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There's not an app for that : mobile user experience design for life PDF

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THERE’S NOT AN APP FOR THAT MOBILE USER EXPERIENCE DESIGN FOR LIFE SIMON ROBINSON GARY MARSDEN MATT JONES AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Morgan Kaufmann is an imprint of Elsevier Acquiring Editor: Meg Dunkerley Editorial Project Manager: Lindsay Lawrence Project Manager: Punithavathy Govindaradjane Designer: Russell Purdy Morgan Kaufmann is an imprint of Elsevier 225 Wyman Street, Waltham, MA, 02451, USA Copyright © 2015 Elsevier Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publisher’s permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions. This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products, instructions, or ideas contained in the material herein. Library of Congress Cataloging-in-Publication Data Robinson, Simon, 1984- There’s not an app for that : mobile user experience design for life / Simon Robinson, Gary Marsden, Matt Jones. pages cm ISBN 978-0-12-416691-2 1. Mobile computing. 2. Application software. 3. Human-computer interaction. I. Marsden, Gary. II. Jones, Matt. III. Title. QA76.59.R63 2014 004.01’9–dc23 2014019476 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN: 978-0-12-416691-2 For information on all MK publications visit our website at www.mkp.com Printed and bound in China Dedication In memory of Gary: thank you for everything Preface Apps are changing the world. If you work for a bank, an airline, an art gallery, or even a local coffee shop, you’ll probably have helped create an app to connect and transact with your customers and visitors. As users, we consume these bite-sized chunks of digital goodness voraciously, with some estimates putting total app downloads to date at over 100 billion. People find apps effective, satisfying, and enjoyable. Meeting their needs, filling dead time, solving their problems. So, why are we writing a book that argues for some new thinking? We celebrate the success that is apps, services, and the ecology of mobile devices; but, we want to ask the question: what do the current approaches to mobile interac- tion overlook? Is there more to user experience than can be expressed through today’s heads-down, glass-blunted, and private me-centered reality? All three of us have had the great fortune to work and collaborate with research labs, practitioners, and industry. The job this book attempts to do is to connect the great app innovation out there with the sorts of alternative thinking that have been brewing in university and industry labs for several years. What does this additional set of perspectives get you? n If you are an app developer—either an individual with great ideas (or wanting them) or working at scale in a bigger team—we hope you will gain three types of insight. First, there will be inspiration on new types of services that can help users see and interact with their worlds in exciting ways. n Second, if you already have an idea, the book may provoke you to think of inter- esting, effective ways to provide interactions with your service. n Third, and finally, by surveying emerging interface styles and materials, we’ll prepare you for the ever more rich opportunities to provide user experiences that really match the lives we all lead: the best is yet to come! n You might have picked up this book, though, because you are researcher or student who is new to the field and wants a fast way into some of the hot research topics in user experience. We have reviewed a great number of articles from leading conferences and journals, trying to make this work of world-leading researchers accessible. We’ve provided full details of all the labs, projects, and papers we’ve followed so you can take your reading further. n Perhaps, though, you are neither an app developer nor a researcher. Perhaps you simply are intrigued by what the present approaches to technology you use everyday do to your experience of life, and how the future might be differ- ent. Perhaps you are a worried parent or grandparent, anxious about your digital native children and grandchildren. We hope we’ve written the book in a way that connects with your interests too. After all, the changes we are trying to provoke are meant to make your life better and less worrisome! This is a book and not a bible. We’ve surely made some errors in thinking through the complexities as we outline what might be effective evolutions of what is currently called “mobile.” You may agree with what we’ve written, or can think of much better ways of looking at the