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Violent video games and aggressive behavior PDF

119 Pages·2015·0.47 MB·English
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UUnniivveerrssiittyy ooff NNoorrtthheerrnn IIoowwaa UUNNII SScchhoollaarrWWoorrkkss Dissertations and Theses @ UNI Student Work 2014 VViioolleenntt vviiddeeoo ggaammeess aanndd aaggggrreessssiivvee bbeehhaavviioorr:: mmoorrttaalliittyy ssaalliieennccee aanndd tthhee hhoossttiillee aattttrriibbuuttiioonn bbiiaass Paden R. Goldsmith University of Northern Iowa Let us know how access to this document benefits you Copyright ©2014 Paden R. Goldsmith Follow this and additional works at: https://scholarworks.uni.edu/etd Part of the Psychology Commons RReeccoommmmeennddeedd CCiittaattiioonn Goldsmith, Paden R., "Violent video games and aggressive behavior: mortality salience and the hostile attribution bias" (2014). Dissertations and Theses @ UNI. 44. https://scholarworks.uni.edu/etd/44 This Open Access Thesis is brought to you for free and open access by the Student Work at UNI ScholarWorks. It has been accepted for inclusion in Dissertations and Theses @ UNI by an authorized administrator of UNI ScholarWorks. For more information, please contact [email protected]. Copyright by PADEN GOLDSMITH 2014 All Rights Reserved VIOLENT VIDEO GAMES AND AGGRESSIVE BEHAVIOR: MORTALITY SALIENCE AND THE HOSTILE ATTRIBUTION BIAS An Abstract of a Thesis Submitted In Partial Fulfillment of the Requirements for the Degree Master of Arts Paden R. Goldsmith University of Northern Iowa August 2014 ABSTRACT Research indicates that one of the most popular forms of media, violent video games can increase aggressive behavior and cognitions (Anderson & Bushman, 2001). Prior research has examined the effects of these media using the General Aggression Model (GAM; Anderson & Bushman, 2001; Bushman & Anderson, 2002). The current study examines an alternative method by which video games (and other forms of media) can encourage aggressive behaviors, via mortality salience effects. The current study used a 2 (mortality salience vs absence) x 2 (violent video games vs nonviolent video games) experimental design to examine the role of mortality salience and violent video game primes on aggressive cognitions and endorsed harm towards out-group members. Participants were either primed with mortality salience (or not), viewed footage from a violent (experimental) or non-violent (control) game, and completed dependent measures assessing aggressive cognitions and violence towards out-group members. Results indicate that participants exposed to violent media and mortality salience primes endorse more harm towards out-group members, and exhibit more aggressive cognitions. Emotion regulation moderates the relationship between hostile attribution biases and aggressive cognitions, as well as the relation between death-thought accessibility and aggressive cognitions, providing a protective effect. Keywords: Terror Management Theory, GAM, hostile attribution bias, mortality salience, media, violence, aggression, video game VIOLENT VIDEO GAMES AND AGGRESSIVE BEHAVIOR: MORTALITY SALIENCE AND THE HOSTILE ATTRIBUTION BIAS A Thesis Submitted In Partial Fulfillment of the Requirements for the Degree Master of Arts Paden R. Goldsmith University of Northern Iowa August 2014 ii This Study by: Paden Goldsmith Entitled: Violent Video Games and Aggressive Behavior: Mortality Salience and the Hostile Attribution Bias has been approved as meeting the thesis requirement for the Degree of Master of Arts ___________ _____________________________________________________ Date Dr. Dilbur D. Arsiwalla, Chair, Thesis Committee ___________ _____________________________________________________ Date Dr. Helen C. Harton, Thesis Committee Member ___________ _____________________________________________________ Date Dr. B. Keith Crew, Thesis Committee Member ___________ _____________________________________________________ Date Dr. Michael J. Licari, Dean, Graduate College iii TABLE OF CONTENTS PAGE LIST OF TABLES ............................................................................................................ vii LIST OF FIGURES ........................................................................................................... ix CHAPTER 1. INTRODUCTION .......................................................................................1 Violent Media ................................................................................................................1 The General Aggression Model .....................................................................................3 Social Information Processing Theory...........................................................................4 Hostile Attribution Bias and Violent Video Games ................................................7 Aggression and Gender ............................................................................................8 Emotion Regulation and Aggression .....................................................................10 Alternative Explanations for Aggression ...............................................................12 Terror Management Theory .........................................................................................12 Mortality Salience Primes ......................................................................................14 Violent Video Games and Terror Management Theory ........................................16 Mortality Salience and Gender ..............................................................................18 Mortality Salience and Emotion Regulation ..........................................................19 Current Study ...............................................................................................................21 Design ....................................................................................................................22 