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Virtual Reality and Virtual Environments Occupational Safety, Health, and Ergonomics: Theory and Practice Series Editor: Danuta Koradecka (Central Institute for Labour Protection – National Research Institute) This series will contain monographs, references, and professional books on a compendium of knowledge in the interdisciplinary area of environmental engineering, which covers ergonomics and safety and the protection of human health in the working environment. Its aim consists in an interdisciplinary, comprehensive and modern approach to hazards, not only those already present in the working environment, but also those related to the expected changes in new technologies and work organizations. The series aims to acquaint both researchers and practitioners with the latest research in occupational safety and ergonomics. The public, who want to improve their own or their family’s safety, and the protection of heath will find it helpful, too. Thus, individual books in this series present both a scientific approach to problems and suggest practical solu- tions; they are offered in response to the actual needs of companies, enterprises, and institutions. Visual and Non-Visual Effects of Light Working Environment and Well-Being Agnieszka Wolska, Dariusz Sawicki, Małgorzata Tafil-Klawe Occupational Noise and Workplace Acoustics Advances in Measurement and Assessment Techniques Dariusz Pleban Virtual Reality and Virtual Environments A Tool for Improving Occupational Safety and Health Andrzej Grabowski Head, Eye, and Face Personal Protective Equipment New Trends, Practice and Applications Katarzyna Majchrzycka Nanoaerosols, Air Filtering and Respiratory Protection Science and Practice Katarzyna Majchrzycka Microbial Corrosion of Buildings A Guide to Detection, Health Hazards, and Mitigation Rafał L. Górny Respiratory Protection Against Hazardous Biological Agents Katarzyna Majchrzycka, Justyna Szulc, Małgorzata Okrasa For more information about this series, please visit: https://www.crcpress.com/Occupational- Safety-Health-and-Ergonomics-Theory-and-Practice/book-series/CRCOSHETP Virtual Reality and Virtual Environments A Tool for Improving Occupational Safety and Health Andrzej Grabowski First edition published 2021 by CRC Press 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742 and by CRC Press 2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN © 2021 Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, LLC Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmit- ted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, with- out written permission from the publishers. For permission to photocopy or use material electronically from this work, access www.copyright.com or con- tact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. For works that are not available on CCC please contact [email protected] Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in‑Publication Data Names: Grabowski, Andrzej, author. Title: Virtual reality and virtual environments : a tool for improving occupational safety and health / Andrzej Grabowski. Description: First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics | Includes bibliographical references and index. Identifiers: LCCN 2020005223 (print) | LCCN 2020005224 (ebook) | ISBN 9780367489946 (hardback) | ISBN 9780367500160 (paperback) | ISBN 9781003048510 (ebook) Subjects: LCSH: Industrial safety--Management. | Industrial safety--Data processing. | Industrial hygiene--Data processing. | Virtual reality. Classification: LCC T55 .G725 2020 (print) | LCC T55 (ebook) | DDC 658.3/82028568--dc23 LC record available at https://lccn.loc.gov/2020005223 LC ebook record available at https://lccn.loc.gov/2020005224 ISBN: [978-0-367-48994-6] (hbk) ISBN: [978-1-003-04851-0] (ebk) Contents Preface.......................................................................................................................ix Series Editor ..............................................................................................................xi Author ....................................................................................................................xiii Chapter 1 Introduction to Virtual Reality (VR) ...................................................1 1.1 Introduction ...............................................................................1 1.2 Examples of Applications of VR ...............................................4 1.2.1 Introduction ..................................................................4 1.2.2 Training Using VR .......................................................6 1.2.3 Ergonomics and VR ...................................................11 1.2.4 Support for Risk Assessment in the Context of VR ..........................................................................13 1.2.5 The Design and Evaluation of Workplaces ................14 1.2.6 Testing of Protective Devices .....................................15 1.2.7 Telepresence Implemented Using VR ........................15 1.2.8 Training in Rehabilitation Using VR .........................20 1.2.9 Support in the Investigation of Accidents at Work.....24 Chapter 2 Virtual Reality as a Training Tool .....................................................25 2.1 Introduction .............................................................................25 2.1.1 The Illusion of Spatial Presence in VR ......................25 2.1.2 An Outline of the Theoretical Model of Spatial Presence ......................................................................26 2.1.3 The Consequences of Creating an Impression of Presence ......................................................................26 2.2 Involving the Sense of Touch during Training Simulation – A Method for Increasing the Efficiency of Training Processes ...................................................................27 2.3 The Training of Miners Working in an Underground Hard Coal Mine – An Example of a Training Applied via a Virtual Environment .............................................................34 2.4 Training Firefighters – An Example of a Training Application for People Who Collaborate with Each Other .....43 2.5 Vehicle