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Wheels, Life and Other Mathematical Amusements PDF

271 Pages·2003·35.96 MB·English
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.. t * r - I sti ; I WHEELS,'LIFE,- - . . t i AND OTHER f h T3r MATHEMATICAL - - =. " . -. AMUSEMENTS .- - 2' i L - - - * I - -. \ 1 . , .*,' elk' - $ - :Q; a - - -2 *0 , 9 90- , +-. r7 9 5*4 qp46 D- ' 6 G 1 0 I , , MARTIN GARDNER - - WHEELS, LIFE AND OTHER MATHEMATICAL AMUSEMENTS W. H. Freeman and Company New York Lil~rar! of Cor~gr-e,sC ataloging in Public,ition Data Gardner, Xlartin, 191.1- Wheels, life, and othrr mathenlatical aniusemenrs. Inclutles bibliograpliirs .~ndi ntlex. 1. Rlathernatical recl-eations. I. Title. (LA9.5.(;333 1983 793.7'4 83-1 1.592 ISBN 0-7167-1588-0 ISBN 0-5 167- 1.589-1) (pbk.) Life configurations conrtes! of R. LV~lliarnG oaper of S\nit)olic~. Jacket photograp11 b\ Jenn~terL 17alsli Cop>right C 1983 h! 1V.H. Freeman and Cornpan) No part of ttiis book ma! be reprodrlced h\- an! mechanical, pl~otographic.o r electronic process, or it1 the form of a phonog-I-apl~irce cortling, nur nla\ it be stored in a retrieval s!stem, trari~rriitted.o r other\vise copird for public or 1)l.i- vate use, \vithout witten permissio~lf rom the puhli5her. PRINTED IS THE L'SITEI) S'I'AI'ES OF AAlt-KIC .a Ninth printing 1996, VB For Ronald L. Graham who juggles nunlbers and other mathematical objects as elegantly as he juggles balls and clubs, and trvirls himself on the trampoline CONTENTS Introduction vii Wheels 1 Diophantine Analysis and Fermat's Last Theorem 10 The Knotted Molecule and Other Problems 20 Alephs and Supertasks 31 Nontransitive Dice and Other Probability Paradoxes 40 Geometrical Fallacies 51 The Combinatorics of Paper Folding 60 A Set of Quickies 74 Ticktacktoe Games 94 Plaiting Polyhedrons 106 The Game of Halma 115 Advertising Premiums 124 Salmon on Austin's Dog 134 Nim and Hackenbush 142 Golomb's Graceful Graphs 152 Charles Addams' Skier and other Problems 166 Chess Tasks 183 + Slither, 3X 1, and Other Curious Questions 194 19. Mathematical Tricks With Cards 206 20. The Game of Life, Part l 214 21. The Game of Life, Part 11 226 22. The Game of Life, Part Ill 241 Name Index 259 INTRODUCTION "There remains one more game." "LVhat is it?" "Ennui," I said. "The easiest of all. No rules, no boards, no equipment." "LVhat is Ennui?" Amanda asked. "Ennui is the abqence of games." -Donald Barthelme, Guzltj Pltatulti Unfortunately, as recent studies of' education in this country have made clear, one of the chief characteristics of mathemat-. ical classes, especially on the lo~verle vels of public education, is ennui. Some teachers may be poorly trained in mathematics and others not trained at all. If mathematics bores them, can you blame their students for being bored? Like science, mathematics is a kind of game that we play ~vith the universe. The best mathematicians and the best teachers of mathematics obviously are those who both understand the rules of the game, and who relish the excitement of playing it. Raymond Smullyan, who has enormous zest for the games of philosophy and mathematics, once taught an elementary course in geometry. In his delightful book 5000 U.C. and 0 t h ~ ~ Philosophical Fantasies (1983) he tells how- he once introduced his students to the Pythagorean theorem: I drew a right triangle on the board with squares on the hy- potenuse and legs and said, "Obviously, the square on the hy- potenuse has a larger area than either of the other two squares. Now suppose these three squares were made of beaten gold, and you were offered either the one large square or the two small squares. Which would you choose?" Interestingly enough, about half the class opted for the one large square and half for the two small ones. A lively argu- ment began. Both groups were equally amazed when told that it would make no difference. INTRODUCTION It is this sense of surprise that all great mathematicians feel, and all great teachers of mathematics are able to communicate. I know of no better way to do this, especially fbr-b eginning stu- dents, than by way of games, puzzles, paradoxes, magic tricks, and all the other curious paraphernalia of' "recreational mathematics." "Puzzles and ganies provide a rich source of example problems useful for illustrating and testing problem-solving methods," wrote Nils Nilsson in his widely used textbook Problem-Solving Met!