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Transactions on Edutainment XII PDF

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e Mingmin Zhang n li Guest Editor b u S l a n r u o J Transactions on 2 9 2 9 S Edutainment XII C N L Zhigeng Pan • Adrian David Cheok • Wolfgang Müller Editors-in-Chief 123 Lecture Notes in Computer Science 9292 Commenced Publication in 1973 Founding and Former Series Editors: Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen Editorial Board David Hutchison Lancaster University, Lancaster, UK Takeo Kanade Carnegie Mellon University, Pittsburgh, PA, USA Josef Kittler University of Surrey, Guildford, UK Jon M. Kleinberg Cornell University, Ithaca, NY, USA Friedemann Mattern ETH Zurich, Zürich, Switzerland John C. Mitchell Stanford University, Stanford, CA, USA Moni Naor Weizmann Institute of Science, Rehovot, Israel C. Pandu Rangan Indian Institute of Technology, Madras, India Bernhard Steffen TU Dortmund University, Dortmund, Germany Demetri Terzopoulos University of California, Los Angeles, CA, USA Doug Tygar University of California, Berkeley, CA, USA Gerhard Weikum Max Planck Institute for Informatics, Saarbrücken, Germany More information about this series at http://www.springer.com/series/8277 Zhigeng Pan Adrian David Cheok (cid:129) ü Wolfgang M ller Mingmin Zhang (Eds.) (cid:129) Transactions on Edutainment XII 123 Editors-in-Chief Zhigeng Pan WolfgangMüller HangzhouNormalUniversity University of Education Hangzhou Weingarten China Germany Adrian DavidCheok City University London London UK Guest Editor Mingmin Zhang Zhejiang University Hangzhou China ISSN 0302-9743 ISSN 1611-3349 (electronic) Lecture Notesin Computer Science ISBN 978-3-662-50543-4 ISBN978-3-662-50544-1 (eBook) DOI 10.1007/978-3-662-50544-1 LibraryofCongressControlNumber:2015947143 ©Springer-VerlagBerlinHeidelberg2016 Thisworkissubjecttocopyright.AllrightsarereservedbythePublisher,whetherthewholeorpartofthe material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storageandretrieval,electronicadaptation,computersoftware,orbysimilarordissimilarmethodologynow knownorhereafterdeveloped. Theuseofgeneraldescriptivenames,registerednames,trademarks,servicemarks,etc.inthispublication doesnotimply,evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfromtherelevant protectivelawsandregulationsandthereforefreeforgeneraluse. Thepublisher,theauthorsandtheeditorsaresafetoassumethattheadviceandinformationinthisbookare believedtobetrueandaccurateatthedateofpublication.Neitherthepublishernortheauthorsortheeditors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissionsthatmayhavebeenmade. Printedonacid-freepaper ThisSpringerimprintispublishedbySpringerNature TheregisteredcompanyisSpringer-VerlagGmbHBerlinHeidelberg Editorial This issue comprises four sections on different topics. In the first section on games, therearefourpapers.Inthefirstpaper,byAndreeaMolnaretal.,theauthorspresentan interactive digital storytelling (IDS) formalization that captures the IDS logic con- straints. This was implemented ina game engine and an authoring tool was created to facilitate the development of IDS-based games. In the second paper, by Qing Wang et al., a methodology is proposed for integrating knowledge with applied games combining recreational functions and pedagogic effects. For this purpose, a unified representation based on ontology is employed for game elements, game challenge models, and knowledge expression with which the relationship-mapping mechanism from diverse categories of knowledge of game atomic elements, especially primary rule, is constructed. In the third paper, by Haiying Zhao et al., the authors apply AR technology to develop an AR basketball smart phone game. Users can control the interaction of their counterparts in the virtual world through an image characteristics identification card, which is interactive and playable. The fourth paper, by Chenyang Cui, aims to articulate the cultural characteristics of digital games from three aspects: mass media, mass culture, international communication. Inthesecondsectiononhuman–computerinteractiontherearefourpapers.Thefirst paper, by Shichang Feng et al., deals with the problem of finding 3D hand models corresponding to the user’s 3D hand pose in the initial frames. Blending computer interaction techniques and cognition theories, a novel initialization approach for 3D handmodelsisputforwardtomaketheinitializationprocessmorehuman-oriented.In thesecondpaper,byBenyueSuetal.,theauthorsdevelopamethodforrecognitionof human daily actions by using a wearable motion sensor system. It can recognize 13 daily actions with the data in WARD1.0 efficiently. In the third paper, Hongpu Liu etal.proposeanintelligentrehabilitationsupportingsystembasedontheKinectdevice for the physical rehabilitation of stroke patients with apoplectic hemiplegia. In the fourth paper, by Hui Liu et al., the authors present the concept of a virtual interface, which narrows the effective area of hand activity to a specific region. In the third section on image and graphics, there are five papers. In the first paper, Xiaoyan Li et al. propose a novel pixel-level change detection method based on the fuzzy distance for the interest building areas. Based on the imaging characteristics of synthetic aperture radar images in building areas, the variogram texture and gray feature are combined to form the feature vector in order to describe the image pixel feature clearly. In the second paper, by Jia Liu et al., a fast plant modeling method