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Virtual Music: Computer Synthesis of Musical Style PDF

551 Pages·2001·33.48 MB·english
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Preface On November 8 and 9, 1997, as a part of a series of colloquia on computers and creativity,DouglasHofstadter,inconjunctionwiththeCenterforComputerAssisted Research in the Humanities (CCARH) and Stanford University, presented a week- end of papers, panels, concerts, and discussions centered around the works of the Experiments in Musical Intelligence program. Presenters included Douglas Hof- stadter,EleanorSelfridge-Field,BernardGreenberg,SteveLarson,JonathanBerger, Daniel Dennett, and myself. Virtual Music: Computer Synthesis of Musical Style serves as a document to this colloquium, an extension of many of the thoughts pre- sented there, and an annotated publication of sample musical output of the Experi- mentsin Musical Intelligence computer music composingprogram. With the exception of the last two chapters, the presentation order of this book closely follows that of the colloquium. Readers will note that both Doug Hofstadter and I discuss the basic principles that Experiments in Musical Intelligence follows. This apparent redundancy proved very e¤ective at the Stanford colloquium in that Doug’sinformalviewof theprograme¤ectively servesasanintroductory tutorial to my more in-depth presentation. VirtualMusic:ComputerSynthesisofMusicalStyleisdividedintofourmainparts. The first part provides a background of Experiments in Musical Intelligence. It cites precedents such as the eighteenth-century Musikalisches Wu¨rfelspiel and other composing algorithms and presents a version of what I call The Game—a reader participation–style recognition test. This is followed by a general overview of Ex- periments in Musical Intelligence as seen and heard through the eyes and ears of Douglas Hofstadter, a renowned cognitive scientist and Pulitzer Prize–winning authorofGo¨del,Escher,Bach.IthenrespondtoDoug’s commentarywhich leadsto a description of the fundamental principles upon which the Experiments in Musical Intelligence programoperates. ThesecondpartfollowsthecompositionofanExperimentsinMusicalIntelligence workfromthecreationofadatabasetothecompletionofanewworkinthestyleof Mozart. This presentation includes, in sophisticated laypersons’ terms, relatively detailed explanations of how each step in the composing process contributes to the final composition, with an exampleof ine¤ective as well as e¤ective output. The third part provides perspectives and analyses of the Experiments in Musical Intelligence program. These scholarly commentaries include analyses, critical evalu- ation, and relevant history and documentation, as appropriate. These chapters also discusstheimplicationsoftheprogram’scompositions.ThescholarsincludeEleanor Selfridge-Field (musicologist, associate director of the Center for Computer Assisted Research in the Humanities at Stanford University), Bernard Greenberg (Bach scholar and co-inventor of the Symbolics Lisp machine), Steve Larson (music theo- viii Preface rist), Jonathan Berger (noted composer and theorist), Daniel Dennett (cognitive scientist and author of Darwin’sDangerous Idea),and Douglas Hofstadter. The fourth part provides my response to the commentaries presented in the third part along with thoughts on a variety of implications I see as a result of my work with Experiments in Musical Intelligence. These implications include reflections on artificial intelligence, music cognition, aesthetics, intention, and the future of both Experiments in Musical Intelligence and, indirectly, the use of computers in the new millennium. AppendixAincludesthemusicofthedatabasesusedtocreateanewMozart-style movement which appears in appendix B. Appendix C contains a rejected Mozart- style movement, as discussed in chapter 10. Appendix D provides extended musical examples referred to and discussed in Virtual Music. The music covers styles from a four-hundred-year span of classical music history and includes such composers as Scarlatti, Bach, Mozart, Beethoven, Schubert, Chopin, Rachmanino¤, Prokofiev, Joplin,Barto´k,andothers.Eachmusicexampleisprecededbyabriefdocumentation of its composition or thoughts on its aesthetic value. Appendix E presents the key to The Game inchapter 1(see figures 1.11–1.13). IhavewrittenVirtualMusicusingnontechnicalterminologyandinastylewhichI feel will appeal to the layperson with an interest in classical music, as well as to individuals knowledgeable about artificial intelligence. Since many of the examples are musical scores, an ability