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Wizard Spell Compendium Volume 2 PDF

264 Pages·2002·43.53 MB·English
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Preview Wizard Spell Compendium Volume 2

I I . . grde Farm ti Mnemonic U D c e q - i . , TABLE 09 cOlW#hT8 MIodu&m ............................................................................. I.:.......... .............................. I ...... SpU Froquenc~ .......... .: ................ ......._. :: .......................... .. ................................ ......................... 2p3 I m ................................................................................... i ., :, *,a E ......................................................................................................................................................... .. .... ".> .......................................................... ~ .... A%, .... :.." ........................................................... .. 1.392' .............................. .) _..... 421 How to UM This Book ................... .. ................................................................................................... 291 ................................................. ........... . . F ........................................... d ...... G .................................... ".I ,"...... H .............................. * ' . , , I . , ....... "...... ..... ............................. ....... )* ........ " ,C.....: ............................... .r MdbMn ............................. .... ,.I ., +.*......... "$e..& . . Introduction race and magical specialty) the most important principle of organization used in the series as a whole is alphabetid. The material in thew boolo is pmwnted in the mnt current game fonrus that ofthe Zndadition NIW. Some lpell doloriptiom h.Vs bssn updated ormmbinodwith War spell cffe*l to slimhate duplication; some have bwn modified for better phy, and avery few have bwn dmppcd entirely. detdled in m V i rstslaaw badr; the kingrbm-lwd ofthc BlamRlaH1. Isaino; tkd pdonic Dra#on-Kiu.# magics of the D m SI" Wting; mdthewynra,pltlb((logy'~Uil~~"of the FOROOTTBN RBALMP Betting are beyond the buic loow of this book. The emuhaEi8 here is on The tecond volume of the Vizard Spell Compendium continues tho w k of the finr. This volumepmvidw an alphabetid rcfasace to wiz- ud spells of tho ADBD. game iyatom, covering tha Iettmn E through Mn. Thc Cntirc wriw of F%- a d Compendium books coven wiwd spells ore- atedforthapmafrnn1975to 1995. magical ~pell~. In a fantasy ganw world there M churctm like Malin the Magician, who create marvelous magical effects with a wave of the hmd. This is abwk ofmuveloua efFe0tc t h t can , bo d by tho good ouyl (and the bad my) in tho c o w of a m a session. Thc kev to the PUM Is. For tho uninitiated, thin is not a book of "real" ValiUltmagid ByStElM, BUCh utha

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