VAMPIRE THE MASQUERADE 20th ANNIVERSARY EDITION 1 22 FFOORREEWWOORRDD For twenty years, you’ve been reading and listening to us talk about Vampire: The Masquerade. This time, we thought it was the community’s turn to talk. We approached a number of rabid Vampire fans from all over the world (some of which have since come to work for us), and asked them to tell us how this game touched their lives. This, then, is the real story of Vampire: The Masquerade. My passion for vampires and roleplaying personal In 1993, I stood in front of the White Wolf booth horror stories collided when I was given [the] 2nd at GenCon as Enzo Giovanni trying to get, by hook Edition Vampire: The Masquerade for my 16th or by crook, as much Pentex stock as possible — all birthday. in the hope of landing my first hobby game gig writ- ing for my favorite intellectual property. Eighteen Vampire: The Masquerade managed to enhance years and one design career later, Vampire is still my imagination far beyond any other RPG: I got so the absolute standard of what’s exciting and cool involved that I led the largest Spanish WoD on- in gaming. Without Vampire, tens of thousands of line community, where creativity and dreams were gamers would have never learned that there is a shared by hundreds of people. far greater world to imagine than that of hack and In my opinion and experience, Vampire: The slash. Masquerade has made history in vampire mytholo- Shawn “Enzo” Carnes gy, but more importantly, it has been a great source Executive Director of Janitorial, Pentex Corporation for inspiration, friendships, feelings, and love. Lorenzo Melchor (London, UK) 1992: I wear social stigma like a crown of shit. “Masquerade,” the green marble book whispers. I Make no mistake, the book you hold in your embrace the Eldritch leather chrysalis. Suddenly hands is a beast, at once beguiling and delightfully sex, drugs and rock’n roleplaying is more than just dangerous. It will seduce you into a life of dream- a play on words. I breathe free. ing as it did to me twenty years ago. I owe Vam- 1995: The Umeå bomb-squad descends on Ely- pire: The Masquerade, and its creators, much of sium, robotic camera spots Anarch firebomb. Mor- my livelihood. I know that reads a tad gauche, but al panic ensues. They call us “The Army of The it’s true. White Wolf’s storytelling game of blood- Abandoned” and I see how powerful we are. “This drinking immortals inspired me to build for its game will change the world!” players a community and produce a successful trad- ing card game. Vampire has left an indelible mark 2011: Looking in the mirror, I understand. The on my creative work and given me a career in the Masquerade didn’t change the world. It changed us. game industry, for which I am eternally grateful. Martin Elricsson (Stockholm, Sweden) Matthew Burke Founder, Camarilla Fan Club Vampires. Always in the collective imagination as charismatic and seductive people… and so it My first contact with Vampire was five years ago was. When I discovered Vampire: The Masquer- and it was one [of] the first RPG[s] I played. The ade it stunned me: so rich of shades, poetry, ad- group ended up being cancelled but later on I was venture, intrigues. It was as a treasure to discover. invited by a friend to play in a Vampire LARP And it made me feel as a child, it made me meet a game. That was three years ago and today I can lot of people playing together, year by year. Group- say that some of my closest friends are because of ing friends around a table, rolling [dice], acting as this game. It’s a hobby that never gets old and the [vampire] Actors in a LARP: well... it’s really won- reason why I have met many wonderful people all derful! It brought me a lot of new friends. Did it over the world and shared awesome time[s], laugh- change my life? Yes, sure! [I’m] positive. ter and good moments with them. Caterina “Lara” Casapieri (Milan, Italy) Maja Zaccara (San Paulo, Brazil) National Coordinator, Camarilla Italia Assistant Head Coordinator, One World by Night VVAAMMPPIIRREE TTHHEE MMAASSQQUUEERRAADDEE 2200tthh AANNNNIIVVEERRSSAARRYY EEDDIITTIIOONN i3ii Vampire: the Masquerade has turned out to be In 1995, I’d fallen in with some friends I’d met a factor in some of my life-determining points over over a local BBS, who were big D&D players. They the last 20 years. From meeting my first long-term introduced me to Vampire: The Masquerade, girlfriend at a Camarilla session to picking up my which blew my mind. I realized everything had