to read music will be beneficial. Those unable to play these examples on the piano will find the music available on the accompanying compact disk or on commercially available CDs of Experiments in Musical Intelli- gence’s music: Bach by Design, Classical Music Composed by Computer, and Virtual Mozart (Cope1994, 1997b, 1999). Like most computer applications, Experiments in Musical Intelligence has had many incarnations. The program has been revised continually over many years. Therefore, the music from the mid-1980s was created by a substantially di¤erent program from the one that exists now. There are definite commonalities among the various forms of the program, and I tend to emphasize these features in my writings and discussions. I mention these versions for several reasons. First, individuals who have followed my work through various writings can become confused by the varia- tionsinthedescriptionsofExperimentsinMusicalIntelligencetheyencounter.While I try not to contradict earlier publications, I tend to emphasize important, newer aspects of the program in current writings, aspects which may not have even existed in earlier versions. Readers should be aware of the distinctions of the various incar- nations of the program. Second, I do not want listeners of Experiments in Musical Intelligence’s music to be searching for compositional processes which, by virtue of Preface ix theperiodinwhichtheywerecreated,donotexist.Finally,Imentiontheseversional di¤erences in Experiments in Musical Intelligence because the approach I take in describingtheprograminthisbookisacurrentversion,whichhasonlyexistedinthis form since about 1993. Most of the Experiments in Musical Intelligence program’s output,therefore,cannot be understood to havebeencomposed using all of the pro- cessesdescribedinthisbook.However,theworkscomposedspecificallyforthisbook in appendixes Band Cwere created using this version. I wish to thank the many individuals who have contributed so very much to this body of work, particularly Douglas Hofstadter, who created the series of colloquia oncomputersand creativity atStanfordUniversity in1997which ledtothecreation of this book. I also wish to thank the Center for Computer Assisted Research in the Humanities,particularlyEleanorSelfridge-Field,DonAnthony,andWalterHewlett. Without the moral support and advice of colleagues such as these, this book could not have been completed. The CD The CD which accompanies this book contains two sets of music. The first set con- tains some of the musical examples ofVirtual Music: Computer Synthesis of Musical Style. Each example is named and numbered according to the text for easy refer- ence. The second set contains performances of many of the works presented in the appendixes of Virtual Music, especially those not already available on commercial recordings. The music of both of these sets is performed here by a computer algorithm I developed called, simply, Performance. Like Experiments in Musical Intelligence, Performance relies on a database of already performed music for analysis which it then uses as a model. Performance does not use recombinancy, however, but rather usesitsanalysesastemporallyflexibletemplates.Performancealtersonlytherhythm, articulation, and dynamicsof the worksit performs. Musicon theCD Figures Track 1.1–4 1 1.7–9 2 1.11a 3 1.11b 4 1.11c 5 1.11d 6 1.12a 7 1.12b 8 1.12c 9 1.12d 10 1.13a 11 1.13b 12 1.13c 13 1.13d 14 4.1–2 15 4.5–7 16 4.9–13 17 xii TheCD 5.1 18 5.3 19 Appendix B Mozart movement 2 20 Appendix C Mozart reject movement2 21 Appendix D Scarlatti sonata 22 Bachinvention 11 23 Bachinvention 13 24 Bachfugue 25 Mozart sonata movement2 26 Beethoven sonata movement3 27 Mendelssohnsong without words 28 Chopin nocturne 29 Brahms intermezzo 30 Music Not onthe CD Works in this book not on the accompanying CD appear on the following commer- cial recordings where BBD is Bach by Design (Centaur Records CRC 2184) and CMCCisClassical Music Composed by Computer (CentaurRecords CRC 2329): Bach-style inventions 1 appears as 2on BBD 2 appears as 1on CMCC 5 appears as 2on CMCC 6 appears as 4on BBD 7 appears as 3on CMCC 8 appears as 3on BBD 10appears as 5on BBD 12appears as 1on BBD TheCD xiii Beethoven-style sonatamovements 1&2onCMCC Joplin-style rag onCMCC Prokofiev-style sonata onBBD Chopin-style mazurka onCMCC Rachmanino¤-style suite onCMCC I FUNDAMENTALS Much of what happens in the universe results from recombination. The recombination of atoms, for instance, produces new molecules. Complex chemicals derive from the recombination of more rudimentary particles. Humans evolve through genetic recom- bination and depend on recombination for communication, since language itself results from the recombining of words and phrases. Cultures thereby rely on recombination to establish and preserve their traditions. Music is no di¤erent. The recombinations of pitches and durations represent the basic building blocks of music. Recombination of larger groupings of pitches and durations, I believe, form the basis for musical com- position and help establish the essence of both personal and cultural musical styles. As will be seen, recombination also plays a significant role in my Experiments in Musical Intelligence program. 