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714 Pages·2016·7.22 MB·English
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THE DEVELOPMENT OF A QUALITY FUNCTION DEPLOYMENT (QFD) MODEL FOR THE IMPLEMENTATION OF A MOBILE AUGMENTED REALITY (AR) TOURISM APPLICATION IN THE CONTEXT OF URBAN HERITAGE TOURISM D HAN PHD 2016 THE DEVELOPMENT OF A QUALITY FUNCTION DEPLOYMENT (QFD) MODEL FOR THE IMPLEMENTATION OF A MOBILE AUGMENTED REALITY (AR) TOURISM APPLICATION IN THE CONTEXT OF URBAN HERITAGE TOURISM DAI-IN HAN A Thesis Submitted in Partial Fulfilment of the Requirements of the Manchester Metropolitan University for the Degree of Doctor of Philosophy Department of Food and Tourism Management The Manchester Metropolitan University 2016 ACKNOWLEDGEMENTS This doctoral thesis is dedicated to my family who have raised and supported me through every step of my life. I would like to thank them with all my heart for their continuous efforts and advice to get me where I am today. I know that without them this achievement would have never been possible. I would love to thank my wife Ryoko who has been with me from the very beginning of the PhD process and kept encouraging me to make it through this journey. Furthermore, I would like to thank Manchester Metropolitan University and especially my supervisory team for guiding me, sharing their experience and supporting me through to the completion of this study. In particular, I would like to thank my Director of Studies, Dr. Timothy Jung and Prof. John Swarbrooke for giving me the opportunity to achieve this life-long goal. Dr. Timothy Jung has been much more than just a Director of Studies throughout this journey. Due to his continuous guidance and sharing of his vision, this study has been a richer and a more valuable experience than I could have asked for. Furthermore, I would like to thank my two supervisors, Dr. Thanasis Spyriadis and Dr. Feng Yi Huang, who joined the team half way through the journey for their valuable contributions and formative suggestions especially towards the end of my studies. Finally, I would like to thank all research participants who agreed to participate in the study and share their valuable insights. In this regard, I would like to thank Alex Gibson and the Dublin Institute of Technology and The Gresham Hotel in Dublin for their support during the research process. i DECLARATION I hereby declare that this PhD research is my own and original work and that, to the best of my knowledge and belief, it contains no material previously published or written by another person and that it has not been submitted to any previous application for a higher degree. ___________________ Dai-In Han March 2016 ii ABSTRACT Technology has been widely implemented in tourism to enhance the tourism product and tourist experience. However, it remains a challenge for many tourism businesses in urban heritage areas to identify technological solutions and successfully implement them into their business strategy. Particularly for urban heritage sites, it is often challenging to provide information within and around a heritage site without disturbing or destroying the heritage image. Augmented Reality (AR) was identified as a suitable technology to overcome this challenge. However, while AR is not considered a new technology in many industries, and mobile tourism applications with AR functions exist, it has provided limited benefits to tourists due to the lack of using AR functions meaningfully. In addition, the development of wearable devices is increasingly focused on the use of augmented and virtual reality to enhance the user experience. Therefore, there is a need to explore methods of meaningful implementation of such technologies for the tourism industry. This study will investigate current standards of AR technology and tourist requirements in order to examine how to develop meaningful mobile AR tourism applications. For the development of a beneficial product, Quality Function Deployment (QFD), as a tool within Total Quality Management (TQM) was identified as the suitable theoretical background for the purpose of this study. QFD was developed in the theory of quality management, in particular TQM. QFD has since been employed across many industries including the hospitality and tourism sector in a number of studies. However, it has not yet been implemented in the urban heritage tourism context, presenting a knowledge gap. As QFD is designed to incorporate the customers’ view into the product design stage, the aim is to design a meaningful product that is valuable for the visitor and benefit the destination. Therefore, this research aims to eliminate the gap by generating a QFD model for the development of mobile AR tourism applications in the context of urban heritage tourism. Dublin was selected as the research site due to its rich urban heritage. After Dublin’s re-branding strategy in 2013, it has marketed itself with the brand image of ‘Digital Dublin’ in order to encourage the implementation of technology for the purpose of promoting urban heritage tourism. Therefore, Dublin was considered as the suitable research site iii for the purpose of this study. To achieve the research aim, a mixed method approach was employed for the primary research including semi-structured interviews, focus groups and questionnaires. The study was divided into three research phases. Research phase 1 investigates requirements of tourists, mobile AR application developers and industry experts from Dublin’s tourism industry for the development and use of mobile AR tourism applications in urban heritage tourism. 