Issue #16 Christmas 2006 Boilers & Breechloaders Although most colonial pressed, as it was actually wargaming rules usually better than I thought it have a small section set would be. After looking at aside for gunboats, they’re the materials I opened the usually treated as an after- rulebook and began to go thought, a gimmick, or as a over it. scenario objective. For The rules are written in those gamers who’ve read a style similar to TSATF. about the expedition to In fact, there’s several ref- save Gordon, watched the erences to that set of rules, converted steamer run the so gamers familiar with gauntlet of Dervish fire in TSATF should have no the film Khartoum, the problems, meaning that Sultan shell Omdurman in you sometimes have to The Four Feathers, or the interpret what the author is climactic battle sequence in saying or design a house Y The Sand Pebbles, you’ve rule or two! The meat of T always imagined that some game with generalized E day you could game gun- armament where you roll a the rules is taken up by I boat operations. D6 for 20 guns and see designing the gunboats. C Players have a full range of what the damage result is. O Now, with Boilers & options here, from beam Each player commands a S r Breechloaders from The width, length, and arma- gunboat and has numerous Virtual Armchair General, ment, all which are crucial G decisions to make each N e you can. Patrick Wilson turn. to determine how many has designed a set of rules hits the boat can take, crew I that makes gunboats take The rules come in a size, handling, speed, and M d center stage. Better yet, standard 8 x 11 format, more. In fact, this is one of A they are designed to work with a color, glossy cover. the more fun aspects of the G with The Sword and The There are several separate rules. r L Flame rules, as well as components inside, such as (cont. on page 13) A fitting seamlessly into The a player refer- C O Sun Never Sets campaign ence card, acti- I game. vation cards O for the ships, This is a set of rules T torpedo count- S designed to simulate gun- ers, a wind I g boat operations in colonial gauge, and H settings, whether that might several ship be in China or the Nile. T n logs for vary- Each ship is treated indi- N ing types of vidually, with separate O gunboats. So weapons, crew types, etc., R i far, I was im- so this is no “fleet action’ F n H C Inside this issue: Special points of interest: T r Interview with David Marks 2 A • Interview with David Marks, author of In S Cold War Commander Future Wars 7 The Name of Glory. a A W Building colonial gunboats 10 • A how to section on building colonial gun- boats. W Boardgame Reviews 14 • Reviews of board games, magazines, and Seven Years War Campaign Report 16 buildings. Memoirs of a Miniature Gamer Pt. 3 22 • A Seven years War campaign report. Blast From The Past Pt. 2 23 Interview With David Marks– designer of In the Name of Glory David Marks is the designer and author of a new set of Napoleonic rules called In The Name of Glory. ITNOG, as it’s commonly known by its fans, has generated a lot of positive comments. In this interview, David outlines his thoughts on the Napole- onic period, wargaming in general, and the genesis of creating a set of rules. Editor How did you get into wargaming I was about 11 or 12 years old when I first got into wargaming with figures. Some friends and I got a wargaming rule- book by Donald Featherstone from the local library. We would take turns setting up in each others parent’s homes. We used books for hills, which we placed on the kitchen table and covered them with a green felt cloth, which was actually the playing pitch from a ‘Subbuteo’ football game. We had a few bits of scenery, but pride of place was the ‘Waterloo farmhouse’ that rules, with ITNOG 2006 being the most Airfix produced, which was a model of What was the Inspiration for IT- current. La Haye -Sainte. NOG The inspiration for the rule’s name ‘In With so many Napoleonic rules We also used Airfix Napoleonic fig- ures and I remember that we all got into a the Name of Glory’ was my wife Gloria. already on the market, what do kind of arms race where you were only The inspiration for the rule’s them- you think makes your rules stand allowed to table figures that were painted. selves was that our wargaming group out? It was all quite mad, but great fun. back in the late 80’s, early 90’s were First of all there is no rebasing as the playing ‘Sound of the guns’. These rules game is dependant upon unit morale and What are your favourite periods were great fun to play, but as our knowl- not number of figures per base. If you and why edge of the Napoleonic wars increased already have an army painted and based I have to confess that I am a bit of a we felt the need to tweak things to suit then just keep them as they are all you stick in the mud and tend for the most our newfound knowledge and views, a need is four bases per unit. If base sizes part to play Napoleonic’s. I have tried process that continue even now. As a are needed then these are detailed in the other periods but they just don’t seem to result of this I came up with my ‘Off to rules. work for me, with the exception to this War’ rules. This rule set was based upon being the English Civil war and more Because the game is dependant upon traditional mechanics, such as number of recently the American Civil War. morale each army is