This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.
In Unity in Action, Third Edition, you will learn how to:
* Create characters that run, jump, and bump into things
* Build 3D first-person shooters and third-person action games
* Construct 2D card games and side-scrolling platformers
* Script enemies with AI
* Improve game graphics by importing models and images
* Design an intuitive user interface for your games
* Play music and spatially-aware sound effects
* Connect your games to the internet for online play
* Deploy your games to desktop, mobile, and the web about the author
Joe Hocking is a software engineer who specializes in
interactive media development. He currently works for Qualcomm, wrote
most of the third edition while working for BUNDLAR, and wrote the first
edition while at Synapse Games. He has also taught classes at the
University of Illinois Chicago, the School of the Art Institute of
Chicago, and Columbia College Chicago. He lives in the Chicago suburbs
with his wife and two kids. His website is www.newarteest.com.
Unity in Action, Third Edition: Multiplatform game development in C# PDF
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Description:
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.
In Unity in Action, Third Edition, you will learn how to:
* Create characters that run, jump, and bump into things
* Build 3D first-person shooters and third-person action games
* Construct 2D card games and side-scrolling platformers
* Script enemies with AI
* Improve game graphics by importing models and images
* Design an intuitive user interface for your games
* Play music and spatially-aware sound effects
* Connect your games to the internet for online play
* Deploy your games to desktop, mobile, and the web about the author
Joe Hocking is a software engineer who specializes in
interactive media development. He currently works for Qualcomm, wrote
most of the third edition while working for BUNDLAR, and wrote the first
edition while at Synapse Games. He has also taught classes at the
University of Illinois Chicago, the School of the Art Institute of
Chicago, and Columbia College Chicago. He lives in the Chicago suburbs
with his wife and two kids. His website is www.newarteest.com.
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