Simulators – Driver and Machine Operator Training ....................................................................45 2.5.1 Introduction ................................................................45 2.5.2 A Method for Presenting the Image ...........................46 2.5.3 Elements of Force Feedback ......................................49 2.6 Information and Communication Technology (ICT) Tools for Supporting Analysis and the Modification of Training Processes ...................................................................50 v vi Contents Chapter 3 Increasing the Cognitive Skills of Workers via Virtual Environments .....................................................................................51 3.1 Introduction .............................................................................51 3.1.1 Cognitive Aging .........................................................51 3.1.2 The Use of Modern Technology by the Elderly – Technology Acceptance Model ..................................52 3.1.3 Methodology of Psychological Research Using Virtual Environments .................................................53 3.1.4 VR in the Context of Training (Professional Activation) ..................................................................54 3.2 Research Goal..........................................................................55 3.3 Test Procedure .........................................................................56 3.4 The Prepared Virtual Environment .........................................57 3.4.1 Construction of a Virtual Workplace .........................57 3.4.2 Algorithm for Operating the Virtual Workstation .....58 3.4.3 The Adaptive Part ......................................................58 3.4.4 The Training Part .......................................................62 3.4.5 Results File .................................................................63 3.5 Preparation of the Test Stand in the Form of a Simplified Workplace ................................................................................64 3.6 Results Obtained .....................................................................65 3.6.1 Descriptive Statistics ..................................................65 3.6.2 Simulator Sickness .....................................................65 3.6.3 Attention and Perceptiveness Test ..............................67 3.6.4 Mental Fatigue ............................................................69 3.6.5 Preparation for the Study and Adaptation to the Virtual Environment ..................................................70 3.6.6 Assessment of the Level of Control over Performing the Tasks at the Workstation ...................71 3.6.7 Training Effectiveness ................................................72 3.7 Testing Hypotheses ..................................................................73 3.7.1 Older Adults Adapt to the Task Performed in a Virtual Environment in the Same Way as Younger Adults ...........................................................73 3.7.2 Training Young Adults in a Virtual Environment Is More Effective Than Training Using Other Methods ......................................................................74 3.7.3 Training Older Adults in a Virtual Environment Is More Effective Than Training Using Other Methods ......................................................................75 3.7.4 Training in a Virtual Environment Is More Effective for Older Adults ..........................................75 3.7.5 Training in a Virtual Environment Has the Same Effect on the Well-Being of Older Adults and Younger Adults ..........................................................76 3.8 Summary .................................................................................77 Contents vii Chapter 4 Testing Workstations in Virtual Reality – An Example of Cooperation with a Robot (Collaborative Robot) ...............................79 4.1 Introduction .............................................................................79 4.2 Assumptions and Research Methodology ...............................79 4.3 Registering Data during Tests .................................................83 4.4 The Preparation of Surveys .....................................................83 4.5 Test Procedure .........................................................................83 4.6 Course and Results of the Tests ...............................................86 4.7 Analysis of Statistical Data .....................................................86 4.8 Survey Results .........................................................................89 4.8.1 Spatial Presence Questionnaire (SPQ) .......................89 4.8.2 STAI – Anxiety as a Trait and Condition Scale .........90 4.8.3 Mood ..........................................................................90 4.8.4 NARS – Negative Attitude toward Robots Scale .......90 4.8.5 Attitude and Behavior toward Robots ........................92 4.9 Conclusions ..............................................................................93 4.10 Summary .................................................................................94 Chapter 5 Virtual Reality in the Adaptation of Workstations and Workplaces .....97 5.1 Introduction .............................................................................97 5.2 Research Methodology ............................................................99 5.3 Results and Conclusions ........................................................100 5.4 Sample Workstation Recreated in a Virtual Environment .......103 5.5 Computer Tools to Support Design, Ergonomic Assessment, and Adaptation of Workstations to the Needs of People with Disabilities, Based on Anthropometric Data .............................................................106 5.6 Summary ...............................................................................107 Chapter 6 The Use of Virtual Environments to Support the Selection of Protective Systems for Machines in Order to Reduce the Risk Associated with Their Operation .....................................................109 6.1 Introduction ...........................................................................109 