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Building Empires Issue #13 Fall/Winter 2005 The Growth of Colonial Wargaming My first expo- gan to change. Foreign Legion, Stone sure to Victorian Mountain, and more. By While there era colonial gam- the end of the 80’s you were colonial ing came when could complete any number rules, none had Ral Partha an- of armies for most colonial the impact that nounced it’s new wars. Things were improv- The Sword and colonial line in ing and the period was the Flame had. an issue of The attracting more gamers This single set of Courier. About than ever. rules pretty much the same time set colonial gam- came issue #5 of ing on it’s current path and Miniature Wargames it has never looked back. which featured a huge Pe- This was followed by the ter Gilder colonial game on release of the beautiful Ral the front cover. I was hooked. Partha figures, a slew of Y r magazine articles, and T I then bought all the books by Michael Barthrop 25mm HMS Sultan from The E Ospreys, subscribed to on the Sudan, Northwest Gunboat Company. I e Savage and Soldier, and Frontier, and Anglo-Boer C saved every wargaming wars. The colonial period The 90’s however, did O d and uniform article for the was gaining acceptance in not continue the growth of S Sudan that I could get my gaming circles and saw the period. Stagnation was G hands on. There was al- extensive growth in rules, probably too strong a word, N r ways something about a figures, and terrain. rather the existing ranges I small British force either in and rules continued to in- M O the Sudan, Northwest Fron- troduce gamers into this A tier, Or South Africa, fight- colorful and exotic period, G ing off native hordes with but no real advances were no other option other than made. TSATF was still the L to stand and fight. choice of colonial skirmish A g gamers, but no other rules C During the 70’s and set really made an impact. I 80’s, the colonial gamer By the end of the 90’s the R n was definitely in the minor- period seemed to have O ity. There were Hinch- Perry Miniatures 25mm Sudan reached it’s zenith and the T cliffe, Minifigs, Gailla, and mounted British officers. future looked to maintain a S i Mike’s Models ranges certain status quo. I available, but the ranges H n More figure ranges con- were limited, the figures With the start of the tinued to appear, including T were adequate, but infor- Brittania, Essex in both 15 new century, however, N mation and rules were hard things began to take shape r and 25mm, Flacon’s Ger- O to come by. Slowly and for a monumental period of man Southwest Africa and R surely, though, things be- growth. (cont. on page 2) a F H Inside this issue: C W Special points of interest: T Empire of the Sun review 4 A • Battle reports for Blitzkrieg Commander, DVD reviews 5 Battles for Empire, and Flames of War. S A Game/Product reviews 6 • Reviews of several boardgames, including W the much talked about Empire of the Sun. Game/Product reviews 7 • Figure and model reviews. FOW battle report 8 • DVD and PC game reviews. Battle for Empires battle report 10 BKC Battle Report 12 Building Empires (cont. from p.2) One of the reasons for the sudden airships, to enable mean disaster for the entire surge in this period is the variety and gamers to fight in force. It was an era where a few quality of figures that are now available. this new frontier. thousand colonial soldiers could Led by the Perrys with their new Sudan Although GDW control events that influenced range, the 25/28mm gamer has a variety tried to introduce the world. of options. Old Glory, Copplestone, Re- this era years ago So, what is needed in this doubt, and Askari are some of the other with their Space exciting period for the future so companies who are producing high qual- 1889 rules, it is Airship crew by Gaslight Games. that it doesn’t go the way of the ity miniatures for a variety of colonial only recently that dinosaur? Research material is wars. In both 15mm and 10mm there are this period has definitely one area that needs work. now multiple ranges from Peter Pig, Old taken off. There are a few Ospreys out there, but Glory, Essex, and more that will enable In fact, there are now a number of not much else. Some comprehensive any colonial gamer to do those massed companies producing figures, vehicles, uniform books and maps is certainly battles that you have read about. rules, and scenery that can be used for needed. In the area of rules I still think Not only has the availability of figures both science fiction and regular colonial that we will see new and hopefully inno- improved drastically, there are now large battles. There is also a movement to- vative systems come out. A colonial selections of buildings in all scales, plus wards the 1920-30’s era, ala Indiana version of Ancient Warmaster would be products like the ships from The Gunboat Jones type scenarios, backed by Mark most welcome! Company and the Old Glory Shipyard are Copplestone’s beautiful Back of Beyond Also, hopefully as more and more available for a wide variety of scenarios. 