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The Zero to Hero Guide - Mixing in Ableton Live - Fundamentals & Mix Preperation PDF

126 Pages·2017·18.41 MB·English
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a = THE ZERO TO HERO GUIDE TO IN ABLETON LIVE [MT MIX FUNDAMENTALS & MIX PREPARATION ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE COPYRIGHT NOTICE ‘This eBook has been electronically stamped with your purchase details to prevent copyright infringement. All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied In critical reviews and certain other non-commercial uses permitted by copyright law. For permission requests, write to the publisher, addressed “Attention: Permissions Coordinator,” at the email address below, in nbible.com www.abletonbible.com THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE ———— FOREWORD Firstly, thank you for purchasing the first book in our Ableton Live mix series. This set of eBooks aim to cover every aspect of the mix process in Ableton Live. We have designed this book to be used as a practical reference guide during the mix-down of a track. We recommend reading this book cover to cover first, to gain a basic understanding of all of the subjects covered. We have included summary pages at the end of each section, which bullet point any key principles covered. These summary pages can be Used as a quick and easy reference to jog our memory whilst we are mixing a track. Produced by Ableton Bible Edited by Dan Exert For free Ableton presets, racks and samples, Visit our website ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE Table of Contents MIXING EXPLAINED MIXING EXPLAINED SUMMARY & KEY POINTS 9 BASICS OF SOUND AND WAVE: rt BASIC WAVE THEORY 10 SINE WAVES 12 TRIANGLE WAVES: 13 ‘SQUARE WAVES 14 ‘SAWTOOTH WAVES 15 WHITE NOISE 17 PROPAGATION OF SOUND 18 WHAT IS SOUND 18 ‘THE SPEED OF SOUND. 19 WAVES 19 AMPLITUDE 19 CYCLES AND WAVELENGTHS 20 FREQUENCY 2a PHASE 21 DECIBELS 26 LOGARITHMIC SCALES. 29 HOW WE HEAR 30 HEARING IS NOT LINEAR 3a BASICS OF SOUNDS AND WAVES SUMMARY & KEY POINTS 32 CRITICALLISTENING FREQUENCY 34 DYNAMICS. 34 TIMBRE 35 TRAINING OUR EARS 36 IMAGING 36 ‘SPATIAL AWARENESS: 38 CRITICAL LISTENING SUMMARY 39 CRITICAL LISTENING KEY POINTS 39 THE ROOM 40 BASIC ROOM ACOUSTICS 40 STANDING WAVES 40 ROOM MODES a1 ‘THE ROOM SUMMARY & KEY POINTS. 44 ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE ————— MONITORING a COMPONENTS 45 THE COMPUTER/DAW 45 THE DAC 45 AMPLIFIER 45 MIXING CONSOLE 45 THE ROOM 45 MONITOR SPEAKERS 45 ANOTE ON EAR FATIGUE 47 MONITOR TYPES & USES OVERVIEW 48 1 - THE MID RANGE RADIO SPEAKER, 48 2+ NEARFIELD MONITORS. 50 3-SUB WOOFER 50 4 ~ HIGH END STUDIO SPEAKERS 50 SPEAKER SWITCHING & SET LEVELS. St ‘THE LISTENERS PERSPECTIVE 52 REFERENCE LOCATIONS 54 SPEAKER ORIENTATION 54 ‘SPEAKER POSITIONING 55 MONITORING SUMMARY & KEY POINTS 56 SPEAKER SELECTION KEEP THINGS SYMMETRICAL AVOID WALLS AVOID POOR ANGLES AVOID PROBLEMATIC REFLECTIONS EQUAL LOUDNESS AND LEVELS TOO MUCH LOW END STUDIO MONITORS SUMMARY & KEY POINTS ACOUSTIC TREATMENT ‘STANDING WAVE: ECHO AND REVERI EARLY REFLECTIONS FROM THE SIDES EARLY REFLECTIONS FROM THE CEILING LOW-END RUMBLE & STANDING WAVES FURTHER ENHANCEMENTS. ACOUSTIC TREATMENT SUMMARY & KEY POINTS, ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE sY CHOACOUSTICS EXPLAINED 2 WHAT ARE PSYCHOACOUSTICS. PERCEPTION IS NOT LINEAR DYNAMIC RANGE ‘THE HAAS EFFECT (THE PRECEDENCE EFFECT) MASKING CRITICAL BANDS NATURAL EAR PROTECTION TO LOUD NOISES EQUAL LOUDNESS CURVES FLETCHER-MUNSON TO ALTER DEPTH EARS HEAR SOUND IN AN AVERAGE WAY (RMS) LOCALISATION LAYERING SOUNDS DEPTH PERCEPTION PSYCHOACOUSTICS SUMMARY & KEY POINTS MIXING TECHNOLOGY AND EQUIPMENT. on ‘THE MIXING CONSOLE on THE PATCH BAY ot OUTBOARD EQUIPMENT 92 ‘THE DAW (DIGITAL AUDIO WORKSTATION) 92 STUDIO MONITORS 92 DIGITAL VERSUS ANALOG 92 MIXING TECHNOLOGY AND EQUIPMENT SUMMARY & KEY POINTS. 