26 in-depth interviews were conducted with international tourists visiting Dublin in addition to 9 interviews with mobile AR application developers and industry experts from Dublin. Findings were analysed using thematic analysis, providing the knowledge base for Research Phase 2 – focus groups. The second research phase was conducted with tourists as a post-experience study. It aimed to confirm identified tourist requirements from the literature and Research Phase 1, and examine additional findings to design the questionnaire for the quantitative Research Phase 3. Research Phase 3 was conducted with domestic and international tourists in Dublin and provided an importance rating of identified tourist requirements for the development of the final QFD model for mobile AR tourism applications in the urban heritage tourism context. The outcomes from the quantitative research were analysed using confirmatory factor analysis (CFA) to reduce tourist requirements for the final QFD model. By identifying tourist requirements and translating them into respective technical characteristics, this study provides a set of technological elements in hierarchical order for the design of meaningful mobile AR tourism applications in urban heritage tourism. The final 18 requirements are in close alignment with the outcomes of the qualitative research of this study highlighting the need of immediate access to information regardless of time and place, while being able to filter the available information to the tourists’ interest and needs. The final QFD model for the development of mobile AR tourism applications in urban heritage tourism was presented as the outcome of this research. The main contribution to theory is the extension in the identification process of customer requirements for the QFD model. While previous studies in QFD have mainly focused on product functions, such as software and hardware capabilities, the QFD model in this study aims to provide a balance between functional requirements and behavioural characteristics of tourists that are driven by psychological aspects. This study not only explored tourist requirements as in previous studies, but furthermore user resistance factors iv that would result in avoiding mobile AR tourism applications in urban heritage tourism. Including these criteria as customer attributes in the HOQ, the QFD model was extended to include behavioural and psychological attributes of customers, which is valuable for further implementation of QFD particularly in social studies. This research will furthermore contribute to professionals, Destination Marketing Organisations (DMO) as well as mobile AR application developers alike, by providing a model for the development of mobile AR applications in the context of urban heritage tourism that has incorporated tourist requirements as well as mobile AR application developer considerations. Furthermore, it needs to be acknowledged that the requirements are not limited to mobile AR applications, but are considered particularly valuable for further research in the area of mobile application development for tourism purposes and are expected to be partially transferable to other technology implementations for tourism products. Keywords: quality function deployment, mobile augmented reality, urban heritage tourism, technology v CONTENTS CHAPTER 1 – INTRODUCTION ..................................................................... 1 1.1 Introduction .......................................................................................................... 1 1.2 Research Background and Justification of the Study ....................................... 1 1.3 Research Aims....................................................................................................... 6 1. To critically review existing theories in quality management. ......................... 6 2. To critically explore Augmented Reality (AR) applications in urban heritage tourism. ..................................................................................................................... 6 3. To analyse tourists’ requirements for AR applications in urban heritage tourism. ..................................................................................................................... 7 4. To investigate key design requirements considered by AR application developers and industry experts when developing AR applications in urban heritage tourism. ....................................................................................................... 8 5. To develop a QFD model to implement mobile AR applications into the context of urban heritage tourism. ............................................................................ 8 1.4 Structure of the Study .......................................................................................... 9 1.5 Summary ............................................................................................................. 13 CHAPTER 2 – QUALITY MANAGEMENT THEORIES AND MODELS14 2.1 Introduction ........................................................................................................ 14 2.2 Origins of Quality Management Theories ........................................................ 14 2.3 Total Quality Management (TQM) ................................................................... 21 2.3.1 European Quality Award ............................................................................... 24 2.3.2 Malcom Baldrige National Quality Improvement Act (MBNQA) ............... 26 2.3.3 ISO 9000, 9001 ............................................................................................. 27 2.4 Quality Function Deployment (QFD) ............................................................... 29 2.4.1 QFD Development ........................................................................................ 31 2.4.2 QFD Benefits................................................................................................. 33 2.5 Identification and Prioritisation of Customer Requirements ......................... 34 2.5.1 The Kano Model............................................................................................ 35 2.5.2 Analytic Hierarchy Process (AHP) ............................................................... 37 2.5.3 Karlsson’s Cost-Value Approach .................................................................. 38 2.5.4 Wiegers Prioritisation Matrix ........................................................................ 39 2.6 The House of Quality (HOQ) ............................................................................. 40 2.6.1 Customer Requirements (A) .......................................................................... 42 2.6.2 Planning Matrix (B) ...................................................................................... 43 2.6.3 Customer Importance Rating......................................................................... 44 2.6.4 Technical Characteristics (C) ........................................................................ 44 2.6.5 Correlation Matrix (E) ................................................................................... 45 2.6.6 Relationship Matrix (D) ................................................................................ 