25mm figure range. gamers become proficient with digital Add to that a number of recent rules sets There are also a large number of web cameras and web design that there will be such as John Company, Principles of sites, the most notable being the Major War, Piquet: Din of Battle, Battles For General’s site, which describes a ficti- Empire, and Patrols in the Sudan, and tious continent with colonial powers you get a gaming period that has seen a fighting the natives and each other. This huge growth period. site is truly inspiring, especially the well done terrain and large battles. You can do no worse than to start here to get an idea of what colonial gaming is about. The fictional continent or set up is a re- curring theme with most colonial gamers. 25mm Foreign Legion machine gun I believe it has something to do team by Askari Miniatures. with two elements; the flavor of the era and playing the natives. Face it, you can some new web sites. I believe that unlike only play Ulundi so many times and real- ACW or WW2, where there is so much ize that the Zulus are going to get killed material available, that seeing a well laid 25mm British adventurers from Foundry. in droves. In fact, many colonial games out colonial game provides a ton of inspi- can easily turn into native bashing. How- ration that can carry on for years. As the Two of the newest colonial type eras ever, if you start fighting other colonial quality of figures improves I think you that have seen huge growth recently are powers and the natives, then things can will see many gamers take the plunge Darkest Africa and Victorian Science get more interesting! I also think that the based solely on that. Fiction. Wargames Foundry and mark flavor of the era plays a huge role in at- Colonial gaming has now moved out f Copplestone produced ranges for the tracting new gamers to the period. it’s niche status and has taken it’s place Congo and other African theaters that few There’s something about a small, colonial alongside the familiar staples of our gamers had ever heard of. Through a force, alone in a remote region of the hobby, namely ancients, ACW, Napole- series of articles and features, gamers world, relying onics, and WW2. The future of this began to realize that there was more to on artillery and period looks bright, especially if recent colonial gaming than fighting the Zulus breechloading trends continue. The beautiful part and Dervishes. rifles to main- about this period is that unlike ACW tain control The other period that has exploded is for example, you’re not locked into over large ar- the idea of the colonial powers invading any one particular army or geographic eas. The na- mars and carving out empires for them- area of the globe. Your British forces tives far out- selves on the red planet. Several compa- can fight the Zulus one week, the number you nies have produced figures for British, Pathans the next, Boxers the week and one mis- German, Martian, and more, including after, then invade Mars after that! take could 25mm inter-war truck by Sloppy Jalopy Page 2 WARNING ORDER Crusader Rex Game Review Crusader Rex is a The Crusaders start in a bad position including the Crusaders, who have con- game set in the Middle and this is where the main complaints of tingents from England, France, and Ger- East during the time of the game have been. Trying to survive many that have to “stage”(all of them Richard The Lionheart. the first two years(12 turns) is challeng- can’t enter until they’ve all been drawn). This is another in the ing for the Crusaders and it seems like This game is very challenging and “block” game series some gamers gave up too early. actually plays quickly. Even though the from Columbia Games, There are six years with six turns per game could go on for 36 turns, most turns famous for their hammer year. Each player is dealt six cards each can be over in under a minute if there’s of the Scots game, with year which have a number or an event no combat. The random starting posi- which this game has on them. The number, from 1-3, is the tions of the Arab reinforcements, how the many similarities. number of groups that can be moved Crusader reinforcements are drawn, and The board is good, showing Egypt all and/or conduct combat. the card play makes this a the way up to Antioch, with all of the Each block is rated for game that can be played towns and castles clearly marked. The movement, combat profi- over and over again. Play- blocks, in green and orange, represent the ciency, and has it’s strength ing the Crusadars is proba- main fighting forces of the Crusaders and around the edges so that bly more difficult, but I Saladin’s Arab armies. There are 21 they can be turned to show think the game is finely cards that are used to determine move- losses. Each player can also balanced and I highly rec- ment and operations on the map. draw for reinforcements, ommend it. Tamiya 1/48th Bren Carrier Model Review One of the big debates in Tamiya has now But don’t let that fool you, this kit has 25mm WW2 skirmish gaming is entered the 1/48th mar- amazing detail. There are separate ammo what scale vehicles should be ket by introducing a boxes, baggage, and weapons that really used. While I personally feel that number of new kits. add life to the vehicle. The pieces fit the Solido 1/50th vehicles look Since I’m involved in a exactly, meaning that no filler is needed good next to 25mm figs, many big Operation Sea Lion and you can easily figure out how every- people like the new 1/56th scale project I figured that I thing fits together. There are also several resin vehicles now being