rated for a break figures firing, figure removal etc. point. When that many units have been I extensively game Napoleonic’s us- In 1997 our group was invited to stage destroyed (broken), the game is over. ing 1/300th Adlers, but I have started to a participation game at the Napoleonic NOTE: A broken unit is a unit that has collect 10mm ECW figures, but I may Fare in London. I found that in order for had its morale point rating reduced to change these for 15mm. I am also looking our game to work we needed a much zero. into starting a 15mm ACW figure collec- faster rule system, so after much head tion. Each nation is given its own percent- scratching I devised what was to become age break point, which ranges from 25%- It was the film ‘Waterloo’ with Chris- the basis for ITNOG. The game was a 50%. This is a clear way of telling when topher Plummer as the Duke of Welling- success and we all really enjoyed the new the game has finished and stops the game ton and Rod Steiger as Napoleon that got rule system, so I started to rapidly expand dragging on unnecessarily. This also me interested in the Napoleonic period and amend the rules as we played more forces players to think about reserves as and you have to agree the uniforms are and more games using them. It was in they will need to replace their unit with just great, only surpassed by the renais- April 1998 that the first edition of ‘In the low morale ratings that are engaged with sance period. Name of Glory’ was produced. Since the enemy with fresh troops to stop then then there have been five editions of the becoming broken, which will help pre- Page 2 WARNING ORDER Interview With David Marks– designer of In the Name of Glory vent their army loosing the game. scale is universal for 6 to 28 mm figures and is applicable to A lot of people have told me all movement and weapon that most distinctive feature of the ranges. Although it is generally rules is the command & control accepted that the ground scale system, which uses unit activation and therefore weapon ranges counters. In their turn each player should be amended to suit the may use ALL, SOME or NONE figure size, I have found that of their activation counters to using the same measurements activate their units or command- irrespective of figure size ers and bring them into play, up to makes no difference to the out- the maximum number of activa- come of the game. NOTE: tion counters they are permitted to When using 2mm figures all play in their turn, which averages measurements should be about 60% of the total number of halved. units in a players army. A Player may activate the same unit and/or com- National characteristics: Basic morale The rules fully consider the possibility mander a number of times in the same point supplement for 24 nations, 60 lists that you may have more than one player turn, by allocating additional activation in total. per side, and are written to accommodate counters to the same unit and/or com- this fact. No figure removal: Until a unit is re- mander in the same turn. However, an duced to zero morale point rating it re- activated unit may either fire artillery/ I have also provided an extensive tains all its figures and bases throughout muskets once or fight one round of melee chronology of the period covering a ma- the game. Once a unit is reduced to zero but not both in the same turn, irrespective jority of the period from 1769 (birth of morale point rating then the unit as a of the number of times the unit is acti- Wellington and Napoleon), to 1852 whole (all four bases), is removed from vated. Units on the inactive side can re- (death of Wellington), and list of 157 the gaming table. turn fire or counter-charge if fired upon major battles covering the period from or attacked. 1792 - 1803 and 805 – 1815 to help peo- Number of figures per base: Not impor- ple new to gaming or not familiar with tant as the game does not use single fig- This means that a player can never get the period to get a better understanding of ure removal. However, the number of their whole army moving at the same the Napoleonic era. I don’t know of any figures per base is given if required. time, because the total number of activa- other rules that give players this amount tions allowed per turn is always less than of background information. the number of units in your army. This I (cont. on page 4) feel is more realistic because no army In addition to the aforemen- ever moved as a single entity. Players tioned, here is an overview of the must therefore prioritize their activations rules which I hope provides the and focus on those units that are the most reader with useful information: important to the battle. I think this system The rule system: These rules create really forces players to get their thinking a strategic game that primarily de- caps on, making the game far more chal- pends upon overall command and lenging. control of troops and their morale The other advantage of this system is and not the actions of individual that players never see the full develop- figures. ment of the enemy forces, and vice versa, Commander lists: 13 nations, 231 so players never really know what each commanders listed in total. other are up to, which means that the rules allow players to out wit each other. Complexity: Easy / Moderate. The rules also use pre-calculated artil- Counters: All the counters needed lery, musket