There’s a children’s game called “button, button, who’s got the button?” The basic premise is one kid has a button and walks around a circle of other kids putting his hands in theirs’, leaving the button in one set of hands somewhere along the way. The kid then feigns continued button-leaving. Once the circle is complete, the other kids try to guess who has the button. If this sounds inane, well, it is. But, in my imagination I like to picture “button, button” as a more genteel version of “duck, duck, goose.” And by genteel I mean with less blood and sobbing.
I bring this up not to slander one of the greatest games of all time, but because Joe Abercrombie’s story in Rogues, a new anthology from George R.R. Martin and Gardner Dozois, functions much the same, with rotating points of view depending on who has the “button” at a given moment. Of course, because it’s Abercrombie, the game is a lot more “duck, duck, goose” than “button, button,” with a sufficient amount of physical violence and broken dreams (as any good game of “duck, duck, goose” should have).