produced. The needed some Bren Carriers for my Brits. sets of markings available. main problem has always been selection First off, the kits are great in that the Overall. This kit is highly recom- in 1/48th scale. road wheels and tracks are all one piece. mended. Revised Phantoms Rules Now Available Phantoms is a game of to keep each side guessing be found for free, same as the rules, by modern jet combat based on and to easily simulate jet joining the Yahoo Air Pirates group. The the Avalon Hill board game, combat. Files section there has additional rules for Mustangs. Using 1/300th the WW2, WW1, and Korean War ver- This revised version fea- scale models and flight sions, as well as scenarios and some great tures new rules for stealth, stands, gamers are able to discussion about air combat. emergency response to mis- simulate air combat from the sile attack, and includes the Phantoms and it’s supplement, Intrud- Viet Nam era to the present missile data charts and exam- ers, which covers air to ground combat, day. Complexity is kept low ples of play. can be downloaded from the main and the game relies upon the WFHGS web site. placing of maneuver markers The aircraft data cards can ISSUE #13 Page 3 Empire of the Sun by GMT Games Board Game Review One of the most I’ve only played the campaign game, hexes as possible, while denying the Al- eagerly anticipated once face to face and three times solo, so lies any forward operating bases. By turn board games in quite I will keep my comments to that and not four the Allies should have weathered the some time has been the yearly scenarios. storm and need to start thinking about Mark Herrman’s Em- offensive operations. By turn six The campaign begins by pire of the Sun. reinforcements are steadily arriv- the mandatory playing of two EOTS is a card ing and offensives aimed at the cards, one of which is the at- driven, one map Solomons, Rabaul, and Rangoon tack on Pearl Harbor. The wargame recreating begin. second allows the Japanese the entire Pacific War player to activate 26 units and Then you enter what I call the during WWII. The game was all the basically overrun Hong Kong, “dangerous” period for both sides, more intriguing because Herman was also the Phillipines, and possibly which is turn 7-9, where each side the designer of We The People, which is Wake Island. Then cards are can end the game early by some considered to be a very good game and dealt to both players and the bad card play or trying to do too has a devoted following. Just doing a game begins. The first few much. Allied strength continues game on this topic has proven to be a turns are critical for both to grow and the Japanese perime- complex undertaking for many designers sides. The Japanese will al- ter begins to shrink. By turn 10 throughout wargaming history, but doing most always have seven cards per hand B-29s begin raiding Japan and prepara- it as a card driven, hexagon based design until at least turn 9, when strategic war- tions begin for the invasion of the Japa- was to most gamers an impossibility. fare starts taking cards away. The U.S. nese home islands. Of course, by this As is their standard fare, GMT has starts with fewer cards, but slowly builds time the political will of the U.S. could produced excellent components, with a up to the maximum of seven allowed for have collapsed and the game ends early. well laid out map and counters in two a turn. Both sides can move the current level of sizes, which also include set up informa- political will by taking resource hexes, The event cards are everything! Each tion, which to me is a big plus. card play, or failing to meet certain objec- card may be played as an tives. event, used to conduct op- erations by combat forces, This is a very good game that takes a or saved for a future offen- few tries to get what the designer was sive. The events portrayed trying to show. Many gamers who think on the cards are historical of it as a tactical game have been ex- operations, strategic war- tremely critical, but it is an operational fare options, or political level game and in that regard, it works events. Each card also has well. I also don’t think the designer was an intelligence value where prepared for all the bizarre strategies and by if the value or less is ideas that have been posted, which shows rolled, the non moving that gamers don’t think in normal terms! player can react to offen- Overall, this is a great game and be- sive operations. Each card cause of the card system, no two games also has a number on it that will be alike. It does take getting used to, determines how far units but once you get the hang of the card play The rulebook can look a bit daunting, can move and a logistics value which is it can be a very challenging game that but that’s because it contains examples of how many units can be used in any opera- rewards planning and strategic thinking. play, a campaign scenario, plus yearly tion. scenarios. There are also charts and a set Naturally, how you use your cards and up display card. The 150+ cards are also when is critical to success in this game. well laid out with historical references to Each turn you are faced by a number of actual events, personalities, and opera- options and most of the time, not many of tions. GMT also is into the habit of pro- them are good! Should you undertake