and melee tables so you to play the game are provided. How- don’t have to add or subtract a list of ever, you do not need to use the factors, just look at the events applicable counters if you wish to use a differ- to what you want to resolve. Some people ent method of record keeping. at first are a bit put off by the tables but it Figure sizes: 2mm, 6mm, 10mm, is worth noting that you only use a small 15mm, 20mm, 25mm and 28mm. section of them at any one time, making them quick and easy to use. Ground scale: 1mm = 2 yards. This ISSUE #16 Page 3 Interview With David Marks– designer of In the Name of Glory Scenarios: Arroyo de Molinos, a small a very unsteady platform from which to different sets of Napoleonic rules. engagement fought in Spain 1811. discuss and agree what are the best rules. The one thing that I do feel would be a Tactical level: Brigade or divisional Some players prefer a more rapid play greatly benefit Napoleonic gaming and I level, where the smallest tactical unit is a system such as Grande Armee, Volley suppose gaming generally would be the battalion represented by four bases. How- and Bayonet, and ITNOG, others want a standardisation of base sizes and number ever, these rules have been successfully system that go into slightly more detail of figures per base (applicable to figure used for playing Divisional and corp. like General de Brigade, Shako, Napole- size). That would be really worth looking level games by making each unit repre- onic principles of war, Horse, foot and into, but in the meantime if we really gun, Piquet les gro- must have a definitive set of rules then I nards etc, etc, etc., and propose that we use ITNOG, but then for those players who again others may not agree…AAHHH!! want a great amount of The debate starts all over again! detail then rules such One of the most argued about as Empire will fit the bill. So Napoleonic topics in Napoleonic wargaming gamers may not agree is the ratings of various leaders. on a particular rule set, How do you feel about the subject but at least they are and who do you think were some well served with a vari- of the great leaders during that ety of rule systems era? from which to choose Commander ratings, this I feel is a from. With so many tricky subject and is a very subjective good rules available, issue, based on people’s own viewpoint why should players and perceptions. I don’t suppose we will stick with one or two every really have a detailed and accurate sets of rules? I know picture of how well commanders per- many players who use formed throughout their careers during sent a brigade instead of a battalion and one rule set for Brigade level games and the Napoleonic wars. replacing unit commanders with brigade another set for playing Corps. level commanders. games and why not. I think that rules should reflect these variable factors, so a commanders rating Turn sequence: These rules use alternate I think you own editorial comments in should be variable within a given band, moves with Side A going first. Once side Warning Order No. 14, where you say after all even Napoleon had his off days. A has completed their turn it is Side B “Could we inject at least some realism turn. Once side B has completed their into games” highlights why gamers can- I would like to point out that the pri- turn it is Side A turn again and so on. not agree on one or two sets of rules. mary reason that I have given commander Although I do not disagree with what you ratings in ITNOG is so that people new to say, I think we have to accept that there gaming or the period at least have a start- What is your theory on why after are some section of the gaming commu- ing point. For those gamers who have all these years wargamers can't nity who like rules that only touch on knowledge of the period please feel free settle on one or two sets of Napo- history and enjoy the games they pro- to amend the commander ratings. leonic rules? duce; otherwise such rules would not I personally think that the reason we exist. I feel at times that commanders and their ability to conduct a battle are judge cannot agree on one or two sets of Napo- As a rule writer I have found it is very using isolated instances and I feel that leonic rules is that players all seem to difficult to get a happy balance between other factors beyond the battlefield itself want different things. It appears to be a historical fact and playability. Some say I have a great bearing on the performance simple case of “one man’s meat is an- have achieved this balance, other say I of a commander and the troops who will other man’s poison”. Some players want have not. It is all down to the simple fact ultimately have to carry out the com- a game without much reference to histori- that I am never going to be able to cater manders orders. As someone once said cal fact or realism; others want almost a for everyone’s likes or dislikes. “Soldiers win battles; generals get the historical thesis, while a majority want credit for them." and it is these external something in between. Add to this that I do not believe that Napoleonic factors that sometimes get overlooked. everyone has their own idea on how Na- wargaming would benefit if we all agreed Take the Duke of York, as a field com- poleonic warfare was conducted, which is to use one rule set, like ancient gamers mander it is accepted that he was poor, why so many