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Title Living the stories we create: an educational response to narrative in the digital age Author PDF

296 Pages·2017·2.42 MB·English
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Provided by the author(s) and NUI Galway in accordance with publisher policies. Please cite the published version when available. Living the stories we create: an educational response to Title narrative in the digital age Author(s) McCabe, Ellen Publication 2015-11-30 Date Item record http://hdl.handle.net/10379/5781 Downloaded 2020-06-02T02:08:34Z Some rights reserved. For more information, please see the item record link above. Living the Stories We Create An Educational Response to Narrative in the Digital Age by Ellen Mc Cabe Supervisor: Prof. Rod Stoneman Co. Supervisors: Dr. Sean Crosson and Dr. Tony Hall The Huston School of Film & Digital Media, College of Arts, Social Sciences & Celtic Studies, The National University of Ireland, Galway Submission: November 2015 Abstract ................................................................................................................... 4 Chapter One: Introduction ........................................................................................ 5 Background .......................................................................................................... 6 Significance and Potential .................................................................................. 14 Conclusion ......................................................................................................... 14 Chapter Two: The Review of Literature .................................................................. 16 World Making and Media .................................................................................... 16 Implications for Education .................................................................................. 24 What is Macbeth? - Preservation, adaptation, interpretation and Macbeth's cultural life .......................................................................................................... 35 Multimedia Shakespeare .................................................................................... 48 The Role of Technology ..................................................................................... 60 Digital Storytelling and Experience ..................................................................... 68 Conclusion ......................................................................................................... 72 Chapter Three: Methodology ................................................................................. 75 Research Questions ........................................................................................... 75 The Research Approach - Qualitative ................................................................. 76 The Research Strategy (The Case Study) .......................................................... 78 Triangulation ...................................................................................................... 79 Sampling ............................................................................................................ 80 The Research Instruments ................................................................................. 82 Entry and Analysis of Findings ........................................................................... 89 Method ............................................................................................................... 90 Ethical Considerations ...................................................................................... 118 Limitations and Delimitations ............................................................................ 120 Summary .......................................................................................................... 120 Chapter Four: Presentation and Discussion of Findings, Part 1 ........................... 122 Perceptions and Attitudes of Students .............................................................. 124 Daily Practice ................................................................................................... 128 Student Engagement........................................................................................ 131 Categorical Understanding ............................................................................... 137 1 Extensive and Demanding Nature of the Syllabus ............................................ 140 Issues around Language .................................................................................. 143 Multiple Media Forms ....................................................................................... 147 Summary .......................................................................................................... 152 Digital Storytelling ............................................................................................ 153 Workshop Analysis and Findings ..................................................................... 155 Focus and Engagement ................................................................................... 155 Technology ...................................................................................................... 160 Creativity .......................................................................................................... 164 Group Work ...................................................................................................... 168 Vocal Expression ............................................................................................. 170 Conclusion ....................................................................................................... 173 Chapter Five: Presentation and Discussion of Findings, Part 2 ........................... 175 Theoretical Implications ....................................................................................... 175 The Otherness of Education ............................................................................. 175 The Divergence of Macbeth ............................................................................. 178 The Dissemination of Categorical Thought ....................................................... 180 Storytelling and the Dissolution of Categories .................................................. 184 Print is Paramount – The role of Performative and Oral Arts in the Curriculum. 192 The Finnish Example........................................................................................ 198 From Consumer to Participant .......................................................................... 