Description:Is our new precise, step-by-step tutorial which
will begin with a vehicle model and cover the
principals of applying shaders, placing it in
a simple scene and following with a two-part
section on both lighting and render. The tutorial
will begin by creating and applying materials
for the various parts of the car, such as glass,
chrome and tyres, as well as texturing some
simple geometry that will make up a scene. It
will then move onto lighting where the focus will
be on setting up a lighting rig and the various
parameters connected to this. Finally the series
will culminate with a section on render, where
the aim will be to finish with a polished image.