an viding “living rules”, which contain the offensive in China? Should you allocate latest errata and changes by the designer. resources to India or to invade Australia? The game is also well supported by Mark Should the next card be used to attack or Herman on Consimworld and there has strategic move units into defensive posi- been at least 6,000 messages on it so far! tions? So, we have a well produced game, great components, and excellent support. So, During the first few turns the Japanese how does it play? run wild and must take as many resource Page 4 WARNING ORDER Downfall DVD Review As many of you who deserters and civilians who do without the Fuehrer! In fact, this kind of frequent this journal know, not believe in the final victory. insanity is a recurring theme throughout I am always very inter- the movie. Most of the people in the Everything I have ever read ested in the final battles for bunker were living in a dream world, and about the last few weeks of Ber- Berlin and the surrounding then when the brutal reality begins to sink lin was vividly and accurately areas. I have read about in, they resort to suicide and drunkenness. portrayed. Wielding being everything I can get my Even at the very end, people were vying named the commandant of the hands on and own several for power and the Fuehrer’s favor! city, Himmler negotiating with board games on the subject the Allies through the Swiss, and All in all, this is a film that is a must as well. When I heard that Hitler’s insane orders for Steiner see for any WW2 fan. Incredible acting there was a new movie(and to attack two Soviet armies with and drama, played against a backdrop of supposed to be pretty good a force of just insanity as the city nears from most of the reviews), a few battal- it’s doom. If you have I sought it out. ions, thinking it would read the excellent books Downfall is the story of the last few save Berlin. by Cornelius Ryan, The weeks of the Third Reich and it’s primary Last Battle, or by Reid While there are focus is on events in Hitler’s bunker. The and Fisher, The Fall of some combat scenes, story is told through the eyes of various Berlin, you will be able to it only shows the people, including Hitler’s young secre- recognize many of the fighting around the tary, a doctor in training with a SS unit, a key players and scenes. bunker area itself. young boy, and Hitler. Bruno Ganz does It also gives you insight Some may be disap- a masterful job playing the dictator who into why so many Ger- pointed in the lack of combat sequences, keeps crossing from reality to insanity mans had no idea what was really going but this really is not about the fighting in throughout the movie. on with the concentration camps, occu- the city, although that would make for an pied countries, and the real state of the The movie is shot in the “Saving Pri- interesting movie by itself. war. vate Ryan” style, with sometimes grainy Although I have seen some pretty screens and following the characters as This is the kind of movie, like gruesome shows in my time(I just they negotiate the stairwells and corridors Schindler’s List, that you probably will watched Land of the Dead!), I had to turn of the bunker. You do get glimpses of not see twice as it is disturbing. I highly away from the scene when Mrs. Goebbels Berlin in it’s death throes, from children recommend that you seek this movie out poisons their children because she does- manning 88’s to death squads shooting and watch it. n’t want them growing up in a world Gunner Palace DVD Review Gunner Palace is an unusual other news story you’ve ever news shows in that you see the good and movie. A cross between the seen. You get to see the traffic, bad, what is going right, and what is go- insanity of Apocalypse Now the market areas, mosques, ing wrong. and Blackhawk Down, this houses, and alleys of the city as Overall, this is definitely worth movie tells the story of a jour- the soldiers go out on patrols watching, if only to get a good view of nalist who follows a unit of and raids. The movie accu- what is happen- U.S. soldiers who operate out rately depicts the lives of ing over in Iraq. of one of the Hussein families’ these soldiers, changing At times it palaces, hence the name from sheer boredom to seems like “Gunner Palace”. The movie is fearing for your life there’s major shot documentary style, with when the action starts. progress and interviews and the camera fol- You get to follow then it devolves lowing the soldiers as they work and live several units on raids, patrols, civil right back into in the palace area. affairs, meetings, and a great party insanity. Highly The most interesting part of this scene at their pool at the palace. I recommended. movie, however, is that you get the best found that this was a side of the look and feel for the city than in any story that you’ll never see on the nightly ISSUE #13 Page 5 Close Combat: First To Fight PC Game Review Set in Lebanaon in clearing rooms. It fires a RPG at you that’s it, you’re gone. 2006 with a UN force takes a few missions to No half damage, hiding behind a car, that must secure the city get used to this, but etc… . center from terrorists overall I liked it com- I liked this game for the feel of mod- and the Syrians, this is a pared to other games ern urban operations, great graphics of challenging