HIGHER INSTITUTE OF VILLAINOUS EDUCATION
Otto Malpense may only be thirteen years old, but so far he has managed to run the orphanage where he lives, and he has come up with a plan clever enough to trick the most powerful man in the country. He is the perfect candidate to become the world's next supervillain.
That is why he ends up at H.I.V.E., handpicked to become a member of the incoming class. The students have been kidnapped and brought to a secluded island inside a seemingly active volcano, where the school has resided for decades. All the kids are elite; they are the most athletic, the most technically advanced, and the smartest in the country. Inside the cavernous marble rooms, floodlit hangars, and steel doors, the students are enrolled in Villainy Studies and Stealth and Evasion 101. But what Otto soon comes to realize is that this is a six-year program, and leaving is not an option.
With the help of his new friends: an athletic martial-arts expert; a world-famous, beautiful diamond thief; and a spunky computer genius -- the only other people who seem to want to leave -- can Otto achieve what has never been done before and break out of H.I.V.E.?
From School Library JournalGrade 5–8—H.I.V.E. is operated on a volcanic island in a distant ocean by G.L.O.V.E., a shadowy organization of worldwide wickedness. And, as 13-year-old master of mischief Otto Malpense soon discovers, here the slickest of young tricksters, thieves, and hackers have been brought against their will to be trained as the next generation of supervillains. Otto and his friends refuse to be held prisoner at the institution and develop a scheme to escape from the island, but they must defeat the all-seeing computer system, a seemingly undefeatable assassin in black, and a giant carnivorous plant to succeed. Warner's first novel is a real page-turner; those who love superhero stories will eat it up and not want to put it down. Sequels are virtually guaranteed.—Walter Minkel, New York Public Library
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Thirteen-year-old Otto and three of his new friends are kidnapped and taken to H.I.V.E., a super academy for world domination where the particular talents encouraged are craftiness and daring. Students come from all over the world, speak varying degrees of English, and are often the offspring of H.I.V.E. graduates. Otto, however, is an orphan. He has real brilliance and a photographic mind. Both qualities made him relatively independent before he was kidnapped, and they now provide somewhat of a challenge to his would-be keepers at H.I.V.E. Otto spearheads the group's effort to escape and return home, an escape that is foiled in the course of an evening that involves H.I.V.E.'s electronic overseer, an out-of-control flesh-eating plant, and other technothrills. H.I.V.E. comes across as the shadow side of Hogwarts, but Otto and his pals aren't so much bad wizards as they are bright kids realizing they may be out of their depth. The cliff-hanger ending leaves much to be tied together in a sequel. Francisca Goldsmith
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