6.2 Method for Testing VBPD Software .....................................110 6.3 An Example of the Potential Use of a Vision System on an Assembly Line ................................................112 6.4 An Example of the Potential Use of a Vision System to Ensure Safe Human–Robot Collaboration ...........114 6.5 Typical Image Analysis Methods Used in Optoelectronic Protective Devices Equipped with a Vision System ........................................................................114 6.6 Summary ...............................................................................117 viii Contents Chapter 7 Numerical Simulations in Virtual Environments ............................119 7.1 Introduction ..........................................................................119 7.2 Virtual Environments for Reconstruction of Accidents at Work ......................................................................................119 7.2.1 Introduction ..............................................................119 7.2.2 Reconstruction Procedure ........................................120 7.2.3 Numerical Simulation Methods ...............................121 7.2.4 Example Injury Assessment Criteria ........................123 7.2.5 Example of a Reconstruction of an Accident Involving a Forklift ..................................................127 7.2.6 Visualization of a Numerical Reconstruction of an Accident at Work .................................................131 7.3 Virtual Environments for Testing Protective Devices...........131 7.3.1 Introduction ..............................................................131 7.3.2 Examples of Safety Components That Protect the Operator against the Effects of an Accident ......134 7.3.3 Use of Numerical Simulations to Assess Injuries ....135 7.3.4 A Comparison of Operator Protection Elements Based on the Results of Numerical Simulations ......135 7.3.5 Conclusion ................................................................144 7.4 VR Supports the Process of Collecting Data on People’s Behavior Just before an Accident at Work Occurs ................145 7.4.1 Introduction ..............................................................145 7.4.2 Procedure and Test Results ......................................147 7.4.3 Summary ..................................................................151 Chapter 8 Summary ..........................................................................................153 References .............................................................................................................157 Index ......................................................................................................................167 Preface Our surrounding reality is subject to constant, ever faster change that is driven by the constantly accelerating advancement of technology, especially in the fields of information technology and telecommunication. This relates to all aspects of every- day life, but seems even more interesting in the context of the work environment. Physical ability requirements continue to decline. The tasks performed by employ- ees are less and less dependent on the work of human muscles, thanks to the use of machines. Automation and use of industrial robots concern an increasing number of industries. In the last century, it was mainly associated with the use of industrial robots in the production processes, the icon of which were vehicle production lines that were nearly devoid of workers. Currently, this trend is expanding through coop- erative robots, wearable robots (exoskeletons), and remotely operated machines that implement the concept of telepresence. Further, automation also affects other fields of work that were previously performed by people, despite not necessarily requiring great physical effort. An excellent example is transport, and the changes that are currently beginning to take place thanks to the practical implementation of research results on machine vision and artificial intelligence algorithms. Large autonomous vehicles like ships, cars, and airplanes, as well as small unmanned vehicles (e.g. UAVs – Unmanned Aerial Vehicles) can revolutionize cargo transport processes. On the one hand, the need to perform simple physical work or repetitive tasks is disappearing. On the other, requirements relating to cognitive abilities and resources are growing. Since simple tasks can be performed by robots or computer programs, which is also increasingly affecting office work, people will be faced with tasks that require greater mental effort. Because machines are performing more and more tasks, they are becoming more complicated, which necessitates increasingly complex human–machine interfaces. Further, new technologies like the fifth-generation telecommunication network (5G), Internet of Things (IoT), and implementation of the concept of Industry 4.0 mean that workers will have to deal with the need to process and analyze large amounts of information. Workers of future factories will have to resolve completely differ- ent categories of problems. Thankfully, there is ongoing scientific research on tools that aim to help workers in an increasingly demanding work environment. An espe- cially interesting example of this type of tool is the group of technologies called eXtended Reality (XR). This relatively new term includes recently, intensively devel- oping technologies like: (1) Augmented Reality (AR), where sensory experiences are enriched with additional information that can be helpful in performing work; (2) Virtual Reality (VR), where the senses are presented with an artificial signal pre- pared by a computer instead of reality; and (3) Mixed Reality (MR), which is a kind of combined, hybrid virtual and real world in which virtual objects can interact with real objects through dedicated effectors. In the monograph, of the above-mentioned three, virtual reality receives the most attention, as it not only has practical applica- tions but is also an exceptionally useful research tool. Since computer-generated arti- ficial (virtual) environments are an inseparable part of the virtual reality that users ix

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