93 MIX PREPARATION 94 BITDEPTH & SAMPLE RATE 95 TRACK ARRANGEMENT MARKER MAPPING 95 SIDECHAIN TRIGGER TRACKS 95 RENAMING & COLOURING 95 REMOVE LOW-END RUMBLE 96 ‘TRACK COUNT REDUCTION 96 GROUPING & SUBMIXING TRACKS 97 DOUBLE CHECK TUNING AND TIMING OF PARTS 97 BOUNCE TO AUDIO 97 DAW MIXING TEMPLATES 98 ‘TRACK STRUCTURE CHANNEL 98 SETTING UP A STEREO/MASTER BUS COMPRESSOR 98 IMPORTING & FILE MANAGEMENT 99 MACRO MANAGEMENT AND HANDLES 99 REFERENCES AND A/B COMPARISON 101 COMPUTERS & THEIR SETTINGS FOR MIXING 101 BUFFER SIZES & LATENCY 102 FREEZING AND FLATTENING 102 MIX PREPARATION SUMMARY & KEY POINTS. 103 ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE OBJECTIVITY & SEPARATION OF MIX PHASES. 105 MIXING SOMEONE ELSES TRACK 106 MIXING OUR OWN TRACK 107 MIX CHECKLIST 108 TRACK ANALYSIS SUMMARY & KEY POINTS. 109 GAIN STAGING 110 WHAT IS GAIN STAGING? 110 GUIDE TO GAIN STAGING INOURMIX ad. RECORDING pete INDIVIDUAL TRACK GAINS ait MIX BUSSES 112 GAIN STAGING SUMMARY & KEY POINTS. 114 ABLETON’S MIXER ANATOMY ROUTING AND SIGNAL FLOW 115 WHAT IS SIGNAL FLOW 115 INPUTS 116 MONITOR MODES 116 INSERTS 117 ‘SEND KNOBS 117 PAN POT 117 MUTE BUTTON 117 SOLO BUTTON 117 RECORD BUTTON 117 VOLUME FADER 118 METERING 118 METERING AND DYNAMIC RANGE TERMINOLOGY 118 PEAK METERING ANALYSIS. 119 RMS METERING ANALYSIS 119 ouTpuTs: 120 ROUTING, BUSSES & GR‘ 12a (MIX/SUMMING BUSSES & AUXILIARIES 121 BUSSES: 121 GRouPS 424 SEND & RETURNS 122 STEREO OUTPUT 123 ROUTING, BUSSES & GROUPS SUMMARY & KEY POINTS. 124 FINAL SUMMARY. 125 ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE MIXING EXPLAINED Mixing is the process of ‘combining’, ‘blending’ or ‘balancing’ multiple sound sources together. This gives us our resulting mix. ‘The word ‘mix’, Is an abbreviation of the word mix-down, which means that we will be Mixing *X’ number of tracks down, into a single stereo track. We can think of mixing as being lots of cumulative processes that achieve a final result. It only takes one tiny detail to be wrong in any one of these processes, and the integrity of the entire mix could be ruined. Mixing is quite a subjective artform, so there are plenty Of different ways to get the same job done, as well as many different opinions on how things should be achieved. First and foremost, we need to realize that everyone has different tastes. What might sound amazing to one person may sound like rubbish to someone else. As our years of production accumulate, we will begin to build ourselves a preferred workflow and style. Further to this, as time passes, our ears will become much more finely tuned to what we are hearing, allowing for more analytical listening. This means that when we are listening to individual sounds within a mix, or the entire mix-down itself, we can understand exactly what it Is we want to achieve, and how we plan to achieve it. For example you may be asked for: + A punchier kick drum + Awarmer bass-line ‘+ More prominent and upfront vocals ‘+ More of a 3 dimensional mix All of these ideas are more easily achievable once you have a grasp of the tools at your disposal and the fundamentals of mixing. Not only will these different tastes and styles change from producer to producer, but other factors will