love for DJing again because of a Camarilla benefit changed when I got pissed off after my character (and eventually turning DJing into my full-time had gotten diablerized by another player’s char- profession), lots of good memories are attached to acter. This was a new medium for telling stories. V:tM. I can’t begin to list the number of life-long Everything snowballed from there. I’m now forced friends I made through the game, how it taught me [to] realize that I’ve been playing these games for RPGs could be about more than a dungeon bash, more than half my life. I wouldn’t be who I am and of course, the hours and hours of fun I had with now without them. I am honored and excited to it. help celebrate this 20th anniversary with so many David “DJ Hive” Benoy (Belgium) other fans. VampireParty.com Ian A. A. Watson Webmaster, Wolf-Spoor.org Fan Site Vampire: the Masquerade has given me the pos- sibility to meet people from all over the world who Back in the 90s, my little cousin invited me to love to embrace their childhood with a grown up watch Kindred: The Embraced at my uncle’s. Little version of “[playing h]ouse.” It has been a wonder- did I know how much Vampire: The Masquerade ful experience filled with fun and good times, both would positively influence my life. in character and out of character as we trek across I joined a WoD online community, which I the country, exploring archeological sites through helped to develop and turn into the biggest one a darker story. in Spanish. Amongst other things, I improved my Talia Hanselman (Israel) organizational, leadership, and mediation skills, Admissions Coordinator, One World by Night quite impressive for a mild Asperger like me. More importantly, I have met those who are nowadays my best friends. I have met the love of When I was first asked to write a blurb about my life. The 20th Anniversary is a life celebration how Vampire: The Masquerade changed my life for every fan. my initial thought was “How am I supposed to sum up my whole life in 100 words”. From The Eternal Dhaunae De Vir (London, UK) Struggle to The Masquerade, Laws of the Night and Mind’s Eye Theatre, this world has been an in- I realized I was gay in high school, but felt isolated tegral part of my life since the mid-nineties. What and afraid to tell my conservative father. Vampire started as a game around a table quickly became a provided escape into a world that understood the hobby, a lifestyle and culminated in a career and a stress I felt, pretending to be something I wasn’t. (I move from Sweden to the US where I met my wife joked that I lived Homosexual: The Masquerade.) and formed a family. The first 20 years of Vampire Eventually, I came out to my dad and, eventually, has given me the best and most defining moments he accepted me. of my life, and I hope that over the next 20 years I can be part of creating equally amazing experiences Vampire taught me ambition and courage. As an for you all. adult, I’ve achieved my dream of becoming a game designer and I’m out in the industry. The world is Jon “Swede” Selin growing more accepting, but I hope this new edi- Lead Game Designer, World of Darkness tion will find those who still need to masquerade. Link Hughes Systems Designer, World of Darkness i4v FFOORREEWWOORRDD I became a gamer instead of being a “gamer’s girlfriend” because of Vampire. In 1996, I watched I first discovered Vampire: The Masquerade in a Camarilla LARP in Austin, TX and bought my college and have not looked back, except in fond first RPG book the next day. Friends I made that memory of all of the friends I have made and the night are part of my life today and I have met oth- places I have traveled through what went from a er people around the world because of this game. counterculture to a culture all of its own. As the Most importantly, nine years later, I was invited to 20th Anniversary approaches, it hardly feels like join the company, then was given the opportunity that long for those of us who are still a part of this to be a White Wolf writer. That night, this game, world we have grown up with, shared with friends, changed the course of my life. For that, I will al- and developed into something deserving of such ways be grateful. jubilant celebration. I know I speak for not just myself, but all of the friends I have made when I Kelley Barnes give a sincere thanks to everyone out there who Camarilla Club Director (2005-2010) made all of this possible and that we look forward Freelance Writer to 20 more