Transforming Play Teaching Tactics and Game Sense Dennis G. Slade Human Kinetics Library of Congress Cataloging-in-Publication Data Slade, Dennis G. Transforming play : teaching tactics and game sense / Dennis G. Slade. p. cm. Includes bibliographical references. ISBN-13: 978-0-7360-7518-3 (soft cover) ISBN-10: 0-7360-7518-6 (soft cover) 1. Sports--Study and teaching. 2. Teamwork (Sports)--Study and teaching. 3. Group games--Study and teaching. I. Title. GV361.S545 2009 796.071--dc22 2009025667 ISBN-10: 0-7360-7518-6 (print) ISBN-13: 978-0-7360-7518-3 (print) Copyright © 2010 by Dennis G. Slade This book is copyrighted under the Berne Convention. All rights are reserved. 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Division of Sports Distributors NZ Ltd. P.O. Box 300 226 Albany North Shore City Auckland 0064 9 448 1207 e-mail: [email protected] E4520 To the memory of George E. Slade and Rosina M. Slade, with respect for all that I learnt from them. To my wife, Philippa, and my children, Andrew, Richard and Caroline, for their unremitting encouragement and support. Contents Introduction . . . . . . . . . . . . . . . . .ix Games Model Instruction: The Teaching Games for Understanding (TGfU) Model . . . . . . . . . . . . . . . ix How to Use This Book . . . . . . . . . . . . . . . . . .xiii Summary . . . . . . . . . . . . . . . . . . . . . . . .xvi 1 Fundamental Movements and Tactics . . . . . . 1 The Great Escape 2 Wall Ball 20 Block Buster 4 Corner Ball 23 Cone Down 7 Eliminator 26 One Bounce 11 Space Pass 1, 2 and 3 29 Crossbar Catch 14 Throw Golf 33 Rotation Catch 17 Piltz Pass 35 2 Attack and Defence Tactics . . . . . . . . . . 39 Man-to-Man Defence . . . . . . . . . . . . . . . . . . . 40 Piggy in the Middle 1, 2 and 3 41 Hoop Pass 44 Challenge 46 Round the Outside 48 Zone Defence . . . . . . . . . . . . . . . . . . . . . . 51 Zone Defence 52 Outlet 55 Fast Break 58 Progressive (Layering) and Sliding Defence . . . . . . . . 62 Splitz Attack 63 Draw and Pass 66 5-3-2 Goal! 70 v Team Formations . . . . . . . . . . . . . . . . . . . . 73 Three-Zone Pass 74 Risk 77 Culminating Games . . . . . . . . . . . . . . . . . . . 80 Touchdown 81 Rollaball 84 3 Applying TGfU to Teaching Badminton, Basketball and Netball . . . . . 87 Badminton . . . . . . . . . . . . . . . . . . . . . . . 88 Lob Pass 89 One Bounce 90 Rotation Catch 90 Basketball . . . . . . . . . . . . . . . . . . . . . . . 94 Zone Defence 95 Outlet 95 Continuous Outlet 95 Netball . . . . . . . . . . . . . . . . . . . . . . . . . 96 Passing Competition Relay 97 Fastest Hands (Simultaneous Infringement) 98 Pass-In and Goal Shooting 98 Pass-Off 99 4 Applying TGfU to Teaching Football . . . . . . 101 Learning Sequence . . . . . . . . . . . . . . . . . . 102 Flick Up, Catch and Run . . . . . . . . . . . . . . . . 102 Flick-Ball 102 Trapping . . . . . . . . . . . . . . . . . . . . . . . 105 Trap-Ball 106 Trap and Throw-In 106 Throw and Trap Practice 107 More Trap-Ball 109 vi Contents Side-Foot Pass . . . . . . . . . . . . . . . . . . . . 109 Knock It! 110 Dribbling . . . . . . . . . . . . . . . . . . . . . . . 110 Dribble Game 111 Modified Zone Defence 112 Conclusion . . . . . . . . . . . . . . . . . . . . . . . 113 5 Authentic Assessment . . . . 115 Enhancing Learning and Game Performance . . . . . . . 116 What Is Authentic Assessment? . . . . . . . . . . . . . 116 Assessing Declarative Knowledge and Affect . . . . . . . 116 Assessing Team Performance . . . . . . . . . . . . . 120 Conclusion . . . . . . . . . . . . . . . . . . . . . . 125 Glossary 127 Bibliography 129 Index 131 About the Author 135 Contents vii Introduction A s a child growing up in a small seaside town based on who turned up to play. Occasionally, in New Zealand, I eagerly cycled home from those tactics required rule changes if the rest of school as fast as I could to play games with the those playing thought the tactic unfair. community of kids of all ages and sizes in our In our playing of games we never did drills. immediate neighbourhood. The beauty of being We never went for training runs. All games were home first was that you got to pick what game self-umpired, and we seldom had cheats, though would be played—unless you were the smallest! occasionally if players got too upset about some Game contributions from my family were field aspect of the game they would take their ball hockey in the winter and cricket in the summer. and go home! When that happened, the rest of us Games from other families were football or rugby. either sat down hoping they would come back or One family had a badminton net; playing badmin- went home too. The games were competitive. We ton with tennis rackets under the carport was kept the score, and it was only darkness or being great on wet days. One family that moved into called home that ended the games. Importantly, the neighbourhood had a table tennis table and we always came back the next day for more games. wooden bats, and this too quickly became a favou- Growing up and learning games within this com- rite game. There were also lots of cycling games munity transformed our understanding of game including polo on cycles with a soccer ball as the tactics from a basic to a quite sophisticated level. chuck and hockey sticks as mallets. Because the Our techniques evolved because we were always street was a cul-de-sac and there were few cars, playing and because the environment in which that particular game traversed the entire street! we played (a long, narrow lawn on two levels) Teams were chosen by a pick-up method. The required us to master techniques that would work two best players of the game (decided by general well in that situation. Our understanding of game group consensus), starting about 2 metres apart, play was also transformed through the socialisa- made alternate heel to toe foot placements, bring- tion process of cooperative and relational play. ing them closer together. The player who was the We adapted how we played based on whose team last to be able to place his entire foot within the we were in, the opposition and the game we were remaining space was the winner and had first pick. playing. (Yes, we weren’t particularly sensitive to issues of self-esteem; if you were good at the game, you were GAMES MoDEL INSTRUCTIoN: an early pick!) There were standard rules about what to do when the ball went over the fence or THE TEACHING GAMES FoR was lodged in