Series Editors W. Hansmann W. Purgathofer F. Sillion J. D. Mulder R. van Liere (eds.) Virtual Environments 2000 Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000 Eurographics SpringerWienN ewYork Dr. Jurriaan Mulder ir. Robert van Liere Center for Mathematics and Computer Science, Amsterdam, The Netherlands This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically those of translation, reprinting, re-use of illustrations, broadcasting, reproduction by photocopying machines or similar means, and storage in data banks. © 2000 Springer-VerlaglWien Typesetting: Camera-ready by authors Graphic design: Ecke Bonk Printed on acid-free and chlorine-free bleached paper SPIN: 10768595 With 95 partly coloured Figures ISSN 0946-2767 ISBN-13:978-3-211-83516-6 e-ISBN-13:978-3-7091-6785-4 DOl: 10.1007/978-3-7091-6785-4 Preface This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process. Amsterdam, June 2000 Robert van Liere, Jurriaan Mulder. Chairs and IPC Workshop Co-Chairs Robert van Liere, CWI, Amsterdam, Netherlands Jurriaan Mulder, CWI, Amsterdam, Netherlands International Program Committee P. Astheimer M. Gobel D. Schmalstieg R. Azuma U. Lang B. Sherman D. Boyd R. van Liere P. Sloot D. Breen B. Loftin P.J. Stappers S. Coquillart H. Miiller R. Taylor C. Cruz-Neira J. Mulder D. Thalmann S. Ellis A. Nijholt R. Ziegler B. Frohlich F. Post M. Zyda M. Gervautz L. Rosenblum Table of Contents Invited Talk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracking Practical Calibration Procedures for Augmented Reality . . . . . . . . . . . . . . . . 3 Anton Fuhrmann, Dieter Schmalstieg, and Werner Purgathofer Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems. .. . . .. . . . . .. . . .. .. . . .. .. . . . .. . . .. .. . . . . .. . . .. .. .. 13 Volodymyr Kindratenko and Angela Bennett Interaction Between Real and Virtual Humans: Playing Checkers ........ 23 Rimy Torre, Pascal Fua, Selim Balcisoy, Michal Ponder, and Daniel Thalmann Interaction A 'Plug and Play' Approach to Testing Virtual Environment Interaction Techniques. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 33 James S. Willans and Michael D. Harrison Dynamics in Interaction on the Responsive Workbench. .. .... ..• . .. . . .. 43 Michal K outek and Frits H. Post Developing Effective Navigation Techniques in Virtual Environments. . . .. 55 Sabine Volbracht and Gitta Domik Evaluation The Interaction Between Individuals' Immersive Tendencies and the Sen sation of Presence in a Virtual Environment. . . . . . . . . . . . . . . . . . . . . . . . . .. 65 Cathryn Johns, David Nunez, Marc Daya, Duncan Sellars, Juan Casanueva, and Edwin Blake Dextrous VR in Professional Settings: the Importance of Stereoscopic Dis- play and Hand-Image Collocation. .. . ... .. .. . . . .. ... . .. . ... . . .. .. . . .. 75 John Waterworth The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment ................................................ . . . . .. 85 Juan Casanueva and Edwin Blake x Distributed Environments Quality of Service Management for a Media-Enhanced Virtual Meeting Place 95 Evangelos Pappas-Katsia!as, Alan Smith, and Kasha! Khan An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments ................... 105 Y. Fabre, G. Pitel, L. Soubrevilla, E. Mar"chand, T. Giraud, and A. Demaille Algorithms Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map ........................................................ 115 Henk Huitema and Robert van Liere A Volumetric Virtual Environment for Catheter Insertion Simulation ..... 125 Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, and Massimiliano Tuveri Continuously-Adaptive Haptic Rendering ............................. 135 Jihad El-Sana and Amitabh Varshney VE's in Industrial Design Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers ........................... 145 Joachim Deisinger, Roland Blach, Gerold Wesche, Ral! Breining, and Andreas Simon Interacting with Simulation Data in an Immersive Environment .......... 157 Christian K nopfie ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments ... 167 Joachim Deisinger, Ral! Breining, and Andreas RojJler Case Studies Virtual Planetarium in CyberStage ................................... 