1 Virtual Music Virtual music represents a broad category of machine-created composition which attemptstoreplicatethestylebutnottheactualnotesofexistingmusic(Cope1993). As will be seen, virtual music has existed in one form or another for centuries. With the advent of computers. however, the potential for virtual music has multiplied exponentially.Inthischapter,Iprovideabriefbackgroundofvirtualmusicandthen ask you to participate in three listening tests whichwill challenge your ability to rec- ognizehuman-composedvs.computer-composedmusicandtorecognizeactualBach and Chopin vs. computer-composedmusic in their styles. EarlyExamples The figured bass, popular during the Baroque period of music history (1600–1750), demonstrates how composers and performers use combinations of notated music, period style constraints, and performer choice to produce a diversity of results and yet adhere to a composer’s style. As in other examples of virtual music, each perfor- mancedi¤ers,yet each retains its stylistic integrity. Figured basses constitute the notation for most Baroque basso continuos, the combinationofakeyboardinstrument(clavierororgan)andareinforcingsustaining instrument (bass gamba, violoncello, or bassoon). Typically the keyboardist uses a notated bass line, or a bass-line and treble-line depending on the ensemble require- ments, above whichthey freely but stylistically improvise. Figure1.1showsaverysimplefiguredbassinCmajor.Thearabicnumeralsbelow certain notes indicate inversions of chords. Performers assume root position or 5/3 intervals above the bass-note unless otherwise instructed. The bass gambist or cellist plays the line as written. The keyboardist, however, must complete the implied chords in the proper key in a manner consistent with the style, yet original in spirit. In essence, the figured bass represents an algorithm or recipe, the realization of which depends upon the application of performance practice and performer style improvisation. Figure 1.2 provides a very simple realization of the figured bass of figure 1.1. The chords here consist of triads (three-note chords built in thirds) or seventh chords (four-note chords built in thirds) with some notes doubled in octaves. The Baroque period constraints governing which notes should be doubled, as well as how notes should move, one to another, are quite strict and too numerous to present here. The important thing, at least for our purposes, is to understand that the music in figure 1.2representsonlyoneofmanypossiblerealizationsofthefiguredbassoffigure1.1. Figure 1.3 shows another possible correct realization of the figured bass shown in figure 1.1. Again, the music here consists of triads and seventh chords with some 4 I. Fundamentals Figure1.1 AsimplefiguredbassinCmajor. Figure1.2 Onepossiblerealizationofthefiguredbassinfigure1.1. Figure1.3 Anothercorrectrealizationofthefiguredbassshowninfigure1.1. notes doubled. Comparing figure 1.3 with figure 1.2 demonstrates both their similar- ity (same note names in each chord) and di¤erences (notes in di¤erent registers). In essence, then, we have two di¤erent examples of music, in similar block chord style, derived from the same corefigured bass. Figure 1.4 presents a more Baroque-style realization of the figured bass in figure 1.1.Infact,themelodyshowninthisexamplemighttypicallybeoneoftheprovided elements. While this example tends to resemble figure 1.2 in chord spacing it none- theless represents a third and distinctly di¤erent realization of the figured bass in figure1.1.Inallofthesecases,themusichasadheredtotheconstraintsoftheperiod usingacombinationofgivenmusicandperformerchoice,aswellasarecombination of rightnotes and motives. The Musikalisches Wu¨rfelspiel One of the first formal types of algorithms in music history, and another good example of virtual music, is the eighteenth-century Musikalisches Wu¨rfelspiel, or musical dice game. The idea behind this musically sophisticated game involved

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