first person where everyone on the city, and for having to take each shooter. Players take your team runs around threat, every corner, and each enemy the role of a U.S. Marine like chickens with their vehicle seriously. Highly recommended. fire team leader, in heads cut off. charge of a four man The missions and section that must accom- terrain are pretty challenging, usually plish various missions. involving rescuing hostages, clearing If you’ve played Half Life, Call of sections of the city, and some huge fire- Duty, etc…, then you’ll pick this up fights. You can also call in air support, pretty quickly. The big difference is that snipers, and artillery to assist you during your fire team actually moves like a fire the missions. team! Each man has a quadrant to cover Now the big change that everyone and they will actually obey your orders might not like is that you can and will get for movement, suppression fire, and killed, probably often! When someone Magazine Reviews Currently in the world of historical from the “skirmish monthly mentality” ever, who long for the old MWAN’s let- miniatures wargaming, there are three that’s been present for over a year now. ter pages and what everyone was up to heavyweights when it comes to the glossy Still a good magazine. across the coun- magazines that sell copies try. Sadly, I Miniature Wargames is the long- numbered in the thou- think that those est running of the three and the hard- sands. They are days are gone and est to figure out. You get great arti- Wargames Illustrated, HMG will try to cles with pretty good history, but the Miniature Wargames, and imitate WI, but color photos can sometimes make Historical Miniature with an American you cringe. I realize that they may be Gamer(which used to be slant. going with the philosophy of showing The Courier and MWAN, what “real gamers” figures look like Overall, we but now combined). during games, but it’s not very inspir- are blessed to These three magazines ing. I will say though, that the maga- have three quality are what fuels the fire for zine is consistent in what it does, magazines that many gamers with color namely trying to promote gaming support our hobby, but the hobby right photos, lots of ads, and with a wide variety of topics each issue. now is in a state of flux and it shows in games that are meant to inspire. the magazines. With the soaring costs of Finally, we come to Historical Minia- Wargames Illustrated is probably the 28mm figs, the pictures are starting to ture Gamer, which replaced MWAN and most popular at this time and the most reflect games with a dozen figs, which The Courier. HMG is trying to find it’s glossy presentation of the three. I’ve isn’t very inspiring and is going to cut niche, nestled between the glossy presen- been reading it for a number of years and into magazine sales. I think the current tation of WI and lately it seems to have had an identity growth of the hobby is due to the fact that trying to appease crisis. The change from mass combat back in the 80’s and 90’s, WI and MW the loyal legions scenes with huge armies has given way to laid the ground work by showing photos who followed pictures of games with a dozen or so fig- with huge armies and battles, which pro- MWAN. The third ures, usually within articles written by the vided the inspiration to buy a lot of figs, issue was definitely rules authors or loyal supporters of that rules, and books. Hopefully this can get better than the first particular period. turned around or the next thing we know two, so progress is all the magazines will have changed their Fortunately, the most recent issue I being made. I names to something like “Skirmish had showed some truly impressive games think that there are Monthly”! and at least for the moment got away many gamers, how- Page 6 WARNING ORDER Old Glory 10mm Egyptians Figure Review With the release of come in small bags of about and you can crank out large numbers in Ancient Warmaster, 100 infantry in strips of 5 no time at all. several of our group figs, five chariots, or 50 I didn’t like having the archers come started looking for figs individual figures for skir- singly in bags. While great for skirmish to use with the rules. mishers, archers, etc… . A stands, painting up large numbers would What made it ridicu- pretty good deal at a fair have been much easier in strips. Also, lously easy was that Old price. the allies listed glory was having a big The sculpting on for the range sale on their 10mm the infantry, archers, are much too range! We had experi- and chariots is pretty good. Not as late for the ence painting this scale for the fantasy good as the GW fantasy 10mm army lists, version and the look of massed armies in range, but after painting it looks leaving a gap 10mm is hard to beat. very good. The chariots go together in your army . So I ordered a ton of Egyptians as I easily with only a few parts, plus the Overall, had always wanted to do an ancient driver and archer are molded to- though, they Egyptian army. Old Glory 10mm figures gether. Painting the strips is easy are good. Strategy & Tactics #230: Downfall Game Review This issue of Strategy & Tactics fea- ber of command points, usually 2-6, but I really wanted to like this game be- tures one of the great “what if’s” of you have far more units cause of the subject matter, WW2, the invasion