gamers add their own house use DBA. After all there are currently but as an administrator he was fantastic rules to existing rule sets. All this creates many successful Napoleonic champion- and his reforms I am sure assisted Wel- ships held throughout the world using Page 4 WARNING ORDER Interview With David Marks– designer of In the Name of Glory lington and other commanders in the At another show I had a cannon ball I think that a well laid out product British army to achieve the status as field on display and a gentleman asked if he does go some way to get peoples atten- commanders, that they did. could have a closer look. I said OK, but tion, but more importantly it allows play- to be careful as it is a 12 lb shot and is ers to easily look things up and get to With regards to greatest leaders of the deceptively heavy for its size. I handed it grips with the rules in an easier fashion. I era, for me this would be an extensive list to him and he nearly dropped it, saying, do get the impression that many gamers but to cut things short I would have say “Wow! That is heavy, how much does it feel that any rules that have been pro- weigh”, to which I replied “12 lb”. duced to a reasonable standard are done by large companies with a lot of financial Odd situations have occurred during support, which for ITNOG is not the our games that were not covered by the case, but hopefully with your donations I rules. So I wrote new rules to address will be able to feed and cloth my Wife these unforeseen situations, which is the and Children!!! reason for the different editions of the rules. With regards to exposure of the rules, again advertising costs a lot of money and for the most part it is way beyond my Your rules have a very profes- budget. Because of this I have found that sional fell to them. Was this a a great number of gamers have not heard conscious decision to do them this of my rules, which is a shame as I feel way and do you think it helps in they have a lot to offer. today's gaming market to in- What do you think the next big crease your sales and exposure developments will be in game de- with a better produced set? sign? I am glad that you like the presenta- I wish I knew then I would design it tion of the rules as they are the product of and retire. But on a serious note I think a lot of hard work. I have always seen the that whatever the development will be I Wellington; Napoleon; Crawford; Louis publication of the rules as a bit of fun, think for the time being that it will still Desaix - if he had not died early he would just an extension of my wargaming revolve around printed rules and dice. I have probably equalled or bettered Napo- hobby. They have never been a commer- did think, like Sam Mustafa said in an leon and lets not forget the American cial enterprise and the money I get from earlier interview, that computer would commander Commodore Edward Preble the sale of the rules occasionally helps to have a big impact on gaming. I thought who defeated the Barbary Pirates. Bet cover my print/production costs. All the that as computer technology was getting you now get a lot of post saying how adverts in the rules are free, so you can smaller, more powerful and more mobile wrong I am…hehehe!! see that the rules have been produced on that gamers would utilise computers to a shoestring budget. I have prepared and run games instead of hard copy books publish the rules myself using a desktop and dice. At shows held here in the UK, We know that wargamers can do publishing program and I have strived to the few computer-moderated games that things that a rules designer would produce the very best product that I can. I are staged are always popular. never think of. Can you tell us am pleased with the results. (cont. on page 6) about some bizarre situations that you've seen with your rules being played or unusual questions that you've received? I have received a number of very odd questions from the public and gamers alike over the years, such as: “What period games are you doing?” “Napoleonic” I replied. “That’s funny” said the man, “there seems a lot of Napo- leonic stuff going on here and little else”. “Well this is the Napoleonic fare, did you not realise this when you bought the ticket at the entrance”. ISSUE #16 Page 5 Interview With David Marks– designer of In the Name of Glory I am surprised that computes have not ting to other interest members of the pub- want to join in the game do not have to made more impact and am not really sure lic explaining what was happening in our wait, or are left disappointed by being why they are not used more too moderate game. told that the game is full up and the next games. Then again programmes for such available slot will be later that afternoon. “Hi Dave Thanks for the rules and the game at Colours, It was my 9 year old Finally, what are you working on sons first show and he was a little shy for the future? and would not join in with any thing. We I have recently completed a set of sat down at your game, he was able to American Civil War rules, ‘Honor & pick the rules up and managed to run of Glory’. These rules can be downloaded, your cavalry and thrash an infantry at- free of charge from the following yahoo tack. The next day we picked up some old chat group. Airfix civil war figs at a toy soldier fair, he is in the process of basing them up and www.groups.yahoo.com/group/honorag