~od,si n ArtlJicial Intelligence. He quotes Mar- vin Minsky: "It is not that the games and mathematical prob- lems are chosen because they are clear and simple; rather it is that they giveus, for the smallest initial structures, the greatest com- plexity, so that one can engage some really formidable situations after a relatively rninirnal diversion into programming." Nilsson and Minsky had in mind the value of recreational mathematics in learning how to solve pr-ol~lernsb y computers, but its value in learning how to solve problems by hand is just as great. In this book, the tenth collection of the Mathenlatical Games colurrins that I wrote for- Scic.ntzjic American, you will find an assortment of mathematical recreations of every vari- ety. 'I'he last three chapters (the third was written especially for this volume) deal with John H. C;onway's fantastic game of Life, the full wonders of which are still being explored. The two previously published articles on Life, in which I had the privilege of introducing this game for the first time, aroused more interest among computer buffs around the world than any other columns I have written. Now that Life software is beconlirlg available for home-computer screens, there has been a renewed interest in this remarkable recrea- tion. Although Life rules are incredibly simple, the complexity of its structure is so awesome that no one can experiment with its "life forms" without being overwhelmed by a sense of the infinite range and depth and mystery of mathematical struc- ture. Few have expressed this emotion Inore colorfully than the British-American mathematician .James J. Sylvester: Mathematics is not a book confined within a cover and bound between brazen clasps, whose contents it needs orily patience . . to ransack; it is not a rnine, whose treasures rnay take long to reduce into possession, but which fill only a limited number of veins and lodes; it is not a soil, whose terrility can be ex- hausted by the yield of successive harvests; it is not a conti- nent or an ocean, whose area can be mapped out and its ron- tour defined: it is linlitless as that space which it finds too INTRODUCTION narrow for its aspirations; its possibilities are as infinite as the worlds which are forever crowding in and multiplying upon the astronomer's gaze; it is as incapable of being restricted within assigned boundaries or being reduced to definitions of' permanent validity, as' the consciousness, the life, which seems to slumber in each monad, in every atom of matter, in each leaf and bud and cell, and is forever ready to burst forth into new forms of vegetable and animal existence. Martin Gardner WHEELS The miraculous paradox of smooth round objects conquering space by simply tumbling over and over, instead of laboriously lifting heavy limbs in order to progress, must have given young mankind a most salutary shock. Things would be very different without the wheel. Transpor- tation aside, if we consider wheels as simple machines-pulleys, gears, gyroscopes and so on-it is hard to imagine an) ad- vanced society without them. H. G. Wells, in The War of the Worlds, describes a Martian civilization far ahead of ours but using no wheels in its intricate machinery. Wells may have in- tended this to be a put-on; one can easily understand how the American Indian could have missed discovering the wheel, but a society capable of sending spaceships from Mars to the earth? Until recently the wheel was believed to have originated in Mesopotamia. Pictures of wheeled Mesopotamian carts date back to 3000 B.C. and actual remains of massive disk wheels have been unearthed that date back to 2700 B.C. Since FYorld War 11, however, Russian archaeologists have found potter\ models of wheeled carts in the Caucasus that suggest the wheel may have originated in southern Russia even earlier than it did in Mesopotamia. There could have been two or more inde- pendent inventions. Or it may have spread by cultural diffu- sion as John Updike describes it in a stanza of his poem, Whe~l:

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Like science, mathematics is a kind of game that we play ~vith . models of wheeled carts in the Caucasus that suggest the wheel may have
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