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Video Game Law: Everything You Need to Know about Legal and Business Issues in the Game Industry PDF

275 Pages·2018·7.69 MB·English
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Video Game Law Everything You Need to Know About Legal and Business Issues in the Game Industry Video Game Law Everything You Need to Know About Legal and Business Issues in the Game Industry By S. Gregory Boyd, Brian Pyne, and Sean F. Kane CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2019 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed on acid-free paper International Standard Book Number-13: 978-1-138-05849-1 (Hardback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to pub- lish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copy- right.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging‑in‑Publication Data Names: Boyd, S. Gregory, author. | Pyne, Brian, author. | Kane, Sean F., author. Title: Video game law : everything you need to know about legal and business issues in the game industry / Stephen Gregory Boyd, Brian Pyne, Sean F. Kane. Description: Boca Raton : Taylor & Francis, 2019. Identifiers: LCCN 2018006067 | ISBN 9781138058491 (hardback : alk. paper) Subjects: LCSH: Video games industry. | Video games industry--Law and legislation. | Video games--Marketing. Classification: LCC HD9993.E452 B69 2019 | DDC 794.8068/1--dc23 LC record available at https://lccn.loc.gov/2018006067 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Contents Contents Greg: To Stephanie, you built a 50-ton stone wall with me over three years, and our life together every day. You make the cozy. Brian: To my awesome wife, Regina, my loving parents, Nadeen and Jim, and my illiterate dog, Sam. Sean: To Jennifer, Pierce, and Marlena, for their love and endless support throughout the writing of this book and also within the rest of my life. Contents Foreword, xiii Acknowledgments, xvii Author, xix Chapter 1 ▪ Introduction: Getting Started in the Game Industry 1 THE HISTORICAL IMPORTANCE OF THE GAME INDUSTRY 1 GAMES: WHERE DO YOU FIT IN? 2 DEVELOP CONCRETE SKILLS AND INDUSTRY KNOWLEDGE 2 STARTING A GAME COMPANY: LOOK BEFORE YOU LEAP 3 STARTING A CAREER IN GAMES 3 NOTE 6 Chapter 2 ▪ How to Make a Bad Licensed Game: A Tried and True Recipe for Disaster 7 BACKGROUND: E.T., THE EXTRA-TERRESTRIAL 8 RULE 1: TREAT THE GAME LIKE A MARKETING PRODUCT INSTEAD OF A GAME 8 RULE 2: PICK DEVELOPERS/EXECUTIVES WITH A LONG HISTORY OF FAILURE OR MEDIOCRITY 9 RULE 3: LET SOMEONE IN MARKETING OR IT MANAGE THE GAME DEVELOPMENT, INSTEAD OF HIRING A COMPETENT GAME PRODUCTION LIAISON 10 RULE 4: CHOOSE THE DEVELOPER BASED ON A POWERPOINT PRESENTATION 10 RULE 5: MICROMANAGE DEVELOPMENT 11 RULE 6: USE MINIMUM GUARANTEES TO PROTECT OUR DOWNSIDE 11 RULE 7: TIE A LOT OF SPECIFIC MILESTONES TO PAYMENT 13 CONCLUSION 15 vii viii ◾ Contents WHY IT WILL NEVER WORK 16 NOTES 17 Chapter 3 ▪ Intellectual Property in the Game Industry 19 THE IMPORTANCE OF INTELLECTUAL PROPERTY 19 COPYRIGHT 20 TRADE SECRET 30 TRADEMARK 34 PATENTS 39 MORAL RIGHTS 48 IP STRATEGY 101 49 NOTES 52 Chapter 4 ▪ Negotiating Key Game Agreements 57 WHAT DOES IT REALLY MEAN TO “NEGOTIATE”? 57 STRATEGY AND PLANNING: WALKING AWAY 57 EMOTIONAL POSITIONING 58 DIAGNOSING A PROBLEM 58 GOOD VERSUS BAD BUSINESS DEVELOPMENT 59 INTELLECTUAL PROPERTY, TERM, TERMINATION, INDEMNITY, PRICE, PAYMENT, NET REVENUE 59 KEY POINTS IN THE PUBLISHER AGREEMENT 65 CODE OWNERSHIP IS A TRAP 70 CONCLUSION 75 NOTES 75 Chapter 5 ▪ Game Industry Contracts 77 DEVELOPMENT AGREEMENT 77 MIDDLEWARE LICENSE 89 END‑USER LICENSE AGREEMENT 96 TERMS OF SERVICE 103 BOILERPLATE 109 Chapter 6 ▪ Privacy and Data Security in the Game Industry 121 THE ONE THING WE KNOW ABOUT PRIVACY AND DATA SECURITY IS THAT WE HAVE NEITHER 121 DATA SECURITY: PHYSICAL, ADMINISTRATIVE, AND TECHNOLOGICAL MEASURES 122 Contents   ◾   ix CREATION OF A PRIVACY AND DATA SECURITY PROGRAM 122 WHAT DOES THE PRIVACY AND DATA SECURITY GROUP DO? 123 REVIEWING AND UPDATING THE PRIVACY NOTICE (PRIVACY POLICY) 123 DATA CLASSIFICATION 124 ASSIGNING DATA ATTRIBUTES 126 AUDITING THE GAME COMPANY’S DATA COLLECTION, USE, AND STORAGE PRACTICES 127 VENDOR MANAGEMENT, INCLUDING VENDOR DATA AUDITS 127 SETTING INTERNAL POLICIES REGARDING EMPLOYEE INFORMATION 128 CREATION OF POLICIES REGARDING CONFIDENTIAL BUSINESS INFORMATION, INCLUDING COMPANY AND PLAYER FINANCIAL INFORMATION 128 REVIEWING MARKETING COMMUNICATIONS ISSUES AND PLAYER INFORMATION USAGE 129 REVIEW OF IT INFRASTRUCTURE, PATCHING, AND APPLICATION SECURITY MANAGEMENT 129 RESPONDING TO DATA INCIDENTS AND DATA BREACHES 129 A WORD ON COPPA COMPLIANCE 131 THE LARGEST BARRIER TO A PRIVACY AND DATA SECURITY PROGRAM 132 COMMON POLITICAL AND PSYCHOLOGICAL BARRIERS TO IMPLEMENTATION 132 OVERCOMING POLITICAL AND PSYCHOLOGICAL RESISTANCE 133 SUMMARY 134 NOTES 135 Chapter 7 ▪ Free Money!: Making Use of Video Game Tax Incentives 137 ALABAMA 139 ARKANSAS 140 COLORADO 141 CONNECTICUT 142 GEORGIA 143 HAWAII 144 LOUISIANA 145 MAINE 146 MISSISSIPPI 147 NEVADA 148 NEW MEXICO 149

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Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general
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