177 Valery Burkin, Martin Gobel, Prank Hasenbrink, Stanislav Klimenko, Igor Nikitin, and Henrik Tramberend Accelerometer-Based Motion Tracking for Orchestra Conductor Following. 187 Tommi flmonen and Janne Jalkanen Beyond Academic Excercises-Strategies Towards a Profitable Implemen- tation of VR Technology in Company Work Processes .................. 197 Thomas Reuding Authors Index ................................................ 207 Color Plates ................................................... 209 Invited Talk The NPS Modeling, Virtual Environments & Simulation (MOVES) Program - Entertainment Research Directions Michael Zyda Naval Postgraduate School, MOVES Academic Group, Monterey, California 93943-5118 USA, [email protected] Abstract The National Research Council report entitled "Modeling and Simulation -Link ing Entertainment and Defense" described a basic and applied research agenda applicable to both the virtual reality and entertainment research communities. The Naval Postgraduate School has developed an educational and research pro gram in support of the report's agenda with foci on technologies for immer sion (low-cost 3D image generation, spatial tracking, game platform utilization, multimodal sensory presentation), networked simulation (high bandwidth net works, dynamically extensible network software architectures, area of interest management, techniques for latency reduction, standards for interoperability), and computer-generated autonomy (agent-based simulation, adaptability, learn ing, human behavior representations). In the presentation, we examine the future of networked entertainment and its requirements also useful for modeling, vir tual environments and simulation. We then look at some particular efforts being carried out by the Naval Postgraduate School's Modeling, Virtual Environments and Simulation (MOVES) Academic Group. Biography Michael Zyda is a Professor in the Department of Computer Science at the Naval Postgraduate School, Monterey, California. Professor Zyda is also the Chair of the NPS Modeling, Virtual Environments and Simulation Academic Group. Since 1986, he has been the Director of the NPSNET Research Group. Professor Zyda's research interests include computer graphics, large-scale, networked 3D virtual environments, computer-generated characters, video production, enter tainment/defense collaboration, and modeling and simulation. He is known for his work on software architectures for networked virtual environments. Professor Zyda was a member of the National Research Council's Commit tee on "Virtual Reality Research and Development". Professor Zyda was the J. Mulder et al. (eds.), Virtual Environments 2000 © Springer-Verlag/Wien 2000 2 chair of the National Research Council's Computer Science and Telecommuni cations Board Committee on "Modeling and Simulation: Linking Entertainment & Defense". From that report, for the Deputy Assistant Secretary of the Army for Research and Technology, Professor Zyda drafted the operating plan and research agenda for the USC Institute for Creative Technologies (ICT). Professor Zyda is a member of the National Research Council Committee on Advanced Engineering Environments. Professor Zyda is also a Senior Editor for Virtual Environments for the MIT Press quarterly PRESENCE, the journal of teleoperation and virtual environments. He is a member of the Editorial Advisory Board of the journal Computers & Graphics. Professor Zyda is a member of the Technical Advisory Board of the Fraunhofer Center for Research in Computer Graphics, Providence, Rhode Island. Professor Zyda has consulted for the White House Office of Science and Tech nology Policy, the Ministry of Industrial Development Sabah Province, Malaysia, Japan Tech Services Corporation, Tokyo, Hitachi Plant Construction & Engi neering, Ohtsuka, SimGraphics Engineering, Pasadena, Silicon Graphics Inter national, Geneva, Nihon Silicon Graphics KK, TecMagik and Paramount Digital Entertainment, among others. He is a speaker with Celebrity Speakers, Interna tional.
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