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Young Children and Mobile Media: Producing Digital Dexterity PDF

162 Pages·2020·2.411 MB·English
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Young Children and Mobile Media Producing Digital Dexterity Bjørn Nansen Young Children and Mobile Media Bjørn Nansen Young Children and Mobile Media Producing Digital Dexterity Bjørn Nansen Media and Communications program University of Melbourne Parkville, VIC, Australia ISBN 978-3-030-49874-0 ISBN 978-3-030-49875-7 (eBook) https://doi.org/10.1007/978-3-030-49875-7 © The Author(s), under exclusive licence to Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. Cover pattern © Melisa Hasan This Palgrave Macmillan imprint is published by the registered company Springer Nature Switzerland AG. The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland A cknowledgements First and foremost, I want to thank Harvey and Lulu for their inspiration and experimentation, and the hours of joy we have shared on YouTube, Netflix, Minecraft, and playing together with myriad other kids’ media. I would like to acknowledge and thank the collaborators I have had the pleasure to work with in undertaking research studies and writing differ- ent papers that have informed this book: Darshana Jayemanne, Tom Apperley, Benjamin Nicoll, Chris O’Neill, Jane Mavoa, and Rowan Wilken. And thanks also to the many colleagues and friends who have in various ways helped in discussing and developing ideas in this book, especially folk in the Association of Internet Researchers (AoIR) community, the Melbourne University research team and Interaction Design group, the Children’s Lives Research Initiative, Digital Games Research Association Australia (DiGRAA), and the Digitising Early Childhood research network: Marcus Carter, Robbie Fordyce, Tamara Kohn, Scott McQuire, James Meese, Melissa Rogerson, Emily van der Nagel, Frank Vetere, Martin Gibbs, Michael Arnold, Jenny Kennedy, Tama Leaver, Crystal Abidin, Wonsun Shin, Anthony McCosker, Milovan Savic, Karena Jessup, May Lwin, Jessica Balanzategui, Donell Holloway, Lelia Green, Giovanna Mascheroni, Andra Siibak, Ben Highmore, Luke Heemsbergen, Luke van Ryn, Dale Leorke, Mitchell Harrop, Kate Mannell, Suneel Jethani, Megan Richardson, Rhaisa Pael, Nate Tkacz, Suzy Edwards, Sue Grieshaber, Lisa Gibbs, Lauren Carpenter, and the wonderful Katrin Tiidenberg! v vi ACKNOWLEDGEMENTS I also wish to thank the many children and families who have given generously of their time, who have shared their insights and experiences, and who have been active research participants in the numerous projects that inform this book. At Palgrave Macmillan, thanks to Camille Davies for steering the project through review, and to Susan Jarvis and Sofie Onorato for the editing support. This book brings together findings from research funded by an Australian Research Council (ARC), Discovery Early Career Researcher Award (DE130100735), some of which have been previously published in journals. I gratefully acknowledge the ARC’s generous financial support. I am also grateful for funding and research support provided by the Institute for a Broadband Enabled Society and the Melbourne Networked Society Institute, the Australian Institute of Family Studies, and the School of Culture and Communication. c ontents 1 Researching Young Children and Mobile Media 1 Defining and Historicising Digital Dexterity 7 Dexterity Imagined 8 Dexterity Mobilised 12 Dexterity Mediated 16 Notes on Research Contexts and Methods 19 Chapter Outline 22 References 24 2 Household Mobile Media Arrangements 35 Mediating Mobile Technologies at Home 37 Parental Dispositions Towards Mobile Media 44 Living with Mobile Media 46 References 50 3 A Touchscreen Media Habitus 53 Cultivating Children’s Touchscreen Media Habitus 55 Media, Habitus, Phenomenology 58 Configuring Habitus Through Interface Design 60 References 66 4 Parental Intermediation on YouTube 71 Digital Parenting: Mediation, Remediation, and Intermediation 72 iPad Baby Videos on YouTube 74 vii viii CONTENTS Naturalness: Touchscreen Interface Versus Digital Native 78 iPad Baby Video Reception 82 Technical and Cultural Intermediation in Video Editing 84 References 88 5 Digital Toys and Datafying Play 93 Postdigital Ecologies of Play 94 Interfacing with Amiibo 99 Locating Amiibo in Everyday Play Practices 103 Datafying Children’s Play 106 References 108 6 Postdigital Playgrounds 113 Children, Public Space, and Mobile Media 114 Digitally Augmenting Playgrounds 119 Case Studies of Postdigital Play Products 122 Concluding 129 References 130 References 135 Index 153 l f ist of igures Fig. 1.1 Photograph of child using touchscreen device at breakfast table 20 Fig. 2.1 Photograph of child reaching for touchscreen device 39 Fig. 2.2 Photograph of New Born Fame crib mobile. (Copyright Laura Cornet) 49 Fig. 3.1 Photograph of child swiping touchscreen 57 Fig. 3.2 Touch Gesture Reference Guide. (Created by Vilamor, Craig, Dan Willis, and Luke Wroblewski. 2010. Available at: https:// static.lukew.com/TouchGestureGuide.pdf. Creative Commons) 62 Fig. 4.1 Screenshot of YouTube video, “A Magazine is an iPad That Does Not Work” 78 Fig. 4.2 Screenshot of iPad Baby Mashup video compilation 86 Fig. 5.1 Photograph of child playing with Osmo game 98 Fig. 5.2 Photograph of Amiibo figurines (https://www.flickr.com/ photos/128984244@N02/32845296782/) 100 Fig. 6.1 Screenshot of the Disney Fairies Trail mobile application. (Source: The Creative Shop, app designer and developer) 123 Fig. 6.2 HybridPlay sensor clip. (Copyright HybridPLAY Clara Boj and Diego Diaz 2015) 126 Fig. 6.3 HybridPlay design scenario. (Copyright HybridPLAY Clara Boj and Diego Diaz 2015) 127 ix CHAPTER 1 Researching Young Children and Mobile Media Abstract Researching young children and mobile media unpacks the con- cept of digital dexterity. This chapter draws on literature that recognises the diverse cultural, social, and material contexts that help to shape child- hood development of digital skills and competency in an ongoing, uneven, and distributed process. And so, as this book explores through various spaces and products of young children’s mobile media practice, digital dexterity is not simply a purely physical or bodily capacity, but instead something that is produced and distributed through a diversity of relations in the ways mobile media technologies are imagined, mobilised, and medi- ated. That is, how mobile media are imagined through popular discourses surrounding both interfaces and children’s digital literacies, mobilised through the environments in which children encounter and engage with media, and mediated by parental norms as well as the design and affor- dances of digital products in, for example, codifying touch and gesture. These imaginaries, mobilisations, and mediations of young children’s digi- tal dexterity map onto broad areas of academic interest—discourses of digital interfaces and associated literacies, affordances, and ecologies of household media, and the governance or mediation of children’s media practices—which are discussed in this chapter. Keywords Children • Mobile media • Screen time • Parental mediation • Household media • Digital interface • Affordances • Touchscreen © The Author(s) 2020 1 B. Nansen, Young Children and Mobile Media, https://doi.org/10.1007/978-3-030-49875-7_1

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