years in this endless night. Robert Crosby Vampire: the Masquerade has played a big part Head Coordinator, One World by Night in my life throughout the years. In 1991 it cap- tured my imagination when I was in high school. In 1995, while I was in college, I played in and I started playing Vampire in 1993 and was ran some of the greatest Vampire games. In 1999 I amazed! The freedom of character and story really met the woman who would become my wife when appealed to me. There is great potential in creating she joined a Vampire game I was running. In 2003 a world that challenges, not only the characters, I joined the online White Wolf community and it but the players. Instead of the characters being sec- wasn’t long before word spread that I could make ondary to the story, the story is a direct result of custom character sheets. Vampire has and will al- the players’ actions. I take great pride in turning ways be a great influence in my life. perceived realities on their head so that the play- ers never really know what’s next. The greatest re- Chris “Mr. Gone” Leland (Seymour, Indiana) ward is when the players finish a story and look like they just walked through a hurricane and they say […] 20 years later, Vampire is still relevant to “WOW!” us. It isn’t often that a game of pretend creates the David Martin opportunity to forge lifelong commitments, but Alpha, The Wrecking Crew I look at Vampire and see that’s exactly what it did. The fact that our group of fans continues to grow and expand shows that the respite we craved This book has taken me into some weird, beauti- 20 years ago is still needed, still valuable, today. ful places since I picked it up twenty years ago. Not So thank you, Vampire, for all the memories, the only that, but it changed my mundane reality into opportunities, the laughs and tears. Thank you a playfield of dark imagination. It taught me how White Wolf, for giving us another opportunity to by our creative will alone we shape the world. It revisit it, in such an amazing format. Happy 20th was, and still remains, the philosopher’s stone for Birthday Vampire. an urban alchemist. No other game has had such a lasting impact on my life, friendships and profes- Ric Connely sional career. Chairman of the USA Board of Directors, The Camarilla Fan Club Teemu Vilen Content Director, World of Darkness VVAAMMPPIIRREE TTHHEE MMAASSQQUUEERRAADDEE 2200tthh AANNNNIIVVEERRSSAARRYY EEDDIITTIIOONN 5v Dedication Ken Meyer, Jr. Photo Shoot Photography: Meredith Gerber and Zarli Win This book is dedicated to the Vampire, World of Models: Kristi Davis, Chase Ferguson, Lorenzo Darkness, and White Wolf communities. It is because Melchor, Dhaunae De Vir, Shannon Withrow, and of you that this book exists. Thank you. Matthew Ziegenfuss Credits Special thanks: Aaron Voss for his firearms update, Ian A. A. Watson for his fearless transcription skills, Dave Poole and the CCP Web Team for making the open development process pos- Authors: Justin Achilli, Russell Bailey, Matthew sible, and the entire V20 community that tirelessly playtested dur- McFarland, and Eddy Webb ing the open development process and gave us more feedback than we could have ever hoped for. 20th Anniversary Development Team: Justin Based on the work of Justin Achilli, Andrew Bates, Bruce Achilli, Russell Bailey, Shane DeFreest, Rich Thomas, Baugh, Chris Bjork, W. H. Bourne, Anne Sullivan Braidwood, Aaron Voss, and Eddy Webb Bill Bridges, Deird’re Brooks, Dustin Browder, Steven C. Brown, Phil Brucato, Zach Bush, Michael Butler, Brian Campbell, Jackie Foreword Contributors: Kelley Barnes, David “DJ Cassada, Sam Chupp, Ken Cliffe, Steve Crow, Richard E. Dan- Hive” Benoy, Matthew Burke, Shawn Carnes, Caterina sky, Graeme Davis, Joanne FitzRoy, Frank Frey, Sion Rodriguez y “Lara” Casapieri, Ric Connely, Robert Crosby, Martin Gibson, John Goff, Michael A. Goodwin, Geoffrey C. Grabowski, Andrew Greenberg, Daniel Greenberg, Heather Grove, Ed Hall, Elricsson, Talia Hanselman, Link Hughes, Chris Le- Chris Hartford, Robert Hatch, Jesse Heinig, Kenneth Hite, Sean land, David Martin, Lorenzo Melchor, Jon “Swede” Jaffe, Steven Kenson, Ellen Kiley, James Kiley, Jacob Klünder, Selin, Teemu Vilen, Dhaunae De Vir, Ian A. A. Wat- Alan I. Kravit, Danny Landers, Robin D. Laws, Michael B. Lee, Ian Lemke, Carrie Lewis, Ari Marmell, Regina McKinney, James son, and Maja Zaccara Moore, Clayton A. Oliver, Ronni Radner, Nicky Rea, Jim Riley, Editor and Indexer: Genevieve Podleski Sarah Roark, Dean Shomshak, Ethan