Description:Necromancy has been forbidden in the Five Kingdoms for centuries, its secrets erased from existence... until now. High Prince Henry’s dark mage, Dredmort, has discovered a mythical artifact that will provide him with the power to unleash an ancient evil not seen in Anoria for centuries.
Khaldun lost his parents to the plague when he was only a child. The wayfarer sorcerer, Nomad, has raised him and trained him to be a wizard like his father. Living in the shadow of his father's legacy, Khaldun longs to prove himself. But will a confrontation with the high prince lead to his early demise?
Mira grew up with the wayfarers, but her mother sent her to a faraway holding to live with her father many years ago. Older now, she's chosen to return to the troupe, immediately rekindling her relationship with Khaldun. Although Mira's also a mage, her powers have taken a strange turn--making her a target for the high prince.
But the very night that Mira returns, their world is turned upside down. When soldiers pursue a rogue messenger through their camp, Khaldun and Mira find themselves drawn into a conflict that could forever alter the future of the continent. The high prince is now poised to plunge Anoria into darkness and despair; can Khaldun and Mira stop him before it's too late?