we have down loaded the rules. So thanks It has been great fun putting these to your effort the ranks of wargamers has ACW rules together, which is the result increased by one. Well done.” of a sportsman’s bet I had with my good I think this posting is brilliant and I American friend Brian Casey. Prior to really appreciate what Tim has written. writing the rules I had little interest in the ACW period, but writing these rules has The games that we put on at the shows use do not appear to be readily available certainly got me hooked on this fascinat- tend to be big affairs and we run them on and I personally have no idea how to ing period and I can’t think why I have a “Game it and go” principle. What I convert my own rules for computer use. overlooked this period until now. mean by this is that people can join the Maybe computers will have more impact game at any time throughout the show. As for the next big project, first it will in the future when more suitable pro- They may play for as long as they like be a booklet on how to make terrain. Peo- grammes have been written. and leave whenever they wish and are ple are always asking me how I construct One thing I am sure of thought is that more than welcome to rejoin the game my terrain plates. So I think as simple the same old argument about which rule should they want to. If no member of the booklet will help people out. system is best will still rage on, because public is available to play then we run the Once that is complete it will be a set the game you get using a computer will game as a demo until someone joins in. of English Civil War or 30 Years War be totally dependant upon the rule system This system really works well and we rules, but I won’t be starting this project programmed into it. all have a great time chatting and gaming. for a long, long time. A lot has been voiced about the future I don’t know of any other group that runs Thanks for giving me the opportunity of historical gaming and how to encour- games on this basis, but I would highly to discuss my rules and my thoughts on age new younger players into the hobby. I recommend it. Maybe show organisers wargaming and I would like to wish you personally feel that the way forward on should introduce this type and your readers all the best and happy this issue is to stop of game on their list, gaming in the future. presenting historical rather than the usual Dem- gaming as a history onstration or Participation Regards lesson and concentrate game options. We never Dave more on the fun aspect win any ‘best demonstra- of historical gaming. tion game’ or ‘best partici- pation game’ as the organ- On The Miniature isers say that our games Page, ‘Tim at Front- can not be both…but our line’ wrote the follow- games are. I firmly believe ing about our meeting that we are at shows to at Colours 2006 encourage both experi- wargaming show and enced games and those the game he and his new to gaming into the son played using my hobby and our chosen ACW rule set, which period, be that historical, are base upon my IT- fantasy or sci-fi alike and our ‘Game it NOG system. I thought we had played for and go’ philosophy I believe is a total about 20 mins, but was later told that we winner for the public as they really can gamed for over an hour, while still chat- have their cake and eat it and those who Page 6 WARNING ORDER Cold War Commander: Which War? This month will see the source for hundreds of scenarios. have very modern equipment, so you release of Cold War Com- would see a bewildering array of vehicles Disadvantages: If you like a lot mander which will take the and aircraft on the battlefield. of tanks and armored operations, Blitzkrieg Commander sys- then move on to another war. Advantages: Lots of scenario possibili- tem into the Post WW2 ties plus figures are available in all scales. period. Unlike WW2 where Arab-Israeli War 1967 You could see M-1s going up against you have some clear cut OK, this is for masochists only. Merkavas. Certainly there is a potential choices about which armies The Israeli advantages are so for large scale armored operations which and periods to game, the numerous here that any attempt to is what the rules are intended for. modern period offers a lot equalize the playing field will of confusion! After seeing Disadvantages: Coming up with feasible result in a total abstraction of some threads on TMP about backgrounds for your games, given the history. The fighting in Jerusa- this subject, here’s some ever changing and volatile situation in the lem or the push up the Golan Heights are possibilities with their advantages and Middle East. the only redeemable scenarios for this disadvantages. war. Iran-Iraq War Soviet Union/Warsaw Pact vs. NATO Advantages: Plenty of info and figs Strangely enough, other than the Warsaw 1950-1990 available. pact vs. NATO era, this may be one of the best periods to use the rules for. This is the potential conflict that kept the Disadvantages: Not much fun for the There were armored thrusts, large scale wargaming industry viable in the 70s and Arab player and the war was over pretty infantry assaults, helicopter deep strikes, 80s. Literally hundreds of scenario possi- quick, so you’ll run out of scenario ideas and more. The wide open spaces would bilities involving recon elements, artil- after the first few battles. make for some great