Skemp, Sven Skoog, Luc- ien Soulban, James Stewart, Richard Stratton, Cynthia Summers, Creative and Art Director: Rich Thomas Adam Tinworth, Janet Trautvette, Stewart Wieck, Travis Lamar Layout and Typesetting: Ron Thompson with Craig Williams, and Fred Yelk Grant and matt milberger Vampire: The Masquerade Creators: Mark Rein•Hagen with Steven C. Brown, Tom Dowd, Andrew Greenburg, Chris Mc- Interior Art: Sam Arraya, John Bolton, Tim Brad- Donough, Lisa Stevens, Josh Timbrook, and Stewart Wieck street, John Cobb, Mike Danza, Guy Davis, Michael Gaydos, Rebecca Guay, Mark Jackson, Leif Jones, Paul Eddy’s Dedication Lee, Vince Locke, Greg Loudon, Larry MacDougall, Robert McNeill, Ken Meyer Jr., Jesper Myrfors, Wil- liam O’Connor, Christopher Shy, Ron Spencer, Rich- To Michelle. Without you, I would not have Vam- pire. Without Vampire, I would not have you. ard Thomas, Joshua Gabriel Timbrook, Andrew Trab- bold, John Van Fleet, and Kent Williams © 2011 CCP hf. All rights reserved. Reproduction without the written Character Sheet: Chris “Mr. Gone” Leland permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Community Developer: Shane DeFreest Vampire, World of Darkness, Vam- pire the Masquerade and Mage the Ascension are registered trademarks Tim Bradstreet Photo Shoot of CCP hf. All rights reserved. Vampire the Requiem, Werewolf Photography: Meredith Gerber, Scott Harben, and the Apocalypse, Werewolf the For- saken, Mage the Awakening, Pro- Jamais Vu methean the Created, Changeling the Lost, Hunter the Vigil, Geist Clothing: Peter at Shrine Clothing the Sin-Eaters, Storyteller System and Storytelling System are trade- Models: Russell Bailey, Shawn Carnes, Shane DeFre- marks of CCP hf. est, Martin Ericsson, Greg Fountain, Reynir Harðarson, All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. Heidi Kirchgesner, Angela de Lune, Bianca Carter- CCP North America Inc. is a wholly owned subsidiary of CCP hf. Mallory, Stacey Mell, Angela Richter, Mike Tinney, This book uses the supernatural for settings, characters and themes. Sasha Travis, and Dhaunae De Vir All mystical and supernatural elements are fiction and intended for en- tertainment purposes only. This book contains mature content. Reader discretion is advised. Check out White Wolf online at http://www.white-wolf.com PRINTED IN CANADA. v6i CCRREEDDIITTSS AANNDD CCOONNTTEENNTTSS Need Contents Page TABLE OF CONTENTS BOOK ONE - THE RIDDLE Introduction 5 Chapter One: A World of Darkness 13 Chapter Two: Sects and Clans 37 BOOK TWO - THE BECOMING Chapter Three: Character and Traits 77 Chapter Four: Disciplines 127 Chapter Five: Rules 245 Chapter Six: Systems and Drama 257 Chapter Seven: Morality 309 BOOK THREE - THE PERMUTATIONS Chapter Eight: Storytelling 345 Chapter Nine: The Others 369 Chapter Ten: Bloodlines 393 Appendix 479 VAMPIRE THE MASQUERADE 20th ANNIVERSARY EDITION 7 8 CREDITS AND CONTENTS W.H., To from your most devoted servant: M any years have passed and I fervently hope that time will have dulled somewhat the distressing memories you carry. I dare to send you this in a spirit of supplication; while your forgiveness is too much to ask, I crave at least your understanding. I owe you some kind of explanation for the events which so shattered your blameless life. A lthough I exhibited precious little Menschwert before you and your companions, the flame of Humanitas still burns in my breast, albeit erratically. Time and nature both struggle to extinguish it, thus completing my descent into the Inferno of madness and bestiality. I must guard my soul well – as well as any priest – for any lapse in vigilance lets in the Beast, with results which you yourself have seen. I know it is impossible to atone; an eternity of pious prayer is too short a time. However, as a mark of penitence, I offer you the en- closed document, the act of which makes me a traitor to my own kind. I pray you may find something in its pages to help you understand the torment I inflicted upon you, and by understanding, perhaps, dis- pel some little amount of the pain. The tone, I fear, is somewhat dry; a soldier has little need for pleasing tricks of poesy to beguile a reader. I have merely set down that which I know, as well as I may. I owe you a debt which can never be discharged. If at any time I may be of service to you or your family, I am at your command. Semper Servus, V.T. 1 VAMPIRE THE MASQCUHEARPATEDRE O20NtEh: ASENTNTIINVEGRSARY EDITION 9 10 INTRODUCTION
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