gardens, but, with such a range of UNDERSTANDING (TGFU) abilities, ages and experiences, game rules were always modified. For example, when we played MoDEL rugby, our biggest players tackled the opposition’s biggest players. If chance had it that a small player My approach to game instruction in sport and was left to tackle a big player, the unstated rule was physical education, especially for novices, is to try that the big player did not knock the smaller one to capture aspects of the context of game learning senseless! Only infrequently did smaller players I experienced as a young boy. I have found that ever stop bigger players— occasionally, the bigger non-specific games—games made up for teaching player would fall over laughing at the smaller one’s tactics or skill techniques or just because they are attempt, but no one ever got hurt beyond a bruise fun to play—very effectively achieve that outcome. or a scratch. I have also found that such games are also excel- We learned tactics through constant play lent ways to introduce novices to specific sports. and imitating older siblings or neighbours. If we In a formal schooling context I believe that mucked up, as we trudged back to restart the game model methodologies (e.g., the Bunker- game, we were given advice—generally politely— Thorpe [1982] Teaching Games for Understanding on how to avoid making the same mistake next [TGfU] model) and more recent derivatives of that time. Team leaders or captains changed tactics model (e.g., Kirk and MacPhail’s rethinking of the ix Bunker-Thorpe method [2002] and Alan Launder’s and interest. It certainly eliminated the ‘When are Play Practice model [2001]) provide templates we going to play the game?’ plea from the class. for instruction that are able to replicate the game Importantly, it recognised the seemingly inherent learning contexts I experienced as a child. My desire in children to play games. belief is supported by a growing worldwide accep- In Bunker and Thorpe’s TGfU model, instruc- tance in the literature of teaching games in this tion starts with a very basic, or modified, game manner to the extent that Kirk noted: ‘If we want and some clear rules adapted to the needs and students to learn to be good games players we level of the students. Games then develop; for must use TGfU or a comparable approach’ (Kirk, some, games might not progress much beyond cited in Griffin & Butler, 2005, p. 224). the introductory game, whereas for others, they The original TGfU model proposed by Bunker could become very sophisticated adult versions and Thorpe (1982), also encapsulated in the Kirk of the sport. But game instruction is based on a and MacPhail (2003) model shown in figure 1, continuum of student ability within the class, and advocated that novices start to learn games by the outcomes are honest and transparent. For actually playing them at their own level of com- example, within a class playing badminton the petence and in a manner that promotes enjoy- teacher might structure the instruction so that ment, satisfaction and fun while they are learning. some students might be playing on half a court This approach to game instruction perhaps best with a modified version of the game focusing on addresses the inherent desire to play games and learning the basic play long or short strategy of the is a move away from a single skill-based teaching game. On other courts students might be playing structure. the full adult version of doubles badminton. The motivation for Thorpe and Bunker to The TGfU model advocates the following prin- develop another approach to teaching games ciples to enable students to discover tactics and, came from their dissatisfaction with the highly to a limited extent, techniques for themselves: structured, teacher-directed, skill-based approach • Game form. Use a variety of games that to teaching motor skills they observed in physical encourage thought about the shape of the education classes. They did not believe that this playing area and the fundamental problems method of game instruction provided a context associated with finding space when on attack of learning that represented the authentic nature and denying space when on defence. The adult of game learning, namely a combination of tactics version of the game is not necessary, but a and technique. The wide range of ability found in close approximation is frequently developed. physical education classes meant that for some • Game appreciation. Ensure that students students the technique-based instruction was too know and understand the rules. Rules define easy and not necessary, while for others it was too the game and the tactics and strategies difficult and they required more basic instruction needed for successful play. especially focused on why you need to develop these techniques. They observed that either way • Tactical awareness. Place students in situa- both groups found the experience frustrating and tions that direct them to consider the tactics unmotivating in terms of developing any desire to to be used in the game (e.g., creating and play games and sports. denying space, fast breaks, observing weak- Bunker and Thorpe believed that a superior nesses in the opposition). For students to approach to game instruction would be to allow be able to observe and understand these students to play the game with basic tactics concepts, you must have considerable skill and techniques until the game broke down, and in establishing the game and recognising the then, and only then, would teachers or coaches teaching moment of when to ask the right introduce additional skills to advance the play- question. Pragmatically, games must be ers. Instead of developing skills in isolation from modified to reflect the learners’ development the game, this approach advocated setting out so they can divide their attention between some very basic rules, getting the game going and the primary task of executing technique and providing specific motor skill instruction when the secondary task of employing tactics. students asked questions about techniques, for • Decision making. Create opportunities for example ‘How do you do that?’ or ‘How can you students to develop the anticipatory skills get the ball to travel that far?’ This allowed stu- associated with when to attack, defend, or dents to play the games at various levels of ability perhaps be patient and keep possession. x Introduction