205 Art versus Artefact ............................................................................................ 206 Flexibility, Relationships and Context ............................................................... 207 Conclusion ....................................................................................................... 207 Chapter Six: Conclusion ...................................................................................... 211 Form, Manifestation and Consequences .......................................................... 212 Realignment Through Reform .......................................................................... 218 The Role of Technology ................................................................................... 220 Findings and Conclusions ................................................................................ 221 Recommendations for Further Investigation ..................................................... 225 Conclusion ....................................................................................................... 239 Bibliography ......................................................................................................... 242 Appendices .......................................................................................................... 255 2 3 Abstract Narrative forms, play a vital role in human enrichment and development. Through them we acquire a sense not only of our environment, but of our own identity. We are drawn to describe our world and subsequently seek to emulate the image we create. The recent shift from a society dominated by print, to one where digital media prevails invites us to consider the consequences for storytelling. While theorists such as Barthes have noted the development of narrative forms in oral and print cultures, the influences of digital media on narrative are only beginning to emerge. What new stories have grown from this transition? How have these influenced contemporary expectations of storytelling? In the event of such profound change, how will education seek to address this? In this regard it is interesting to consider the case of Shakespeare's Macbeth. Conceived with the intention of entertaining, becoming subsequently the subject of literary scholarship, Macbeth is a work of enormous cultural significance. Written in approximately 1606 Macbeth has its roots in a culture of orality and yet has sustained through centuries of print dominance. Indeed as both text and performance the work itself embodies both the literary and the oral. Yet as a staple of many second level curricula (including the Irish Leaving Certificate) more and more Macbeth is perceived as an educational text. This research will examine Macbeth as a case study in seeking to explore the implications of digital media for learning, as well as its possible potential to constructively facilitate in realigning formal learning contexts to contemporary perceptions and expectations of narrative. 4 Chapter One: Introduction “Narrative is present in every age, in every place, in every society; it begins with the very history of mankind and there nowhere is nor has been a people without narrative.” (Barthes and Heath, 2009, p. 79) A constant referent for creativity and imagination, narrative pervades and moulds the cultural consciousness of humanity (Barthes and Heath, 2009). Both ancient and universal, it possesses the power to structure perceived experience, to organise memory, to segment and purpose-build the very events of life (Bruner, 2004). Through our stories we acquire a sense not only of our environment, but of our identity. Yet narratives are not fixed, they are continually informed by and subsequently respond to the cultural context. External factors such as language, place and medium are intrinsic to this process. As Marshall McLuhan noted media are not passive channels, but significant in the way they shape the stories that can be told, where they are told as well as who can tell them (qtd. in Carr 2008). In light of this, how have our forms of self-telling adapted to the recent shift from a society dominated by print to one where digital media prevails? How have the inevitable changes in perception, cognition and notions of identity influenced our engagement with narrative? How have these informed contemporary expectations of storytelling? As such what are the consequences of this change for learning? In the wake of such transition this research will seek to address a perceived disjuncture between a culture permeated by digital media and the continued dominance of print values within education systems. This apparent dichotomy invites numerous questions with regard to the appropriateness of such a system in preparing students to become active participants in society as well as to realise the extent of their own potential. What are the implications of this for students’ engagement with their learning material and its potential meaning beyond formal learning contexts? How does it inform students’ educational experience and thus their perceptions of learning? How does this problem manifest and as such how can it be responded to? This research will thus explore the potential of digital media to rectify the disjuncture between formal learning contexts and contemporary perceptions and expectations of narrative. 5 Background Narrative, Media and Society For constructivists such as Jerome Bruner, stories represent the only real method for describing and interpreting life as it is lived (2004). Thus in a very real sense we create the world around us and subsequently seek to imitate the image we have made. This inherently creative process of exploration, comprehension and self- tellling is by its nature heavily informed by cultural, linguistic, social and a variety of other contributory factors and is as such intrinsically unstable (Bruner, 2004). Considering this what are the implications of the ever increasing ubiquity of technology for storytelling? What new stories have emerged from this shift? How do such stories in turn shape our perception of ourselves and our environment? The theorist Donna Haraway offers a compelling and prophetic insight into the relationship between the growth of technology and evolving social constructions in her essay The Cyborg Manifesto. Neither living nor dead and yet both, for Haraway the cyborg represents a blurring of traditional boundaries enabled by the proclivity of technology (2010). With remarkable foresight she states, “Our machines are surprisingly lively, while we ourselves are frighteningly inert” (2010, p. 456). She describes a pervasive ambiguity prevailed by the manner in which human and