E D A C E D T S E D D A R S ’ G N I M A G O T E D I U G L A I T N E S S E ln a o t i it g i d i D E PACKED WITH CLASSIC GAMES & ICONIC CHARACTERS N HIRDDITIO TE WELCOME TO The Nineties were an exciting time to be a gamer. Most of the hard work had already been done by pioneering developers during the Seventies and Eighties, meaning talented coders were able to take these existing themes and ideas and build upon them. As a result some of the greatest games of all time came from this halcyon period, including Super Mario World, Sonic The Hedgehog 2 and Street Fighter II: The World Warrior. That being said, the Nineties were a transitional period as well, as 3D gaming started to become the norm and many systems moved over to formats like CD-ROM. The Nineties were also a time when home computer gaming was on the wane as more and more gamers were turning towards the exciting new consoles that were coming out, including Sony’s PlayStation, which would not only shake up the industry, but help shape it into what we enjoy today. With that in mind, this new book is dedicated to the greatest games that were available to play during this amazing decade, from the aforementioned Sonic The Hedgehog 2 to Super Mario World, Tomb Raider and the excellent Ridge Racer. Get ready for a serious nostalgia hit. Future PLC Quay House, The Ambury, Bath, BA1 1UA Ultimate 90s Retro Gaming Collection Editorial Editor Darran Jones Designer Emma Birch Compiled by Dan Peel & Harriet Knight Senior Art Editor Andy Downes Head of Art & Design Greg Whitaker Editorial Director Jon White Retro Gamer Editorial Editor Darran Jones Art Editor Andy Salter Editorial Director Tony Mott Group Art Director Woz Brown Cover images Atari, Electronic Arts, Konami, Nintendo, Sony, Square Enix Photography All copyrights and trademarks are recognised and respected Advertising Media packs are available on request Commercial Director Clare Dove International Head of Print Licensing Rachel Shaw [email protected] www.futurecontenthub.com Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Production Project Manager Matthew Eglinton Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Managers Keely Miller, Nola Cokely, Vivienne Calvert, Fran Twentyman Printed in the UK Distributed by Marketforce, 5 Churchill Place, Canary Wharf, London, E14 5HU www.marketforce.co.uk Tel: 0203 787 9001 Ultimate 90s Retro Gaming Collection Third Edition (GAB4590) © 2022 Future Publishing Limited We are committed to only using magazine paper which is derived from responsibly managed, certified forestry and chlorine-free manufacture. 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Future plc is a public Chief executive Zillah Byng-Thorne company quoted on the Non-executive chairman Richard Huntingford London Stock Exchange Chief financial officer Penny Ladkin-Brand (symbol: FUTR) www.futureplc.com Tel +44 (0)1225 442 244 Part of the bookazine series 8 WHY 90s GAMING RULED 16 THE MAKING OF: SONIC THE HEDGEHOG 2 88 32 26 THE T OP 25 SNES GAMES 146 32 THE MAKING OF: NIGHTS INTO DREAMS 38 THE STORY OF: STREET FIGHTER II 48 ULTIMATE GUIDE: 136 LEMMINGS 48 56 THE TOP 25 GAME BOY GAMES 62 ULTIMATE GUIDE: 102 SUPER MARIO WORLD 68 38 6 | ULTIMATE 90s RETRO GAMING COLLECTION 68 THE MAKING OF: 122 THE HISTORY OF: TOMB RAIDER ALIEN BREED 74 THE HISTORY OF: 130 THE MAKING OF: ROAD RASH SUPER CASTLEVANIA IV 82 THE TOP 25 MEGA 136 THE MAKING OF: DRIVE GAMES NBA JAM 88 THE MAKING OF: 140 ULTIMATE GUIDE: TEKKEN MORTAL KOMBAT II 92 THE HISTORY OF: 146 THE HISTORY OF: STAR WARS: DARK BANJO-KAZOOIE FORCES AND THE JEDI KNIGHTS SERIES 154 THE TOP 25 PLAYSTATION GAMES 102 T HE MAKING OF: RIDGE RACER 108 THE TOP 25 NINTENDO 64 GAMES 116 ULTIMATE GUIDE: DESERT STRIKE ULTIMATE 90s RETRO GAMING COLLECTION | 7 8 | ULTIMATE 90s RETRO GAMING COLLECTION WWWWHHHHYYYY 99990000ssss GGGGAAAAMMMMIIIINNNNGGGG RRRRUUUULLLLEEEEDDDD The Nineties was an exciting time to be a gamer thanks to the advancement of game design and the rise of 3D. Here’s our guide to one of the most important decades of gaming ne of the great things about gaming in the Nineties Raider, Final Fantasy VII and Daytona USA. It’s telling that was that most of the heavy lifting had been done most of these games came from Japanese developers in the decades before, allowing developers and because the Nineties represented another big shift in publishers to simply concentrate on creating gaming, namely the dominance of Japan. excellent new games. It was still, admittedly, a time for While Japanese giants like Nintendo, Sega, Namco and excitement and new things to be discovered, and it was also Square were making good progress during the Eighties, it a time where gaming began to make huge advancements, at was still a time where the likes of Atari, Ocean Software, least from a technological point of view. Mastertronic and Codemasters ruled, mainly because home Granted, the Eighties gave us an idea of what the future computers were generally more widely available than their of games could look like with the arrival of isometric 3D console counterparts. That would all begin to change in the and 3D polygons, but it was the Nineties, particularly the Nineties, however, and as consoles like the Game Boy, Mega late Nineties where 3D gaming became the norm, rather Drive and Super Nintendo rose to power in the early half of the than the exception. Some of the