problems. We hope so, as this is hopefully just the start of a conversation you can continue with your colleagues, students, or even children. Simon Robinson Gary Marsden Matt Jones Swansea, UK & Cape Town, South Africa October 2014 xvi Preface About the Authors Simon Robinson is a researcher in the Future Interaction Technology Lab at Swansea University. His work so far has focused on mobile technologies that allow people to immerse themselves in the places, people, and events around them, rather than just in their mobile devices. His research—much of which has been part of the thinking behind this book—has been featured by New Scientist, Gizmodo, CBC Radio, and other international media venues, and has also been published in many international academic conferences and journals. In the past few years his emphasis has turned toward developing similarly face-on user experiences for resource- constrained communities in regions such as South Africa and India. Simon is an avid rock climber, and loves the fact that climbing doesn’t need a touch screen to make you feel full of life. More at simon.robinson.ac. Gary Marsden was a professor of computer science at the University of Cape Town, pioneer and passion- ate advocate of HCI for development, and community builder. He became internationally known for his work in mobile interface design and ICT for development (ICT4D)—for which he was a recipient of the ACM SIGCHI’s Social Impact Award in 2007. He went to great lengths to show how mobile technologies were revolutionizing how developing countries were advanc- ing apace. In doing so, he raised the profile of what developing world actually meant. Gary died suddenly of a heart attack on December 27, 2013, and is survived by his wife Gil and his two children, Holly and Jake. Matt Jones is a professor and Head of Depart- ment of Computer Science, Swansea University. His research work focuses on human-centered computing with particular emphasis on mobile and ubiquitous computing and resource-constrained communities in regions such as India and South Africa. His work in these contexts has been recognized by an IBM Faculty Award and, in 2014, by a Royal Society Wolfson Research Merit Award. Matt has had many active collaborations and interactions with indus- try, NGO, and governmental stakeholders includ- ing Microsoft Research, Nokia Research, and IBM Research. In his spare time he tries to live life face on with his energetic family, and enjoys nothing more than an exhilarating early morning cycle ride to the glorious beaches of the Gower. More at undofuture.com. xviii About the Authors Acknowledgments So many people have helped us, it’s hard to know where to begin. It’s impossible to list everyone by name as we’ve been supported by an international community of scholars, practitioners, and friends. To all of you who have produced the ideas we have drawn on, debated issues with us, and dreamed about better futures: thank you. Without the encouragement, critique, and guidance provided by Meg, Heather, Lindsay, and Punitha at Morgan Kaufmann, and the early reviewers of the text, the book would be far less useful and usable than we hope it is: thank you. We’ve worked closely with a number of people in doing the research and development work reported in parts of the book. So, thank you Rod, John, Steve, Nic, Thomas, Bill, Edwin, Shikoh, Andrew, Pierre, Jen, Will, Harold, George, Yvonne, Scott, Liam, Emma, Patrick, Tom, David F., Kristen, Ian, David B., Amit, Nitendra, and Richard. Then there are all the organizations and companies who have supported and funded our work over the years; thank you EPSRC, RCUK, NRF, Microsoft Research, IBM Research, Samsung, Nokia Research, Hasso Plattner Institute, Royal Society, and Orange. We are also grateful to our universities for the supportive and stimulating environments they provide. We are so thankful to our family and close friends who’ve kept us motivated and allowed us the time to complete this project. Thank you, thank you, then: Jen, who was not only a major part of much of the work in the book, but was also a great support, too (Simon); Gil, Jake, and Holly (Gary); and Clare, Sam, Ben, and Rosie (Matt). Finally, while joyful to see this book emerge, we (Simon and Matt) are profoundly sad that Gary died before the book was printed. Without Gary we would not have started the work; it was so hard to finish it without him by our side. Thank you, Gary. Photo Credits Page 3, Figure 1.3 iPad art installation. Image reproduced by permission of Harold Thimbleby Page 4, Figure 1.4 “A customer exists [sic] the store while Wozniak watches” by Anuj Biyani (https://www.flickr.com/photos/anujbiyani/ 2278098213). Licensed under CC BY 2.0 (https:// creativecommons.org/licenses/by/2.0/). Page 19, Provoking new The Haptic Lotus. Image used with permission of Janet van der thinking box Linden (Open University), Maria Oshodi (Extant) and Adam Spiers (Haunted Pliers). Page 37, U ncomfortable Breathless (Steve Benford, Chris Greenhalgh, Gabriella Giannachi, interactions box Brendan Walker, Joe Marshall and Tom Rodden, 2012). Repro- duced by permission of Brendan Walker. Page 43, Figure 2.3 Perfect Red (Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni and Jean-Baptiste Labrune, 2012). Reproduced by permission of Leonardo Bonanni. Page 51, Figure 3.1 MetaCookie+ (Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa and Michitaka Hirose, 2011). Reproduced by permission of Takuji Narumi. Page 75, Expressive touch Soft(n) (Thecla Schiphorst, 2009). Reproduced by permission of in soft, interactive devices Thecla Schiphorst. box Page 77, Putting it into The Fat Thumb (Sebastian Boring, David Ledo, Xiang ‘Anthony’ practice: More than prod or Chen, Nicolai Marquardt, Anthony Tang and Saul Greenberg, pinch? box 2011). Reproduced by permission of Sebastian Boring. Page 78, Figure 4.1 iShoogle (Pawel M. Orzechowski, Stefano Padilla, Douglas Atkinson, Mike J. Chantler, Sharon Baurley, Nadia Bianchi-Berthouze, Penelope Watkins and Bruna Petreca, 2012). Reproduced by permission of Pawel M. Orzechowski. Page 107, Putting it into Flutter (John Williamson and Lorna M. Brown, 2008). Reproduced practice: Elegantly negoti- by permission of John Williamson. ated physical and digital interactions box Page 118, Figure 6.1 iCon (Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Laing, and Sy-Yen Kuo 2010). Reproduced by permission of Kai-Yin Cheng. Page 121, Figure 6.3 Tokens of Search (Salu Ylirisku, Siân Lindley, Giulio Jacucci, Rich- ard Banks, Craig Stewart, Abigail Sellen, Richard Harper and Tim Regan, 2013). Reproduced by permission of Salu Ylirisku. Page 122, Figure 6.4 UltraHaptics (Tom Carter, Sue Ann Seah, Benjamin Long, Bruce Drinkwater and Sriram Subramanian, 2013). Reproduced by per- mission of Tom Carter. Page 124, Figure 6.6 MimicTile (Yusuke Nakagawa, Akiya Kamimura and Yoichiro Kawa- guchi, 2012). Reproduced by permission of Akiya Kamimura. Page 125, Figure 6.7 Tilt Display (Jason Alexander, Andrés Lucero and Sriram Subrama- nian, 2012). Reproduced by permission of Jason Alexander. Page 126, Putting it Intimate Mobiles (Fabian Hemmert, Ulrike Gollner, Matthias Löwe, into practice: Futuristic Anne Wohlauf and Gesche Joost, 2011). Reproduced by permis- to feasible emotional sion of Fabian Hemmert. communication box Page 137, Figure 7.1 BodySpace (Steven Strachan, Roderick Murray-Smith and Sile O’Modhrain, 2007). Reproduced by permission of Steven Strachan. Page 146, Figure 8.1 Adapted from “Wearcompevolution” by Glogger (http:// commons.wikimedia.org/wiki/File:Wearcompevolution.jpg). Li- censed under CC BY-SA 3.0 (http://creativecommons.org/ licenses/by-sa/3.0/). Page 147, Figure 8.2 Google Glass, worn by Thad Starner. Reproduced by permission of Clint Zeagler. Page 149, Figure 8.3 Ubi Displays (John Hardy, Carl Ellis, Jason Alexander and Nigel Davies, 2013). Reproduced by permission of John Hardy. Page 149, Figure 8.4 Babbage Cabbage (Owen Noel Newton Fernando, Adrian David Cheok, Tim Merritt, Roshan Lalintha Peiris, Charith Lasantha Fernando, Nimesha Ranasinghe, Inosha Wickrama and Kasun Karunanayaka, 2009). Reproduced by permission of Owen Noel Newton Fernando. Page 163, Figure 9.2 Adapted from “Pebble watch word clock” by JohnnyMrNinja (http: //commons.wikimedia.org/wiki/File:Pebble_watch_word_clock_4.p ng). Licensed under CC BY-SA 1.0 (http://creativecommons.org/lic enses/by-sa/1.0/). Page 170, Figure 9.3 Mobile spatial interaction (Peter Froehlich, Lynne Baillie and Rainer Simon, 2008). Reproduced by permission of Peter Froehlich. Page 180, The quest for Implanted User Interfaces (Christian Holz, Tovi Grossman, George cyborgs box Fitzmaurice and Anne Agur, 2012). Reproduced by permission of Christian Holz. Page 187, Figure 10.2 (left) Kitchen scene. Image reproduced by by permission of Alex S. Taylor. Page 187, Figure 10.2 Digital fridge design. Reproduced by permission of Alexey Dmitriev. (right) Page 188, Figure 10.3 The Whereabouts Clock (Abigail Sellen, Rachel Eardley, Shahram Izadi and Richard Harper, 2006). Reproduced by permission of Abigail Sellen. xxii Photo Credits

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There’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens,
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.