machine inform one another, frequently challenging the distinction of creator and created (2010). For Haraway this ambiguity represents a welcome departure from rigid yet contrived social categories. As such she encourages, “Pleasure in the confusion of boundaries” (2010, p. 455). Yet this dissolution of structures so deeply embedded in the cultural context invites further questions with regard to the relationship between media and social construction, hence the possible implications of such a shift for narrative and learning. As has been noted by theorists including Egan, Ong and Havelock, in pre- literate cultures stories fulfilled an invaluable role in the preservation of knowledge and identity. The evanescence of sound necessitated that ideas and even entire cultures were sustained through memory. Storytelling was a vital tool in this regard, ensuring cohesion and structure for millennia (Egan, 1989a). The advent of print informed this role profoundly. While manuscripts presented numerous challenges such as the uniqueness of the hand and utilisation of many varied abbreviations, printed books were both portable and easily deciphered, enabling rapid silent reading. Thus while prior to its invention writing chiefly functioned as an aid to oral discourse, print secured words more resolutely in the world of the visual than ever before. The implications for 6 social interaction and notions of personal privacy were significant, establishing a new concept of individualism (Ong, 2013). The advent of print can therefore be understood as highly significant in regard to societal structures and interactions, as well as the role of stories therein. The influence of this shift can also be observed in the form of stories themselves. The preservation of knowledge necessitated a precise and descriptive narrative style. Such stories were heavily driven by cause and effect action, exemplified in Aristotelian poetics. However with the growth of print these characteristics were less vital. The personal and internal nature of print led to a focus on more diffuse concepts such as character, identity and atmosphere in order to convey meaning (Barthes and Heath, 2009). It is the contention of theorists such as Haraway and Castells that the growth of the digital is resulting in a societal metamorphosis of comparable or even greater significance. Often termed ‘The Network Society’, Haraway describes this as a social discourse concerned with connections rather than individual components. Whereas previously our lives could be categorised in relation to the home, the workplace, the market etc. the growth of surveillance technology as well as the homework economy have rendered such distinctions problematic (2010). Together with this, demographic categories, for decades the basis of huge assumptions, are becoming increasingly irrelevant, with user’s actual activity being more easily tracked online (Blakley, 2010). Yet in the face of such pervasive opportunities for connection, the growth of personalization based on algorithmic editing is leading to significant assumptions with regard to perceived needs and desires, a phenomenon that Eli Pariser terms ‘The Filter Bubble’ (2011). The potential of this process to render users vulnerable to intellectual isolation is of significant concern. Thus, conversely while offering immense possibility for connection, online experiences also possess the potential to solidify existing divisions. As was the case with print, such profound change inevitably has implications for perception and the narrative forms that emerge as a result. The more these changes manifest in the stories that are told, the more embedded in the cultural consciousness they become. In the face of such change how will education seek to respond? Are the approaches developed in a culture of print still relevant or adequate? 7 Consequences for Education The degree to which the categorical thinking associated with print culture has become embedded in education systems can be clearly perceived in C.P. Snows The Two Cultures. Written in 1959, decades before the advent of digital culture, it was Snow’s contention that the intellectual life of western society had become polarized into two groups, literary intellectuals at one pole and scientists at the other (Snow, 2012). He attributed this to a trend towards educational specialization which was only worsening with time. As a result there was no sphere in which these subjects might engage, thus the collision of two disciplines, two cultures from which a myriad of creative possibilities might emerge, has become more and more difficult. While Snow lamented that such thought processes had become so engrained as to render their reversal highly improbable, the dilemma posed by the persistence of such a system in an age of digital connectedness has been explored in the work of Ken Robinson. For Robinson current educational systems remain rooted in the ideals of the Enlightenment and driven by the economic imperatives of the Industrial Revolution. As a result the notion that there are essentially two types of people, academic and non-academic, has become deeply entrenched in education as we know it today ('RSA Animate', 2010). Robinson is highly critical of a growing reliance on standardised tests that strive towards a model of conformity. He outlines the possible implications of this by citing a longitudinal study of divergent thinking in students. The ability to see many different answers to a question, divergent thinking is a necessary competency for creativity. When tested at kindergarten level, 98% of students showed genius levels of ability in divergent thinking. The same group tested five years later displayed a significant decrease in their capacity for divergent thinking. This was again shown to have decreased in the subsequent five years. While there were many factors at play in this instance, the most significant was that the participants had become educated ('RSA Animate', 2010). The inadequacy of these traditional educational approaches in equipping students to grasp the positive potential of technology for creation and connection is further emphasised by a recent EU study of children’s online activity (EU Kids Online). This research found that while children aged 9-16 spent an average of 88 minutes online each day, few had the skills required to take part in advanced creative activity including blogging, file sharing and participating in virtual environments. Instead most opted for a decidedly more passive form of engagement such as watching videos or reading websites (Livingston and Haddon, 2011). The study appears to indicate that even among this demographic, with 8

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