most important 3D games decade, the PlayStation and Nintendo 64 would find success in of all time were created during this period, including Super its later half. Before all that though, let’s take a brief look back Mario 64, The Legend Of Zelda: Ocarina Of Time, Tomb over the previous decade. UULLTTIIMMAATTEE 9900ss RREETTRROO GGAAMMIINNGG CCOOLLLLEECCTTIIOONN || 99 The likes of Doom, Myst and The Seventh Guest saw PCs really begin to dominate during the Nineties. END OF THE EIGHTIES Despite its advancing age the Amiga was still While we won’t stay in the Eighties for long, it’s attempting impressive stuff, important to understand what the lie of the land as Alien Breed 3D proves. was like if you were a gamer during that period. Early consoles like Atari’s 2600 had proven to be extremely popular with gamers, but the Eighties was really the era of the home computers, which appeared to be everywhere. Initially early systems would come in kit form, allowing them to be built from scratch, but as the Eighties progressed and the systems became more complex, virtually all were simply manufactured. Systems like the ZX Spectrum, BBC Micro and Amstrad CPC proved 1991: INTRODUCING SONIC hugely popular in Europe, while the likes of the Atari THE HEDGEHOG 8-bit range and Apple Macintoshes appealed to gamers in the US. The Commodore 64 was one of Although Sega already had two notable mascots those rare systems that did well on both sides of the in the form of Opa-Opa and Alex Kidd, it knew pond and would eventually go on to become the that neither was capable of taking on Nintendo’s 1990: NEW BEGINNINGS most successful computer of the period. mighty plumber. As a result Sega held an internal Arcade games were still a huge pull for gamers The start of the Nineties introduced one of the most competition to find a suitable new mascot for the during the Eighties as they often delivered a gaming beloved games systems of all time: Nintendo’s Super company. The end result was a blue hedgehog experience that was often extremely difficult to Nintendo. Released in Japan as the Super Famicom, called Sonic who starred in one of the most exciting replicate in the home. That didn’t stop developers Nintendo’s machine hit the ground running with videogames of the year. Such was his success he from trying however and as a result conversions two games: Super Mario World and F-Zero. One led to countless clones, as other developers were of popular arcade games dominated most of the was an incredible sequel to its popular Super Mario desperate for their own ‘mascot with attitude’. Some Eighties. There were still plenty of original games series; the other was a sensational racing game that would succeed, but many would fail and it’s no of course, but publishers were quickly realising showed off the power of Mode 7. surprise that Sonic remains an important gaming that even a lacklustre port could do good business Nintendo’s machine wasn’t the only system to get icon today while many of the others stay forgotten. if it was released at the right time of year (typically released in 1990, however. The Mega Drive received Sonic aside 1991 was a fantastic year for games. Christmas). 16-bit systems would also start to its official European launch and was released Puzzle games got a shot in the arm with the appear towards the end of the Eighties, paving alongside the likes of Golden Axe, and Super excellent Amiga hit, Lemmings, which became the way for some of the fiercest battles between Thunder Blade. Sega also released its competitor to such a success for DMA Design that it was ported publishers that the industry would see. the Game Boy, the Game Gear in Japan. The colour to countless other systems. Another successful handheld would eventually go on to compete against Amiga game was Alien Breed, which fused the Nintendo’s portable, as well as Atari’s Lynx, which sci-fi thrills of Aliens with the arcade hit Gauntlet. had launched alongside the Game Boy in 1989. SNK Cinematic adventure Another World would make its also entered the console market with its Neo-Geo debut, Electronic Arts would unleash the excellent AES, a magnificent system with games that were motorbike combat game, Road Rash, while AOL, identical to SNK’s own arcade games. Sadly, the TSR, SSI and Stormfront Studios would join force machine was prohibitively expensive, with games to launch epic MMORPG, Neverwinter Nights. One costing in the hundreds of dollars, meaning it never of the most important games of the year however made much of an impact in the West. would turn out to be Street Fighter II: The World Game wise, LucasArts released the excellent Warrior, which reinvented the one-on-one fighter and point-and-click adventure, The Secret Of Monkey would shape the genre for years to come. Island, Wing Commander dazzled PC owners, In terms of hardware it was relatively quiet. Sega’s Pit-Fighter and Smash TV proved the arcade add-on for the Mega Drive, the Mega-CD was scene could still delight, while Nintendo released released in Japan, the Super Nintendo was launched Although it was released the excellent Super Mario Bros 3, one of its last in the US while Atari’s Lynx tried to save face against in 1989, the success of Tetris big games for the NES. the Game Boy with a sleek new makeover. meant that everyone was still playing it years later. 10 | ULTIMATE 90s RETRO GAMING COLLECTION