of Japan. Although than command points to but I cannot recommend it. the subject is fascinating and the maga- move them. Naturally, this The designer here, Ty zine articles are a great read, the game leads to situations where Bomba, did one of my favor- leaves something to be desired. units sit still for days at a ite games, the revised Drive time. I understand the on Stalingrad, so I’m not First, the map is average to say the supply considerations that always against him, but this least, with a lot of empty space on the it represents, but seriously, game and his Operation Sea right hand side. Second, the counters are when sometimes you get to Lion game which uses the adequate, if uninspiring. Third, the game move four units over 2-3 Picture from Bunker Hill Games web site same system, needs to have system is funky, and by that I mean fairly days it gets ridiculous. the command system re- unusual. Each turn each side gets a num- thought out. ASL Starter Kit #2: Guns Game Review After having reviewed ASL Starter Kit There are some great scenarios in here, based example., a cheat sheet with a flow #1 earlier this year, I was a little unsure depicting actions in chart, etc… . I picked about getting the second starter kit. I Greece, Italy, and in it up as I had played really want to like this game as I played Europe. Also, the rule ASL before, but first Squad Leader for years before it con- book has been modified time gamers must take verted into ASL. I am to include a large section a look at the rules and always interested in describing the acronyms wonder why they small actions involv- used and rules for the should buy anything ing AA guns, or AT guns. else for the series. guns with supporting I’ve also seen comments on Consimworld Now here’s where the problems come infantry holding posi- saying that some of the rules in the in. Can anyone involved with ASL or tions, etc…, so I Starter kits and ASL aren’t the same! MMP write a decent set of introductory bought it. Then why have starter rules? rules? The answer is no. This has to be You get two stan- one of the most confusing rule books ever Again, nice components, great scenar- dard ASL boards, two countersheets with written and the examples of play are so ios, and a topic that you really want to Germans, Italians, British, U.S., Rus- long as to not help at all. There must be a like, but until they present the rules in a sians, and Commonwealth units, plus better way to present this and get people better manner, I’m not going to invest in large counters for guns and mortars. interested. Perhaps a small, turn by turn anything else for the series. ISSUE #13 Page 7 Thanksgiving Event: North Africa 1943 Slugfest Our club has been in existence for a platoon company of Shermans, a light I also created anew air combat system little over ten years now and we’ve had a armored company, artillery, Matildas, for this big battle where each side got tradition of playing either a and all of the 2D6 worth of fighters and 3D6 worth of big game on the Friday infantry en- attack aircraft. Each turn you could allo- after Thanksgiving, or two trenched. cate half of your aircraft and they would medium sized games. Last fight a two round air battle, with the sur- To go up year we did a WAB viving attack aircraft entering the battle- against this, Greeks vs. Persians battle field. Players matched up aircraft and we had what and a Warmaster slugfest. rolled 1D6, with a 5 or a 6 shooting down we thought to This year it would be an all an opposing fighter or a 4, 5, or 6 de- be 8,000 out battle set in early 1943 stroyed an attack aircraft, but you had to points of Ger- in North Africa, using destroy all escorting fighters first. This mans to Flames of War. worked out well and added a lot to the launch the game. Although we had assault. If the played several battles with Germans It took about 90 minutes to deploy and about 3,500 points a side, this would be captured one of the villages it would be a organize all the forces. The Germans still our largest yet. There would be close to draw and if they seized both then it was a had sizeable reserves, which made me 6,000 points of British, including a four victory. wonder about the actual point totals. The Germans Advance The Germans made their main effort the light armored squad- The Germans then commit- in the center, where about 30 German ron, backed up by a pla- ted infantry on both flanks plus panzers rolled forward to engage the Brit- toon of Grants to attack supporting vehicles. Both sides ish. On the German right flank, a Tiger, the main spearhead de- started swapping long range backed up by a Marder platoon took up veloping in the center. fire while attack aircraft made firing positions and engaged the Matildas. The Shermans moved their presence felt on the battle- The German left also saw a concentration from their reserve posi- field by knocking out some of heavy armor moving up to pin the tion off board to the vehicles on both sides. The British defenders. edge of the center, pre- third turn would see some paring to enter on the second turn. fierce fighting in the center as the armor The British responded by committing of both sides moved up. Page 8 WARNING ORDER Thanksgiving Event (cont.) The armor melee in the center of the mans. On the German right the heavier exchange that followed, the