ebook img

Writing for Animation, Comics, and Games PDF

238 Pages·2006·7.06 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Writing for Animation, Comics, and Games

Prelims-K80582.qxd 9/12/06 4:35 PM Page i Writing for Animation, Comics, and Games This page intentionally left blank Prelims-K80582.qxd 9/12/06 4:35 PM Page iii Writing for Animation, Comics, and Games Christy Marx AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier Prelims-K80582.qxd 9/12/06 4:35 PM Page iv Acquisitions Editor: Amy Eden Jollymore Senior Project Manager: Brandy Lilly Assistant Editor: Doug Shults Marketing Manager: Christine Degon Veroulis Cover Design: Cate Barr Interior Design: Charon Tec Ltd (A Macmillan Company) Focal Press is an imprint of Elsevier 30 Corporate Drive,Suite 400,Burlington,MA 01803,USA Linacre House,Jordan Hill,Oxford OX2 8DP,UK Copyright © 2007,Elsevier Inc.All rights reserved. No part of this publication may be reproduced,stored in a retrieval system,or transmitted in any form or by any means,electronic,mechanical,photocopying, recording,or otherwise,without the prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford,UK:phone:((cid:1)44) 1865 843830,fax:((cid:1)44) 1865 853333, E-mail:[email protected] may also complete your request on-line via the Elsevier homepage (http://elsevier.com),by selecting “Support & Contact” then “Copyright and Permission”and then “Obtaining Permissions.” (cid:2) Recognizing the importance of preserving what has been written,Elsevier prints its books on acid-free paper whenever possible. Library of Congress Cataloging-in-Publication Data Marx,Christy. Writing for animation,comics & games / by Christy Marx. p.cm. Includes bibliographical references and index. ISBN-13:978-0-240-80582-5 (pbk.:alk.paper) ISBN-10: 0-240-80582-8 (pbk. : alk. paper) 1. Animated films—Authorship. 2. Comic books, strips, etc.— Authorship.3.Video games—Authorship.I.Title. PN1996.M446 2007 808.2(cid:3)3—dc22 2006021435 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN 13:978-0-240-80582-5 ISBN 10:0-240-80582-8 For information on all Focal Press publications visit our website at www.books.elsevier.com 06 07 08 09 10 10 9 8 7 6 5 4 3 2 1 Printed in the United States of America Prelims-K80582.qxd 9/12/06 4:35 PM Page v Dedication To Randy,LOML Acknowledgements I owe a great many thanks to a great many people who helped and supported me during the writing of this book. My deepest thanks to my editor,Amy Jollymore,who has the patience of a saint and then some,ably assisted by Doug Shults. Thanks to Paul Temme and Brandy Lilly for the final shepherding to completion. Thanks to my excellent beta readers:Anne Toole,Randy Littlejohn,Ellen Guon Beeman,and Heather Ash. Any leftover mistakes are entirely my fault. Thanks for invaluable input from Ellen Guon Beeman,Kurt Busiek,Peter David, Maureen McHugh,Terry Rossio,Sarah W.Stocker,Len Wein, Marv Wolfman and many more than I can name. Special thanks to Wendy Pini,Stan Sakai and Kurt Busiek for permission to reprint art from their books. Thanks and appreciation to the helpful people at Blizzard Ent.,Linden Labs, Marvel Ent.,and Ubisoft who granted me permission to use material.Thanks to the virtual Anhayla Lycia for the use of her Second Life image. Much thanks to the terrific team of staff members at the WGA,and my fellow professionals in the Animation Writers Caucus and the New Media Caucus. This page intentionally left blank Prelims-K80582.qxd 9/12/06 4:35 PM Page vii Contents Preface ix Introduction xi Overview xiii ANIMATION CHAPTER 1 History/Evolution of Animation 3 Genres and Categories 4 Alternate Forms of Animation 8 CHAPTER 2 Terminology 9 Script Terms 9 Other Animation Terms 22 CHAPTER 3 The Basics 27 The Animation Process 27 The Script Process 28 The Script Format 32 The Differences 34 Working Out Act Breaks 41 The 3-D Script vs.the 2-D Script 42 Restrictions Breed Creativity 44 Other Things You May Be Expected to Do 44 Scriptwriting Software 45 The Animated Feature Film 46 Beyond the Basics (Advice,Tips,and Tricks) 47 CHAPTER 4 Breaking and Entering 55 Breaking into Television Animation 55 Breaking into Feature Animation 60 Getting an Agent 65 Getting Paid 67 vii Prelims-K80582.qxd 9/12/06 4:35 PM Page viii viii Contents Unions and Organizations 68 Location,Location,Location 71 (SECTION I) RESOURCES Books 73 Trades and Magazines 73 Organizations 74 Education 74 Informational Sites 74 Writers on Writing 75 Obtaining Scripts 75 Creating Machinima 75 COMIC BOOKS CHAPTER 5 History/Evolution of the Comic Book 79 Genres and Categories 83 CHAPTER 6 What Is a Comic Book? 85 Terminology 89 The Comic Book Script 94 The Script Format 95 Beyond the Basics (Advice,Tips,and Tricks) 99 Comic Book Script Samples 108 CHAPTER 7 Breaking and Entering 117 Create Your Own Comic 122 Copyright and Ownership 126 Getting Paid 129 Location,Location,Location 129 Agents 130 Unions and Organizations 130 (SECTION II) RESOURCES Books 133 Trade Magazines 134 Links 134 Conventions 135 Copyright and Trademark Information 135 Prelims-K80582.qxd 9/12/06 4:35 PM Page ix Contents ix VIDEOGAMES CHAPTER 8 History/Evolution of Videogames 139 Videogame Categories 144 Alternative Markets 146 CHAPTER 9 Writing vs.Design 149 Videogames and Hollywood 151 Terminology 152 Fundamentals of Game Design 159 Game Structure 162 More Things You Need to Know 168 CHAPTER 10 The Script Format 177 FMV/Game Intro 178 Design Document 178 Game Bible 178 Mobs/Monsters/Bosses 182 Quests or Missions 182 Cutscenes and Cinematics 183 Dialogue 184 Slang and Fantasy Language 189 In-Game Text 190 Technical Material or Game Manual 190 Web Site and Promotional Materials 190 Beyond the Basics (Advice,Tips,and Tricks) 190 CHAPTER 11 Breaking and Entering 195 Publishers and Developers 196 Getting Paid 206 Location,Location,Location 207 Agents 208 Unions and Organizations 209 (SECTION III) RESOURCES Books 211 Trade Shows and Conferences 212 Magazines 212 Links 212 Unions and Organizations 213 Looking for Jobs 213 Schools:United States 214 Schools:United Kingdom 215 Tech-oriented Temp Agencies 215

Description:
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to h
See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.