battles. lery, air support, and more. Arab-Israeli War 1973 Advantages: Figures are available in Advantages: Lots of scenario possibili- Now we’re getting somewhere. From many scales and you have a wide variety ties, plenty of information available about armor slugfests on the Golan Heights to of actions to game. equipment and TO&Es, plus a wide range massive tank battles around the Canal, of figures are available in all scales. Disadvantages: Good info is only now this period has a lot going for it. Plenty We’re talking large scale combat opera- coming out, plus the operations in the war of scenarios, desperate fighting, and lots tions involving all areas of the armed were kind of haphazard on both sides. of armor. forces. Angola 1980s Advantages: Readily available figures, orders of battle, and painting info. The This is actually a pretty interesting period Israeli tactical advantages are balanced that has some potential. Both South Af- out by numbers on the Arab side. rica and the terrorist armies with their Cuban support fielded a lot of armor and Disadvantages: Not many other than mechanized units. Probably a good pe- there’s not much room for fictional sce- riod for 15mm due to the large number of narios. low quality infantry units that would be War in Lebanon 1982 present. Disadvantages: Not many other than it There were some major armor battles Advantages: Interesting mix of unit never happened, so you’re essentially with the Syrians, but the war was very types and an unusual theater with good going back in the past to play a fictional limited and neither side wanted to get scenario possibilities. war. Some gamers like that, others don’t. heavily involved. Disadvantages: OOBs might be hard to Vietnam 1965-1975 Advantages: Other than being able to come by (continued on page 8) Again, a lot of scenario possibilities, but use some of your 1973 War equipment if you’re looking for massed armor bat- mixed with a few new weapons, not tles then you’re in the wrong period. many. This would be good for large airmobile Disadvantages: Very limited scenario operations, city fighting, and for gamers possibilities. who like infantry battles. Arab-Israeli Wars-Future Advantages: Again, there is a lot of info readily available, plus plenty of minia- This could be quite interesting, particu- tures in all scales. The countless thou- larly if you had Jordan, Syria, and Egypt sands of books on the subject are the all gang up on Israel again. Both sides ISSUE #16 Page 7 Cold War Commander: Which War? (cont.) and after a few games it could start gener- China-Vietnam 1970s to Present Disadvantages: The similar nature of ating a déjà vu type feeling. both forces’ organizations and equipment China briefly invaded Vietnam in the late might get old after the first few games. Falklands 1982 70s and didn’t fare too well. Relations have improved since then, but the recent Russia Resurgent! While this is certainly an interesting op- posturing by China over the oil rich areas erational exercise, I’m not sure how it It appears that Russia is trying to get back claimed by Vietnam and other countries would do other than in a skirmish type into the superpower fold by increasing its could erupt into open war. setting. Once the British got on the main armed forces, particularly upgrading the island it was just a matter of time. Advantages: Interesting David vs. Goli- navy and air force. Also, political devel- ath type match up with unusual equip- opments in the region over natural re- Advantages: Could be done easily since ment and organizations. sources could lead to several conflicts it was primarily an infantry battle and that might even drag NATO forces into a there’s plenty of info on the war. Disadvantages: Virtually no information war. to be found and because of the terrain, Disadvantages: Very limited scenario this would mainly be an infantry war. Advantages: A super hi-tech conflict, options and who wants to play the Argen- especially if NATO gets involved. Plenty tine forces? China vs. Taiwan of combined arms operations and many India-Pakistan 1971 This has been feared for several decades, scenario possibilities. In 1/300th scale but has never come to pass. If China ever most of the present day equipment is This was a full scale war that had several attains significant sealift assets, they available. large battles featuring armor and infantry. might give it a try, depending upon the Pakistan was in a bad strategic position Disadvantages: Might be too much fan- world’s political climate. If the Chinese and India took full tasy for some gamers. get a foothold on the advantage of it. main island, then the Desert Storm/Iraqi Freedom Close air support, handwriting would be on naval strikes, ar- Both of these conflicts pitted a hi-tech, the wall for Taiwan. mor, artillery, and combined arms juggernaut against a me- infantry actions Advantages: Another hi- dium-tech army that turned into a slaugh- make this an ideal tech conflict that would ter both times. period for this rules see some sizeable forces Advantages: Lots of info, maps, scenar- set. deployed. Plenty of fig- ios, and miniatures are available. The ures and info are readily Advantages: A game would definitely let you use masses available for this potential conflict. wide ranging war that has many scenario of figs. possibilities, plus figures are available in Disadvantages: Limited in