matlab or Fortran 77, and would like to learn C++. This book is ideally suited for this audience. Translation tables demonstratingtheconversionof MatlaborFortran 77codeintoC++code are given in an appendix. A side-by-side comparison illustrates the syntactic and functional differences between the three languages. Keeping it simple The C++ language is pluralistic in two ways. First, it allows different commands (tasks) to be stated (implemented) in alternative ways. Second, Preface vii it supports several dialects dependent on the chosen compiler. All compilers support the ANSI/ISO standard C++ functions discussed in this text. In our discussion, structure and forms that make for a transparent and efficient, but not necessarily compact, programming style are adopted. Code obfuscation is avoided at all cost. Learning from the Internet This text was written with a new learning model in mind: study a basic text or take a short course to get acquainted with a subject, and then use the Internet to master the subject. A wealth of up-to-date resources and tutorials are available on the Internet on every imaginable subject. Study this text to get acquainted with C++, and then use the Internet to master the language. Book Internet site This book is accompanied by a library of programs that can be freely downloaded from the Internet site: http://dehesa.freeshell.org/ICPPPG Further information on C++ and links of interest are also provided. Unix A C++ programmer without Unix experience is handicapped in many ways. A number of Unix operating systems are freely available and can be readily installed either by themselves or in a dual boot mode along with Win- dows on desktops and laptops Examples include Fedora Core, CentOs, and BSD. Appendix A summarizes the basic Unix commands. cygwin for Windows users The software package cygwin allows Windows users to work in a Unix environment and utilize Unix libraries and applications on top of the windows operating system. Effectively, cygwin creates a computer running Unix inside another computer running Windows. To distinguish between the two, we refer totheformerasan“environment.” Matlabusersarefamiliarwiththeconcept of a computing environment. cygwin derives its name from three components: 1. gnu: standing for “GNU’s Not Unix”. This is a free, open-source oper- ating system consisting of a kernel, libraries, system utilities, compilers, viii Preface and end-user applications. Its development was announced by Richard Stallman in 1983. 2. Cygnus: a genus of beautiful birds. 3. Windows: an operating system produced by the Microsoft corporation. The cygwin package can be freely downloaded and easily installed from the Internet site http://www.cygwin.com. The package contains a wealth of ap- plications and tools, including the X11 graphics library and a C++ compiler. Windows users are strongly advised to download and install the package as a prelude to studying this book. Acknowledgment I am grateful to Todd Porteous, Conrad Palmer, and Micheal Waltz for providing hardware, software, and moral support. I am grateful to anonymous reviewers and to my editor Valerie Schofield who immediately recognized the significance of this book and provided useful comments. C. Pozrikidis San Diego, March 2007 Contents 1 Computers and Computing 1 1.1 Hardware and software . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 The binary system . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Binary system arithmetic . . . . . . . . . . . . . . . . . . . . . . 10 1.4 Computer memory and addresses . . . . . . . . . . . . . . . . . . 13 1.5 Computer programming . . . . . . . . . . . . . . . . . . . . . . . 15 1.6 Floating-point representation . . . . . . . . . . . . . . . . . . . . 19 1.7 The hexadecimal system . . . . . . . . . . . . . . . . . . . . . . . 22 2 General Features of C++ 24 2.1 The main function . . . . . . . . . . . . . . . . . . . . . . . . . . 24 2.2 Grammar and syntax. . . . . . . . . . . . . . . . . . . . . . . . . 25 2.3 Data types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 2.4 Vectors, arrays, and composite data types . . . . . . . . . . . . . 34 2.5 System header files . . . . . . . . . . . . . . . . . . . . . . . . . . 38 2.6 Standard namespace . . . . . . . . . . . . . . . . . . . . . . . . . 40 2.7 Compiling in Unix . . . . . . . . . . . . . . . . . . . . . . . . . . 41 2.8 Simple codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 3 Programming in C++ 47 3.1 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2 Vector and matrix initialization . . . . . . . . . . . . . . . . . . . 51 3.3 Control structures . . . . . . . . . . . . . . . . . . . . . . . . . . 53 3.4 Receiving from the keyboard and displaying on the monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 3.5 Mathematical library . . . . . . . . . . . . . . . . . . . . . . . . . 68 3.6 Read from a file and write to a file . . . . . . . . . . . . . . . . . 70 3.7 Formatted input and output . . . . . . . . . . . . . . . . . . . . . 74 3.8 Sample algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . 80 3.9 Bitwise operators . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 3.10 Preprocessor define and undefine . . . . . . . . . . . . . . . . . . 88

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