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Zones Of Control Perspectives On Wargaming PDF

845 Pages·2016·8.283 MB·English
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ZONES OF CONTROL Game Histories edited by Henry Lowood and Raiford Guins Debugging Game History: A Critical Lexicon , edited by Henry Lowood and Raiford Guins, 2016 Zones of Control: Perspectives on Wargaming , edited by Pat Harrigan and Matthew Kirschenbaum, 2016 ZONES OF CONTROL Perspectives on Wargaming edited by Pat Harrigan and Matthew G. Kirschenbaum The MIT Press Cambridge, Massachusetts London, England © 2016 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (includ- ing photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. This book was set in Gentium Book Basic and Futura by Toppan Best-set Premedia Limited. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Names: Harrigan, Pat, editor. | Kirschenbaum, Matthew G., editor. Title: Zones of control : perspectives on wargaming / Pat Harrigan and Matthew G. Kirschenbaum; eds. foreword by James F. Dunnigan. Description: Cambridge, MA : The MIT Press, 2016. | Series: Game histories | Includes bibliographical references and index. Identifi ers: LCCN 2015038407 | ISBN 9780262033992 (hardcover : alk. paper) Subjects: LCSH: War games—History. | War games. Classifi cation: LCC U310 .Z67 2016 | DDC 355.4/8—dc23 LC record available at http://lccn.loc.gov/2015038407 10 9 8 7 6 5 4 3 2 1 P at dedicates this book to Richard “Screaming Boy” Smart (1970–2011), stalwart gaming friend, dearly missed. M atthew dedicates this book to John Hill (1945–2015), designer of Squad Leader and many others. CONTENTS Editors’ Introduction xv Series Foreword xxxi Foreword: The Paper Time Machine Goes Electric xxxiii J ames F. Dunnigan PART I: PAPER WARS 1 1 A Game Out of All Proportions: How a Hobby Miniaturized War 3 J on Peterson 2 The History of Wargaming Project 33 J ohn Curry 3 The Fundamental Gap between Tabletop Simulation Games and the “Truth” 43 T etsuya Nakamura 4 F leet Admiral : Tracing One Element in the Evolution of a Game Design 49 J ack Greene 5 The Wild Blue Yonder: Representing Air Warfare in Games 55 L ee Brimmicombe-Wood VIII CONTENTS 6 Historical Aesthetics in Mapmaking 63 M ark Mahaffey 7 The “I” in Team: War and Combat in Tabletop Role-Playing Games 71 A . Scott Glancy PART II: WAR ENGINES 81 8 War Engines: Wargames as Systems from the Tabletop to the Computer 83 H enry Lowood 9 The Engine of Wargaming 107 M atthew B. Caffrey Jr. 10 Design for Effect: The “Common Language” of A dvanced Squad Leader 113 J . R. Tracy 11 C ombat Commander : Time to Throw Your Plan Away 121 J ohn A. Foley 12 E mpire of the Sun : The Next Evolution of the Card-Driven Game Engine 133 M ark Herman 13 The Paths of Glory Lead but to the Gaming Table 141 T ed S. Raicer 14 A New Kind of History: The Culture of Wargame Scenario Design Communities 149 Troy Goodfellow CONTENTS IX PART III: OPERATIONS 157 15 Operations Research, Systems Analysis, and Wargaming: Riding the Cycle of Research 159 P eter P. Perla 16 The Application of Statistical and Forensics Validation to Simulation Modeling in Wargames 183 B rien J. Miller 17 Goal-Driven Design and N apoleon’s Triumph 201 R achel Simmons 18 H arpoon : An Original Serious Game 209 D on R. Gilman 19 The Development and Application of the Real-Time Air Power Wargame Simulation M odern Air Power 221 J ohn Tiller and Catherine Cavagnaro 20 Red vs. Blue 229 T homas C. Schelling 21 Hypergaming 241 Russell Vane PART IV: THE BLEEDING EDGE 251 22 Wargaming Futures: Naturalizing the New American Way of War 253 L uke Caldwell and Tim Lenoir 23 Creating P ersian Incursion 281 L arry Bond

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