Hypotheses .............................................................................................................23 CHAPTER 2. METHOD ..................................................................................................26 Participants ..................................................................................................................26 iv Procedure .....................................................................................................................26 Measures and Materials .........................................................................................28 Mortality salience prime and control ...............................................................28 Emotion dysregulation .....................................................................................29 Death-thought accessibility ..............................................................................29 Hostile attribution bias .....................................................................................29 Aggressive cognitions ......................................................................................30 Endorsement of in- and out-group harm ..........................................................31 Validity ........................................................................................................................31 Ethics…........................................................................................................................32 CHAPTER 3. RESULTS ..................................................................................................34 Findings .......................................................................................................................34 Data Coding and Plan of Analysis ........................................................................34 Preliminary Analyses .............................................................................................35 Moderation with Path Analysis ..............................................................................36 Death-Thought Accessibility Manipulation Check ...............................................37 Research question 1 .........................................................................................37 The Effects of Mortality Salience and Violent Media on Endorsement of In- and Out-Group Harm .............................................................38 Hypothesis 1: Endorsement of in- and out-group harm ...................................38 The Moderating Effects of Emotion Regulation ....................................................39 Hypotheses 2-3: The moderating role of emotion regulation for hostile attribution biases and death-thought accessibility on endorsement of out-group harm .......................................................................39 v Hypothesis 4: The moderating role of emotion regulation for the relation of hostile attribution biases and aggressive cognitions ................................................................................39 Hypothesis 5: The moderating role of emotion regulation for death-thought accessibility on aggressive cognitions ................................40 The Moderating Effects of Gender ........................................................................41 Hypotheses 6-9: The moderating effects of gender on death-thought accessibility, and hostile attribution biases, when predicting endorsement of out-group harm and aggressive cognitions ................................................................................41 Additional analyses ................................................................................................42 CHAPTER 4. DISCUSSION ............................................................................................43 Summary .....................................................................................................................43 Strengths ......................................................................................................................46 Limitations ...................................................................................................................48 Future Research ...........................................................................................................50 Concluding Remarks ....................................................................................................53 REFERENCES ..................................................................................................................54 APPENDIX A: DEMOGRAPHIC MEASURES .............................................................84 APPENDIX B: MORTALITY SALIENCE MANIPULATION .....................................86 APPENDIX C: MORTALITY SALIENCE MANIPULATION CONTROL..................87 APPENDIX D: VIOLENT VIDEO GAME DESCRIPTION ..........................................88 APPENDIX E: NON-VIOLENT VIDEO GAME DESCRIPTION .................................89 APPENDIX F: EMOTION REGULATION SCALE.......................................................90 APPENDIX G: DEATH-THOUGHT ACCESSIBILITY MEASURE ............................93 vi APPENDIX H: HOSTILE ATTRIBUTION BIAS MEASURE ......................................94 APPENDIX I: DEPENDENT MEASURES ..................................................................102 APPENDIX J: STATE HOSTILITY SCALE ................................................................104 APPENDIX K: CONSENT FORM AND DEBRIEFING PROCESS ...........................105

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2014. Violent video games and aggressive behavior: mortality salience and indicate that participants exposed to violent media and mortality salience regulation moderates the relationship between hostile attribution biases and aggressive .. 15 Path Analysis Model examining the moderating effects.
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