46 2.6.7 Target Values (F) .......................................................................................... 47 2.7 QFD in the Tourism Industry ............................................................................ 47 2.8 User Requirements in the Mobile Computing Context ................................... 49 2.9 Summary ............................................................................................................. 54 CHAPTER 3 – AUGMENTED REALITY ..................................................... 56 3.1 Introduction ........................................................................................................ 56 3.2 Definition of Augmented Reality (AR) ............................................................. 56 3.3 Augmented Reality (AR) vs. Virtual Reality (VR) .......................................... 59 3.4 Development of AR and Current Stage ............................................................ 61 3.5 Challenges and Requirements of AR ................................................................ 62 3.6 Benefits of AR ..................................................................................................... 64 v 3.6.1 Economic Benefits ................................ ................................ ........................ 64 3.6.2 Socio-cultural Benefits ................................ ................................ .................. 66 3.7 AR Systems ................................ ................................ ................................ .......... 68 3.7.1 Wearable AR ................................................................................................. 69 3.7.2 Mobile AR ..................................................................................................... 71 3.7.2.1 Mobile Marker-based AR ................................................................................... 71 3.7.2.2 Mobile GPS-based AR ........................................................................................ 72 3.8 AR Implemented Industries .............................................................................. 74 3.9 AR in Tourism .................................................................................................... 76 3.10 Summary ........................................................................................................... 79 CHAPTER 4 – URBAN HERITAGE TOURISM .......................................... 81 4.1 Introduction ........................................................................................................ 81 4.2 Cultural Tourism ................................................................................................ 81 4.2.1 Definition of Cultural Tourism ..................................................................... 82 4.3 Heritage ............................................................................................................... 83 4.4 Heritage Tourism ................................................................................................ 85 4.4.1 Definition of Heritage Tourism ..................................................................... 85 4.4.2 Development of Heritage Tourism ................................................................ 87 4.4.3 Model of Heritage Tourism ........................................................................... 89 4.5 Urban Heritage Tourism .................................................................................... 91 4.5.1 Definition of Urban Heritage Tourism .......................................................... 94 4.5.2 Development of Urban Heritage Tourism ..................................................... 95 4.5.3 Challenges of Urban Heritage Destinations .................................................. 96 4.5.4 ICT in Urban Heritage Tourism .................................................................... 98 4.6 Urban Heritage Tourism in Dublin ................................................................... 99 4.6.1 AR for Dublin’s Urban Heritage ................................................................. 103 4.7 Summary ........................................................................................................... 104 CHAPTER 5 – METHODOLOGY ................................................................ 106 5.1 Introduction ...................................................................................................... 106 5.2 Review of Research Aims ................................................................................. 106 5.3 Research Philosophy ......................................................................................... 109 5.4 Research Approach .......................................................................................... 113 5.5 Research Strategy ............................................................................................. 115 5.6 Research Design ................................................................................................ 117 5.7 Research Phase 1: Semi-Structured Interviews ............................................. 120 5.7.1 Interviews with Tourists .............................................................................. 121 5.7.1.1 Tourist Interview Design .................................................................................. 122 5.7.1.2 Pilot Interview ................................................................................................... 123 5.7.1.3 Tourist Interview Population, Sample Size and Data Collection ...................... 126 5.7.2 Interviews with Industry Professionals ....................................................... 129 5.7.2.1 Industry Professionals Interview Design........................................................... 129 5.7.2.2 Industry Professionals Population, Sample Size and Data Collection .............. 130 5.7.3 Tourist and Industry Professionals Interview Analysis ............................... 132 5.8 Research Phase 2: Focus Groups (post-experience study) ............................ 134 5.8.1 Focus Group Question Design .................................................................... 136 5.8.2 Focus Group Population, Sample Size and Data Collection ....................... 137 5.8.3 Focus Group Analysis ................................................................................. 138 5.9 Research Phase 3: Quantitative Questionnaire ............................................. 