basedonBPneuralnetworksisproposed.Theinputisaplantimage.Userscansketch the main branches and crown silhouettes on the image. Through branch copying, rotation,andadjustment,the3Dmainbranchesareobtained.Inthethirdpaper,Jinhui Huang et al. implement the depth of the camera based on the actual situation of augmentedrealitysystemswithseamlessintegrationofinteractivedesign.Inthefourth paper, by Xiangjiu Cheetal.,theauthorspresentanimagepre-processing toolfor ant VI Editorial colony optimization (ACO) with a distributed adaptive threshold strategy (DATS). They propose an interactive construction method of 3D objects from Chinese ink paintings for the challenging problem of generating the Chinese ink animation. The fifth paper, by Yunliang Jiang et al., presents a novel vertex mesh simplification algorithm based on curvature and distance metrics, using vertex curvature on the boundarytypeclassificationtogetthealternativevertexofthefoldededgethroughthe LOOP subsidiary patterns. In the fourth sections on applications, there are four papers. In the first paper, Jianwen Song et al. present the color analyzing and designing toolkits of the project product, which not only accords with the designer’s intelligence and experience, but also proposesanew methodforcolor analyzingandteaching. Inthesecond paper, by Ruisong Ye, the chaotic nature of affine transformation is studied. The affine trans- formationisthenutilizedtogeneratepseudo-randomnumbersequencesandisapplied toshufflethehostimageduringthepreprocessingofwatermarking.Thewatermarking isperformedinthespatialdomain,wherethewatermarkbitsarealsoencryptedbythe skew tent map and then embedded in the shuffled host image. In the third paper, Wanxing Sheng et al. introduce a novel method – three-dimensional likelihood ratio test(3D-LRT)–todetectemergenciesinlarge-scalepowersystems,whichisatypical work that leverages spatiotemporal behavior characteristics to identify anomalous patternsinpowersystems.Inthefourthpaper,ShuntingWangetal.proposeamethod of generating birthday couplets fitting to gender, age, and birthday time. The birthday couplets generated by this system not only can fit the main features of birthday cou- plets, but can also embed the user’s names. Mingmin Zhang Transactions on Edutainment This journal subline serves as a forum for stimulating and disseminating innovative researchideas,theories,emergingtechnologies,empiricalinvestigations,state-of-the-art methods, and tools in all the different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human–computer interaction, computer graphics, artificial intelligence, and systems design. Editorial Board Editors-in-Chief Zhigeng Pan Hangzhou Normal University, China Adrian David Cheok Keio University, Japan Wolfgang Müller University of Education Weingarten, Germany Managing Editor Yi Li Nanjing Normal University, China Associate Editors Ruth Aylett Heriot-Watt University, UK Judith Brown Brown Cunningham Associates, USA Yiyu Cai NTU, Singapore Maiga Chang Athabasca University, Canada Holger Diener Fraunhofer IGD Rostock, Germany Jayfus Tucker Doswell Juxtopia Group, USA Sara de Freitas The Serious Games Institute, UK Stefan Goebel ZGDV, Germany Lynne Hall University of Sunderland, UK Michitaka Hirose University of Tokyo, Japan Masa Inakage Keio University, Japan Ido A. Iurgel Rhine-Waal University of Applied Sciences, Germany Andrea Kárpáti Eötvös Lorand University, Hungary Lars Kjelldahl KTH, Sweden James Lester North Carolina State University, USA Nicolas Mollet Italian Institute of Technology, Italy Ryohei Nakatsu NUS, Singapore Ana Paiva INESC-ID, Portugal Abdennour El Rhalibi JMU, UK VIII Transactions onEdutainment Daniel Thalmann EPFL, Switzerland Kok-Wai Wong Murdoch University, Australia Gangshan Wu Nanjing University, China Hyun Seung Yang KAIST, Korea Xiaopeng Zhang IA-CAS, China Contents Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework. . . 1 Andreea Molnar and Patty Kostkova A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects . . . . . . . . . . . . . . . . 21 Qing Wang, Hong Chen, Jinfeng Li, and Dehai Zhu Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Haiying Zhao, Hong Chen, Jiongzhi Wang, and Ruixuan Zhang A Study of Digital Games as a New Media of Cultural Transmission . . . . . . 48 Chenyang Cui Research on Initialization of 3D Hand Pose Based on User and Computer Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Shichang Feng, Zhiquan Feng, and Xiaohui Yang The Recognition of Human Daily Actions with Wearable Motion Sensor System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Benyue Su, Qingfeng Tang, Guangjun Wang, and Min Sheng A Rehabilitation Planning Based on Kinect Somatosensory Recognition and Cloud Computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Hongpu Liu, Heyun Ma, Junhua Gu, Feng Wu, and Junjie Lv Virtual Interface and Its Application in Natural Interaction. . . . . . . . . . . . . . 87 Hui Liu, Zhiquan Feng, Liwei Liang, and Zhipeng Xu Building Targets Change Detection of SAR Images Based on Fuzzy Distances. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Xiaoyan Li, Yun Sun, and Min Li 3D Plant Modeling Based on BP Neural Network. . . . . . . . . . . . . . . . . . . . 109 JiaLiu,Zhiguo Jiang,HongjunLi,Weilong Ding,andXiaopeng Zhang TheSeamlessIntegrationAchievementoftheActualSituationoftheScene ... 127 Jinhui Huang and Haichao Shi An Improved Edge Detection Method Using Adaptive Threshold . . . . . . . . . 142 Xiangjiu Che, Li Wang, and Xiaoxin Guo

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