scope, al- Disadvantages: To keep the game realis- multiple scales. though you could use your Chinese forces tic, the scenario objectives would have to for other potential conflicts in the region. Disadvantages: Painting info and OOBs be so high for the Coalition player(s) that may be hard to come by. There was a China vs. Russia even one tiny screw up should cost you good game and articles on this period in the game. Also, not much fun if you’re This seemed more probable in the 80s an issue of Strategy & Tactics. playing Iraqis. and 90s than now, although that could India-Pakistan Future change. This list is by no means exhaustive. Currently, Potential conflicts in the Balkans, Greece This would be a major war with modern, Russia is vs. Turkey, Egypt vs. Libya, and many hi-tech equipment. The scenario possi- the largest others could be covered. Naturally, the bilities are endless, but you would see a exporter rules are designed for the use of armored virtual showcase of military equipment in of arms to vehicles in combined arms operations, so use, from SU-27s to T-80 variants. China, so you should be looking for conflicts that Advantages: Hi-tech battles with lots of I’m sure feature armies that have them. Although armor and mechanized infantry backed they don’t want to bite the hand that feeds infantry slugfests can be done with this with artillery, helicopters and air support. them. This would be a hi-tech conflict set of rules, where’s the fun in that? I do Figures are available in multiple scales. fought over greatly varied terrain in vast believe that this rules set (based upon a What’s not to like? spaces with both sides using similar few years of playing the WW2 version) equipment. will be what a lot of modern players have Disadvantages: Finding current OOBs is been craving, namely a rules set where very tough and the wide variety of equip- Advantages: Lots of scenario possibili- ATGMs, artillery, air support, SAMs, and ment within even the same units makes ties, plenty of mechanized stuff, aircraft, more can work smoothly on the tabletop this tough to get accurate painting info. and artillery on both sides. without taking 12 hours for a game! Page 8 WARNING ORDER Cold War Commander: Which War? (cont.) Resources Surprisingly, some of the best re- West End Games: sources for this period are board games! Air Cav In the 70s and 80s modern day combat was at its zenith for the historical gamer. A tactical level treat- The NATO vs. Warsaw Pact theme was ment of air cav opera- the #1 topic for gaming and a whole host tions in a future Euro- of games, magazines, and books poured pean war. Scenarios can out on the topic. Many of these spilled Strategy & Tactics #174: India- be easily converted over over into other theaters and are still good Pakistan to CWC and there’s big focus on delay- for info even today. Many of these can ing operations, probing attacks, and other Strategy & Tactics #200: Taiwan be found on Ebay for under $20 and situations that you rarely see on the table- could be essential for creating scenarios Strategy & Tactics #215: Iran-Iraq top. for Cold War Commander. This list will All three of these games follow a similar SPI: Mech War 2 take a look at a few games that could be theme, namely operational level treat- helpful. Another “monster” ments of modern warfare. The games are game from the old SPI Avalon Hill: The at a much higher level than CWC, but the days with 1600 count- Arab-Israeli Wars info in the magazines is very useful on ers, four maps, and the armies of the combatants and the Based on the popular several booklets. How- games are a great background for gener- Panzerblitz and Pan- ever, there are plenty of ating scenarios. zer Leader system, scenarios for NATO/ this game features GDW Phase Line Smash Warsaw Pact plus a around twenty scenar- dozen or so for the Arab-Israeli Wars. This is a highly complex, ios from 1956 to the solitaire treatment of Opera- Command Post present. The great tion Desert Storm that is an Quarterly thing is that the scale (platoon level) is outstanding game. The the same as Cold War Commander, so Not a game, but a booklet with the notes, or- you just replace the counters for minia- series of magazines ders of battle, and after tures. that were produced in action reports is worth the the early 90s in sup- GDW Team Yankee price of the game itself. Again, great for port of the Command generating scenarios and background Part of the First Battle Decision/Combined info. system, this game has Arms miniatures numerous scenarios Victory Games: rules. The same about U.S forces engag- scale as CWC so you Flashpoint Golan ing a Soviet/Warsaw can easily use the scenarios just by sub- pact invasion of Ger- A detailed treatment of a stituting CWC stats for all the units. Al- many. Again, it’s at the future Syrian-Israeli though primarily focused on WW2, there same scale as CWC, so using the scenar- battle for control of the were several good modern scenarios. ios is pretty easy. There was also a desert Golan Heights. Great One that was particularly interesting was version covering the scenario ideas for using the U.S. Marine armor at the Kuwaiti Iran-Iraq war and Desert the most modern weap- International Airport, pitting their mod- Storm. ons of both sides. ernized M-60A3s against the Iraqi armor. GDW Assault West End Games: Final Thoughts The Assault series had Air & Armor Naturally, this only scratches the sur- several modules, includ- face in regards to books, Ospreys, maga- ing Bundeswehr, Boots Another treatment of zine articles, and more. However, many & Saddles, and a British operational level actions of these games have information that is module. All of the depicting NATO forces not readily available in other places and games are platoon based, which again against a Soviet/Warsaw the scenario ideas can be used to provide means that since the units are the same Pact invasion. Not only unusual and challenging game situations. scale as CWC you just transfer the units is this a great game, but In future issues I’ll keep adding on re- into miniatures. More complex than the there are some good scenario ideas here, sources and future conflicts that I’ve First Battle series by the same company, even if the game is on a slightly higher missed here in this opening article and but the TO&E info is pretty amazing. level than CWC. feel free to send me your ideas. ISSUE #16 Page 9 Building a 15mm Colonial Nile Gunboat Workshop Introduction What is Known? want a stern or sidewheeler? These deci- sions will impact the design of the boat, No Sudan game would be complete We do know for a fact that there were the complexity of building it, and what without Nile gunboats! The big problem? very few dedicated gunboats and most of parts you will need. Screw driven are the Other than the Melik and some drawings those were around during Kitchener’s easiest, since everything is under the hull of the Tamai class, there exists very little final drive to Omdurman. Most there’s no need to build anything extra. information about colonial gunboat op- “gunboats” were converted passenger or Sidewheelers take some work, but look erations on the Nile. This despite the fact freight steamers, with some boiler plate the best in my opinion. Finally, stern- that in some operations there were close armor, sandbags, and an assortment of wheelers are the hardest to build because to 30 steamers in the combat zone! Not armament. But, this is what makes the of the exposed paddles. only that, the Mahdists did have steamers topic so much fun and interesting! and gunboats of their own, but the only Also, you will need to decide if it will Choosing a Gunboat Type reference I’ve seen is the one that was put be lightly or heavily armed, will be ar- out of action by French forces near Here’s your first big decision. Do mored or use improvised armor such as Fashoda. Gordon’s forces operated gun- you want a converted steamer or a dedi- mealie bags, crates, etc., and how many boats continuously during the siege, but cated gunboat? Second, do you want it to decks it will have. All of these need to be again, little is known about the actual be screw driven, i.e., all of the propellers, decided before you get started as they combat operations. rudder, etc., under the hull, or do you will seriously impact the construction. Getting Started For this project I’ve decided to build First, I used the 1/2” thick foamcore Now, cutting foamcore is not an exact a Mahdist gunboat. The boat is available from science, particularly any rounded sec- a converted river steamer with craft stores. tions, so you will have gaps, usually at sandbag armor, two decks, some You can use the bow and stern. Here’s where a great antique cannon, and it will be a wood, thinner little product can help you out. By using sidewheeler. I’ve chosen a sections of acrylic modeling gel(sold at arts and craft length of about 10 1/2” with a foamcore, or stores near the oil paints), you can fill in beam of around 2 1/2”. Large other materials, any gaps quickly as it dries clear and fast. boats such as the heavily armed but I’ve found Sultan and Melik would be that this works around 15” long. Although your best. To take boats will probably be way out care of the foam of proportion to the ground scale of your sides, cut out 1/2” strips of sheet plastic land rules, they need to look right for the and glue them over the sides of the hull. game. You also need to decide if you If you want the bow section to be raised, want a narrow bow or a wide bow as cut the strips for the front a little higher well. I’ve gone with a wide bow ending or taper them so it appears as if the hull is in a point, with a rounded stern. raised a little towards the front. Large gaps between the hull and The Main Deck plastic strips. Most river steamers and gunboats in about 1” long and 1/8” wide. ments and lightly cut the 19th century had some type of Use the back of an X-Acto them into the plastic. wooden or teak deck. This is tough to blade to make the impressions While this method is model in 15mm as the boards would not on the sheet plastic. This is much faster and looks a be very long. There’s two ways that I use time consuming, but it comes little better, the only to make decks for the gunboats and out pretty good. The other drawback is that the steamers. method is to use scribed sheet decks will be a little bit plastic available at most thicker than regular The first is to trace the top of the hull hobby stores that already has sheet plastic. Paint the onto some very thin sheet plastic. Then, the long lines done for you. You just decks tan, then ink them, and drybrush using a ruler, mark off boards that are have to mark off the boards in 1” incre- with a lighter color. Page 10 WARNING ORDER