Shermans board began to take it’s toll on the Brit- German armor was wiping out the Matil- knocked out two PZIIIs(with over 40 ish. Bad die rolls and poor guns proved das and the infantry and Italian armor shots!!!) and lost ten Shermans. The no match for the PZ IIs and IIIs, which was getting ready to break through the British counterattacks had spent them- heavily outnumbered the British defend- outer line of entrenchments. selves and now the center lay wide open ers. The British light armor, however, for the advancing Germans, who still had The armor melee in the center was dived right in and got in between the not even committed their reserve. now for all rows of German pan- purposes done. The other flanks were not looking too zers, causing some dam- Ten British good for the British either. Despite the age. tanks knocked fact that all of the forces defending the The Shermans got out for the loss villages were entrenched, the sheer vol- off to a bad start, knock- of five German ume of fire was slowly and surely wear- ing out one PZ III with tanks. The ing down the defenders. about 16 shots! The Shermans After seven turns the German had air Germans responded with moved up and superiority, had armor superiority, and artillery, air, and some were met by a were advancing on the villages with a hidden PZ IIs, which withering fire. sizeable reserve, so the game was called. knocked out two Sher- In the two turn Summary What went wrong for the British? around 12,000 points! We all had a good game. In the future we need to assign First and foremost it was the inability of laugh because even though the British got larger command some kind of break the Shermans to stabilize the center, then hammered they still had point, a way to move help out on the British left. The woeful their chances and everyone around reserves, and a shooting by the British during the entire had fun. system for the overall game was also a determining factor, al- commanders to issue Doing a big game, though the Germans and Italians had a changes in command. however, pointed out a few good plan and stuck with it. Overall, though, it was a flaws in the FOW system, great experience to see the It was only during cleanup that we which(obviously) is not hundreds of vehicles all realized that the Axis probably had designed for this size of out there at once. ISSUE #13 Page 9 Battles For Empire: Relieving Force Battle Report There’s nothing quite like a good soldiers and former police), two units of section battery of brass mountain guns on colonial game, especially when there’s a slavers, two units of cavalry, a camel a hillside, which were eagerly turned horde of natives closing in on you! I had battery of two sections, and a Krupp bat- around from bombarding the town to just painted a few new Sudanese units tery of two sections. All in all, a potent engage the Egyptians. and some more camels and civilians(you relieving force, even though some of the The Dervish plan was simple; use the can never have too many camp follow- units were of mounted units to draw fire while trying to ers!), so it was back to the early days dubious envelop the left, pin the center, and put of the Sudan campaign. quality. pressure on the right. Somewhere along The Mahdist uprising is in full The Der- the line there would be a breakthrough swing and many villages/towns are vishes and and the reserves would pour through. under siege. A heavily fortified walled their Fuzzy The Egyptian commanders decided town is in this predicament, so the allies had they would move up, form a line with Sirdar of the Egyptian army has de- assembled to reserves, then destroy the advancing cided to send a relieving force with meet this horde with disciplined firepower and only fresh supplies and ammunition. The new threat form square as a last resort. Egyptian force consisted of two units of and prevent it from reaching the town. Egyptian regulars, three units of Suda- There were 11 units of Fuzzies, five cav- With both forces deployed the chant nese, two units of the 11th Sudanese Gen- alry and camel units, plus about 12 units of “Death to the infidels!” signaled the darmes, a unit of Egyptian gendarmes(old of Dervish infantry, which included three start of the game. rifle units. The Dervishes also had a two The Battle Begins The Dervishes advanced as quickly as Two units of Dervish cavalry then hit The Dervish attack on the Egyptian possible towards the Egyptian relieving the Egyptian horse, wiping out one unit left continued, forcing back an infantry force. The Egyptians moved up and de- and forcing the second to retire, but not unit, but was finally checked by a reserve ployed into line, but had some before they themselves had unit that moved up to plug the hole. The problems getting units around been destroyed. The prob- Dervishes regrouped and began shifting to the right flank. The Egyp- lem here was that the Der- to make a more determined attempt. tian cavalry rode out to buy vishes could afford the loss On the Dervish left the remaining some time for the deploying of two units, but for the Dervish mounted units prepared to charge force and got met by fire from Egyptians it was devastat- while the Egyptian center continued to the Dervish artillery. ing. hold, mowing down enemy units. Page 10 WARNING ORDER

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