need to be considered, such as the genre of music, the track itself, the emotions you wish to convey in the track, and even things such as whether the record will be pressed onto vinyl or not. Factors such as these can seem irrelevant and are often overlooked, but these small details matter. A common example of this is how tracks intended for vinyl need to be more dynamic than their digital counterparts. Vinyl tracks need careful attention with regards to the ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE extreme high & low frequencies to ensure proper groove geometry, as well as to prevent unwanted distortion that could make the needle skip out the grooves. Within the mixing process there are a few key functions that will need to be controlled and manipulated to give us a well-polished mix. ‘These key functions are: Volume (Balance) Pan & Stereo Imaging Equalization Dynamics Space & Depth Effects Automation ‘Once we have got all of these different elements under control, the end result will be a ‘bounce’ of the sum of all our tracks. Typically this will give us our stereo-interleaved audio file, which will be ready for mastering. Many producers will mix their tracks as they are composing. This technique is fine, because it can help with a producer's creative flow; however, we strongly suggest revisiting the entire track from a mixing perspective. Different mixing methods are covered extensively in a later eBook from this mixing in Ableton Live series. MIXING EXPLAINED SUMMARY & KEY POINTS ‘+ Mixing is the process of combining multiple sound sources together ‘+ Different genres and music mediums require different mix- downs + Mixing Is very subjective; each producer has his or her own way of working + A'bounce' is when we print a project or piece of audio to a file, such as a .wav or .aiff ‘+ The mix process can be split down into key functions such as volume, panning, stereo imaging, EQ, dynamics, space & depth, effects and automation ‘THE ZERO TO HERO GUIDE TO MIXING IN ABLETON LIVE BASICS OF SOUND AND WAVES. In this section, we will take a brief look at the basics of sound waves, frequencies and harmonics. It’s important that we understand the basics of sound, so that we can fully grasp the reasons why we do certain things in the latter stages of the mix process. BASIC WAVE THEORY Firstly we have basic wave theory, the most common waveforms are: Sine Wave Triangle Wave Square Wave Pulse Wave Sawtooth Wave White Noise It is unusual in the mixing stage, that waveforms will be this simple. Usually the audio we work with will be complex waveforms, which can be thought of as being made up of lots of simple waveforms stacked together, as well as a lot of effects and processing. As we are aware, a sound Is simply a vibration or oscillation. If a vibration cycles periodically, then they will have a musical tone. Complex tones can be broken down into a fundamental frequency and overtones, which together make the composite sound. (Fourier analysis) This is the technique used in spectral analysers, which Is why they are also commonly referred to as FFT's. (Fast Fourier Transform.) ‘The reason we get these harmonics (overtones) in complex sounds Is because of how an object can cause micro vibrations within itself. For example a guitar string can be split in half, third, quarter and so on, which will subsequently produce the 2", 3° and 4 harmonics. The amplitude and phase of these harmonics will also play a considerable role in the overall timbre of the composite sound. 10

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