139 5.9.1 Pilot Questionnaire ...................................................................................... 139 5.9.1.1 Pilot Test Sample and Data Collection ............................................................. 140 5.9.2 Quantitative Questionnaire Design ............................................................. 142 5.9.3 Quantitative Questionnaire Population, Sample Size and Data Collection . 144 5.9.4 Quantitative Questionnaire Analysis ........................................................... 145 5.10 Reliability and Validity .................................................................................. 146 vi 5.11 Limitations ...................................................................................................... 148 5.12 Ethical Issues ................................................................................................... 151 5.13 Summary ......................................................................................................... 152 CHAPTER 6 – INTERVIEW ANALYSIS .................................................... 155 6.1 Introduction ...................................................................................................... 155 6.2 Tourist Interview Analysis ............................................................................... 155 6.2.1 Current knowledge and perception of AR ................................................... 158 6.2.2 Reaction and Preference of provided AR Examples ................................... 162 6.2.3 Tourist Requirements for AR Tourism Applications .................................. 165 6.2.3.1 Function Requirements for AR Tourism Applications ..................................... 165 6.2.3.2 Content Requirements for AR Tourism Applications ....................................... 176 6.2.4 Challenges of AR Tourism Applications .................................................... 181 6.3 Industry Professionals Interview Analysis ..................................................... 189 6.3.1 Industry Professional Requirements ............................................................ 191 6.3.2 Current Challenges in AR Application Development ................................. 205 6.4 Summary ........................................................................................................... 212 CHAPTER 7 – TOURIST FOCUS GROUP ANALYSIS ............................ 215 7.1 Introduction ...................................................................................................... 215 7.2 Focus Group Analysis (post-experience study) .............................................. 215 7.2.1 Dublin AR Application ............................................................................... 217 7.2.2 General AR Tourism Application ............................................................... 228 7.2.2.1 Mobile AR Tourism Application Function Requirements ................................ 228 7.2.2.2 Mobile AR Tourism Application Content Requirements .................................. 236 7.2.3 User Resistance towards AR Tourism Application ..................................... 241 7.3 Summary ........................................................................................................... 247 CHAPTER 8 – QUANTITATIVE DATA ANALYSIS AND GENERATING THE QFD MODEL .......................................................................................... 249 8.1 Introduction ...................................................................................................... 249 8.2 Descriptive Statistics of Respondents .............................................................. 249 8.3 Pilot Test Results .............................................................................................. 251 8.4 Tourist Requirement Variables for the QFD Model ..................................... 253 8.5 Assessment of Tourist Requirement Variables .............................................. 254 8.6 Generating the QFD Model ............................................................................. 260 8.6.1 Customer Attributes ‘Whats’ ...................................................................... 262 8.6.2 Technical Characteristics ‘Hows’ ............................................................... 264 8.6.3 Correlation Matrix ....................................................................................... 268 8.6.4 Relationship Matrix ..................................................................................... 270 8.6.5 Target Values .............................................................................................. 272 8.7 Summary ........................................................................................................... 278 CHAPTER 9 – INTEGRATED SYNTHESIS OF THE RESEARCH FINDINGS AND DISCUSSION ..................................................................... 281 9.1 Introduction ...................................................................................................... 281 9.2 Key Findings of the Study ................................................................................ 281 9.2.1 AR Perceptions ............................................................................................ 281 9.2.2 Function Requirements ............................................................................... 283 9.2.2.1 Simplicity .......................................................................................................... 283 9.2.2.2 Information Filter .............................................................................................. 285 9.2.2.3 Entertainment .................................................................................................... 286 9.2.2.4 Social Function ................................................................................................. 287 9.2.2.5 Privacy .............................................................................................................. 288 9.2.2.6 Security ............................................................................................................. 290 9.2.2.7 Navigation ......................................................................................................... 291 9.2.2.8 Accessibility ...................................................................................................... 292 vii

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