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The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future PDF

273 Pages·2009·1.43 MB·English
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The young and The digiTal The Young and the Digital What the Migration to Social-Network Sites, Games, and Anytime, Anywhere Media Means for Our Future S. Craig Watkins Beacon Press BosTon Beacon Press 25 Beacon Street Boston, Massachusetts 02108-2892 www.beacon.org Beacon Press books are published under the auspices of the Unitarian Universalist Association of Congregations. © 2009 by S. Craig Watkins All rights reserved Printed in the United States of America 12 11 10 09 8 7 6 5 4 3 2 1 This book is printed on acid-free paper that meets the uncoated paper ANSI/NISO specifications for permanence as revised in 1992. Text design and composition by Wilsted & Taylor Publishing Services Library of Congress Cataloging-in-Publication Data Watkins, S. Craig (Samuel Craig) The young and the digital : what the migration to social-network sites, games, and anytime, anywhere media means for our future / S. Craig Watkins. p. cm. Includes bibliographical references and index. ISBN 978-0-8070-6193-0 (hardcover : alk. paper) 1. Mass media and youth—United States. 2. Technology and youth—United States. 3. Digital media—Social aspects—United States. 4. Teenagers—Social networks— United States. 5. Internet—Social aspects. 6. Online social networks—United States. I. Title. HQ799.2.M352W37 2009 303.48'3308350973—dc22 2009010400 Many names of people mentioned in this work have been changed to protect their identities. To Cameron Grace Watkins, daughter, friend, digital native, and fellow author ConTenTS inTroducTion The Young and the Digital ix one Digital Migration: Young People’s Historic Move to the Online World 1 Two Social Media 101: What Schools Are Learning about Themselves and Young Technology Users 19 Three The Very Well Connected: Friending, Bonding, and Community in the Digital Age 47 Four Digital Gates: How Race and Class Distinctions Are Shaping the Digital World 75 Five We Play: The Allure of Social Games, Synthetic Worlds, and Second Lives 103 six Hooked: Rethinking the Internet Addiction Debate 133 seven Now! Fast Entertainment and Multitasking in an Always-On World 157 eighT “May I have your attention?”: The Consequences of Anytime, Anywhere Technology 171 conclusion A Message from Barack: What the Young and the Digital Means for Our Political Future 193 The Making of This Book: Research, Methods, and Acknowledgments 209 Notes 219 Index 243 InTroDuCTIon The Young and the Digital [Facebook is] a big part of our lives . . . in this day and age. And if you’re not a part of that, then you’re missing a huge part of your friends’ lives also. —Erica, twenty-two-year-old college student In 2004, Rupert M. Murdoch, chairman of the third-largest media con- glomeration in the world, News Corporation, saw the future—and it was digital. Murdoch’s life in the media business began in 1953 with the purchase of a small newspaper in his native Australia. Over the span of his legendary career, Murdoch built a fortune and a global media empire by buying up print and television properties all across Europe, Asia, and North America. But Murdoch’s empire was showing signs of aging. New media technologies like the Internet were eroding the once taken-for-granted power of the old media guard. The print business, for instance, was steadily decreasing in value as digital content and citizen journalism ascended. Television too was appearing more like a relic in the age of interactive and user-generated media. In a Washington, D.C., speech before the American Society of Newspaper Editors, Murdoch openly acknowledged his troubles. “I didn’t do as much as I should have after the excitement of the late 1990s,” he told the gathering. “I suspect many of you in this room did the same, quietly hoping this thing called the digital revolution would just limp along. Well it hasn’t, it won’t, and it’s a fast-developing reality that we should grab.” The man Time magazine called “The Last Media Mogul” and the self-described “digital immigrant” spoke like a technology convert. “We may never become true digital natives but we can and must begin to assimilate to their culture and way of thinking.” In a tone that matched ix

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